1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../../shared/a_modes.inc}
20 uses g_player
, g_base
; // TPlayer, TRGB
22 procedure r_Player_DrawAll
;
23 procedure r_Player_DrawDebug (p
: TPlayer
);
24 procedure r_Player_DrawHealth
;
26 procedure r_Player_DrawCorpses
;
27 procedure r_Player_DrawShells
;
29 procedure r_Player_Draw (p
: TPlayer
);
30 procedure r_Player_DrawIndicator (p
: TPlayer
; Color
: TRGB
);
31 procedure r_Player_DrawBubble (p
: TPlayer
);
32 procedure r_Player_DrawAim (p
: TPlayer
);
33 procedure r_Player_DrawGUI (pl
: TPlayer
);
34 procedure r_Player_DrawRulez (p
: TPlayer
);
35 procedure r_Player_DrawPain (p
: TPlayer
);
36 procedure r_Player_DrawPickup (p
: TPlayer
);
38 procedure r_Player_DrawCorpse (p
: TCorpse
);
43 SysUtils
, Classes
, Math
,
45 g_basic
, g_game
, g_phys
, g_map
, g_menu
, g_language
, g_weapons
, g_items
, g_net
, g_options
,
46 {$IFDEF ENABLE_HOLMES}
49 r_playermodel
, r_graphics
, r_animations
, r_textures
, r_items
52 procedure r_Player_DrawAll
;
55 if gPlayers
<> nil then
56 for i
:= 0 to High(gPlayers
) do
57 if gPlayers
[i
] <> nil then
58 r_Player_Draw(gPlayers
[i
])
61 procedure r_Player_DrawDebug (p
: TPlayer
);
66 if (@p
.Obj
) = nil then Exit
;
68 e_TextureFontGetSize(gStdFont
, fW
, fH
);
70 e_TextureFontPrint(0, 0 , 'Pos X: ' + IntToStr(p
.Obj
.X
), gStdFont
);
71 e_TextureFontPrint(0, fH
, 'Pos Y: ' + IntToStr(p
.Obj
.Y
), gStdFont
);
72 e_TextureFontPrint(0, fH
* 2, 'Vel X: ' + IntToStr(p
.Obj
.Vel
.X
), gStdFont
);
73 e_TextureFontPrint(0, fH
* 3, 'Vel Y: ' + IntToStr(p
.Obj
.Vel
.Y
), gStdFont
);
74 e_TextureFontPrint(0, fH
* 4, 'Acc X: ' + IntToStr(p
.Obj
.Accel
.X
), gStdFont
);
75 e_TextureFontPrint(0, fH
* 5, 'Acc Y: ' + IntToStr(p
.Obj
.Accel
.Y
), gStdFont
);
76 e_TextureFontPrint(0, fH
* 6, 'Old X: ' + IntToStr(p
.Obj
.oldX
), gStdFont
);
77 e_TextureFontPrint(0, fH
* 7, 'Old Y: ' + IntToStr(p
.Obj
.oldY
), gStdFont
);
80 procedure r_Player_DrawHealth
;
85 if gPlayers
= nil then Exit
;
86 e_TextureFontGetSize(gStdFont
, fW
, fH
);
88 for i
:= 0 to High(gPlayers
) do
89 if gPlayers
[i
] <> nil then
91 e_TextureFontPrint(gPlayers
[i
].Obj
.X
+ gPlayers
[i
].Obj
.Rect
.X
,
92 gPlayers
[i
].Obj
.Y
+ gPlayers
[i
].Obj
.Rect
.Y
+ gPlayers
[i
].Obj
.Rect
.Height
- fH
* 2,
93 IntToStr(gPlayers
[i
].Health
), gStdFont
);
94 e_TextureFontPrint(gPlayers
[i
].Obj
.X
+ gPlayers
[i
].Obj
.Rect
.X
,
95 gPlayers
[i
].Obj
.Y
+ gPlayers
[i
].Obj
.Rect
.Y
+ gPlayers
[i
].Obj
.Rect
.Height
- fH
,
96 IntToStr(gPlayers
[i
].Armor
), gStdFont
);
100 procedure r_Player_DrawCorpses
;
103 if gCorpses
<> nil then
104 for i
:= 0 to High(gCorpses
) do
105 if gCorpses
[i
] <> nil then
106 r_Player_DrawCorpse(gCorpses
[i
])
109 procedure r_Player_DrawShells
;
114 if gShells
<> nil then
115 for i
:= 0 to High(gShells
) do
116 if gShells
[i
].alive
then
119 if not g_Obj_Collide(sX
, sY
, sWidth
, sHeight
, @Obj
) then
122 Obj
.lerp(gLerpFactor
, fX
, fY
);
127 e_DrawAdv(SpriteID
, fX
, fY
, 0, True, False, RAngle
, @a
, TMirrorType
.None
);
131 procedure r_Player_DrawIndicator (p
: TPlayer
; Color
: TRGB
);
133 indX
, indY
, fX
, fY
, fSlope
: Integer;
143 p
.Obj
.lerp(gLerpFactor
, fX
, fY
);
144 fSlope
:= nlerp(p
.SlopeOld
, p
.Obj
.slopeUpLeft
, gLerpFactor
);
146 case gPlayerIndicatorStyle
of
149 if g_Texture_Get('TEXTURE_PLAYER_INDICATOR', ID
) then
151 e_GetTextureSize(ID
, @indW
, @indH
);
155 if (p
.Obj
.X
+ p
.Obj
.Rect
.X
) < 0 then
158 indX
:= fX
+ p
.Obj
.Rect
.X
+ p
.Obj
.Rect
.Width
;
159 indY
:= fY
+ p
.Obj
.Rect
.Y
+ (p
.Obj
.Rect
.Height
- indW
) div 2;
162 else if (p
.Obj
.X
+ p
.Obj
.Rect
.X
+ p
.Obj
.Rect
.Width
) > Max(gMapInfo
.Width
, gPlayerScreenSize
.X
) then
165 indX
:= fX
+ p
.Obj
.Rect
.X
- indH
;
166 indY
:= fY
+ p
.Obj
.Rect
.Y
+ (p
.Obj
.Rect
.Height
- indW
) div 2;
169 else if (p
.Obj
.Y
- indH
) < 0 then
172 indX
:= fX
+ p
.Obj
.Rect
.X
+ (p
.Obj
.Rect
.Width
- indW
) div 2;
173 indY
:= fY
+ p
.Obj
.Rect
.Y
+ p
.Obj
.Rect
.Height
;
179 indX
:= fX
+ p
.Obj
.Rect
.X
+ (p
.Obj
.Rect
.Width
- indW
) div 2;
183 indY
:= indY
+ fSlope
;
184 indX
:= EnsureRange(indX
, 0, Max(gMapInfo
.Width
, gPlayerScreenSize
.X
) - indW
);
185 indY
:= EnsureRange(indY
, 0, Max(gMapInfo
.Height
, gPlayerScreenSize
.Y
) - indH
);
189 e_DrawAdv(ID
, indX
, indY
, 0, True, False, indA
, @a
);
196 e_TextureFontGetSize(gStdFont
, nW
, nH
);
197 indX
:= fX
+ p
.Obj
.Rect
.X
+ (p
.Obj
.Rect
.Width
- Length(p
.Name
) * nW
) div 2;
198 indY
:= fY
- nH
+ fSlope
;
199 e_TextureFontPrintEx(indX
, indY
, p
.Name
, gStdFont
, Color
.R
, Color
.G
, Color
.B
, 1.0, True);
205 procedure r_Player_DrawBubble (p
: TPlayer
);
207 bubX
, bubY
, fX
, fY
: Integer;
210 Rw
, Gw
, Bw
: SmallInt;
214 CObj
:= p
.getCameraObj();
215 CObj
.lerp(gLerpFactor
, fX
, fY
);
216 // NB: _F_Obj.Rect is used to keep the bubble higher; this is not a mistake
217 bubX
:= fX
+ p
.Obj
.Rect
.X
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, -4, 18);
218 bubY
:= fY
+ p
.Obj
.Rect
.Y
- 18;
226 1: // simple textual non-bubble
228 bubX
:= fX
+ p
.Obj
.Rect
.X
- 11;
229 bubY
:= fY
+ p
.Obj
.Rect
.Y
- 17;
230 e_TextureFontPrint(bubX
, bubY
, '[...]', gStdFont
);
233 2: // advanced pixel-perfect bubble
235 if p
.Team
= TEAM_RED
then
238 if p
.Team
= TEAM_BLUE
then
243 Rb
:= p
.Model
.Color
.R
;
244 Gb
:= p
.Model
.Color
.G
;
245 Bb
:= p
.Model
.Color
.B
;
246 Rw
:= Min(Rb
* 2 + 64, 255);
247 Gw
:= Min(Gb
* 2 + 64, 255);
248 Bw
:= Min(Bb
* 2 + 64, 255);
249 if (Abs(Rw
- Rb
) < 32)
250 or (Abs(Gw
- Gb
) < 32)
251 or (Abs(Bw
- Bb
) < 32) then
253 Rb
:= Max(Rw
div 2 - 16, 0);
254 Gb
:= Max(Gw
div 2 - 16, 0);
255 Bb
:= Max(Bw
div 2 - 16, 0);
258 4: // custom textured bubble
260 if g_Texture_Get('TEXTURE_PLAYER_TALKBUBBLE', ID
) then
261 if p
.Direction
= TDirection
.D_RIGHT
then
262 e_Draw(ID
, bubX
- 6, bubY
- 7, 0, True, False)
264 e_Draw(ID
, bubX
- 6, bubY
- 7, 0, True, False, TMirrorType
.Horizontal
);
270 e_DrawQuad(bubX
+ 1, bubY
, bubX
+ 18, bubY
+ 13, Rb
, Gb
, Bb
);
271 e_DrawQuad(bubX
, bubY
+ 1, bubX
+ 19, bubY
+ 12, Rb
, Gb
, Bb
);
273 e_DrawFillQuad(bubX
+ 1, bubY
+ 1, bubX
+ 18, bubY
+ 12, Rw
, Gw
, Bw
, 0);
276 Dot
:= IfThen(p
.Direction
= TDirection
.D_LEFT
, 14, 5);
277 e_DrawLine(1, bubX
+ Dot
, bubY
+ 14, bubX
+ Dot
, bubY
+ 16, Rb
, Gb
, Bb
);
278 e_DrawLine(1, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 1, Dot
+ 1), bubY
+ 13, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 1, Dot
+ 1), bubY
+ 15, Rw
, Gw
, Bw
);
279 e_DrawLine(1, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 2, Dot
+ 2), bubY
+ 13, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 2, Dot
+ 2), bubY
+ 14, Rw
, Gw
, Bw
);
280 e_DrawLine(1, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 3, Dot
+ 3), bubY
+ 13, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 3, Dot
+ 3), bubY
+ 13, Rw
, Gw
, Bw
);
281 e_DrawLine(1, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 3, Dot
+ 3), bubY
+ 14, bubX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, Dot
- 1, Dot
+ 1), bubY
+ 16, Rb
, Gb
, Bb
);
285 e_DrawFillQuad(bubX
+ Dot
, bubY
+ 8, bubX
+ Dot
+ 1, bubY
+ 9, Rb
, Gb
, Bb
, 0);
286 e_DrawFillQuad(bubX
+ Dot
+ 3, bubY
+ 8, bubX
+ Dot
+ 4, bubY
+ 9, Rb
, Gb
, Bb
, 0);
287 e_DrawFillQuad(bubX
+ Dot
+ 6, bubY
+ 8, bubX
+ Dot
+ 7, bubY
+ 9, Rb
, Gb
, Bb
, 0);
290 procedure r_Player_Draw (p
: TPlayer
);
296 fX
, fY
, fSlope
: Integer;
298 p
.Obj
.lerp(gLerpFactor
, fX
, fY
);
299 fSlope
:= nlerp(p
.SlopeOld
, p
.Obj
.slopeUpLeft
, gLerpFactor
);
303 if p
.Direction
= TDirection
.D_RIGHT
then
304 Mirror
:= TMirrorType
.None
306 Mirror
:= TMirrorType
.Horizontal
;
308 if p
.PunchAnim
<> nil then
310 r_Animation_Draw(p
.PunchAnim
, fX
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, 15 - p
.Obj
.Rect
.X
, p
.Obj
.Rect
.X
- 15), fY
+ fSlope
+ p
.Obj
.Rect
.Y
- 11, Mirror
);
311 if p
.PunchAnim
.played
then
318 if (p
.FMegaRulez
[MR_INVUL
] > gTime
) and ((gPlayerDrawn
<> p
) or (p
.SpawnInvul
>= gTime
)) then
319 if g_Texture_Get('TEXTURE_PLAYER_INVULPENTA', ID
) then
321 e_GetTextureSize(ID
, @w
, @h
);
322 if p
.Direction
= TDirection
.D_LEFT
then
323 e_Draw(ID
, fX
+ p
.Obj
.Rect
.X
+ (p
.Obj
.Rect
.Width
div 2) - (w
div 2) + 4,
324 fY
+ p
.Obj
.Rect
.Y
+ (p
.Obj
.Rect
.Height
div 2) - (h
div 2) - 7 + fSlope
, 0, True, False)
326 e_Draw(ID
, fX
+ p
.Obj
.Rect
.X
+ (p
.Obj
.Rect
.Width
div 2) - (w
div 2) - 2,
327 fY
+ p
.Obj
.Rect
.Y
+ (p
.Obj
.Rect
.Height
div 2) - (h
div 2) - 7 + fSlope
, 0, True, False)
330 if p
.FMegaRulez
[MR_INVIS
] > gTime
then
332 if (gPlayerDrawn
<> nil) and ((p
= gPlayerDrawn
) or
333 ((p
.Team
= gPlayerDrawn
.Team
) and (gGameSettings
.GameMode
<> GM_DM
))) then
335 if (p
.FMegaRulez
[MR_INVIS
] - gTime
) <= 2100 then
336 dr
:= not Odd((p
.FMegaRulez
[MR_INVIS
] - gTime
) div 300)
340 r_PlayerModel_Draw(p
.Model
, fX
, fY
+ fSlope
, 200)
342 r_PlayerModel_Draw(p
.Model
, fX
, fY
+ fSlope
);
345 r_PlayerModel_Draw(p
.Model
, fX
, fY
+ fSlope
, 254);
348 r_PlayerModel_Draw(p
.Model
, fX
, fY
+ fSlope
);
351 if g_debug_Frames
then
353 e_DrawQuad(p
.Obj
.X
+ p
.Obj
.Rect
.X
,
354 p
.Obj
.Y
+ p
.Obj
.Rect
.Y
,
355 p
.Obj
.X
+ p
.Obj
.Rect
.X
+ p
.Obj
.Rect
.Width
- 1,
356 p
.Obj
.Y
+ p
.Obj
.Rect
.Y
+ p
.Obj
.Rect
.Height
- 1,
360 if (gChatBubble
> 0) and (p
.FKeys
[KEY_CHAT
].Pressed
) and not p
.Ghost
then
361 if (p
.FMegaRulez
[MR_INVIS
] <= gTime
) or ((gPlayerDrawn
<> nil) and ((p
= gPlayerDrawn
) or
362 ((p
.Team
= gPlayerDrawn
.Team
) and (gGameSettings
.GameMode
<> GM_DM
)))) then
363 r_Player_DrawBubble(p
);
365 // e_DrawPoint(5, 335, 288, 255, 0, 0); // DL, UR, DL, UR
366 if gAimLine
and p
.Alive
and ((p
= gPlayer1
) or (p
= gPlayer2
)) then
370 procedure r_Player_DrawAim (p
: TPlayer
);
372 procedure drawCast (sz
: Integer; ax0
, ay0
, ax1
, ay1
: Integer);
377 {$IFDEF ENABLE_HOLMES}
378 if p
.isValidViewPort() and (p
= gPlayer1
) then
380 g_Holmes_plrLaser(ax0
, ay0
, ax1
, ay1
);
384 e_DrawLine(sz
, ax0
, ay0
, ax1
, ay1
, 255, 0, 0, 96);
385 if (g_Map_traceToNearestWall(ax0
, ay0
, ax1
, ay1
, @ex
, @ey
) <> nil) then
387 e_DrawLine(sz
, ax0
, ay0
, ex
, ey
, 0, 255, 0, 96);
391 e_DrawLine(sz
, ax0
, ay0
, ex
, ey
, 0, 0, 255, 96);
396 wx
, wy
, xx
, yy
: Integer;
400 wx
:= p
.Obj
.X
+ WEAPONPOINT
[p
.Direction
].X
+ IfThen(p
.Direction
= TDirection
.D_LEFT
, 7, -7);
401 wy
:= p
.Obj
.Y
+ WEAPONPOINT
[p
.Direction
].Y
;
417 if angle
= ANGLE_RIGHTUP
then Dec(angle
, 2);
418 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
419 if angle
= ANGLE_LEFTUP
then Inc(angle
, 2);
420 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
425 if angle
= ANGLE_RIGHTUP
then Dec(angle
, 2);
426 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
427 if angle
= ANGLE_LEFTUP
then Inc(angle
, 2);
428 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
430 4: begin // Double Shotgun
433 if angle
= ANGLE_RIGHTUP
then Dec(angle
, 2);
434 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
435 if angle
= ANGLE_LEFTUP
then Inc(angle
, 2);
436 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
441 if angle
= ANGLE_RIGHTUP
then Dec(angle
, 2);
442 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
443 if angle
= ANGLE_LEFTUP
then Inc(angle
, 2);
444 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
446 6: begin // Rocket Launcher
449 if angle
= ANGLE_RIGHTUP
then Inc(angle
, 2);
450 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
451 if angle
= ANGLE_LEFTUP
then Dec(angle
, 2);
452 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
454 7: begin // Plasmagun
457 if angle
= ANGLE_RIGHTUP
then Inc(angle
);
458 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 3);
459 if angle
= ANGLE_LEFTUP
then Dec(angle
);
460 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 3);
465 if angle
= ANGLE_RIGHTUP
then Inc(angle
, 1);
466 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 2);
467 if angle
= ANGLE_LEFTUP
then Dec(angle
, 1);
468 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 2);
470 9: begin // Super Chaingun
473 if angle
= ANGLE_RIGHTUP
then Dec(angle
, 2);
474 if angle
= ANGLE_RIGHTDOWN
then Inc(angle
, 4);
475 if angle
= ANGLE_LEFTUP
then Inc(angle
, 2);
476 if angle
= ANGLE_LEFTDOWN
then Dec(angle
, 4);
479 xx
:= Trunc(Cos(-DegToRad(angle
)) * len
) + wx
;
480 yy
:= Trunc(Sin(-DegToRad(angle
)) * len
) + wy
;
481 {$IF DEFINED(D2F_DEBUG)}
482 drawCast(sz
, wx
, wy
, xx
, yy
);
484 e_DrawLine(sz
, wx
, wy
, xx
, yy
, 255, 0, 0, 96);
488 procedure r_Player_DrawGUI (pl
: TPlayer
);
491 X
, Y
, SY
, a
, p
, m
: Integer;
495 stat
: TPlayerStatArray
;
497 X
:= gPlayerScreenSize
.X
;
498 SY
:= gPlayerScreenSize
.Y
;
501 if gShowGoals
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
503 if gGameSettings
.GameMode
= GM_CTF
then
507 if gGameSettings
.GameMode
= GM_CTF
then
509 s
:= 'TEXTURE_PLAYER_REDFLAG';
510 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
511 s
:= 'TEXTURE_PLAYER_REDFLAG_S';
512 if gFlags
[FLAG_RED
].State
= FLAG_STATE_DROPPED
then
513 s
:= 'TEXTURE_PLAYER_REDFLAG_D';
514 if g_Texture_Get(s
, ID
) then
515 e_Draw(ID
, X
-16-32, 240-72-4, 0, True, False);
518 s
:= IntToStr(gTeamStat
[TEAM_RED
].Goals
);
519 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
520 e_CharFont_PrintEx(gMenuFont
, X
-16-a
-tw
, 240-72-4, s
, TEAMCOLOR
[TEAM_RED
]);
522 if gGameSettings
.GameMode
= GM_CTF
then
524 s
:= 'TEXTURE_PLAYER_BLUEFLAG';
525 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
526 s
:= 'TEXTURE_PLAYER_BLUEFLAG_S';
527 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_DROPPED
then
528 s
:= 'TEXTURE_PLAYER_BLUEFLAG_D';
529 if g_Texture_Get(s
, ID
) then
530 e_Draw(ID
, X
-16-32, 240-32-4, 0, True, False);
533 s
:= IntToStr(gTeamStat
[TEAM_BLUE
].Goals
);
534 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
535 e_CharFont_PrintEx(gMenuFont
, X
-16-a
-tw
, 240-32-4, s
, TEAMCOLOR
[TEAM_BLUE
]);
538 if g_Texture_Get('TEXTURE_PLAYER_HUDBG', ID
) then
539 e_DrawFill(ID
, X
, 0, 1, (gPlayerScreenSize
.Y
div 256)+IfThen(gPlayerScreenSize
.Y
mod 256 > 0, 1, 0),
542 if g_Texture_Get('TEXTURE_PLAYER_HUD', ID
) then
543 e_Draw(ID
, X
+2, Y
, 0, True, False);
545 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
549 s
:= IntToStr(pl
.Frags
);
550 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
551 e_CharFont_PrintEx(gMenuFont
, X
-16-tw
, Y
, s
, _RGB(255, 0, 0));
556 stat
:= g_Player_GetStats();
561 for a
:= 0 to High(stat
) do
562 if stat
[a
].Name
<> pl
.Name
then
564 if stat
[a
].Frags
> m
then m
:= stat
[a
].Frags
;
565 if stat
[a
].Frags
> pl
.Frags
then p
:= p
+1;
569 s
:= IntToStr(p
)+' / '+IntToStr(Length(stat
))+' ';
570 if pl
.Frags
>= m
then s
:= s
+'+' else s
:= s
+'-';
571 s
:= s
+IntToStr(Abs(pl
.Frags
-m
));
573 e_CharFont_GetSize(gMenuSmallFont
, s
, tw
, th
);
574 e_CharFont_PrintEx(gMenuSmallFont
, X
-16-tw
, Y
+32, s
, _RGB(255, 0, 0));
577 if gLMSRespawn
> LMS_RESPAWN_NONE
then
579 s
:= _lc
[I_GAME_WARMUP
];
580 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
581 s
:= s
+ ': ' + IntToStr((gLMSRespawnTime
- gTime
) div 1000);
582 e_CharFont_PrintEx(gMenuFont
, X
-64-tw
, SY
-32, s
, _RGB(0, 255, 0));
584 else if gShowLives
and (gGameSettings
.MaxLives
> 0) then
586 s
:= IntToStr(pl
.Lives
);
587 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
588 e_CharFont_PrintEx(gMenuFont
, X
-16-tw
, SY
-32, s
, _RGB(0, 255, 0));
592 e_CharFont_GetSize(gMenuSmallFont
, pl
.Name
, tw
, th
);
593 e_CharFont_PrintEx(gMenuSmallFont
, X
+98-(tw
div 2), Y
+8, pl
.Name
, _RGB(255, 0, 0));
595 if R_BERSERK
in pl
.FRulez
then
596 e_Draw(gItemsTexturesID
[ITEM_MEDKIT_BLACK
], X
+37, Y
+45, 0, True, False)
598 e_Draw(gItemsTexturesID
[ITEM_MEDKIT_LARGE
], X
+37, Y
+45, 0, True, False);
600 if g_Texture_Get('TEXTURE_PLAYER_ARMORHUD', ID
) then
601 e_Draw(ID
, X
+36, Y
+77, 0, True, False);
603 s
:= IntToStr(IfThen(pl
.Health
> 0, pl
.Health
, 0));
604 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
605 e_CharFont_PrintEx(gMenuFont
, X
+178-tw
, Y
+40, s
, _RGB(255, 0, 0));
607 s
:= IntToStr(pl
.Armor
);
608 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
609 e_CharFont_PrintEx(gMenuFont
, X
+178-tw
, Y
+68, s
, _RGB(255, 0, 0));
611 s
:= IntToStr(pl
.GetAmmoByWeapon(pl
.CurrWeap
));
617 ID
:= gItemsTexturesID
[ITEM_WEAPON_KASTET
];
622 ID
:= gItemsTexturesID
[ITEM_WEAPON_SAW
];
624 WEAPON_PISTOL
: ID
:= gItemsTexturesID
[ITEM_WEAPON_PISTOL
];
625 WEAPON_CHAINGUN
: ID
:= gItemsTexturesID
[ITEM_WEAPON_CHAINGUN
];
626 WEAPON_SHOTGUN1
: ID
:= gItemsTexturesID
[ITEM_WEAPON_SHOTGUN1
];
627 WEAPON_SHOTGUN2
: ID
:= gItemsTexturesID
[ITEM_WEAPON_SHOTGUN2
];
628 WEAPON_SUPERPULEMET
: ID
:= gItemsTexturesID
[ITEM_WEAPON_SUPERPULEMET
];
629 WEAPON_ROCKETLAUNCHER
: ID
:= gItemsTexturesID
[ITEM_WEAPON_ROCKETLAUNCHER
];
630 WEAPON_PLASMA
: ID
:= gItemsTexturesID
[ITEM_WEAPON_PLASMA
];
631 WEAPON_BFG
: ID
:= gItemsTexturesID
[ITEM_WEAPON_BFG
];
632 WEAPON_FLAMETHROWER
: ID
:= gItemsTexturesID
[ITEM_WEAPON_FLAMETHROWER
];
635 e_CharFont_GetSize(gMenuFont
, s
, tw
, th
);
636 e_CharFont_PrintEx(gMenuFont
, X
+178-tw
, Y
+158, s
, _RGB(255, 0, 0));
637 e_Draw(ID
, X
+20, Y
+160, 0, True, False);
639 if R_KEY_RED
in pl
.FRulez
then
640 e_Draw(gItemsTexturesID
[ITEM_KEY_RED
], X
+78, Y
+214, 0, True, False);
642 if R_KEY_GREEN
in pl
.FRulez
then
643 e_Draw(gItemsTexturesID
[ITEM_KEY_GREEN
], X
+95, Y
+214, 0, True, False);
645 if R_KEY_BLUE
in pl
.FRulez
then
646 e_Draw(gItemsTexturesID
[ITEM_KEY_BLUE
], X
+112, Y
+214, 0, True, False);
648 if pl
.JetFuel
> 0 then
650 if g_Texture_Get('TEXTURE_PLAYER_HUDAIR', ID
) then
651 e_Draw(ID
, X
+2, Y
+116, 0, True, False);
652 if g_Texture_Get('TEXTURE_PLAYER_HUDJET', ID
) then
653 e_Draw(ID
, X
+2, Y
+126, 0, True, False);
654 e_DrawLine(4, X
+16, Y
+122, X
+16+Trunc(168*IfThen(pl
.Air
> 0, pl
.Air
, 0)/AIR_MAX
), Y
+122, 0, 0, 196);
655 e_DrawLine(4, X
+16, Y
+132, X
+16+Trunc(168*pl
.JetFuel
/JET_MAX
), Y
+132, 208, 0, 0);
659 if g_Texture_Get('TEXTURE_PLAYER_HUDAIR', ID
) then
660 e_Draw(ID
, X
+2, Y
+124, 0, True, False);
661 e_DrawLine(4, X
+16, Y
+130, X
+16+Trunc(168*IfThen(pl
.Air
> 0, pl
.Air
, 0)/AIR_MAX
), Y
+130, 0, 0, 196);
664 if gShowPing
and g_Game_IsClient
then
666 s
:= _lc
[I_GAME_PING_HUD
] + IntToStr(NetPeer
.lastRoundTripTime
) + _lc
[I_NET_SLIST_PING_MS
];
667 e_TextureFontPrint(X
+ 4, Y
+ 242, s
, gStdFont
);
673 e_TextureFontPrint(X
+ 4, Y
+ 242, _lc
[I_PLAYER_SPECT
], gStdFont
);
674 e_TextureFontPrint(X
+ 4, Y
+ 258, _lc
[I_PLAYER_SPECT2
], gStdFont
);
675 e_TextureFontPrint(X
+ 4, Y
+ 274, _lc
[I_PLAYER_SPECT1
], gStdFont
);
678 e_TextureFontGetSize(gStdFont
, cw
, ch
);
679 s
:= _lc
[I_PLAYER_SPECT4
];
680 e_TextureFontPrintEx(gScreenWidth
div 2 - cw
*(Length(s
) div 2),
681 gScreenHeight
-4-ch
, s
, gStdFont
, 255, 255, 255, 1, True);
682 e_TextureFontPrint(X
+ 4, Y
+ 290, _lc
[I_PLAYER_SPECT1S
], gStdFont
);
688 procedure r_Player_DrawRulez (p
: TPlayer
);
692 // При взятии неуязвимости рисуется инверсионный белый фон
693 if (p
.FMegaRulez
[MR_INVUL
] >= gTime
) and (p
.SpawnInvul
< gTime
) then
695 if (p
.FMegaRulez
[MR_INVUL
]-gTime
) <= 2100 then
696 dr
:= not Odd((p
.FMegaRulez
[MR_INVUL
]-gTime
) div 300)
701 e_DrawFillQuad(0, 0, gPlayerScreenSize
.X
-1, gPlayerScreenSize
.Y
-1,
702 191, 191, 191, 0, TBlending
.Invert
);
705 // При взятии защитного костюма рисуется зеленоватый фон
706 if p
.FMegaRulez
[MR_SUIT
] >= gTime
then
708 if (p
.FMegaRulez
[MR_SUIT
]-gTime
) <= 2100 then
709 dr
:= not Odd((p
.FMegaRulez
[MR_SUIT
]-gTime
) div 300)
714 e_DrawFillQuad(0, 0, gPlayerScreenSize
.X
-1, gPlayerScreenSize
.Y
-1,
715 0, 96, 0, 200, TBlending
.None
);
718 // При взятии берсерка рисуется красноватый фон
719 if (p
.Berserk
>= 0) and (LongWord(p
.Berserk
) >= gTime
) and (gFlash
= 2) then
721 e_DrawFillQuad(0, 0, gPlayerScreenSize
.X
-1, gPlayerScreenSize
.Y
-1,
722 255, 0, 0, 200, TBlending
.None
);
726 procedure r_Player_DrawPain (p
: TPlayer
);
730 if p
.Pain
= 0 then Exit
;
734 if a
< 15 then h
:= 0
735 else if a
< 35 then h
:= 1
736 else if a
< 55 then h
:= 2
737 else if a
< 75 then h
:= 3
738 else if a
< 95 then h
:= 4
741 //if a > 255 then a := 255;
743 e_DrawFillQuad(0, 0, gPlayerScreenSize
.X
-1, gPlayerScreenSize
.Y
-1, 255, 0, 0, 255-h
*50);
744 //e_DrawFillQuad(0, 0, gPlayerScreenSize.X-1, gPlayerScreenSize.Y-1, 255-min(128, a), 255-a, 255-a, 0, B_FILTER);
747 procedure r_Player_DrawPickup (p
: TPlayer
);
751 if p
.Pickup
= 0 then Exit
;
755 if a
< 15 then h
:= 1
756 else if a
< 35 then h
:= 2
757 else if a
< 55 then h
:= 3
758 else if a
< 75 then h
:= 4
761 e_DrawFillQuad(0, 0, gPlayerScreenSize
.X
-1, gPlayerScreenSize
.Y
-1, 150, 200, 150, 255-h
*50);
764 procedure r_Player_DrawCorpse (p
: TCorpse
);
768 if p
.State
= CORPSE_STATE_REMOVEME
then
771 p
.Obj
.lerp(gLerpFactor
, fX
, fY
);
773 if p
.Animation
<> nil then
774 r_Animation_Draw(p
.Animation
, fX
, fY
, TMirrorType
.None
);
776 if p
.AnimationMask
<> nil then
779 r_Animation_Draw(p
.AnimationMask
, fX
, fY
, TMirrorType
.None
);