1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
22 MAPSTRUCT
, e_graphics
, MAPDEF
, g_basic
, g_sound
,
39 TexturePanel
: Integer;
40 TexturePanelType
: Word;
44 Activators
: array of TActivator
;
45 PlayerCollide
: Boolean;
49 SoundPlayCount
: Integer;
50 Sound
: TPlayableSound
;
52 SpawnCooldown
: Integer;
53 SpawnedCount
: Integer;
55 ShotPanelTime
: Integer;
56 ShotSightTime
: Integer;
57 ShotSightTimeout
: Integer;
58 ShotSightTarget
: Word;
59 ShotSightTargetN
: Word;
61 ShotReloadTime
: Integer;
66 function g_Triggers_Create(Trigger
: TTrigger
): DWORD
;
67 procedure g_Triggers_Update();
68 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
69 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
70 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
71 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
72 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte);
73 procedure g_Triggers_OpenAll();
74 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
75 procedure g_Triggers_Free();
76 procedure g_Triggers_SaveState(var Mem
: TBinMemoryWriter
);
77 procedure g_Triggers_LoadState(var Mem
: TBinMemoryReader
);
79 function tr_Message(MKind
: Integer; MText
: string; MSendTo
: Integer; MTime
: Integer; ActivateUID
: Integer): Boolean;
81 function tr_CloseDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
82 function tr_OpenDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
83 procedure tr_CloseTrap(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean);
84 function tr_SetLift(PanelID
: Integer; d
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
86 function tr_Teleport(ActivateUID
: Integer; TX
, TY
: Integer; TDir
: Integer; Silent
: Boolean; D2D
: Boolean): Boolean;
87 function tr_Push(ActivateUID
: Integer; VX
, VY
: Integer; ResetVel
: Boolean): Boolean;
89 procedure tr_MakeEffect(X
, Y
, VX
, VY
: Integer; T
, ST
, CR
, CG
, CB
: Byte; Silent
, Send
: Boolean);
90 function tr_SpawnShot(ShotType
: Integer; wx
, wy
, dx
, dy
: Integer; ShotSound
: Boolean; ShotTarget
: Word): Integer;
93 gTriggerClientID
: Integer = 0;
94 gTriggers
: array of TTrigger
;
95 gSecretsCount
: Integer = 0;
96 gMonstersSpawned
: array of LongInt = nil;
101 g_player
, g_map
, Math
, g_gfx
, g_game
, g_textures
,
102 g_console
, g_monsters
, g_items
, g_phys
, g_weapons
,
103 wadreader
, g_main
, SysUtils
, e_log
, g_language
,
104 g_options
, g_net
, g_netmsg
, g_scripts
;
107 TRIGGER_SIGNATURE
= $52475254; // 'TRGR'
110 function FindTrigger(): DWORD
;
114 if gTriggers
<> nil then
115 for i
:= 0 to High(gTriggers
) do
116 if gTriggers
[i
].TriggerType
= TRIGGER_NONE
then
122 if gTriggers
= nil then
124 SetLength(gTriggers
, 8);
129 Result
:= High(gTriggers
) + 1;
130 SetLength(gTriggers
, Length(gTriggers
) + 8);
134 function tr_CloseDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
140 if PanelID
= -1 then Exit
;
144 with gWalls
[PanelID
] do
146 if g_CollidePlayer(X
, Y
, Width
, Height
) or
147 g_CollideMonster(X
, Y
, Width
, Height
) then Exit
;
153 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
154 if g_Game_IsServer
and g_Game_IsNet
then
155 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
157 g_Map_EnableWall(PanelID
);
164 if gDoorMap
= nil then Exit
;
167 for a
:= 0 to High(gDoorMap
) do
169 for b
:= 0 to High(gDoorMap
[a
]) do
170 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
176 if c
<> -1 then Break
;
180 for b
:= 0 to High(gDoorMap
[c
]) do
181 with gWalls
[gDoorMap
[c
, b
]] do
183 if g_CollidePlayer(X
, Y
, Width
, Height
) or
184 g_CollideMonster(X
, Y
, Width
, Height
) then Exit
;
188 for b
:= 0 to High(gDoorMap
[c
]) do
189 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
191 with gWalls
[PanelID
] do
193 g_Sound_PlayExAt('SOUND_GAME_DOORCLOSE', X
, Y
);
194 if g_Game_IsServer
and g_Game_IsNet
then
195 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOORCLOSE');
200 for b
:= 0 to High(gDoorMap
[c
]) do
201 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
203 g_Map_EnableWall(gDoorMap
[c
, b
]);
209 procedure tr_CloseTrap(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean);
213 if PanelID
= -1 then Exit
;
217 with gWalls
[PanelID
] do
218 if (not NoSound
) and (not Enabled
) then
220 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
221 if g_Game_IsServer
and g_Game_IsNet
then
222 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
225 with gWalls
[PanelID
] do
227 if gPlayers
<> nil then
228 for a
:= 0 to High(gPlayers
) do
229 if (gPlayers
[a
] <> nil) and gPlayers
[a
].Live
and
230 gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
231 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
233 if gMonsters
<> nil then
234 for a
:= 0 to High(gMonsters
) do
235 if (gMonsters
[a
] <> nil) and gMonsters
[a
].Live
and
236 g_Obj_Collide(X
, Y
, Width
, Height
, @gMonsters
[a
].Obj
) then
237 gMonsters
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
239 if not Enabled
then g_Map_EnableWall(PanelID
);
244 if gDoorMap
= nil then Exit
;
247 for a
:= 0 to High(gDoorMap
) do
249 for b
:= 0 to High(gDoorMap
[a
]) do
250 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
256 if c
<> -1 then Break
;
261 for b
:= 0 to High(gDoorMap
[c
]) do
262 if not gWalls
[gDoorMap
[c
, b
]].Enabled
then
264 with gWalls
[PanelID
] do
266 g_Sound_PlayExAt('SOUND_GAME_SWITCH1', X
, Y
);
267 if g_Game_IsServer
and g_Game_IsNet
then
268 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH1');
273 for b
:= 0 to High(gDoorMap
[c
]) do
274 with gWalls
[gDoorMap
[c
, b
]] do
276 if gPlayers
<> nil then
277 for a
:= 0 to High(gPlayers
) do
278 if (gPlayers
[a
] <> nil) and gPlayers
[a
].Live
and
279 gPlayers
[a
].Collide(X
, Y
, Width
, Height
) then
280 gPlayers
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
282 if gMonsters
<> nil then
283 for a
:= 0 to High(gMonsters
) do
284 if (gMonsters
[a
] <> nil) and gMonsters
[a
].Live
and
285 g_Obj_Collide(X
, Y
, Width
, Height
, @gMonsters
[a
].Obj
) then
286 gMonsters
[a
].Damage(TRAP_DAMAGE
, 0, 0, 0, HIT_TRAP
);
288 if not Enabled
then g_Map_EnableWall(gDoorMap
[c
, b
]);
293 function tr_OpenDoor(PanelID
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
299 if PanelID
= -1 then Exit
;
303 with gWalls
[PanelID
] do
308 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
309 if g_Game_IsServer
and g_Game_IsNet
then
310 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
312 g_Map_DisableWall(PanelID
);
318 if gDoorMap
= nil then Exit
;
321 for a
:= 0 to High(gDoorMap
) do
323 for b
:= 0 to High(gDoorMap
[a
]) do
324 if gDoorMap
[a
, b
] = DWORD(PanelID
) then
330 if c
<> -1 then Break
;
335 for b
:= 0 to High(gDoorMap
[c
]) do
336 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
338 with gWalls
[PanelID
] do
340 g_Sound_PlayExAt('SOUND_GAME_DOOROPEN', X
, Y
);
341 if g_Game_IsServer
and g_Game_IsNet
then
342 MH_SEND_Sound(X
, Y
, 'SOUND_GAME_DOOROPEN');
347 for b
:= 0 to High(gDoorMap
[c
]) do
348 if gWalls
[gDoorMap
[c
, b
]].Enabled
then
350 g_Map_DisableWall(gDoorMap
[c
, b
]);
356 function tr_SetLift(PanelID
: Integer; d
: Integer; NoSound
: Boolean; d2d
: Boolean): Boolean;
363 if PanelID
= -1 then Exit
;
365 if (gLifts
[PanelID
].PanelType
= PANEL_LIFTUP
) or
366 (gLifts
[PanelID
].PanelType
= PANEL_LIFTDOWN
) then
370 else t
:= IfThen(gLifts
[PanelID
].LiftType
= 1, 0, 1);
372 else if (gLifts
[PanelID
].PanelType
= PANEL_LIFTLEFT
) or
373 (gLifts
[PanelID
].PanelType
= PANEL_LIFTRIGHT
) then
377 else t
:= IfThen(gLifts
[PanelID
].LiftType
= 2, 3, 2);
382 with gLifts
[PanelID
] do
383 if LiftType
<> t
then
385 g_Map_SetLift(PanelID
, t
);
388 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);}
394 if gLiftMap
= nil then Exit
;
397 for a
:= 0 to High(gLiftMap
) do
399 for b
:= 0 to High(gLiftMap
[a
]) do
400 if gLiftMap
[a
, b
] = DWORD(PanelID
) then
406 if c
<> -1 then Break
;
411 for b := 0 to High(gLiftMap[c]) do
412 if gLifts[gLiftMap[c, b]].LiftType <> t then
414 with gLifts[PanelID] do
415 g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X, Y);
419 for b
:= 0 to High(gLiftMap
[c
]) do
420 with gLifts
[gLiftMap
[c
, b
]] do
421 if LiftType
<> t
then
423 g_Map_SetLift(gLiftMap
[c
, b
], t
);
430 function tr_SpawnShot(ShotType
: Integer; wx
, wy
, dx
, dy
: Integer; ShotSound
: Boolean; ShotTarget
: Word): Integer;
438 snd
:= 'SOUND_WEAPON_FIREROCKET';
443 g_Weapon_pistol(wx
, wy
, dx
, dy
, 0, True);
444 snd
:= 'SOUND_WEAPON_FIREPISTOL';
448 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
450 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
456 g_Weapon_mgun(wx
, wy
, dx
, dy
, 0, True);
457 if gSoundEffectsDF
then snd
:= 'SOUND_WEAPON_FIRECGUN'
458 else snd
:= 'SOUND_WEAPON_FIREPISTOL';
462 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_BULLET
);
464 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL1
);
468 TRIGGER_SHOT_SHOTGUN
:
470 g_Weapon_Shotgun(wx
, wy
, dx
, dy
, 0, True);
471 snd
:= 'SOUND_WEAPON_FIRESHOTGUN';
475 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
477 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL2
);
483 g_Weapon_DShotgun(wx
, wy
, dx
, dy
, 0, True);
484 snd
:= 'SOUND_WEAPON_FIRESHOTGUN2';
488 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
489 g_Player_CreateShell(wx
, wy
, 0, -2, SHELL_SHELL
);
491 MH_SEND_Effect(wx
, wy
, 0, NET_GFX_SHELL3
);
497 g_Weapon_ball1(wx
, wy
, dx
, dy
, 0, -1, True);
498 snd
:= 'SOUND_WEAPON_FIREBALL';
503 g_Weapon_Plasma(wx
, wy
, dx
, dy
, 0, -1, True);
504 snd
:= 'SOUND_WEAPON_FIREPLASMA';
509 g_Weapon_aplasma(wx
, wy
, dx
, dy
, 0, -1, True);
510 snd
:= 'SOUND_WEAPON_FIREPLASMA';
515 g_Weapon_ball2(wx
, wy
, dx
, dy
, 0, -1, True);
516 snd
:= 'SOUND_WEAPON_FIREBALL';
521 g_Weapon_ball7(wx
, wy
, dx
, dy
, 0, -1, True);
522 snd
:= 'SOUND_WEAPON_FIREBALL';
527 g_Weapon_manfire(wx
, wy
, dx
, dy
, 0, -1, True);
528 snd
:= 'SOUND_WEAPON_FIREBALL';
533 g_Weapon_revf(wx
, wy
, dx
, dy
, 0, ShotTarget
, -1, True);
534 snd
:= 'SOUND_WEAPON_FIREREV';
539 g_Weapon_Rocket(wx
, wy
, dx
, dy
, 0, -1, True);
540 snd
:= 'SOUND_WEAPON_FIREROCKET';
545 g_Weapon_BFGShot(wx
, wy
, dx
, dy
, 0, -1, True);
546 snd
:= 'SOUND_WEAPON_FIREBFG';
551 if g_Frames_Get(TextureID
, 'FRAMES_EXPLODE_ROCKET') then
553 Anim
:= TAnimation
.Create(TextureID
, False, 6);
554 Anim
.Blending
:= False;
555 g_GFX_OnceAnim(wx
-64, wy
-64, Anim
);
559 g_Weapon_Explode(wx
, wy
, 60, 0);
560 snd
:= 'SOUND_WEAPON_EXPLODEROCKET';
563 TRIGGER_SHOT_BFGEXPL
:
565 if g_Frames_Get(TextureID
, 'FRAMES_EXPLODE_BFG') then
567 Anim
:= TAnimation
.Create(TextureID
, False, 6);
568 Anim
.Blending
:= False;
569 g_GFX_OnceAnim(wx
-64, wy
-64, Anim
);
573 g_Weapon_BFG9000(wx
, wy
, 0);
574 snd
:= 'SOUND_WEAPON_EXPLODEBFG';
580 if g_Game_IsNet
and g_Game_IsServer
then
583 MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_EXPLODE
);
584 TRIGGER_SHOT_BFGEXPL
:
585 MH_SEND_Effect(wx
, wy
, Byte(ShotSound
), NET_GFX_BFGEXPL
);
589 MH_SEND_CreateShot(LastShotID
);
591 MH_SEND_Sound(wx
, wy
, snd
);
596 g_Sound_PlayExAt(snd
, wx
, wy
);
599 Result
:= LastShotID
;
602 procedure MakeShot(var Trigger
: TTrigger
; wx
, wy
, dx
, dy
: Integer; TargetUID
: Word);
605 if (Data
.ShotAmmo
= 0) or
606 ((Data
.ShotAmmo
> 0) and (ShotAmmoCount
> 0)) then
608 if (Data
.ShotPanelID
<> -1) and (ShotPanelTime
= 0) then
610 g_Map_SwitchTexture(ShotPanelType
, Data
.ShotPanelID
);
611 ShotPanelTime
:= 4; // òèêîâ íà âñïûøêó âûñòðåëà
614 if Data
.ShotIntSight
> 0 then
615 ShotSightTimeout
:= 180; // ~= 5 ñåêóíä
617 if ShotAmmoCount
> 0 then Dec(ShotAmmoCount
);
619 dx
:= dx
+ Random(Data
.ShotAccuracy
) - Random(Data
.ShotAccuracy
);
620 dy
:= dy
+ Random(Data
.ShotAccuracy
) - Random(Data
.ShotAccuracy
);
622 tr_SpawnShot(Data
.ShotType
, wx
, wy
, dx
, dy
, Data
.ShotSound
, TargetUID
);
625 if (Data
.ShotIntReload
> 0) and (ShotReloadTime
= 0) then
626 ShotReloadTime
:= Data
.ShotIntReload
; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
629 procedure tr_MakeEffect(X
, Y
, VX
, VY
: Integer; T
, ST
, CR
, CG
, CB
: Byte; Silent
, Send
: Boolean);
634 if T
= TRIGGER_EFFECT_PARTICLE
then
636 TRIGGER_EFFECT_SLIQUID
:
638 if (CR
= 255) and (CG
= 0) and (CB
= 0) then
639 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 1, 0, 0, 0)
640 else if (CR
= 0) and (CG
= 255) and (CB
= 0) then
641 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 2, 0, 0, 0)
642 else if (CR
= 0) and (CG
= 0) and (CB
= 255) then
643 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 3, 0, 0, 0)
645 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 0, 0, 0, 0);
647 TRIGGER_EFFECT_LLIQUID
:
648 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 4, CR
, CG
, CB
);
649 TRIGGER_EFFECT_DLIQUID
:
650 g_GFX_SimpleWater(X
, Y
, 1, VX
, VY
, 5, CR
, CG
, CB
);
651 TRIGGER_EFFECT_BLOOD
:
652 g_GFX_Blood(X
, Y
, 1, VX
, VY
, 0, 0, CR
, CG
, CB
);
653 TRIGGER_EFFECT_SPARK
:
654 g_GFX_Spark(X
, Y
, 1, GetAngle2(VX
, VY
), 0, 0);
655 TRIGGER_EFFECT_BUBBLE
:
656 g_GFX_Bubbles(X
, Y
, 1, 0, 0);
658 if T
= TRIGGER_EFFECT_ANIMATION
then
660 EFFECT_TELEPORT
: begin
661 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
663 Anim
:= TAnimation
.Create(FramesID
, False, 3);
665 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X
, Y
);
666 g_GFX_OnceAnim(X
-32, Y
-32, Anim
);
669 if Send
and g_Game_IsServer
and g_Game_IsNet
then
670 MH_SEND_Effect(X
, Y
, Byte(not Silent
), NET_GFX_TELE
);
672 EFFECT_RESPAWN
: begin
673 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
675 Anim
:= TAnimation
.Create(FramesID
, False, 4);
677 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X
, Y
);
678 g_GFX_OnceAnim(X
-16, Y
-16, Anim
);
681 if Send
and g_Game_IsServer
and g_Game_IsNet
then
682 MH_SEND_Effect(X
-16, Y
-16, Byte(not Silent
), NET_GFX_RESPAWN
);
685 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
687 Anim
:= TAnimation
.Create(FramesID
, False, 4);
689 g_Sound_PlayExAt('SOUND_FIRE', X
, Y
);
690 g_GFX_OnceAnim(X
-32, Y
-128, Anim
);
693 if Send
and g_Game_IsServer
and g_Game_IsNet
then
694 MH_SEND_Effect(X
-32, Y
-128, Byte(not Silent
), NET_GFX_FIRE
);
699 function tr_Teleport(ActivateUID
: Integer; TX
, TY
: Integer; TDir
: Integer; Silent
: Boolean; D2D
: Boolean): Boolean;
705 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
706 case g_GetUIDType(ActivateUID
) of
709 p
:= g_Player_Get(ActivateUID
);
715 if p
.TeleportTo(TX
-(p
.Obj
.Rect
.Width
div 2),
716 TY
-p
.Obj
.Rect
.Height
,
722 if p
.TeleportTo(TX
, TY
, Silent
, TDir
) then
728 m
:= g_Monsters_Get(ActivateUID
);
734 if m
.TeleportTo(TX
-(p
.Obj
.Rect
.Width
div 2),
735 TY
-p
.Obj
.Rect
.Height
,
741 if m
.TeleportTo(TX
, TY
, Silent
, TDir
) then
747 function tr_Push(ActivateUID
: Integer; VX
, VY
: Integer; ResetVel
: Boolean): Boolean;
753 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
754 case g_GetUIDType(ActivateUID
) of
757 p
:= g_Player_Get(ActivateUID
);
774 m
:= g_Monsters_Get(ActivateUID
);
791 function tr_Message(MKind
: Integer; MText
: string; MSendTo
: Integer; MTime
: Integer; ActivateUID
: Integer): Boolean;
798 if (ActivateUID
< 0) or (ActivateUID
> $FFFF) then Exit
;
799 msg
:= b_Text_Format(MText
);
803 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
805 if g_Game_IsWatchedPlayer(ActivateUID
) then
808 g_Console_Add(msg
, True)
809 else if MKind
= 1 then
810 g_Game_Message(msg
, MTime
);
814 p
:= g_Player_Get(ActivateUID
);
815 if g_Game_IsNet
and (p
.FClientID
>= 0) then
817 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, p
.FClientID
)
818 else if MKind
= 1 then
819 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, p
.FClientID
);
824 1: // activator's team
826 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
828 p
:= g_Player_Get(ActivateUID
);
829 if g_Game_IsWatchedTeam(p
.Team
) then
831 g_Console_Add(msg
, True)
832 else if MKind
= 1 then
833 g_Game_Message(msg
, MTime
);
837 for i
:= Low(gPlayers
) to High(gPlayers
) do
838 if (gPlayers
[i
].Team
= p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
840 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
841 else if MKind
= 1 then
842 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
847 2: // activator's enemy team
849 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
851 p
:= g_Player_Get(ActivateUID
);
852 if g_Game_IsWatchedTeam(p
.Team
) then
854 g_Console_Add(msg
, True)
855 else if MKind
= 1 then
856 g_Game_Message(msg
, MTime
);
860 for i
:= Low(gPlayers
) to High(gPlayers
) do
861 if (gPlayers
[i
].Team
<> p
.Team
) and (gPlayers
[i
].FClientID
>= 0) then
863 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
864 else if MKind
= 1 then
865 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
872 if g_Game_IsWatchedTeam(TEAM_RED
) then
874 g_Console_Add(msg
, True)
875 else if MKind
= 1 then
876 g_Game_Message(msg
, MTime
);
880 for i
:= Low(gPlayers
) to High(gPlayers
) do
881 if (gPlayers
[i
].Team
= TEAM_RED
) and (gPlayers
[i
].FClientID
>= 0) then
883 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
884 else if MKind
= 1 then
885 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
891 if g_Game_IsWatchedTeam(TEAM_BLUE
) then
893 g_Console_Add(msg
, True)
894 else if MKind
= 1 then
895 g_Game_Message(msg
, MTime
);
899 for i
:= Low(gPlayers
) to High(gPlayers
) do
900 if (gPlayers
[i
].Team
= TEAM_BLUE
) and (gPlayers
[i
].FClientID
>= 0) then
902 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
, gPlayers
[i
].FClientID
)
903 else if MKind
= 1 then
904 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
, gPlayers
[i
].FClientID
);
911 g_Console_Add(msg
, True)
912 else if MKind
= 1 then
913 g_Game_Message(msg
, MTime
);
918 MH_SEND_Chat(msg
, NET_CHAT_SYSTEM
)
919 else if MKind
= 1 then
920 MH_SEND_GameEvent(NET_EV_BIGTEXT
, MTime
, msg
);
926 function ActivateTrigger(var Trigger
: TTrigger
; actType
: Byte): Boolean;
931 i
, k
, wx
, wy
, xd
, yd
: Integer;
941 if g_Game_IsClient
then
944 if not Trigger
.Enabled
then
946 if (Trigger
.TimeOut
<> 0) and (actType
<> ACTIVATE_CUSTOM
) then
948 if gLMSRespawn
= LMS_RESPAWN_WARMUP
then
953 coolDown
:= (actType
<> 0);
960 g_Sound_PlayEx('SOUND_GAME_SWITCH0');
961 if g_Game_IsNet
then MH_SEND_Sound(X
, Y
, 'SOUND_GAME_SWITCH0');
962 gExitByTrigger
:= True;
963 g_Game_ExitLevel(Data
.MapName
);
972 Result
:= tr_Teleport(ActivateUID
,
973 Data
.TargetPoint
.X
, Data
.TargetPoint
.Y
,
974 Data
.TlpDir
, Data
.silent_teleport
,
981 Result
:= tr_OpenDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
987 Result
:= tr_CloseDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
991 TRIGGER_DOOR
, TRIGGER_DOOR5
:
993 if Data
.PanelID
<> -1 then
995 if gWalls
[Data
.PanelID
].Enabled
then
997 Result
:= tr_OpenDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
999 if TriggerType
= TRIGGER_DOOR5
then
1003 Result
:= tr_CloseDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
1010 TRIGGER_CLOSETRAP
, TRIGGER_TRAP
:
1012 tr_CloseTrap(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
1014 if TriggerType
= TRIGGER_TRAP
then
1028 TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
:
1030 PressCount
:= PressCount
+ 1;
1032 if PressTime
= -1 then
1033 PressTime
:= Data
.Wait
;
1043 if g_GetUIDType(ActivateUID
) = UID_PLAYER
then
1047 if gLMSRespawn
= LMS_RESPAWN_NONE
then
1049 g_Player_Get(ActivateUID
).GetSecret();
1050 Inc(gCoopSecretsFound
);
1051 if g_Game_IsNet
then MH_SEND_GameStats();
1057 Result
:= tr_SetLift(Data
.PanelID
, 0, Data
.NoSound
, Data
.d2d_doors
);
1060 if (not Data
.NoSound
) and Result
then begin
1061 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1063 Y
+ (Height
div 2));
1064 if g_Game_IsServer
and g_Game_IsNet
then
1065 MH_SEND_Sound(X
+ (Width
div 2),
1067 'SOUND_GAME_SWITCH0');
1073 Result
:= tr_SetLift(Data
.PanelID
, 1, Data
.NoSound
, Data
.d2d_doors
);
1076 if (not Data
.NoSound
) and Result
then begin
1077 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1079 Y
+ (Height
div 2));
1080 if g_Game_IsServer
and g_Game_IsNet
then
1081 MH_SEND_Sound(X
+ (Width
div 2),
1083 'SOUND_GAME_SWITCH0');
1089 Result
:= tr_SetLift(Data
.PanelID
, 3, Data
.NoSound
, Data
.d2d_doors
);
1095 if (not Data
.NoSound
) and Result
then begin
1096 g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
1098 Y
+ (Height
div 2));
1099 if g_Game_IsServer
and g_Game_IsNet
then
1100 MH_SEND_Sound(X
+ (Width
div 2),
1102 'SOUND_GAME_SWITCH0');
1109 if ByteBool(Data
.ActivateOnce
) then
1112 TriggerType
:= TRIGGER_NONE
;
1120 animonce
:= Data
.AnimOnce
;
1126 if Sound
<> nil then
1128 if Data
.SoundSwitch
and Sound
.IsPlaying() then
1129 begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
1131 SoundPlayCount
:= 0;
1134 else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
1135 if (Data
.PlayCount
> 0) or (not Sound
.IsPlaying()) then
1137 if Data
.PlayCount
> 0 then
1138 SoundPlayCount
:= Data
.PlayCount
1139 else // 0 - èãðàåì áåñêîíå÷íî
1140 SoundPlayCount
:= 1;
1143 if g_Game_IsNet
then MH_SEND_TriggerSound(Trigger
);
1147 TRIGGER_SPAWNMONSTER
:
1148 if (Data
.MonType
in [MONSTER_DEMON
..MONSTER_MAN
]) then
1151 if (Data
.MonDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1153 AutoSpawn
:= not AutoSpawn
;
1155 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1159 if ((Data
.MonDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1160 or ((Data
.MonDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1161 for k
:= 1 to Data
.MonCount
do
1163 if (actType
= ACTIVATE_CUSTOM
) and (Data
.MonDelay
> 0) then
1164 SpawnCooldown
:= Data
.MonDelay
;
1165 if (Data
.MonMax
> 0) and (SpawnedCount
>= Data
.MonMax
) then
1168 i
:= g_Monsters_Create(Data
.MonType
,
1169 Data
.MonPos
.X
, Data
.MonPos
.Y
,
1170 TDirection(Data
.MonDir
), True);
1175 if (Data
.MonHealth
> 0) then
1176 gMonsters
[i
].SetHealth(Data
.MonHealth
);
1177 // Óñòàíàâëèâàåì ïîâåäåíèå:
1178 gMonsters
[i
].MonsterBehaviour
:= Data
.MonBehav
;
1179 gMonsters
[i
].FNoRespawn
:= True;
1180 if g_Game_IsNet
then
1181 MH_SEND_MonsterSpawn(gMonsters
[i
].UID
);
1182 // Èäåì èñêàòü öåëü, åñëè íàäî:
1183 if Data
.MonActive
then
1184 gMonsters
[i
].WakeUp();
1186 if Data
.MonType
<> MONSTER_BARREL
then Inc(gTotalMonsters
);
1188 if g_Game_IsNet
then
1190 SetLength(gMonstersSpawned
, Length(gMonstersSpawned
)+1);
1191 gMonstersSpawned
[High(gMonstersSpawned
)] := gMonsters
[i
].UID
;
1194 if Data
.MonMax
> 0 then
1196 gMonsters
[i
].SpawnTrigger
:= ID
;
1200 case Data
.MonEffect
of
1201 EFFECT_TELEPORT
: begin
1202 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
1204 Anim
:= TAnimation
.Create(FramesID
, False, 3);
1205 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data
.MonPos
.X
, Data
.MonPos
.Y
);
1206 g_GFX_OnceAnim(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1207 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-32, Anim
);
1210 if g_Game_IsServer
and g_Game_IsNet
then
1211 MH_SEND_Effect(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1212 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-32, 1,
1215 EFFECT_RESPAWN
: begin
1216 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
1218 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1219 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data
.MonPos
.X
, Data
.MonPos
.Y
);
1220 g_GFX_OnceAnim(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-16,
1221 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-16, Anim
);
1224 if g_Game_IsServer
and g_Game_IsNet
then
1225 MH_SEND_Effect(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-16,
1226 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+(gMonsters
[i
].Obj
.Rect
.Height
div 2)-16, 1,
1230 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
1232 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1233 g_Sound_PlayExAt('SOUND_FIRE', Data
.MonPos
.X
, Data
.MonPos
.Y
);
1234 g_GFX_OnceAnim(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1235 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+gMonsters
[i
].Obj
.Rect
.Height
-128, Anim
);
1238 if g_Game_IsServer
and g_Game_IsNet
then
1239 MH_SEND_Effect(gMonsters
[i
].Obj
.X
+gMonsters
[i
].Obj
.Rect
.X
+(gMonsters
[i
].Obj
.Rect
.Width
div 2)-32,
1240 gMonsters
[i
].Obj
.Y
+gMonsters
[i
].Obj
.Rect
.Y
+gMonsters
[i
].Obj
.Rect
.Height
-128, 1,
1245 if g_Game_IsNet
then
1247 MH_SEND_GameStats();
1248 MH_SEND_CoopStats();
1255 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1256 if actType
= ACTIVATE_CUSTOM
then
1261 if (Data
.ItemType
in [ITEM_MEDKIT_SMALL
..ITEM_MAX
]) then
1264 if (Data
.ItemDelay
> 0) and (actType
<> ACTIVATE_CUSTOM
) then
1266 AutoSpawn
:= not AutoSpawn
;
1268 // Àâòîñïàâíåð ïåðåêëþ÷åí - ìåíÿåì òåêñòóðó
1272 if ((Data
.ItemDelay
= 0) and (actType
<> ACTIVATE_CUSTOM
))
1273 or ((Data
.ItemDelay
> 0) and (actType
= ACTIVATE_CUSTOM
)) then
1274 if (not Data
.ItemOnlyDM
) or
1275 (gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
]) then
1276 for k
:= 1 to Data
.ItemCount
do
1278 if (actType
= ACTIVATE_CUSTOM
) and (Data
.ItemDelay
> 0) then
1279 SpawnCooldown
:= Data
.ItemDelay
;
1280 if (Data
.ItemMax
> 0) and (SpawnedCount
>= Data
.ItemMax
) then
1283 iid
:= g_Items_Create(Data
.ItemPos
.X
, Data
.ItemPos
.Y
,
1284 Data
.ItemType
, Data
.ItemFalls
, False, True);
1288 if Data
.ItemMax
> 0 then
1290 gItems
[iid
].SpawnTrigger
:= ID
;
1294 case Data
.ItemEffect
of
1295 EFFECT_TELEPORT
: begin
1296 if g_Frames_Get(FramesID
, 'FRAMES_TELEPORT') then
1298 Anim
:= TAnimation
.Create(FramesID
, False, 3);
1299 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', Data
.ItemPos
.X
, Data
.ItemPos
.Y
);
1300 g_GFX_OnceAnim(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-32,
1301 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+(gItems
[iid
].Obj
.Rect
.Height
div 2)-32, Anim
);
1304 if g_Game_IsServer
and g_Game_IsNet
then
1305 MH_SEND_Effect(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-32,
1306 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+(gItems
[iid
].Obj
.Rect
.Height
div 2)-32, 1,
1309 EFFECT_RESPAWN
: begin
1310 if g_Frames_Get(FramesID
, 'FRAMES_ITEM_RESPAWN') then
1312 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1313 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', Data
.ItemPos
.X
, Data
.ItemPos
.Y
);
1314 g_GFX_OnceAnim(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-16,
1315 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+(gItems
[iid
].Obj
.Rect
.Height
div 2)-16, Anim
);
1318 if g_Game_IsServer
and g_Game_IsNet
then
1319 MH_SEND_Effect(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-16,
1320 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+(gItems
[iid
].Obj
.Rect
.Height
div 2)-16, 1,
1324 if g_Frames_Get(FramesID
, 'FRAMES_FIRE') then
1326 Anim
:= TAnimation
.Create(FramesID
, False, 4);
1327 g_Sound_PlayExAt('SOUND_FIRE', Data
.ItemPos
.X
, Data
.ItemPos
.Y
);
1328 g_GFX_OnceAnim(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-32,
1329 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+gItems
[iid
].Obj
.Rect
.Height
-128, Anim
);
1332 if g_Game_IsServer
and g_Game_IsNet
then
1333 MH_SEND_Effect(gItems
[iid
].Obj
.X
+gItems
[iid
].Obj
.Rect
.X
+(gItems
[iid
].Obj
.Rect
.Width
div 2)-32,
1334 gItems
[iid
].Obj
.Y
+gItems
[iid
].Obj
.Rect
.Y
+gItems
[iid
].Obj
.Rect
.Height
-128, 1,
1339 if g_Game_IsNet
then
1340 MH_SEND_ItemSpawn(True, iid
);
1347 // Åñëè àêòèâèðîâàí àâòîñïàâíåðîì, íå ìåíÿåì òåêñòóðó
1348 if actType
= ACTIVATE_CUSTOM
then
1354 // Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
1355 if (Trigger
.Data
.MusicName
<> '') then
1357 gMusic
.SetByName(Trigger
.Data
.MusicName
);
1358 gMusic
.SpecPause
:= True;
1362 if Trigger
.Data
.MusicAction
= 1 then
1364 if gMusic
.SpecPause
then // Áûëà íà ïàóçå => èãðàòü
1365 gMusic
.SpecPause
:= False
1366 else // Èãðàëà => ñíà÷àëà
1367 gMusic
.SetPosition(0);
1372 gMusic
.SpecPause
:= True;
1380 if g_Game_IsNet
then MH_SEND_TriggerMusic
;
1385 pAngle
:= -DegToRad(Data
.PushAngle
);
1386 Result
:= tr_Push(ActivateUID
,
1387 Floor(Cos(pAngle
)*Data
.PushForce
),
1388 Floor(Sin(pAngle
)*Data
.PushForce
),
1396 // Ïðèáàâèòü èëè îòíÿòü î÷êî
1397 if (Data
.ScoreAction
in [0..1]) and (Data
.ScoreCount
> 0) then
1399 // Ñâîåé èëè ÷óæîé êîìàíäå
1400 if (Data
.ScoreTeam
in [0..1]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1402 p
:= g_Player_Get(ActivateUID
);
1403 if ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
))
1404 or ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1406 Inc(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Scores
1408 if Data
.ScoreCon
then
1409 if Data
.ScoreTeam
= 0 then
1411 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1412 if g_Game_IsServer
and g_Game_IsNet
then
1413 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+r');
1416 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1417 if g_Game_IsServer
and g_Game_IsNet
then
1418 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+re');
1421 if Data
.ScoreMsg
then
1423 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1424 if g_Game_IsServer
and g_Game_IsNet
then
1425 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1428 if ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
))
1429 or ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1431 Dec(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Fouls
1433 if Data
.ScoreCon
then
1434 if Data
.ScoreTeam
= 0 then
1436 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1437 if g_Game_IsServer
and g_Game_IsNet
then
1438 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-r');
1441 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1442 if g_Game_IsServer
and g_Game_IsNet
then
1443 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-re');
1446 if Data
.ScoreMsg
then
1448 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1449 if g_Game_IsServer
and g_Game_IsNet
then
1450 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1453 if ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
))
1454 or ((Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1456 Inc(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Scores
1458 if Data
.ScoreCon
then
1459 if Data
.ScoreTeam
= 0 then
1461 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1462 if g_Game_IsServer
and g_Game_IsNet
then
1463 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+b');
1466 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1467 if g_Game_IsServer
and g_Game_IsNet
then
1468 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '+be');
1471 if Data
.ScoreMsg
then
1473 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1474 if g_Game_IsServer
and g_Game_IsNet
then
1475 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1478 if ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
))
1479 or ((Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1481 Dec(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Fouls
1483 if Data
.ScoreCon
then
1484 if Data
.ScoreTeam
= 0 then
1486 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_OWN
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1487 if g_Game_IsServer
and g_Game_IsNet
then
1488 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-b');
1491 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_ENEMY
], [p
.Name
, Data
.ScoreCount
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1492 if g_Game_IsServer
and g_Game_IsNet
then
1493 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
or (Data
.ScoreCount
shl 16), '-be');
1496 if Data
.ScoreMsg
then
1498 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1499 if g_Game_IsServer
and g_Game_IsNet
then
1500 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1503 Result
:= (p
.Team
= TEAM_RED
) or (p
.Team
= TEAM_BLUE
);
1505 // Êàêîé-òî êîíêðåòíîé êîìàíäå
1506 if Data
.ScoreTeam
in [2..3] then
1508 if (Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 2) then
1510 Inc(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Scores
1512 if Data
.ScoreCon
then
1514 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], Data
.ScoreCount
]), True);
1515 if g_Game_IsServer
and g_Game_IsNet
then
1516 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '+tr');
1519 if Data
.ScoreMsg
then
1521 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1522 if g_Game_IsServer
and g_Game_IsNet
then
1523 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_RED
);
1526 if (Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 2) then
1528 Dec(gTeamStat
[TEAM_RED
].Goals
, Data
.ScoreCount
); // Red Fouls
1530 if Data
.ScoreCon
then
1532 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_RED
], Data
.ScoreCount
]), True);
1533 if g_Game_IsServer
and g_Game_IsNet
then
1534 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '-tr');
1537 if Data
.ScoreMsg
then
1539 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_RED
])]), 108);
1540 if g_Game_IsServer
and g_Game_IsNet
then
1541 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_RED
);
1544 if (Data
.ScoreAction
= 0) and (Data
.ScoreTeam
= 3) then
1546 Inc(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Scores
1548 if Data
.ScoreCon
then
1550 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_ADD_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], Data
.ScoreCount
]), True);
1551 if g_Game_IsServer
and g_Game_IsNet
then
1552 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '+tb');
1555 if Data
.ScoreMsg
then
1557 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_ADD
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1558 if g_Game_IsServer
and g_Game_IsNet
then
1559 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, TEAM_BLUE
);
1562 if (Data
.ScoreAction
= 1) and (Data
.ScoreTeam
= 3) then
1564 Dec(gTeamStat
[TEAM_BLUE
].Goals
, Data
.ScoreCount
); // Blue Fouls
1566 if Data
.ScoreCon
then
1568 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_SUB_TEAM
], [_lc
[I_PLAYER_SCORE_BLUE
], Data
.ScoreCount
]), True);
1569 if g_Game_IsServer
and g_Game_IsNet
then
1570 MH_SEND_GameEvent(NET_EV_SCORE
, Data
.ScoreCount
shl 16, '-tb');
1573 if Data
.ScoreMsg
then
1575 g_Game_Message(Format(_lc
[I_MESSAGE_SCORE_SUB
], [AnsiUpperCase(_lc
[I_GAME_TEAM_BLUE
])]), 108);
1576 if g_Game_IsServer
and g_Game_IsNet
then
1577 MH_SEND_GameEvent(NET_EV_SCORE_MSG
, -TEAM_BLUE
);
1584 if (Data
.ScoreAction
= 2) and (gGameSettings
.GoalLimit
> 0) then
1586 // Ñâîåé èëè ÷óæîé êîìàíäû
1587 if (Data
.ScoreTeam
in [0..1]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1589 p
:= g_Player_Get(ActivateUID
);
1590 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
)) // Red Wins
1591 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1592 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1594 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1596 if Data
.ScoreCon
then
1597 if Data
.ScoreTeam
= 0 then
1599 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1600 if g_Game_IsServer
and g_Game_IsNet
then
1601 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
1604 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1605 if g_Game_IsServer
and g_Game_IsNet
then
1606 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1611 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
)) // Blue Wins
1612 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1613 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1615 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1617 if Data
.ScoreCon
then
1618 if Data
.ScoreTeam
= 0 then
1620 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1621 if g_Game_IsServer
and g_Game_IsNet
then
1622 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
1625 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1626 if g_Game_IsServer
and g_Game_IsNet
then
1627 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
1633 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1634 if Data
.ScoreTeam
in [2..3] then
1636 if Data
.ScoreTeam
= 2 then // Red Wins
1637 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1639 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1642 if Data
.ScoreTeam
= 3 then // Blue Wins
1643 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1645 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1651 if (Data
.ScoreAction
= 3) and (gGameSettings
.GoalLimit
> 0) then
1653 // Ñâîåé èëè ÷óæîé êîìàíäû
1654 if (Data
.ScoreTeam
in [0..1]) and (g_GetUIDType(ActivateUID
) = UID_PLAYER
) then
1656 p
:= g_Player_Get(ActivateUID
);
1657 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_BLUE
)) // Red Wins
1658 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_RED
)) then
1659 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1661 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1663 if Data
.ScoreCon
then
1664 if Data
.ScoreTeam
= 0 then
1666 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1667 if g_Game_IsServer
and g_Game_IsNet
then
1668 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wre');
1671 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_RED
]]), True);
1672 if g_Game_IsServer
and g_Game_IsNet
then
1673 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wr');
1678 if ((Data
.ScoreTeam
= 0) and (p
.Team
= TEAM_RED
)) // Blue Wins
1679 or ((Data
.ScoreTeam
= 1) and (p
.Team
= TEAM_BLUE
)) then
1680 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1682 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1684 if Data
.ScoreCon
then
1685 if Data
.ScoreTeam
= 0 then
1687 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_ENEMY
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1688 if g_Game_IsServer
and g_Game_IsNet
then
1689 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wbe');
1692 g_Console_Add(Format(_lc
[I_PLAYER_SCORE_WIN_OWN
], [p
.Name
, _lc
[I_PLAYER_SCORE_TO_BLUE
]]), True);
1693 if g_Game_IsServer
and g_Game_IsNet
then
1694 MH_SEND_GameEvent(NET_EV_SCORE
, p
.UID
, 'wb');
1700 // Êàêîé-òî êîíêðåòíîé êîìàíäû
1701 if Data
.ScoreTeam
in [2..3] then
1703 if Data
.ScoreTeam
= 3 then // Red Wins
1704 if gTeamStat
[TEAM_RED
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1706 gTeamStat
[TEAM_RED
].Goals
:= gGameSettings
.GoalLimit
;
1709 if Data
.ScoreTeam
= 2 then // Blue Wins
1710 if gTeamStat
[TEAM_BLUE
].Goals
< SmallInt(gGameSettings
.GoalLimit
) then
1712 gTeamStat
[TEAM_BLUE
].Goals
:= gGameSettings
.GoalLimit
;
1717 if Result
then begin
1722 if g_Game_IsServer
and g_Game_IsNet
then
1729 Result
:= tr_Message(Data
.MessageKind
, Data
.MessageText
,
1730 Data
.MessageSendTo
, Data
.MessageTime
,
1735 TRIGGER_DAMAGE
, TRIGGER_HEALTH
:
1738 UIDType
:= g_GetUIDType(ActivateUID
);
1739 if (UIDType
= UID_PLAYER
) or (UIDType
= UID_MONSTER
) then
1745 // Âñïîìèíàåì, àêòèâèðîâàë ëè îí ìåíÿ ðàíüøå
1746 for i
:= 0 to High(Activators
) do
1747 if Activators
[i
].UID
= ActivateUID
then
1753 begin // Âèäèì åãî âïåðâûå
1755 SetLength(Activators
, Length(Activators
) + 1);
1756 k
:= High(Activators
);
1757 Activators
[k
].UID
:= ActivateUID
;
1759 begin // Óæå âèäåëè åãî
1760 // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
1761 if (Data
.DamageInterval
= 0) and (Activators
[k
].TimeOut
> 0) then
1762 Activators
[k
].TimeOut
:= 65535;
1763 // Òàéìàóò ïðîø¸ë - ðàáîòàåì
1764 Result
:= Activators
[k
].TimeOut
= 0;
1773 p
:= g_Player_Get(ActivateUID
);
1777 // Íàíîñèì óðîí èãðîêó
1778 if (TriggerType
= TRIGGER_DAMAGE
) and (Data
.DamageValue
> 0) then
1779 p
.Damage(Data
.DamageValue
, 0, 0, 0, HIT_SOME
);
1782 if (TriggerType
= TRIGGER_HEALTH
) and (Data
.HealValue
> 0) then
1783 if p
.Heal(Data
.HealValue
, not Data
.HealMax
) and (not Data
.HealSilent
) then
1785 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p
.Obj
.X
, p
.Obj
.Y
);
1786 if g_Game_IsServer
and g_Game_IsNet
then
1787 MH_SEND_Sound(p
.Obj
.X
, p
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
1793 m
:= g_Monsters_Get(ActivateUID
);
1797 // Íàíîñèì óðîí ìîíñòðó
1798 if (TriggerType
= TRIGGER_DAMAGE
) and (Data
.DamageValue
> 0) then
1799 m
.Damage(Data
.DamageValue
, 0, 0, 0, HIT_SOME
);
1802 if (TriggerType
= TRIGGER_HEALTH
) and (Data
.HealValue
> 0) then
1803 if m
.Heal(Data
.HealValue
) and (not Data
.HealSilent
) then
1805 g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m
.Obj
.X
, m
.Obj
.Y
);
1806 if g_Game_IsServer
and g_Game_IsNet
then
1807 MH_SEND_Sound(m
.Obj
.X
, m
.Obj
.Y
, 'SOUND_ITEM_GETITEM');
1811 // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
1812 if TriggerType
= TRIGGER_DAMAGE
then
1813 i
:= Data
.DamageInterval
1815 i
:= Data
.HealInterval
;
1818 Activators
[k
].TimeOut
:= i
1820 Activators
[k
].TimeOut
:= 65535;
1828 if ShotSightTime
> 0 then
1831 wx
:= Data
.ShotPos
.X
;
1832 wy
:= Data
.ShotPos
.Y
;
1833 pAngle
:= -DegToRad(Data
.ShotAngle
);
1834 xd
:= wx
+ Round(Cos(pAngle
) * 32.0);
1835 yd
:= wy
+ Round(Sin(pAngle
) * 32.0);
1838 case Data
.ShotTarget
of
1839 TRIGGER_SHOT_TARGET_MON
: // monsters
1840 if gMonsters
<> nil then
1841 for i
:= Low(gMonsters
) to High(gMonsters
) do
1842 if (gMonsters
[i
] <> nil) and gMonsters
[i
].Live
and
1843 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gMonsters
[i
].Obj
))) then
1845 xd
:= gMonsters
[i
].GameX
+ gMonsters
[i
].Obj
.Rect
.Width
div 2;
1846 yd
:= gMonsters
[i
].GameY
+ gMonsters
[i
].Obj
.Rect
.Height
div 2;
1847 TargetUID
:= gMonsters
[i
].UID
;
1851 TRIGGER_SHOT_TARGET_PLR
: // players
1852 if gPlayers
<> nil then
1853 for i
:= Low(gPlayers
) to High(gPlayers
) do
1854 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1855 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gPlayers
[i
].Obj
))) then
1857 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1858 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1859 TargetUID
:= gPlayers
[i
].UID
;
1863 TRIGGER_SHOT_TARGET_RED
: // red team
1864 if gPlayers
<> nil then
1865 for i
:= Low(gPlayers
) to High(gPlayers
) do
1866 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1867 (gPlayers
[i
].Team
= TEAM_RED
) and
1868 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gPlayers
[i
].Obj
))) then
1870 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1871 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1872 TargetUID
:= gPlayers
[i
].UID
;
1876 TRIGGER_SHOT_TARGET_BLUE
: // blue team
1877 if gPlayers
<> nil then
1878 for i
:= Low(gPlayers
) to High(gPlayers
) do
1879 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1880 (gPlayers
[i
].Team
= TEAM_BLUE
) and
1881 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gPlayers
[i
].Obj
))) then
1883 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1884 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1885 TargetUID
:= gPlayers
[i
].UID
;
1889 TRIGGER_SHOT_TARGET_MONPLR
: // monsters then players
1891 if gMonsters
<> nil then
1892 for i
:= Low(gMonsters
) to High(gMonsters
) do
1893 if (gMonsters
[i
] <> nil) and gMonsters
[i
].Live
and
1894 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gMonsters
[i
].Obj
))) then
1896 xd
:= gMonsters
[i
].GameX
+ gMonsters
[i
].Obj
.Rect
.Width
div 2;
1897 yd
:= gMonsters
[i
].GameY
+ gMonsters
[i
].Obj
.Rect
.Height
div 2;
1898 TargetUID
:= gMonsters
[i
].UID
;
1901 if (TargetUID
= 0) and (gPlayers
<> nil) then
1902 for i
:= Low(gPlayers
) to High(gPlayers
) do
1903 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1904 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gPlayers
[i
].Obj
))) then
1906 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1907 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1908 TargetUID
:= gPlayers
[i
].UID
;
1913 TRIGGER_SHOT_TARGET_PLRMON
: // players then monsters
1915 if gPlayers
<> nil then
1916 for i
:= Low(gPlayers
) to High(gPlayers
) do
1917 if (gPlayers
[i
] <> nil) and gPlayers
[i
].Live
and
1918 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gPlayers
[i
].Obj
))) then
1920 xd
:= gPlayers
[i
].GameX
+ PLAYER_RECT_CX
;
1921 yd
:= gPlayers
[i
].GameY
+ PLAYER_RECT_CY
;
1922 TargetUID
:= gPlayers
[i
].UID
;
1925 if (TargetUID
= 0) and (gMonsters
<> nil) then
1926 for i
:= Low(gMonsters
) to High(gMonsters
) do
1927 if (gMonsters
[i
] <> nil) and gMonsters
[i
].Live
and
1928 (Data
.ShotAllMap
or g_Obj_Collide(X
, Y
, Width
, Height
, @(gMonsters
[i
].Obj
))) then
1930 xd
:= gMonsters
[i
].GameX
+ gMonsters
[i
].Obj
.Rect
.Width
div 2;
1931 yd
:= gMonsters
[i
].GameY
+ gMonsters
[i
].Obj
.Rect
.Height
div 2;
1932 TargetUID
:= gMonsters
[i
].UID
;
1937 else TargetUID
:= ActivateUID
;
1940 if (Data
.ShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or (TargetUID
> 0) then
1943 if (Data
.ShotIntSight
= 0) or
1944 (Data
.ShotTarget
= TRIGGER_SHOT_TARGET_NONE
) or
1945 (TargetUID
= ShotSightTarget
) then
1946 MakeShot(Trigger
, wx
, wy
, xd
, yd
, TargetUID
)
1949 ShotSightTime
:= Data
.ShotIntSight
;
1950 ShotSightTargetN
:= TargetUID
;
1951 if Data
.ShotType
= TRIGGER_SHOT_BFG
then
1953 g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx
, wy
);
1954 if g_Game_IsNet
and g_Game_IsServer
then
1955 MH_SEND_Sound(wx
, wy
, 'SOUND_WEAPON_STARTFIREBFG');
1960 TimeOut
:= Data
.ShotWait
+ 1;
1970 TRIGGER_EFFECT_POS_CENTER
:
1972 wx
:= X
+ Width
div 2;
1973 wy
:= Y
+ Height
div 2;
1975 TRIGGER_EFFECT_POS_AREA
:
1977 wx
:= X
+ Random(Width
);
1978 wy
:= Y
+ Random(Height
);
1981 wx
:= X
+ Width
div 2;
1982 wy
:= Y
+ Height
div 2;
1987 if Data
.FXSpreadL
> 0 then xd
:= xd
- Random(Data
.FXSpreadL
+ 1);
1988 if Data
.FXSpreadR
> 0 then xd
:= xd
+ Random(Data
.FXSpreadR
+ 1);
1989 if Data
.FXSpreadU
> 0 then yd
:= yd
- Random(Data
.FXSpreadU
+ 1);
1990 if Data
.FXSpreadD
> 0 then yd
:= yd
+ Random(Data
.FXSpreadD
+ 1);
1991 tr_MakeEffect(wx
, wy
, xd
, yd
,
1992 Data
.FXType
, Data
.FXSubType
,
1993 Data
.FXColorR
, Data
.FXColorG
, Data
.FXColorB
, True, False);
1996 TimeOut
:= Data
.FXWait
;
2001 g_Scripts_ProcExec(Data
.SCRProc
, [ID
, ActivateUID
, actType
, Data
.SCRArg
], 'map');
2008 if Result
and (Trigger
.TexturePanel
<> -1) then
2009 g_Map_SwitchTexture(Trigger
.TexturePanelType
, Trigger
.TexturePanel
, IfThen(animonce
, 2, 1));
2012 function g_Triggers_Create(Trigger
: TTrigger
): DWORD
;
2017 // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà:
2018 if (Trigger
.TriggerType
= TRIGGER_EXIT
) and
2019 (not LongBool(gGameSettings
.Options
and GAME_OPTION_ALLOWEXIT
)) then
2020 Trigger
.TriggerType
:= TRIGGER_NONE
;
2022 // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð:
2023 if (Trigger
.TriggerType
= TRIGGER_SPAWNMONSTER
) and
2024 (not LongBool(gGameSettings
.Options
and GAME_OPTION_MONSTERS
)) and
2025 (gGameSettings
.GameType
<> GT_SINGLE
) then
2026 Trigger
.TriggerType
:= TRIGGER_NONE
;
2028 // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå:
2029 if Trigger
.TriggerType
= TRIGGER_SECRET
then
2030 gSecretsCount
:= gSecretsCount
+ 1;
2032 find_id
:= FindTrigger();
2033 gTriggers
[find_id
] := Trigger
;
2035 with gTriggers
[find_id
] do
2038 // if this type of trigger exists both on the client and on the server
2039 // use an uniform numeration
2040 if Trigger
.TriggerType
= TRIGGER_SOUND
then
2042 Inc(gTriggerClientID
);
2043 ClientID
:= gTriggerClientID
;
2049 PlayerCollide
:= False;
2053 SoundPlayCount
:= 0;
2060 // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê":
2061 if (Trigger
.TriggerType
= TRIGGER_SOUND
) and
2062 (Trigger
.Data
.SoundName
<> '') then
2064 // Åùå íåò òàêîãî çâóêà:
2065 if not g_Sound_Exists(Trigger
.Data
.SoundName
) then
2067 fn
:= g_ExtractWadName(Trigger
.Data
.SoundName
);
2070 begin // Çâóê â ôàéëå ñ êàðòîé
2071 mapw
:= g_ExtractWadName(gMapInfo
.Map
);
2072 fn
:= mapw
+':'+g_ExtractFilePathName(Trigger
.Data
.SoundName
);
2074 else // Çâóê â îòäåëüíîì ôàéëå
2075 fn
:= GameDir
+ '/wads/' + Trigger
.Data
.SoundName
;
2077 if not g_Sound_CreateWADEx(Trigger
.Data
.SoundName
, fn
) then
2078 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, Trigger
.Data
.SoundName
]));
2081 // Ñîçäàåì îáúåêò çâóêà:
2082 with gTriggers
[find_id
] do
2084 Sound
:= TPlayableSound
.Create();
2085 if not Sound
.SetByName(Trigger
.Data
.SoundName
) then
2093 // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà":
2094 if (Trigger
.TriggerType
= TRIGGER_MUSIC
) and
2095 (Trigger
.Data
.MusicName
<> '') then
2097 // Åùå íåò òàêîé ìóçûêè:
2098 if not g_Sound_Exists(Trigger
.Data
.MusicName
) then
2100 fn
:= g_ExtractWadName(Trigger
.Data
.MusicName
);
2103 begin // Ìóçûêà â ôàéëå ñ êàðòîé
2104 mapw
:= g_ExtractWadName(gMapInfo
.Map
);
2105 fn
:= mapw
+':'+g_ExtractFilePathName(Trigger
.Data
.MusicName
);
2107 else // Ìóçûêà â ôàéëå ñ êàðòîé
2108 fn
:= GameDir
+'/wads/'+Trigger
.Data
.MusicName
;
2110 if not g_Sound_CreateWADEx(Trigger
.Data
.MusicName
, fn
, True) then
2111 g_FatalError(Format(_lc
[I_GAME_ERROR_TR_SOUND
], [fn
, Trigger
.Data
.MusicName
]));
2115 // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü":
2116 if Trigger
.TriggerType
= TRIGGER_SHOT
then
2117 with gTriggers
[find_id
] do
2121 ShotSightTimeout
:= 0;
2122 ShotSightTarget
:= 0;
2123 ShotSightTargetN
:= 0;
2124 ShotAmmoCount
:= Trigger
.Data
.ShotAmmo
;
2125 ShotReloadTime
:= 0;
2131 procedure g_Triggers_Update();
2134 Affected
: array of Integer;
2136 if gTriggers
= nil then
2138 SetLength(Affected
, 0);
2140 for a
:= 0 to High(gTriggers
) do
2141 with gTriggers
[a
] do
2143 if TriggerType
<> TRIGGER_NONE
then
2145 // Óìåíüøàåì âðåìÿ äî çàêðûòèÿ äâåðè (îòêðûòèÿ ëîâóøêè):
2146 if DoorTime
> 0 then
2147 DoorTime
:= DoorTime
- 1;
2148 // Óìåíüøàåì âðåìÿ îæèäàíèÿ ïîñëå íàæàòèÿ:
2149 if PressTime
> 0 then
2150 PressTime
:= PressTime
- 1;
2151 // Ïðîâåðÿåì èãðîêîâ è ìîíñòðîâ, êîòîðûõ ðàíåå çàïîìíèëè:
2152 if (TriggerType
= TRIGGER_DAMAGE
) or (TriggerType
= TRIGGER_HEALTH
) then
2153 for b
:= 0 to High(Activators
) do
2155 // Óìåíüøàåì âðåìÿ äî ïîâòîðíîãî âîçäåéñòâèÿ:
2156 if Activators
[b
].TimeOut
> 0 then
2157 Dec(Activators
[b
].TimeOut
)
2160 // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
2161 if (Data
.DamageInterval
= 0) and (Activators
[b
].TimeOut
< 65530) then
2162 Activators
[b
].TimeOut
:= 0;
2165 // Îáðàáàòûâàåì ñïàâíåðû:
2166 if Enabled
and AutoSpawn
then
2167 if SpawnCooldown
= 0 then
2169 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà:
2170 if (TriggerType
= TRIGGER_SPAWNMONSTER
) and (Data
.MonDelay
> 0) then
2173 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2175 // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò:
2176 if (TriggerType
= TRIGGER_SPAWNITEM
) and (Data
.ItemDelay
> 0) then
2179 ActivateTrigger(gTriggers
[a
], ACTIVATE_CUSTOM
);
2181 end else // Óìåíüøàåì âðåìÿ îæèäàíèÿ:
2184 // Îáðàáàòûâàåì ñîáûòèÿ òðèããåðà "Òóðåëü":
2185 if TriggerType
= TRIGGER_SHOT
then
2187 if ShotPanelTime
> 0 then
2190 if ShotPanelTime
= 0 then
2191 g_Map_SwitchTexture(ShotPanelType
, Data
.ShotPanelID
);
2193 if ShotSightTime
> 0 then
2196 if ShotSightTime
= 0 then
2197 ShotSightTarget
:= ShotSightTargetN
;
2199 if ShotSightTimeout
> 0 then
2201 Dec(ShotSightTimeout
);
2202 if ShotSightTimeout
= 0 then
2203 ShotSightTarget
:= 0;
2205 if ShotReloadTime
> 0 then
2207 Dec(ShotReloadTime
);
2208 if ShotReloadTime
= 0 then
2209 ShotAmmoCount
:= Data
.ShotAmmo
;
2213 // Òðèããåð "Çâóê" óæå îòûãðàë, åñëè íóæíî åùå - ïåðåçàïóñêàåì:
2214 if Enabled
and (TriggerType
= TRIGGER_SOUND
) and (Sound
<> nil) then
2215 if (SoundPlayCount
> 0) and (not Sound
.IsPlaying()) then
2217 if Data
.PlayCount
> 0 then // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
2218 SoundPlayCount
:= SoundPlayCount
- 1;
2220 Sound
.PlayVolumeAt(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0)
2222 Sound
.PlayPanVolume((Data
.Pan
-127.0)/128.0, Data
.Volume
/255.0);
2223 if Sound
.IsPlaying() and g_Game_IsNet
and g_Game_IsServer
then
2224 MH_SEND_TriggerSound(gTriggers
[a
]);
2227 // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü:
2228 if (TriggerType
= TRIGGER_TRAP
) and (DoorTime
= 0) and (Data
.PanelID
<> -1) then
2230 tr_OpenDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
);
2234 // Òðèããåð "Äâåðü 5 ñåê" - ïîðà çàêðûâàòü:
2235 if (TriggerType
= TRIGGER_DOOR5
) and (DoorTime
= 0) and (Data
.PanelID
<> -1) then
2238 if gWalls
[Data
.PanelID
].Enabled
then
2240 else // Ïîêà îòêðûòà - çàêðûâàåì
2241 if tr_CloseDoor(Data
.PanelID
, Data
.NoSound
, Data
.d2d_doors
) then
2245 // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
2246 if (TriggerType
in [TRIGGER_PRESS
, TRIGGER_ON
, TRIGGER_OFF
, TRIGGER_ONOFF
]) and
2247 (PressTime
= 0) and (PressCount
>= Data
.Count
) then
2249 // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
2251 // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
2252 if Data
.Count
> 0 then
2253 PressCount
:= PressCount
- Data
.Count
2257 // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
2258 for b
:= 0 to High(gTriggers
) do
2259 if g_Collide(Data
.tX
, Data
.tY
, Data
.tWidth
, Data
.tHeight
, gTriggers
[b
].X
, gTriggers
[b
].Y
,
2260 gTriggers
[b
].Width
, gTriggers
[b
].Height
) and
2261 ((b
<> a
) or (Data
.Wait
> 0)) then
2262 begin // Can be self-activated, if there is Data.Wait
2263 if (not Data
.ExtRandom
) or gTriggers
[b
].Enabled
then
2265 SetLength(Affected
, Length(Affected
) + 1);
2266 Affected
[High(Affected
)] := b
;
2269 // Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
2270 if (TriggerType
= TRIGGER_PRESS
) and Data
.ExtRandom
then
2272 if (Length(Affected
) > 0) then
2274 b
:= Affected
[Random(Length(Affected
))];
2275 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2276 ActivateTrigger(gTriggers
[b
], 0);
2279 else //  ïðîòèâíîì ñëó÷àå ðàáîòàåì êàê îáû÷íî:
2280 for i
:= 0 to High(Affected
) do
2286 gTriggers
[b
].ActivateUID
:= gTriggers
[a
].ActivateUID
;
2287 ActivateTrigger(gTriggers
[b
], 0);
2291 gTriggers
[b
].Enabled
:= True;
2295 gTriggers
[b
].Enabled
:= False;
2296 gTriggers
[b
].TimeOut
:= 0;
2297 if gTriggers
[b
].AutoSpawn
then
2299 gTriggers
[b
].AutoSpawn
:= False;
2300 gTriggers
[b
].SpawnCooldown
:= 0;
2305 gTriggers
[b
].Enabled
:= not gTriggers
[b
].Enabled
;
2306 if not gTriggers
[b
].Enabled
then
2308 gTriggers
[b
].TimeOut
:= 0;
2309 if gTriggers
[b
].AutoSpawn
then
2311 gTriggers
[b
].AutoSpawn
:= False;
2312 gTriggers
[b
].SpawnCooldown
:= 0;
2318 SetLength(Affected
, 0);
2321 // Óìåíüøàåì âðåìÿ äî âîçìîæíîñòè ïîâòîðíîé àêòèâàöèè:
2324 TimeOut
:= TimeOut
- 1;
2325 Continue
; // ×òîáû íå ïîòåðÿòü 1 åäèíèöó çàäåðæêè
2328 // Íèæå èäóò òèïû àêòèâàöèè, åñëè òðèããåð îòêëþ÷¸í - èä¸ì äàëüøå
2333 if ByteBool(ActivateType
and ACTIVATE_PLAYERCOLLIDE
) and
2335 if gPlayers
<> nil then
2336 for b
:= 0 to High(gPlayers
) do
2337 if gPlayers
[b
] <> nil then
2339 // Æèâ, åñòü íóæíûå êëþ÷è è îí ðÿäîì:
2340 if Live
and ((gTriggers
[a
].Keys
and GetKeys
) = gTriggers
[a
].Keys
) and
2341 Collide(X
, Y
, Width
, Height
) then
2343 gTriggers
[a
].ActivateUID
:= UID
;
2345 if (gTriggers
[a
].TriggerType
in [TRIGGER_SOUND
, TRIGGER_MUSIC
]) and
2347 { Don't activate sound/music again if player is here }
2349 ActivateTrigger(gTriggers
[a
], ACTIVATE_PLAYERCOLLIDE
);
2352 { TODO 5 : àêòèâàöèÿ ìîíñòðàìè òðèããåðîâ ñ êëþ÷àìè }
2354 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2355 ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2356 (TimeOut
= 0) and (Keys
= 0) then
2358 // Åñëè "Ìîíñòð áëèçêî" è "Ìîíñòðîâ íåò",
2359 // çàïóñêàåì òðèããåð íà ñòàðòå êàðòû è ñíèìàåì îáà ôëàãà
2360 ActivateType
:= ActivateType
and not (ACTIVATE_MONSTERCOLLIDE
or ACTIVATE_NOMONSTER
);
2361 gTriggers
[a
].ActivateUID
:= 0;
2362 ActivateTrigger(gTriggers
[a
], 0);
2366 if ByteBool(ActivateType
and ACTIVATE_MONSTERCOLLIDE
) and
2367 (TimeOut
= 0) and (Keys
= 0) then // Åñëè íå íóæíû êëþ÷è
2368 if gMonsters
<> nil then
2369 for b
:= 0 to High(gMonsters
) do
2370 if (gMonsters
[b
] <> nil) then
2371 with gMonsters
[b
] do
2372 if Collide(X
, Y
, Width
, Height
) then
2374 gTriggers
[a
].ActivateUID
:= UID
;
2375 ActivateTrigger(gTriggers
[a
], ACTIVATE_MONSTERCOLLIDE
);
2379 if ByteBool(ActivateType
and ACTIVATE_NOMONSTER
) and
2380 (TimeOut
= 0) and (Keys
= 0) then
2381 if not g_CollideMonster(X
, Y
, Width
, Height
) then
2383 gTriggers
[a
].ActivateUID
:= 0;
2384 ActivateTrigger(gTriggers
[a
], ACTIVATE_NOMONSTER
);
2388 PlayerCollide
:= g_CollidePlayer(X
, Y
, Width
, Height
);
2392 procedure g_Triggers_Press(ID
: DWORD
; ActivateType
: Byte; ActivateUID
: Word = 0);
2394 gTriggers
[ID
].ActivateUID
:= ActivateUID
;
2395 ActivateTrigger(gTriggers
[ID
], ActivateType
);
2398 function g_Triggers_PressR(X
, Y
: Integer; Width
, Height
: Word; UID
: Word;
2399 ActivateType
: Byte; IgnoreList
: DWArray
= nil): DWArray
;
2407 if gTriggers
= nil then Exit
;
2409 case g_GetUIDType(UID
) of
2413 p
:= g_Player_Get(UID
);
2422 for a
:= 0 to High(gTriggers
) do
2423 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2424 (gTriggers
[a
].TimeOut
= 0) and
2425 (not InDWArray(a
, IgnoreList
)) and
2426 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2427 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2428 if g_Collide(X
, Y
, Width
, Height
,
2429 gTriggers
[a
].X
, gTriggers
[a
].Y
,
2430 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2432 gTriggers
[a
].ActivateUID
:= UID
;
2433 if ActivateTrigger(gTriggers
[a
], ActivateType
) then
2435 SetLength(Result
, Length(Result
)+1);
2436 Result
[High(Result
)] := a
;
2441 procedure g_Triggers_PressL(X1
, Y1
, X2
, Y2
: Integer; UID
: DWORD
; ActivateType
: Byte);
2447 if gTriggers
= nil then Exit
;
2449 case g_GetUIDType(UID
) of
2453 p
:= g_Player_Get(UID
);
2462 for a
:= 0 to High(gTriggers
) do
2463 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2464 (gTriggers
[a
].TimeOut
= 0) and
2465 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2466 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2467 if g_CollideLine(x1
, y1
, x2
, y2
, gTriggers
[a
].X
, gTriggers
[a
].Y
,
2468 gTriggers
[a
].Width
, gTriggers
[a
].Height
) then
2470 gTriggers
[a
].ActivateUID
:= UID
;
2471 ActivateTrigger(gTriggers
[a
], ActivateType
);
2475 procedure g_Triggers_PressC(CX
, CY
: Integer; Radius
: Word; UID
: Word; ActivateType
: Byte);
2482 if gTriggers
= nil then
2485 case g_GetUIDType(UID
) of
2489 p
:= g_Player_Get(UID
);
2498 rsq
:= Radius
* Radius
;
2500 for a
:= 0 to High(gTriggers
) do
2501 if (gTriggers
[a
].TriggerType
<> TRIGGER_NONE
) and
2502 (gTriggers
[a
].TimeOut
= 0) and
2503 ((gTriggers
[a
].Keys
and k
) = gTriggers
[a
].Keys
) and
2504 ByteBool(gTriggers
[a
].ActivateType
and ActivateType
) then
2505 with gTriggers
[a
] do
2506 if g_Collide(CX
-Radius
, CY
-Radius
, 2*Radius
, 2*Radius
,
2507 X
, Y
, Width
, Height
) then
2508 if ((Sqr(CX
-X
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ëåâîìó óãëó
2509 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê âåðõíåìó ïðàâîìó óãëó
2510 ((Sqr(CX
-X
-Width
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ïðàâîìó óãëó
2511 ((Sqr(CX
-X
)+Sqr(CY
-Y
-Height
)) < rsq
) or // Öåíòð êðóãà áëèçîê ê íèæíåìó ëåâîìó óãëó
2512 ( (CX
> (X
-Radius
)) and (CX
< (X
+Width
+Radius
)) and
2513 (CY
> Y
) and (CY
< (Y
+Height
)) ) or // Öåíòð êðóãà íåäàëåêî îò âåðòèêàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2514 ( (CY
> (Y
-Radius
)) and (CY
< (Y
+Height
+Radius
)) and
2515 (CX
> X
) and (CX
< (X
+Width
)) ) then // Öåíòð êðóãà íåäàëåêî îò ãîðèçîíòàëüíûõ ãðàíèö ïðÿìîóãîëüíèêà
2518 ActivateTrigger(gTriggers
[a
], ActivateType
);
2522 procedure g_Triggers_OpenAll();
2527 if gTriggers
= nil then Exit
;
2530 for a
:= 0 to High(gTriggers
) do
2531 with gTriggers
[a
] do
2532 if (TriggerType
= TRIGGER_OPENDOOR
) or
2533 (TriggerType
= TRIGGER_DOOR5
) or
2534 (TriggerType
= TRIGGER_DOOR
) then
2536 tr_OpenDoor(Data
.PanelID
, True, Data
.d2d_doors
);
2537 if TriggerType
= TRIGGER_DOOR5
then DoorTime
:= 180;
2541 if b
then g_Sound_PlayEx('SOUND_GAME_DOOROPEN');
2544 procedure g_Triggers_DecreaseSpawner(ID
: DWORD
);
2546 if (gTriggers
<> nil) then
2547 if gTriggers
[ID
].SpawnedCount
> 0 then
2548 Dec(gTriggers
[ID
].SpawnedCount
);
2551 procedure g_Triggers_Free();
2555 if gTriggers
<> nil then
2556 for a
:= 0 to High(gTriggers
) do
2558 if gTriggers
[a
].TriggerType
= TRIGGER_SOUND
then
2560 if g_Sound_Exists(gTriggers
[a
].Data
.SoundName
) then
2561 g_Sound_Delete(gTriggers
[a
].Data
.SoundName
);
2563 gTriggers
[a
].Sound
.Free();
2565 if gTriggers
[a
].Activators
<> nil then
2566 SetLength(gTriggers
[a
].Activators
, 0);
2571 SetLength(gMonstersSpawned
, 0);
2574 procedure g_Triggers_SaveState(var Mem
: TBinMemoryWriter
);
2576 count
, act_count
, i
, j
: Integer;
2582 // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ:
2584 if gTriggers
<> nil then
2585 for i
:= 0 to High(gTriggers
) do
2588 Mem
:= TBinMemoryWriter
.Create((count
+1) * 200);
2590 // Êîëè÷åñòâî òðèããåðîâ:
2591 Mem
.WriteInt(count
);
2596 for i
:= 0 to High(gTriggers
) do
2598 // Ñèãíàòóðà òðèããåðà:
2599 dw
:= TRIGGER_SIGNATURE
; // 'TRGR'
2602 Mem
.WriteByte(gTriggers
[i
].TriggerType
);
2603 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2604 p
:= @gTriggers
[i
].Data
;
2605 Mem
.WriteMemory(p
, SizeOf(TTriggerData
));
2606 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2607 Mem
.WriteInt(gTriggers
[i
].X
);
2608 Mem
.WriteInt(gTriggers
[i
].Y
);
2610 Mem
.WriteWord(gTriggers
[i
].Width
);
2611 Mem
.WriteWord(gTriggers
[i
].Height
);
2612 // Âêëþ÷åí ëè òðèããåð:
2613 Mem
.WriteBoolean(gTriggers
[i
].Enabled
);
2614 // Òèï àêòèâàöèè òðèããåðà:
2615 Mem
.WriteByte(gTriggers
[i
].ActivateType
);
2616 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2617 Mem
.WriteByte(gTriggers
[i
].Keys
);
2618 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2619 Mem
.WriteInt(gTriggers
[i
].TexturePanel
);
2621 Mem
.WriteWord(gTriggers
[i
].TexturePanelType
);
2622 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2623 Mem
.WriteWord(gTriggers
[i
].TimeOut
);
2624 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2625 Mem
.WriteWord(gTriggers
[i
].ActivateUID
);
2626 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2627 act_count
:= Length(gTriggers
[i
].Activators
);
2628 Mem
.WriteInt(act_count
);
2629 for j
:= 0 to act_count
-1 do
2632 Mem
.WriteWord(gTriggers
[i
].Activators
[j
].UID
);
2634 Mem
.WriteWord(gTriggers
[i
].Activators
[j
].TimeOut
);
2636 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2637 Mem
.WriteBoolean(gTriggers
[i
].PlayerCollide
);
2638 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2639 Mem
.WriteInt(gTriggers
[i
].DoorTime
);
2640 // Çàäåðæêà àêòèâàöèè:
2641 Mem
.WriteInt(gTriggers
[i
].PressTime
);
2643 Mem
.WriteInt(gTriggers
[i
].PressCount
);
2645 Mem
.WriteBoolean(gTriggers
[i
].AutoSpawn
);
2646 // Çàäåðæêà ñïàâíåðà:
2647 Mem
.WriteInt(gTriggers
[i
].SpawnCooldown
);
2648 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2649 Mem
.WriteInt(gTriggers
[i
].SpawnedCount
);
2650 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2651 Mem
.WriteInt(gTriggers
[i
].SoundPlayCount
);
2652 // Ïðîèãðûâàåòñÿ ëè çâóê?
2653 if gTriggers
[i
].Sound
<> nil then
2654 b
:= gTriggers
[i
].Sound
.IsPlaying()
2657 Mem
.WriteBoolean(b
);
2660 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2661 dw
:= gTriggers
[i
].Sound
.GetPosition();
2664 sg
:= gTriggers
[i
].Sound
.GetVolume();
2665 sg
:= sg
/ (gSoundLevel
/255.0);
2666 Mem
.WriteSingle(sg
);
2667 // Ñòåðåî ñìåùåíèå çâóêà:
2668 sg
:= gTriggers
[i
].Sound
.GetPan();
2669 Mem
.WriteSingle(sg
);
2674 procedure g_Triggers_LoadState(var Mem
: TBinMemoryReader
);
2676 count
, act_count
, i
, j
, a
: Integer;
2688 // Êîëè÷åñòâî òðèããåðîâ:
2694 for a
:= 0 to count
-1 do
2696 // Ñèãíàòóðà òðèããåðà:
2698 if dw
<> TRIGGER_SIGNATURE
then // 'TRGR'
2700 raise EBinSizeError
.Create('g_Triggers_LoadState: Wrong Trigger Signature');
2703 Mem
.ReadByte(Trig
.TriggerType
);
2704 // Ñïåöèàëüíûå äàííûå òðèããåðà:
2705 Mem
.ReadMemory(p
, dw
);
2706 if dw
<> SizeOf(TTriggerData
) then
2708 raise EBinSizeError
.Create('g_Triggers_LoadState: Wrong TriggerData Size');
2710 Trig
.Data
:= TTriggerData(p
^);
2712 i
:= g_Triggers_Create(Trig
);
2713 // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
2714 Mem
.ReadInt(gTriggers
[i
].X
);
2715 Mem
.ReadInt(gTriggers
[i
].Y
);
2717 Mem
.ReadWord(gTriggers
[i
].Width
);
2718 Mem
.ReadWord(gTriggers
[i
].Height
);
2719 // Âêëþ÷åí ëè òðèããåð:
2720 Mem
.ReadBoolean(gTriggers
[i
].Enabled
);
2721 // Òèï àêòèâàöèè òðèããåðà:
2722 Mem
.ReadByte(gTriggers
[i
].ActivateType
);
2723 // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
2724 Mem
.ReadByte(gTriggers
[i
].Keys
);
2725 // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
2726 Mem
.ReadInt(gTriggers
[i
].TexturePanel
);
2728 Mem
.ReadWord(gTriggers
[i
].TexturePanelType
);
2729 // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
2730 Mem
.ReadWord(gTriggers
[i
].TimeOut
);
2731 // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
2732 Mem
.ReadWord(gTriggers
[i
].ActivateUID
);
2733 // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
2734 Mem
.ReadInt(act_count
);
2735 if act_count
> 0 then
2737 SetLength(gTriggers
[i
].Activators
, act_count
);
2738 for j
:= 0 to act_count
-1 do
2741 Mem
.ReadWord(gTriggers
[i
].Activators
[j
].UID
);
2743 Mem
.ReadWord(gTriggers
[i
].Activators
[j
].TimeOut
);
2746 // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
2747 Mem
.ReadBoolean(gTriggers
[i
].PlayerCollide
);
2748 // Âðåìÿ äî çàêðûòèÿ äâåðè:
2749 Mem
.ReadInt(gTriggers
[i
].DoorTime
);
2750 // Çàäåðæêà àêòèâàöèè:
2751 Mem
.ReadInt(gTriggers
[i
].PressTime
);
2753 Mem
.ReadInt(gTriggers
[i
].PressCount
);
2755 Mem
.ReadBoolean(gTriggers
[i
].AutoSpawn
);
2756 // Çàäåðæêà ñïàâíåðà:
2757 Mem
.ReadInt(gTriggers
[i
].SpawnCooldown
);
2758 // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
2759 Mem
.ReadInt(gTriggers
[i
].SpawnedCount
);
2760 // Ñêîëüêî ðàç ïðîèãðàí çâóê:
2761 Mem
.ReadInt(gTriggers
[i
].SoundPlayCount
);
2762 // Ïðîèãðûâàåòñÿ ëè çâóê?
2766 // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
2769 Mem
.ReadSingle(vol
);
2770 // Ñòåðåî ñìåùåíèå çâóêà:
2771 Mem
.ReadSingle(pan
);
2772 // Çàïóñêàåì çâóê, åñëè åñòü:
2773 if gTriggers
[i
].Sound
<> nil then
2775 gTriggers
[i
].Sound
.PlayPanVolume(pan
, vol
);
2776 gTriggers
[i
].Sound
.Pause(True);
2777 gTriggers
[i
].Sound
.SetPosition(dw
);