DEADSOFTWARE

Game: Use proper syntax of sets for game options instead of raw bitwise operations
[d2df-sdl.git] / game / g_netmsg.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_netmsg;
18 interface
20 uses e_msg, g_net, g_triggers, Classes, SysUtils, md5;
22 const
23 NET_MSG_INFO = 100;
25 NET_MSG_CHAT = 101;
26 NET_MSG_SND = 102;
27 NET_MSG_GFX = 103;
28 NET_MSG_GEVENT = 104;
29 NET_MSG_SCORE = 105;
30 NET_MSG_COOP = 106;
31 NET_MSG_FLAG = 107;
32 NET_MSG_REQFST = 108;
33 NET_MSG_GSET = 109;
35 NET_MSG_PLR = 111;
36 NET_MSG_PLRPOS = 112;
37 NET_MSG_PLRSTA = 113;
38 NET_MSG_PLRDEL = 114;
39 NET_MSG_PLRDMG = 115;
40 NET_MSG_PLRDIE = 116;
41 NET_MSG_PLRFIRE= 117;
42 NET_MSG_PLRSET = 119;
43 NET_MSG_CHEAT = 120;
45 NET_MSG_ISPAWN = 121;
46 NET_MSG_IDEL = 122;
48 NET_MSG_MSPAWN = 131;
49 NET_MSG_MPOS = 132;
50 NET_MSG_MSTATE = 133;
51 NET_MSG_MSHOT = 134;
52 NET_MSG_MDEL = 135;
54 NET_MSG_PSTATE = 141;
55 NET_MSG_PTEX = 142;
57 NET_MSG_TSOUND = 151;
58 NET_MSG_TMUSIC = 152;
60 NET_MSG_SHDEL = 161;
61 NET_MSG_SHADD = 162;
62 NET_MSG_SHPOS = 163;
64 NET_MSG_RCON_AUTH = 191;
65 NET_MSG_RCON_CMD = 192;
66 NET_MSG_TIME_SYNC = 194;
67 NET_MSG_VOTE_EVENT = 195;
69 {
70 NET_MSG_MAP_REQUEST = 201;
71 NET_MSG_MAP_RESPONSE = 202;
72 NET_MSG_RES_REQUEST = 203;
73 NET_MSG_RES_RESPONSE = 204;
74 }
76 NET_CHAT_SYSTEM = 0;
77 NET_CHAT_PLAYER = 1;
78 NET_CHAT_TEAM = 2;
80 NET_RCON_NOAUTH = 0;
81 NET_RCON_PWGOOD = 1;
82 NET_RCON_PWBAD = 2;
84 NET_GFX_SPARK = 1;
85 NET_GFX_TELE = 2;
86 NET_GFX_RESPAWN = 3;
87 NET_GFX_FIRE = 4;
88 NET_GFX_EXPLODE = 5;
89 NET_GFX_BFGEXPL = 6;
90 NET_GFX_BFGHIT = 7;
91 NET_GFX_SHELL1 = 8;
92 NET_GFX_SHELL2 = 9;
93 NET_GFX_SHELL3 = 10;
95 NET_EV_MAPSTART = 1;
96 NET_EV_MAPEND = 2;
97 NET_EV_CHANGE_TEAM = 3;
98 NET_EV_PLAYER_KICK = 4;
99 NET_EV_PLAYER_BAN = 5;
100 NET_EV_LMS_WARMUP = 6;
101 NET_EV_LMS_SURVIVOR = 7;
102 NET_EV_RCON = 8;
103 NET_EV_BIGTEXT = 9;
104 NET_EV_SCORE = 10;
105 NET_EV_SCORE_MSG = 11;
106 NET_EV_LMS_START = 12;
107 NET_EV_LMS_WIN = 13;
108 NET_EV_TLMS_WIN = 14;
109 NET_EV_LMS_LOSE = 15;
110 NET_EV_LMS_DRAW = 16;
111 NET_EV_KILLCOMBO = 17;
112 NET_EV_PLAYER_TOUCH = 18;
113 NET_EV_SECRET = 19;
114 NET_EV_INTER_READY = 20;
116 NET_VE_STARTED = 1;
117 NET_VE_PASSED = 2;
118 NET_VE_FAILED = 3;
119 NET_VE_VOTE = 4;
120 NET_VE_REVOKE = 5;
121 NET_VE_INPROGRESS = 6;
123 NET_FLAG_GET = 1;
124 NET_FLAG_DROP = 2;
125 NET_FLAG_CAP = 3;
126 NET_FLAG_RETURN = 4;
128 NET_CHEAT_SUICIDE = 1;
129 NET_CHEAT_SPECTATE = 2;
130 NET_CHEAT_READY = 3;
132 NET_MAX_DIFFTIME = 5000 div 36;
134 // HOST MESSAGES
136 procedure MH_ProcessFirstSpawn (C: pTNetClient);
138 procedure MH_RECV_Info(C: pTNetClient; var M: TMsg);
139 procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg);
140 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
141 function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word;
142 procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg);
143 procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
144 procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
145 procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
146 //procedure MH_RECV_MapRequest(C: pTNetClient; var M: TMsg);
147 //procedure MH_RECV_ResRequest(C: pTNetClient; var M: TMsg);
148 procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
150 // GAME
151 procedure MH_SEND_Everything(CreatePlayers: Boolean {= False}; ID: Integer {= NET_EVERYONE});
152 procedure MH_SEND_Info(ID: Byte);
153 procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
154 procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
155 procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
156 procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
157 procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
158 procedure MH_SEND_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE);
159 procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE);
160 procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE);
161 procedure MH_SEND_GameEvent(EvType: Byte; EvNum: Integer = 0; EvStr: string = 'N'; ID: Integer = NET_EVERYONE);
162 procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE);
163 procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE);
164 // PLAYER
165 procedure MH_SEND_PlayerCreate(PID: Word; ID: Integer = NET_EVERYONE);
166 procedure MH_SEND_PlayerPos(Reliable: Boolean; PID: Word; ID: Integer = NET_EVERYONE);
167 procedure MH_SEND_PlayerStats(PID: Word; ID: Integer = NET_EVERYONE);
168 procedure MH_SEND_PlayerDelete(PID: Word; ID: Integer = NET_EVERYONE);
169 procedure MH_SEND_PlayerDamage(PID: Word; Kind: Byte; Attacker, Value: Word; VX, VY: Integer; ID: Integer = NET_EVERYONE);
170 procedure MH_SEND_PlayerFire(PID: Word; Weapon: Byte; X, Y, AX, AY: Integer; ShotID: Integer = -1; ID: Integer = NET_EVERYONE);
171 procedure MH_SEND_PlayerDeath(PID: Word; KillType, DeathType: Byte; Attacker: Word; ID: Integer = NET_EVERYONE);
172 procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_EVERYONE);
173 // ITEM
174 procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
175 procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
176 // PANEL
177 procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
178 procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE);
179 // MONSTER
180 procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
181 procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE);
182 procedure MH_SEND_MonsterState(UID: Word; ForcedAnim: Byte = 255; ID: Integer = NET_EVERYONE);
183 procedure MH_SEND_MonsterShot(UID: Word; X, Y, VX, VY: Integer; ID: Integer = NET_EVERYONE);
184 procedure MH_SEND_MonsterDelete(UID: Word; ID: Integer = NET_EVERYONE);
185 // TRIGGER
186 procedure MH_SEND_TriggerSound(var T: TTrigger; ID: Integer = NET_EVERYONE);
187 procedure MH_SEND_TriggerMusic(ID: Integer = NET_EVERYONE);
188 // MISC
189 procedure MH_SEND_TimeSync(Time: LongWord; ID: Integer = NET_EVERYONE);
190 procedure MH_SEND_VoteEvent(EvType: Byte;
191 StrArg1: string = 'a'; StrArg2: string = 'b';
192 IntArg1: SmallInt = 0; IntArg2: SmallInt = 0;
193 ID: Integer = NET_EVERYONE);
195 // CLIENT MESSAGES //
197 // GAME
198 procedure MC_RECV_Chat(var M: TMsg);
199 procedure MC_RECV_Effect(var M: TMsg);
200 procedure MC_RECV_Sound(var M: TMsg);
201 procedure MC_RECV_GameStats(var M: TMsg);
202 procedure MC_RECV_CoopStats(var M: TMsg);
203 procedure MC_RECV_GameEvent(var M: TMsg);
204 procedure MC_RECV_FlagEvent(var M: TMsg);
205 procedure MC_RECV_GameSettings(var M: TMsg);
206 // PLAYER
207 function MC_RECV_PlayerCreate(var M: TMsg): Word;
208 function MC_RECV_PlayerPos(var M: TMsg): Word;
209 function MC_RECV_PlayerStats(var M: TMsg): Word;
210 function MC_RECV_PlayerDelete(var M: TMsg): Word;
211 function MC_RECV_PlayerDamage(var M: TMsg): Word;
212 function MC_RECV_PlayerDeath(var M: TMsg): Word;
213 function MC_RECV_PlayerFire(var M: TMsg): Word;
214 procedure MC_RECV_PlayerSettings(var M: TMsg);
215 // ITEM
216 procedure MC_RECV_ItemSpawn(var M: TMsg);
217 procedure MC_RECV_ItemDestroy(var M: TMsg);
218 // PANEL
219 procedure MC_RECV_PanelTexture(var M: TMsg);
220 procedure MC_RECV_PanelState(var M: TMsg);
221 // MONSTER
222 procedure MC_RECV_MonsterSpawn(var M: TMsg);
223 procedure MC_RECV_MonsterPos(var M: TMsg);
224 procedure MC_RECV_MonsterState(var M: TMsg);
225 procedure MC_RECV_MonsterShot(var M: TMsg);
226 procedure MC_RECV_MonsterDelete(var M: TMsg);
227 // SHOT
228 procedure MC_RECV_CreateShot(var M: TMsg);
229 procedure MC_RECV_UpdateShot(var M: TMsg);
230 procedure MC_RECV_DeleteShot(var M: TMsg);
231 // TRIGGER
232 procedure MC_RECV_TriggerSound(var M: TMsg);
233 procedure MC_RECV_TriggerMusic(var M: TMsg);
234 // MISC
235 procedure MC_RECV_TimeSync(var M: TMsg);
236 procedure MC_RECV_VoteEvent(var M: TMsg);
237 // SERVICE
238 procedure MC_SEND_Info(Password: string);
239 procedure MC_SEND_Chat(Txt: string; Mode: Byte);
240 procedure MC_SEND_PlayerPos();
241 procedure MC_SEND_FullStateRequest();
242 procedure MC_SEND_PlayerSettings();
243 procedure MC_SEND_CheatRequest(Kind: Byte);
244 procedure MC_SEND_RCONPassword(Password: string);
245 procedure MC_SEND_RCONCommand(Cmd: string);
246 procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
247 // DOWNLOAD
248 //procedure MC_SEND_MapRequest();
249 //procedure MC_SEND_ResRequest(const resName: AnsiString);
252 type
253 TExternalResourceInfo = record
254 Name: string[255];
255 md5: TMD5Digest;
256 end;
258 TResDataMsg = record
259 MsgId: Byte;
260 FileSize: Integer;
261 FileData: AByte;
262 end;
264 TMapDataMsg = record
265 MsgId: Byte;
266 FileSize: Integer;
267 FileData: AByte;
268 ExternalResources: array of TExternalResourceInfo;
269 end;
271 function IsValidFileName(const S: String): Boolean;
272 function IsValidFilePath(const S: String): Boolean;
275 implementation
277 uses
278 Math, ENet, e_input, e_graphics, e_log,
279 g_textures, g_gfx, g_sound, g_console, g_basic, g_options, g_main,
280 g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui,
281 g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF;
283 const
284 NET_KEY_LEFT = 1;
285 NET_KEY_RIGHT = 2;
286 NET_KEY_UP = 4;
287 NET_KEY_DOWN = 8;
288 NET_KEY_JUMP = 16;
289 NET_KEY_FIRE = 32;
290 NET_KEY_OPEN = 64;
291 NET_KEY_NW = 256;
292 NET_KEY_PW = 512;
293 NET_KEY_CHAT = 2048;
294 NET_KEY_FORCEDIR = 4096;
296 //var
297 //kBytePrev: Word = 0;
298 //kDirPrev: TDirection = D_LEFT;
299 //HostGameTime: Word = 0;
302 function IsValidFileName(const S: String): Boolean;
303 const
304 Forbidden: set of Char = ['<', '>', '|', '"', ':', '*', '?'];
305 var
306 I: Integer;
307 begin
308 Result := S <> '';
309 for I := 1 to Length(S) do
310 Result := Result and (not(S[I] in Forbidden));
311 end;
313 function IsValidFilePath(const S: String): Boolean;
314 var
315 I: Integer;
316 begin
317 Result := False;
318 if not IsValidFileName(S) then exit;
319 if FileExists(S) then exit;
320 I := LastDelimiter('\/', S);
321 if (I > 0) then
322 if (not DirectoryExists(Copy(S, 1, I-1))) then
323 exit;
324 Result := True;
325 end;
328 // HOST MESSAGES //
331 // GAME
333 procedure MH_RECV_Chat(C: pTNetClient; var M: TMsg);
334 var
335 Txt: string;
336 Mode: Byte;
337 PID: Word;
338 Pl: TPlayer;
339 begin
340 PID := C^.Player;
341 Pl := g_Player_Get(PID);
343 Txt := M.ReadString();
344 Mode := M.ReadByte();
345 if (Mode = NET_CHAT_SYSTEM) then
346 Mode := NET_CHAT_PLAYER; // prevent sending system messages from clients
347 if (Mode = NET_CHAT_TEAM) and (not gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
348 Mode := NET_CHAT_PLAYER; // revert to player chat in non-team game
350 if Pl = nil then
351 MH_SEND_Chat(Txt, Mode)
352 else
353 MH_SEND_Chat(Pl.Name + ': ' + Txt, Mode, IfThen(Mode = NET_CHAT_TEAM, Pl.Team, NET_EVERYONE));
354 end;
356 procedure MH_RECV_Info(C: pTNetClient; var M: TMsg);
357 var
358 Ver, PName, Model, Pw: string;
359 R, G, B, T: Byte;
360 PID: Word;
361 Color: TRGB;
362 I: Integer;
363 begin
364 Ver := M.ReadString();
365 Pw := M.ReadString();
366 PName := M.ReadString();
367 Model := M.ReadString();
368 R := M.ReadByte();
369 G := M.ReadByte();
370 B := M.ReadByte();
371 T := M.ReadByte();
373 if Ver <> GAME_VERSION then
374 begin
375 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
376 _lc[I_NET_DISC_VERSION]);
377 enet_peer_disconnect(C^.Peer, NET_DISC_VERSION);
378 Exit;
379 end;
381 if g_Net_IsHostBanned(C^.Peer^.address.host) then
382 begin
383 if g_Net_IsHostBanned(C^.Peer^.address.host, True) then
384 begin
385 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
386 _lc[I_NET_DISC_BAN]);
387 enet_peer_disconnect(C^.Peer, NET_DISC_BAN);
388 end
389 else
390 begin
391 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
392 _lc[I_NET_DISC_BAN]);
393 enet_peer_disconnect(C^.Peer, NET_DISC_TEMPBAN);
394 end;
395 Exit;
396 end;
398 if NetPassword <> '' then
399 if AnsiLowerCase(NetPassword) <> AnsiLowerCase(Pw) then
400 begin
401 g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_MSG_HOST_REJECT] +
402 _lc[I_NET_DISC_PASSWORD]);
403 enet_peer_disconnect(C^.Peer, NET_DISC_PASSWORD);
404 Exit;
405 end;
407 Color.R := R;
408 Color.B := B;
409 Color.G := G;
411 PID := g_Player_Create(Model, Color, T, False);
412 with g_Player_Get(PID) do
413 begin
414 Name := PName;
415 Reset(True);
416 end;
418 C^.Player := PID;
419 C^.WaitForFirstSpawn := false;
421 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
422 e_WriteLog('NET: Client ' + PName + ' [' + IntToStr(C^.ID) +
423 '] connected. Assigned player #' + IntToStr(PID) + '.', TMsgType.Notify);
425 MH_SEND_Info(C^.ID);
427 with g_Player_Get(PID) do
428 begin
429 Name := PName;
430 FClientID := C^.ID;
431 // round in progress, don't spawn
432 if (gGameSettings.MaxLives > 0) and (gLMSRespawn = LMS_RESPAWN_NONE) then
433 begin
434 Lives := 0;
435 FNoRespawn := True;
436 Spectate;
437 FWantsInGame := True; // TODO: look into this later
438 C^.WaitForFirstSpawn := true;
439 end
440 else
441 begin
442 e_LogWritefln('*** client #%u (cid #%u) authenticated...', [C.ID, C.Player]);
443 //e_LogWritefln('spawning player with pid #%u...', [PID]);
444 //Respawn(gGameSettings.GameType = GT_SINGLE);
445 //k8: no, do not spawn a player yet, wait for "request full state" packet
446 Lives := 0;
447 Spectate;
448 FNoRespawn := True;
449 // `FWantsInGame` seems to mean "spawn the player on the next occasion".
450 // that is, if we'll set it to `true`, the player can be spawned after
451 // warmup time ran out, for example, regardless of the real player state.
452 // also, this seems to work only for the initial connection. further
453 // map changes could initiate resource downloading, but the player will
454 // be spawned immediately.
455 // the proper solution will require another player state, "ephemeral".
456 // the player should start any map in "ephemeral" state, and turned into
457 // real mobj only when they sent a special "i am ready" packet. this packet
458 // must be sent after receiving the full state, so the player will get a full
459 // map view before going into game.
460 FWantsInGame := false;
461 C^.WaitForFirstSpawn := true;
462 end;
463 end;
465 //if not C^.WaitForFirstSpawn then
466 begin
467 for I := Low(NetClients) to High(NetClients) do
468 begin
469 if NetClients[I].ID = C^.ID then Continue;
470 MH_SEND_PlayerCreate(PID, NetClients[I].ID);
471 MH_SEND_PlayerPos(True, PID, NetClients[I].ID);
472 MH_SEND_PlayerStats(PID, NetClients[I].ID);
473 end;
474 end;
476 if gState in [STATE_INTERCUSTOM, STATE_FOLD] then
477 MH_SEND_GameEvent(NET_EV_MAPEND, 0, 'N', C^.ID);
479 if NetUseMaster then
480 begin
481 //g_Net_Slist_Update;
482 g_Net_Slist_Pulse();
483 end;
484 end;
487 procedure MH_ProcessFirstSpawn (C: pTNetClient);
488 var
489 plr: TPlayer;
490 begin
491 if not C.WaitForFirstSpawn then exit;
492 plr := g_Player_Get(C^.Player);
493 if not assigned(plr) then exit;
494 g_Net_Slist_ServerPlayerComes();
495 e_LogWritefln('*** client #%u (cid #%u) first spawn', [C.ID, C.Player]);
496 C.WaitForFirstSpawn := false;
497 plr.FNoRespawn := false;
498 plr.FWantsInGame := true; // TODO: look into this later
499 plr.Respawn(False);
500 end;
503 procedure MH_RECV_FullStateRequest(C: pTNetClient; var M: TMsg);
504 begin
505 //e_LogWritefln('*** client #%u (cid #%u) full state request', [C.ID, C.Player]);
506 if gGameOn then
507 begin
508 MH_SEND_Everything((C^.State = NET_STATE_AUTH), C^.ID)
509 end
510 else
511 begin
512 C^.RequestedFullUpdate := True;
513 end;
514 end;
516 // PLAYER
518 function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word;
519 var
520 Dir, i: Byte;
521 WeaponSelect: Word;
522 PID: Word;
523 kByte: Word;
524 Pl: TPlayer;
525 GT: LongWord;
526 begin
527 Result := 0;
528 if not gGameOn then Exit;
530 GT := M.ReadLongWord();
531 PID := C^.Player;
532 Pl := g_Player_Get(PID);
533 if Pl = nil then
534 Exit;
536 if (GT > gTime + NET_MAX_DIFFTIME) or (GT < Pl.NetTime) then Exit;
538 with Pl do
539 begin
540 NetTime := GT;
541 kByte := M.ReadWord();
542 Dir := M.ReadByte();
543 WeaponSelect := M.ReadWord();
544 //e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
545 if Direction <> TDirection(Dir) then
546 JustTeleported := False;
548 SetDirection(TDirection(Dir));
549 ReleaseKeys;
551 if kByte = NET_KEY_CHAT then
552 begin
553 PressKey(KEY_CHAT, 10000);
554 Exit;
555 end;
557 if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
558 if LongBool(kByte and NET_KEY_RIGHT) then PressKey(KEY_RIGHT, 10000);
559 if LongBool(kByte and NET_KEY_UP) then PressKey(KEY_UP, 10000);
560 if LongBool(kByte and NET_KEY_DOWN) then PressKey(KEY_DOWN, 10000);
561 if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000);
562 if LongBool(kByte and NET_KEY_FIRE) then PressKey(KEY_FIRE, 10000);
563 if LongBool(kByte and NET_KEY_OPEN) then PressKey(KEY_OPEN, 10000);
564 if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000);
565 if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000);
567 for i := 0 to 15 do
568 begin
569 if (WeaponSelect and Word(1 shl i)) <> 0 then
570 begin
571 //e_WriteLog(Format(' R:wn=%d', [i]), MSG_WARNING);
572 QueueWeaponSwitch(i);
573 end;
574 end;
575 end;
577 // MH_SEND_PlayerPos(False, PID, C^.ID);
578 end;
580 procedure MH_RECV_CheatRequest(C: pTNetClient; var M: TMsg);
581 var
582 CheatKind: Byte;
583 Pl: TPlayer;
584 begin
585 Pl := g_Player_Get(C^.Player);
586 if Pl = nil then Exit;
588 CheatKind := M.ReadByte();
590 case CheatKind of
591 NET_CHEAT_SUICIDE:
592 Pl.Damage(SUICIDE_DAMAGE, Pl.UID, 0, 0, HIT_SELF);
593 NET_CHEAT_SPECTATE:
594 begin
595 if Pl.FSpectator then
596 Pl.Respawn(False)
597 else
598 Pl.Spectate;
599 end;
600 NET_CHEAT_READY:
601 begin
602 if gState <> STATE_INTERCUSTOM then Exit;
603 Pl.FReady := not Pl.FReady;
604 if Pl.FReady then
605 begin
606 MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'Y');
607 Inc(gInterReadyCount);
608 end
609 else
610 begin
611 MH_SEND_GameEvent(NET_EV_INTER_READY, Pl.UID, 'N');
612 Dec(gInterReadyCount);
613 end;
614 end;
615 end;
616 end;
618 procedure MH_RECV_PlayerSettings(C: pTNetClient; var M: TMsg);
619 var
620 TmpName: string;
621 TmpModel: string;
622 TmpColor: TRGB;
623 TmpTeam: Byte;
624 Pl: TPlayer;
625 begin
626 TmpName := M.ReadString();
627 TmpModel := M.ReadString();
628 TmpColor.R := M.ReadByte();
629 TmpColor.G := M.ReadByte();
630 TmpColor.B := M.ReadByte();
631 TmpTeam := M.ReadByte();
633 Pl := g_Player_Get(C^.Player);
634 if Pl = nil then Exit;
636 if (gGameSettings.GameMode in [GM_TDM, GM_CTF]) and (Pl.Team <> TmpTeam) then
637 Pl.SwitchTeam
638 else
639 Pl.SetColor(TmpColor);
641 if Pl.Name <> TmpName then
642 begin
643 g_Console_Add(Format(_lc[I_PLAYER_NAME], [Pl.Name, TmpName]), True);
644 Pl.Name := TmpName;
645 end;
647 if TmpModel <> Pl.Model.Name then
648 Pl.SetModel(TmpModel);
650 MH_SEND_PlayerSettings(Pl.UID, TmpModel);
651 end;
653 // RCON
655 procedure MH_RECV_RCONPassword(C: pTNetClient; var M: TMsg);
656 var
657 Pwd: string;
658 begin
659 Pwd := M.ReadString();
660 if not NetAllowRCON then Exit;
661 if Pwd = NetRCONPassword then
662 begin
663 C^.RCONAuth := True;
664 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_PWGOOD, 'N', C^.ID);
665 end
666 else
667 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_PWBAD, 'N', C^.ID);
668 end;
670 procedure MH_RECV_RCONCommand(C: pTNetClient; var M: TMsg);
671 var
672 Cmd: string;
673 begin
674 Cmd := M.ReadString();
675 if not NetAllowRCON then Exit;
676 if not C^.RCONAuth then
677 begin
678 MH_SEND_GameEvent(NET_EV_RCON, NET_RCON_NOAUTH, 'N', C^.ID);
679 Exit;
680 end;
681 g_Console_Process(Cmd);
682 end;
684 // MISC
686 procedure MH_RECV_Vote(C: pTNetClient; var M: TMsg);
687 var
688 Start: Boolean;
689 Name, Command: string;
690 Need: Integer;
691 Pl: TPlayer;
692 begin
693 Start := M.ReadByte() <> 0;
694 Command := M.ReadString();
696 Pl := g_Player_Get(C^.Player);
697 if Pl = nil then Exit;
698 Name := Pl.Name;
700 if Start then
701 begin
702 if not g_Console_CommandBlacklisted(Command) then
703 g_Game_StartVote(Command, Name);
704 end
705 else if gVoteInProgress then
706 begin
707 if (gPlayer1 <> nil) or (gPlayer2 <> nil) then
708 Need := Floor((NetClientCount+1)/2.0) + 1
709 else
710 Need := Floor(NetClientCount/2.0) + 1;
711 if C^.Voted then
712 begin
713 Dec(gVoteCount);
714 C^.Voted := False;
715 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_REVOKED], [Name, gVoteCount, Need]), True);
716 MH_SEND_VoteEvent(NET_VE_REVOKE, Name, 'a', gVoteCount, Need);
717 end
718 else
719 begin
720 Inc(gVoteCount);
721 C^.Voted := True;
722 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [Name, gVoteCount, Need]), True);
723 MH_SEND_VoteEvent(NET_VE_VOTE, Name, 'a', gVoteCount, Need);
724 g_Game_CheckVote;
725 end;
726 end;
727 end;
729 // GAME (SEND)
731 procedure MH_SEND_Everything(CreatePlayers: Boolean {= False}; ID: Integer {= NET_EVERYONE});
733 function sendItemRespawn (it: PItem): Boolean;
734 begin
735 result := false; // don't stop
736 MH_SEND_ItemSpawn(True, it.myid, ID);
737 end;
739 function sendMonSpawn (mon: TMonster): Boolean;
740 begin
741 result := false; // don't stop
742 MH_SEND_MonsterSpawn(mon.UID, ID);
743 end;
745 function sendPanelState (pan: TPanel): Boolean;
746 begin
747 result := false; // don't stop
748 MH_SEND_PanelState(pan.guid, ID); // anyway, to sync mplats
749 if (pan.CanChangeTexture) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
750 end;
752 var
753 I: Integer;
754 begin
755 if (ID >= 0) and (ID < length(NetClients)) then
756 begin
757 e_LogWritefln('*** client #%u (cid #%u) will get everything', [ID, NetClients[ID].Player]);
758 MH_ProcessFirstSpawn(@NetClients[ID]);
759 end;
761 if gPlayers <> nil then
762 begin
763 for I := Low(gPlayers) to High(gPlayers) do
764 begin
765 if gPlayers[I] <> nil then
766 begin
767 if CreatePlayers then MH_SEND_PlayerCreate(gPlayers[I].UID, ID);
768 MH_SEND_PlayerPos(True, gPlayers[I].UID, ID);
769 MH_SEND_PlayerStats(gPlayers[I].UID, ID);
771 if (gPlayers[I].Flag <> FLAG_NONE) and (gGameSettings.GameMode = GM_CTF) then
772 begin
773 MH_SEND_FlagEvent(FLAG_STATE_CAPTURED, gPlayers[I].Flag, gPlayers[I].UID, True, ID);
774 end;
775 end;
776 end;
777 end;
779 g_Items_ForEachAlive(sendItemRespawn, true); // backwards
780 g_Mons_ForEach(sendMonSpawn);
781 g_Map_ForEachPanel(sendPanelState);
783 if gTriggers <> nil then
784 begin
785 for I := Low(gTriggers) to High(gTriggers) do
786 begin
787 if gTriggers[I].TriggerType = TRIGGER_SOUND then
788 begin
789 MH_SEND_TriggerSound(gTriggers[I], ID);
790 end;
791 end;
792 end;
794 if Shots <> nil then
795 begin
796 for I := Low(Shots) to High(Shots) do
797 begin
798 if Shots[i].ShotType in [6, 7, 8] then
799 begin
800 MH_SEND_CreateShot(i, ID);
801 end;
802 end;
803 end;
805 MH_SEND_TriggerMusic(ID);
807 MH_SEND_GameStats(ID);
808 MH_SEND_CoopStats(ID);
810 if gGameSettings.GameMode = GM_CTF then
811 begin
812 if gFlags[FLAG_RED].State <> FLAG_STATE_CAPTURED then MH_SEND_FlagEvent(gFlags[FLAG_RED].State, FLAG_RED, 0, True, ID);
813 if gFlags[FLAG_BLUE].State <> FLAG_STATE_CAPTURED then MH_SEND_FlagEvent(gFlags[FLAG_BLUE].State, FLAG_BLUE, 0, True, ID);
814 end;
816 if CreatePlayers and (ID >= 0) then NetClients[ID].State := NET_STATE_GAME;
818 if gLMSRespawn > LMS_RESPAWN_NONE then
819 begin
820 e_LogWritefln('*** client #%u (cid #%u) WARMUP', [ID, NetClients[ID].Player]);
821 MH_SEND_GameEvent(NET_EV_LMS_WARMUP, (gLMSRespawnTime - gTime) div 1000, 'N', ID);
822 end;
824 g_Net_Flush();
825 end;
827 procedure MH_SEND_Info(ID: Byte);
828 begin
829 NetOut.Clear();
831 NetOut.Write(Byte(NET_MSG_INFO));
832 NetOut.Write(ID);
833 NetOut.Write(NetClients[ID].Player);
834 NetOut.Write(ExtractFileName(gGameSettings.WAD));
835 NetOut.Write(g_ExtractFileName(gMapInfo.Map));
836 NetOut.Write(gWADHash);
837 NetOut.Write(gGameSettings.GameMode);
838 NetOut.Write(gGameSettings.GoalLimit);
839 NetOut.Write(gGameSettings.TimeLimit);
840 NetOut.Write(gGameSettings.MaxLives);
841 NetOut.Write(gGameSettings.Options);
842 NetOut.Write(gTime);
844 g_Net_Host_Send(ID, True, NET_CHAN_SERVICE);
845 end;
847 procedure MH_SEND_Chat(Txt: string; Mode: Byte; ID: Integer = NET_EVERYONE);
848 var
849 Name: string;
850 i: Integer;
851 Team: Byte;
852 begin
853 if (Mode = NET_CHAT_TEAM) and (not gGameSettings.GameMode in [GM_TDM, GM_CTF]) then
854 Mode := NET_CHAT_PLAYER;
856 Team := 0;
857 if (Mode = NET_CHAT_TEAM) then
858 begin
859 for i := Low(gPlayers) to High(gPlayers) do
860 if (gPlayers[i] <> nil) and (gPlayers[i].FClientID >= 0) and
861 (gPlayers[i].Team = ID) then
862 begin
863 NetOut.Write(Byte(NET_MSG_CHAT));
864 NetOut.Write(Txt);
865 NetOut.Write(Mode);
866 g_Net_Host_Send(gPlayers[i].FClientID, True, NET_CHAN_CHAT);
867 end;
868 Team := ID;
869 ID := NET_EVERYONE;
870 end
871 else
872 begin
873 NetOut.Write(Byte(NET_MSG_CHAT));
874 NetOut.Write(Txt);
875 NetOut.Write(Mode);
876 g_Net_Host_Send(ID, True, NET_CHAN_CHAT);
877 end;
879 if Mode = NET_CHAT_SYSTEM then
880 Exit;
882 if ID = NET_EVERYONE then
883 begin
884 if Mode = NET_CHAT_PLAYER then
885 begin
886 g_Console_Add(Txt, True);
887 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
888 g_Game_ChatSound(b_Text_Unformat(Txt));
889 end
890 else
891 if Mode = NET_CHAT_TEAM then
892 if gPlayer1 <> nil then
893 begin
894 if (gPlayer1.Team = TEAM_RED) and (Team = TEAM_RED) then
895 begin
896 g_Console_Add(#18'[Team] '#2 + Txt, True);
897 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
898 g_Game_ChatSound(b_Text_Unformat(Txt));
899 end
900 else if (gPlayer1.Team = TEAM_BLUE) and (Team = TEAM_BLUE) then
901 begin
902 g_Console_Add(#20'[Team] '#2 + Txt, True);
903 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
904 g_Game_ChatSound(b_Text_Unformat(Txt));
905 end;
906 end;
907 end
908 else
909 begin
910 Name := g_Net_ClientName_ByID(ID);
911 g_Console_Add('-> ' + Name + ': ' + Txt, True);
912 e_WriteLog('[Tell ' + Name + '] ' + b_Text_Unformat(Txt), TMsgType.Notify);
913 g_Game_ChatSound(b_Text_Unformat(Txt), False);
914 end;
915 end;
917 procedure MH_SEND_Effect(X, Y: Integer; Ang: SmallInt; Kind: Byte; ID: Integer = NET_EVERYONE);
918 begin
919 NetOut.Write(Byte(NET_MSG_GFX));
920 NetOut.Write(Kind);
921 NetOut.Write(X);
922 NetOut.Write(Y);
923 NetOut.Write(Ang);
925 g_Net_Host_Send(ID, False, NET_CHAN_GAME);
926 end;
928 procedure MH_SEND_Sound(X, Y: Integer; Name: string; Pos: Boolean = True; ID: Integer = NET_EVERYONE);
929 begin
930 NetOut.Write(Byte(NET_MSG_SND));
931 NetOut.Write(Name);
932 if Pos then
933 begin
934 NetOut.Write(Byte(1));
935 NetOut.Write(X);
936 NetOut.Write(Y);
937 end
938 else
939 NetOut.Write(Byte(0));
941 g_Net_Host_Send(ID, False, NET_CHAN_GAME);
942 end;
944 procedure MH_SEND_CreateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
945 begin
946 if (Shots = nil) or (Proj < 0) or (Proj > High(Shots)) then Exit;
948 NetOut.Write(Byte(NET_MSG_SHADD));
949 NetOut.Write(Proj);
950 NetOut.Write(Shots[Proj].ShotType);
951 NetOut.Write(Shots[Proj].Target);
952 NetOut.Write(Shots[Proj].SpawnerUID);
953 NetOut.Write(Shots[Proj].Timeout);
954 NetOut.Write(Shots[Proj].Obj.X);
955 NetOut.Write(Shots[Proj].Obj.Y);
956 NetOut.Write(Shots[Proj].Obj.Vel.X);
957 NetOut.Write(Shots[Proj].Obj.Vel.Y);
959 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
960 end;
962 procedure MH_SEND_UpdateShot(Proj: LongInt; ID: Integer = NET_EVERYONE);
963 begin
964 if (Shots = nil) or (Proj < 0) or (Proj > High(Shots)) then Exit;
966 NetOut.Write(Byte(NET_MSG_SHPOS));
967 NetOut.Write(Proj);
968 NetOut.Write(Shots[Proj].Obj.X);
969 NetOut.Write(Shots[Proj].Obj.Y);
970 NetOut.Write(Shots[Proj].Obj.Vel.X);
971 NetOut.Write(Shots[Proj].Obj.Vel.Y);
973 g_Net_Host_Send(ID, False, NET_CHAN_SHOTS);
974 end;
976 procedure MH_Send_DeleteShot(Proj: LongInt; X, Y: LongInt; Loud: Boolean = True; ID: Integer = NET_EVERYONE);
977 begin
978 NetOut.Write(Byte(NET_MSG_SHDEL));
979 NetOut.Write(Proj);
980 NetOut.Write(Byte(Loud));
981 NetOut.Write(X);
982 NetOut.Write(Y);
984 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
985 end;
987 procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE);
988 begin
989 NetOut.Write(Byte(NET_MSG_SCORE));
990 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
991 begin
992 NetOut.Write(gTeamStat[TEAM_RED].Goals);
993 NetOut.Write(gTeamStat[TEAM_BLUE].Goals);
994 end
995 else
996 if gGameSettings.GameMode = GM_COOP then
997 begin
998 NetOut.Write(gCoopMonstersKilled);
999 NetOut.Write(gCoopSecretsFound);
1000 end;
1002 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1003 end;
1005 procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE);
1006 begin
1007 NetOut.Write(Byte(NET_MSG_COOP));
1008 NetOut.Write(gTotalMonsters);
1009 NetOut.Write(gSecretsCount);
1010 NetOut.Write(gCoopTotalMonstersKilled);
1011 NetOut.Write(gCoopTotalSecretsFound);
1012 NetOut.Write(gCoopTotalMonsters);
1013 NetOut.Write(gCoopTotalSecrets);
1014 end;
1016 procedure MH_SEND_GameEvent(EvType: Byte; EvNum: Integer = 0; EvStr: string = 'N'; ID: Integer = NET_EVERYONE);
1017 begin
1018 NetOut.Write(Byte(NET_MSG_GEVENT));
1019 NetOut.Write(EvType);
1020 NetOut.Write(EvNum);
1021 NetOut.Write(EvStr);
1022 NetOut.Write(Byte(gLastMap));
1023 NetOut.Write(gTime);
1024 if (EvType = NET_EV_MAPSTART) and isWadPath(EvStr) then
1025 begin
1026 NetOut.Write(Byte(1));
1027 NetOut.Write(gWADHash);
1028 end else
1029 NetOut.Write(Byte(0));
1031 g_Net_Host_Send(ID, True, NET_CHAN_SERVICE);
1032 end;
1034 procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE);
1035 begin
1036 NetOut.Write(Byte(NET_MSG_FLAG));
1037 NetOut.Write(EvType);
1038 NetOut.Write(Flag);
1039 NetOut.Write(Byte(Quiet));
1040 NetOut.Write(PID);
1041 NetOut.Write(gFlags[Flag].State);
1042 NetOut.Write(gFlags[Flag].CaptureTime);
1043 NetOut.Write(gFlags[Flag].Obj.X);
1044 NetOut.Write(gFlags[Flag].Obj.Y);
1045 NetOut.Write(gFlags[Flag].Obj.Vel.X);
1046 NetOut.Write(gFlags[Flag].Obj.Vel.Y);
1048 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1049 end;
1051 procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE);
1052 begin
1053 NetOut.Write(Byte(NET_MSG_GSET));
1054 NetOut.Write(gGameSettings.GameMode);
1055 NetOut.Write(gGameSettings.GoalLimit);
1056 NetOut.Write(gGameSettings.TimeLimit);
1057 NetOut.Write(gGameSettings.MaxLives);
1058 NetOut.Write(gGameSettings.Options);
1060 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1061 end;
1063 // PLAYER (SEND)
1065 procedure MH_SEND_PlayerCreate(PID: Word; ID: Integer = NET_EVERYONE);
1066 var
1067 P: TPlayer;
1068 begin
1069 P := g_Player_Get(PID);
1070 if P = nil then Exit;
1072 NetOut.Write(Byte(NET_MSG_PLR));
1073 NetOut.Write(PID);
1074 NetOut.Write(P.Name);
1076 NetOut.Write(P.FActualModelName);
1077 NetOut.Write(P.FColor.R);
1078 NetOut.Write(P.FColor.G);
1079 NetOut.Write(P.FColor.B);
1080 NetOut.Write(P.Team);
1082 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT)
1083 end;
1085 procedure MH_SEND_PlayerPos(Reliable: Boolean; PID: Word; ID: Integer = NET_EVERYONE);
1086 var
1087 kByte: Word;
1088 Pl: TPlayer;
1089 begin
1090 Pl := g_Player_Get(PID);
1091 if Pl = nil then Exit;
1092 if Pl.FDummy then Exit;
1094 NetOut.Write(Byte(NET_MSG_PLRPOS));
1095 NetOut.Write(gTime);
1096 NetOut.Write(PID);
1098 kByte := 0;
1100 with Pl do
1101 begin
1102 NetOut.Write(FPing);
1103 NetOut.Write(FLoss);
1104 if IsKeyPressed(KEY_CHAT) then
1105 kByte := NET_KEY_CHAT
1106 else
1107 begin
1108 if IsKeyPressed(KEY_LEFT) then kByte := kByte or NET_KEY_LEFT;
1109 if IsKeyPressed(KEY_RIGHT) then kByte := kByte or NET_KEY_RIGHT;
1110 if IsKeyPressed(KEY_UP) then kByte := kByte or NET_KEY_UP;
1111 if IsKeyPressed(KEY_DOWN) then kByte := kByte or NET_KEY_DOWN;
1112 if IsKeyPressed(KEY_JUMP) then kByte := kByte or NET_KEY_JUMP;
1113 if JustTeleported then kByte := kByte or NET_KEY_FORCEDIR;
1114 end;
1116 NetOut.Write(kByte);
1117 if Direction = TDirection.D_LEFT then NetOut.Write(Byte(0)) else NetOut.Write(Byte(1));
1118 NetOut.Write(GameX);
1119 NetOut.Write(GameY);
1120 NetOut.Write(GameVelX);
1121 NetOut.Write(GameVelY);
1122 NetOut.Write(GameAccelX);
1123 NetOut.Write(GameAccelY);
1124 end;
1126 g_Net_Host_Send(ID, Reliable, NET_CHAN_PLAYERPOS);
1127 end;
1129 procedure MH_SEND_PlayerStats(PID: Word; ID: Integer = NET_EVERYONE);
1130 var
1131 P: TPlayer;
1132 I: Integer;
1133 begin
1134 P := g_Player_Get(PID);
1135 if P = nil then Exit;
1137 NetOut.Write(Byte(NET_MSG_PLRSTA));
1138 NetOut.Write(PID);
1140 with P do
1141 begin
1142 NetOut.Write(Byte(alive));
1143 NetOut.Write(Byte(GodMode));
1144 NetOut.Write(Health);
1145 NetOut.Write(Armor);
1146 NetOut.Write(Air);
1147 NetOut.Write(JetFuel);
1148 NetOut.Write(Lives);
1149 NetOut.Write(Team);
1151 for I := WP_FIRST to WP_LAST do
1152 NetOut.Write(Byte(FWeapon[I]));
1154 for I := A_BULLETS to A_HIGH do
1155 NetOut.Write(FAmmo[I]);
1157 for I := A_BULLETS to A_HIGH do
1158 NetOut.Write(FMaxAmmo[I]);
1160 for I := MR_SUIT to MR_MAX do
1161 NetOut.Write(LongWord(FMegaRulez[I]));
1163 NetOut.Write(Byte(R_ITEM_BACKPACK in FRulez));
1164 NetOut.Write(Byte(R_KEY_RED in FRulez));
1165 NetOut.Write(Byte(R_KEY_GREEN in FRulez));
1166 NetOut.Write(Byte(R_KEY_BLUE in FRulez));
1167 NetOut.Write(Byte(R_BERSERK in FRulez));
1169 NetOut.Write(Frags);
1170 NetOut.Write(Death);
1172 NetOut.Write(CurrWeap);
1174 NetOut.Write(Byte(FSpectator));
1175 NetOut.Write(Byte(FGhost));
1176 NetOut.Write(Byte(FPhysics));
1177 NetOut.Write(Byte(FNoRespawn));
1178 NetOut.Write(Byte(FJetpack));
1179 NetOut.Write(FFireTime);
1180 NetOut.Write(Byte(FFlaming));
1181 end;
1183 g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
1184 end;
1186 procedure MH_SEND_PlayerDamage(PID: Word; Kind: Byte; Attacker, Value: Word; VX, VY: Integer; ID: Integer = NET_EVERYONE);
1187 begin
1188 NetOut.Write(Byte(NET_MSG_PLRDMG));
1189 NetOut.Write(PID);
1190 NetOut.Write(Kind);
1191 NetOut.Write(Attacker);
1192 NetOut.Write(Value);
1193 NetOut.Write(VX);
1194 NetOut.Write(VY);
1196 g_Net_Host_Send(ID, False, NET_CHAN_PLAYER);
1197 end;
1199 procedure MH_SEND_PlayerDeath(PID: Word; KillType, DeathType: Byte; Attacker: Word; ID: Integer = NET_EVERYONE);
1200 begin
1201 NetOut.Write(Byte(NET_MSG_PLRDIE));
1202 NetOut.Write(PID);
1203 NetOut.Write(KillType);
1204 NetOut.Write(DeathType);
1205 NetOut.Write(Attacker);
1207 g_Net_Host_Send(ID, True, NET_CHAN_PLAYER);
1208 end;
1210 procedure MH_SEND_PlayerFire(PID: Word; Weapon: Byte; X, Y, AX, AY: Integer; ShotID: Integer = -1; ID: Integer = NET_EVERYONE);
1211 begin
1212 NetOut.Write(Byte(NET_MSG_PLRFIRE));
1213 NetOut.Write(PID);
1214 NetOut.Write(Weapon);
1215 NetOut.Write(X);
1216 NetOut.Write(Y);
1217 NetOut.Write(AX);
1218 NetOut.Write(AY);
1219 NetOut.Write(ShotID);
1221 g_Net_Host_Send(ID, True, NET_CHAN_SHOTS);
1222 end;
1224 procedure MH_SEND_PlayerDelete(PID: Word; ID: Integer = NET_EVERYONE);
1225 begin
1226 NetOut.Write(Byte(NET_MSG_PLRDEL));
1227 NetOut.Write(PID);
1229 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1230 end;
1232 procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_EVERYONE);
1233 var
1234 Pl: TPlayer;
1235 begin
1236 Pl := g_Player_Get(PID);
1237 if Pl = nil then Exit;
1239 NetOut.Write(Byte(NET_MSG_PLRSET));
1240 NetOut.Write(PID);
1241 NetOut.Write(Pl.Name);
1242 if Mdl = '' then
1243 NetOut.Write(Pl.Model.Name)
1244 else
1245 NetOut.Write(Mdl);
1246 NetOut.Write(Pl.FColor.R);
1247 NetOut.Write(Pl.FColor.G);
1248 NetOut.Write(Pl.FColor.B);
1249 NetOut.Write(Pl.Team);
1251 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1252 end;
1254 // ITEM (SEND)
1256 procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
1257 var
1258 it: PItem;
1259 tt: Byte;
1260 begin
1261 it := g_Items_ByIdx(IID);
1263 NetOut.Write(Byte(NET_MSG_ISPAWN));
1264 NetOut.Write(IID);
1265 NetOut.Write(Byte(Quiet));
1266 tt := it.ItemType;
1267 if it.dropped then tt := tt or $80;
1268 NetOut.Write(tt);
1269 NetOut.Write(Byte(it.Fall));
1270 NetOut.Write(Byte(it.Respawnable));
1271 NetOut.Write(it.Obj.X);
1272 NetOut.Write(it.Obj.Y);
1273 NetOut.Write(it.Obj.Vel.X);
1274 NetOut.Write(it.Obj.Vel.Y);
1276 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1277 end;
1279 procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
1280 begin
1281 NetOut.Write(Byte(NET_MSG_IDEL));
1282 NetOut.Write(IID);
1283 NetOut.Write(Byte(Quiet));
1285 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1286 end;
1288 // PANEL
1290 procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE);
1291 var
1292 TP: TPanel;
1293 begin
1294 TP := g_Map_PanelByGUID(PGUID);
1295 if (TP = nil) then exit;
1297 with TP do
1298 begin
1299 NetOut.Write(Byte(NET_MSG_PTEX));
1300 NetOut.Write(LongWord(PGUID));
1301 NetOut.Write(FCurTexture);
1302 NetOut.Write(FCurFrame);
1303 NetOut.Write(FCurFrameCount);
1304 NetOut.Write(AnimLoop);
1305 end;
1307 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1308 end;
1310 procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE);
1311 var
1312 TP: TPanel;
1313 mpflags: Byte = 0;
1314 begin
1315 TP := g_Map_PanelByGUID(PGUID);
1316 if (TP = nil) then exit;
1318 NetOut.Write(Byte(NET_MSG_PSTATE));
1319 NetOut.Write(LongWord(PGUID));
1320 NetOut.Write(Byte(TP.Enabled));
1321 NetOut.Write(TP.LiftType);
1322 NetOut.Write(TP.X);
1323 NetOut.Write(TP.Y);
1324 NetOut.Write(Word(TP.Width));
1325 NetOut.Write(Word(TP.Height));
1326 // mplats
1327 NetOut.Write(LongInt(TP.movingSpeedX));
1328 NetOut.Write(LongInt(TP.movingSpeedY));
1329 NetOut.Write(LongInt(TP.movingStartX));
1330 NetOut.Write(LongInt(TP.movingStartY));
1331 NetOut.Write(LongInt(TP.movingEndX));
1332 NetOut.Write(LongInt(TP.movingEndY));
1333 NetOut.Write(LongInt(TP.sizeSpeedX));
1334 NetOut.Write(LongInt(TP.sizeSpeedY));
1335 NetOut.Write(LongInt(TP.sizeEndX));
1336 NetOut.Write(LongInt(TP.sizeEndY));
1337 if TP.movingActive then mpflags := mpflags or 1;
1338 if TP.moveOnce then mpflags := mpflags or 2;
1339 NetOut.Write(Byte(mpflags));
1341 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1342 end;
1344 // TRIGGER
1346 procedure MH_SEND_TriggerSound(var T: TTrigger; ID: Integer = NET_EVERYONE);
1347 begin
1348 if gTriggers = nil then Exit;
1349 if T.Sound = nil then Exit;
1351 NetOut.Write(Byte(NET_MSG_TSOUND));
1352 NetOut.Write(T.ClientID);
1353 NetOut.Write(Byte(T.Sound.IsPlaying));
1354 NetOut.Write(LongWord(T.Sound.GetPosition));
1355 NetOut.Write(T.SoundPlayCount);
1357 g_Net_Host_Send(ID, True);
1358 end;
1360 procedure MH_SEND_TriggerMusic(ID: Integer = NET_EVERYONE);
1361 begin
1362 NetOut.Write(Byte(NET_MSG_TMUSIC));
1363 NetOut.Write(gMusic.Name);
1364 NetOut.Write(Byte(gMusic.IsPlaying));
1365 NetOut.Write(LongWord(gMusic.GetPosition));
1366 NetOut.Write(Byte(gMusic.SpecPause or gMusic.IsPaused));
1368 g_Net_Host_Send(ID, True);
1369 end;
1371 // MONSTER
1373 procedure MH_SEND_MonsterSpawn(UID: Word; ID: Integer = NET_EVERYONE);
1374 var
1375 M: TMonster;
1376 begin
1377 M := g_Monsters_ByUID(UID);
1378 if M = nil then
1379 Exit;
1381 with M do
1382 begin
1383 NetOut.Write(Byte(NET_MSG_MSPAWN));
1384 NetOut.Write(UID);
1385 NetOut.Write(MonsterType);
1386 NetOut.Write(MonsterState);
1387 NetOut.Write(MonsterAnim);
1388 NetOut.Write(MonsterTargetUID);
1389 NetOut.Write(MonsterTargetTime);
1390 NetOut.Write(MonsterBehaviour);
1391 NetOut.Write(MonsterSleep);
1392 NetOut.Write(MonsterHealth);
1393 NetOut.Write(MonsterAmmo);
1394 NetOut.Write(GameX);
1395 NetOut.Write(GameY);
1396 NetOut.Write(GameVelX);
1397 NetOut.Write(GameVelY);
1398 NetOut.Write(Byte(GameDirection));
1399 end;
1401 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1402 end;
1404 procedure MH_SEND_MonsterPos(UID: Word; ID: Integer = NET_EVERYONE);
1405 var
1406 M: TMonster;
1407 begin
1408 M := g_Monsters_ByUID(UID);
1409 if M = nil then Exit;
1411 NetOut.Write(Byte(NET_MSG_MPOS));
1412 NetOut.Write(UID);
1414 with M do
1415 begin
1416 NetOut.Write(GameX);
1417 NetOut.Write(GameY);
1418 NetOut.Write(GameVelX);
1419 NetOut.Write(GameVelY);
1420 NetOut.Write(Byte(GameDirection));
1421 end;
1423 g_Net_Host_Send(ID, False, NET_CHAN_MONSTERPOS);
1424 end;
1426 procedure MH_SEND_MonsterState(UID: Word; ForcedAnim: Byte = 255; ID: Integer = NET_EVERYONE);
1427 var
1428 M: TMonster;
1429 begin
1430 M := g_Monsters_ByUID(UID);
1431 if M = nil then Exit;
1433 NetOut.Write(Byte(NET_MSG_MSTATE));
1434 NetOut.Write(UID);
1436 with M do
1437 begin
1438 NetOut.Write(MonsterState);
1439 NetOut.Write(ForcedAnim);
1440 NetOut.Write(MonsterTargetUID);
1441 NetOut.Write(MonsterTargetTime);
1442 NetOut.Write(MonsterSleep);
1443 NetOut.Write(MonsterHealth);
1444 NetOut.Write(MonsterAmmo);
1445 NetOut.Write(MonsterPain);
1446 NetOut.Write(Byte(AnimIsReverse));
1447 NetOut.Write(FFireTime);
1448 end;
1450 g_Net_Host_Send(ID, True, NET_CHAN_MONSTER);
1451 end;
1453 procedure MH_SEND_MonsterShot(UID: Word; X, Y, VX, VY: Integer; ID: Integer = NET_EVERYONE);
1454 begin
1455 NetOut.Write(Byte(NET_MSG_MSHOT));
1456 NetOut.Write(UID);
1457 NetOut.Write(X);
1458 NetOut.Write(Y);
1459 NetOut.Write(VX);
1460 NetOut.Write(VY);
1462 g_Net_Host_Send(ID, True, NET_CHAN_MONSTER);
1463 end;
1465 procedure MH_SEND_MonsterDelete(UID: Word; ID: Integer = NET_EVERYONE);
1466 var
1467 M: TMonster;
1468 begin
1469 M := g_Monsters_ByUID(UID);
1470 if M = nil then Exit;
1472 NetOut.Write(Byte(NET_MSG_MDEL));
1473 NetOut.Write(UID);
1475 g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA);
1476 end;
1478 // MISC
1480 procedure MH_SEND_TimeSync(Time: LongWord; ID: Integer = NET_EVERYONE);
1481 begin
1482 NetOut.Write(Byte(NET_MSG_TIME_SYNC));
1483 NetOut.Write(Time);
1485 g_Net_Host_Send(ID, False, NET_CHAN_SERVICE);
1486 end;
1488 procedure MH_SEND_VoteEvent(EvType: Byte;
1489 StrArg1: string = 'a'; StrArg2: string = 'b';
1490 IntArg1: SmallInt = 0; IntArg2: SmallInt = 0;
1491 ID: Integer = NET_EVERYONE);
1492 begin
1493 NetOut.Write(Byte(NET_MSG_VOTE_EVENT));
1494 NetOut.Write(EvType);
1495 NetOut.Write(IntArg1);
1496 NetOut.Write(IntArg2);
1497 NetOut.Write(StrArg1);
1498 NetOut.Write(StrArg2);
1500 g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT);
1501 end;
1503 // CLIENT MESSAGES //
1505 // GAME
1507 procedure MC_RECV_Chat(var M: TMsg);
1508 var
1509 Txt: string;
1510 Mode: Byte;
1511 begin
1512 Txt := M.ReadString();
1513 Mode := M.ReadByte();
1515 if Mode <> NET_CHAT_SYSTEM then
1516 begin
1517 if Mode = NET_CHAT_PLAYER then
1518 begin
1519 g_Console_Add(Txt, True);
1520 e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
1521 g_Game_ChatSound(b_Text_Unformat(Txt));
1522 end else
1523 if (Mode = NET_CHAT_TEAM) and (gPlayer1 <> nil) then
1524 begin
1525 if gPlayer1.Team = TEAM_RED then
1526 g_Console_Add(b_Text_Format('\r[Team] ') + Txt, True);
1527 if gPlayer1.Team = TEAM_BLUE then
1528 g_Console_Add(b_Text_Format('\b[Team] ') + Txt, True);
1529 e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
1530 g_Game_ChatSound(b_Text_Unformat(Txt));
1531 end;
1532 end else
1533 g_Console_Add(Txt, True);
1534 end;
1536 procedure MC_RECV_Effect(var M: TMsg);
1537 var
1538 Kind: Byte;
1539 X, Y: Integer;
1540 Ang: SmallInt;
1541 Anim: TAnimation;
1542 ID: LongWord;
1543 begin
1544 if not gGameOn then Exit;
1545 Kind := M.ReadByte();
1546 X := M.ReadLongInt();
1547 Y := M.ReadLongInt();
1548 Ang := M.ReadSmallInt();
1550 case Kind of
1551 NET_GFX_SPARK:
1552 g_GFX_Spark(X, Y, 2 + Random(2), Ang, 0, 0);
1554 NET_GFX_TELE:
1555 begin
1556 if g_Frames_Get(ID, 'FRAMES_TELEPORT') then
1557 begin
1558 Anim := TAnimation.Create(ID, False, 3);
1559 g_GFX_OnceAnim(X, Y, Anim);
1560 Anim.Free();
1561 end;
1562 if Ang = 1 then
1563 g_Sound_PlayExAt('SOUND_GAME_TELEPORT', X, Y);
1564 end;
1566 NET_GFX_EXPLODE:
1567 begin
1568 if g_Frames_Get(ID, 'FRAMES_EXPLODE_ROCKET') then
1569 begin
1570 Anim := TAnimation.Create(ID, False, 6);
1571 Anim.Blending := False;
1572 g_GFX_OnceAnim(X-64, Y-64, Anim);
1573 Anim.Free();
1574 end;
1575 if Ang = 1 then
1576 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEROCKET', X, Y);
1577 end;
1579 NET_GFX_BFGEXPL:
1580 begin
1581 if g_Frames_Get(ID, 'FRAMES_EXPLODE_BFG') then
1582 begin
1583 Anim := TAnimation.Create(ID, False, 6);
1584 Anim.Blending := False;
1585 g_GFX_OnceAnim(X-64, Y-64, Anim);
1586 Anim.Free();
1587 end;
1588 if Ang = 1 then
1589 g_Sound_PlayExAt('SOUND_WEAPON_EXPLODEBFG', X, Y);
1590 end;
1592 NET_GFX_BFGHIT:
1593 begin
1594 if g_Frames_Get(ID, 'FRAMES_BFGHIT') then
1595 begin
1596 Anim := TAnimation.Create(ID, False, 4);
1597 g_GFX_OnceAnim(X-32, Y-32, Anim);
1598 Anim.Free();
1599 end;
1600 end;
1602 NET_GFX_FIRE:
1603 begin
1604 if g_Frames_Get(ID, 'FRAMES_FIRE') then
1605 begin
1606 Anim := TAnimation.Create(ID, False, 4);
1607 g_GFX_OnceAnim(X, Y, Anim);
1608 Anim.Free();
1609 end;
1610 if Ang = 1 then
1611 g_Sound_PlayExAt('SOUND_FIRE', X, Y);
1612 end;
1614 NET_GFX_RESPAWN:
1615 begin
1616 if g_Frames_Get(ID, 'FRAMES_ITEM_RESPAWN') then
1617 begin
1618 Anim := TAnimation.Create(ID, False, 4);
1619 g_GFX_OnceAnim(X, Y, Anim);
1620 Anim.Free();
1621 end;
1622 if Ang = 1 then
1623 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
1624 end;
1626 NET_GFX_SHELL1:
1627 g_Player_CreateShell(X, Y, 0, -2, SHELL_BULLET);
1629 NET_GFX_SHELL2:
1630 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1632 NET_GFX_SHELL3:
1633 begin
1634 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1635 g_Player_CreateShell(X, Y, 0, -2, SHELL_SHELL);
1636 end;
1637 end;
1638 end;
1640 procedure MC_RECV_Sound(var M: TMsg);
1641 var
1642 Name: string;
1643 X, Y: Integer;
1644 Pos: Boolean;
1645 begin
1646 Name := M.ReadString();
1647 Pos := M.ReadByte() <> 0;
1648 if Pos then
1649 begin
1650 X := M.ReadLongInt();
1651 Y := M.ReadLongInt();
1652 g_Sound_PlayExAt(Name, X, Y);
1653 end
1654 else
1655 g_Sound_PlayEx(Name);
1656 end;
1658 procedure MC_RECV_CreateShot(var M: TMsg);
1659 var
1660 I, X, Y, XV, YV: Integer;
1661 Timeout: LongWord;
1662 Target, Spawner: Word;
1663 ShType: Byte;
1664 begin
1665 I := M.ReadLongInt();
1666 ShType := M.ReadByte();
1667 Target := M.ReadWord();
1668 Spawner := M.ReadWord();
1669 Timeout := M.ReadLongWord();
1670 X := M.ReadLongInt();
1671 Y := M.ReadLongInt();
1672 XV := M.ReadLongInt();
1673 YV := M.ReadLongInt();
1675 I := g_Weapon_CreateShot(I, ShType, Spawner, Target, X, Y, XV, YV);
1676 if (Shots <> nil) and (I <= High(Shots)) then
1677 begin
1678 Shots[I].Timeout := Timeout;
1679 //Shots[I].Target := Target; // TODO: find a use for Target later
1680 end;
1681 end;
1683 procedure MC_RECV_UpdateShot(var M: TMsg);
1684 var
1685 I, TX, TY, TXV, TYV: Integer;
1686 begin
1687 I := M.ReadLongInt();
1688 TX := M.ReadLongInt();
1689 TY := M.ReadLongInt();
1690 TXV := M.ReadLongInt();
1691 TYV := M.ReadLongInt();
1693 if (Shots <> nil) and (I <= High(Shots)) then
1694 with (Shots[i]) do
1695 begin
1696 Obj.X := TX;
1697 Obj.Y := TY;
1698 Obj.Vel.X := TXV;
1699 Obj.Vel.Y := TYV;
1700 end;
1701 end;
1703 procedure MC_RECV_DeleteShot(var M: TMsg);
1704 var
1705 I, X, Y: Integer;
1706 L: Boolean;
1707 begin
1708 if not gGameOn then Exit;
1709 I := M.ReadLongInt();
1710 L := (M.ReadByte() <> 0);
1711 X := M.ReadLongInt();
1712 Y := M.ReadLongInt();
1714 g_Weapon_DestroyShot(I, X, Y, L);
1715 end;
1717 procedure MC_RECV_GameStats(var M: TMsg);
1718 begin
1719 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
1720 begin
1721 gTeamStat[TEAM_RED].Goals := M.ReadSmallInt();
1722 gTeamStat[TEAM_BLUE].Goals := M.ReadSmallInt();
1723 end
1724 else
1725 if gGameSettings.GameMode = GM_COOP then
1726 begin
1727 gCoopMonstersKilled := M.ReadWord();
1728 gCoopSecretsFound := M.ReadWord();
1729 end;
1730 end;
1732 procedure MC_RECV_CoopStats(var M: TMsg);
1733 begin
1734 gTotalMonsters := M.ReadLongInt();
1735 gSecretsCount := M.ReadLongInt();
1736 gCoopTotalMonstersKilled := M.ReadWord();
1737 gCoopTotalSecretsFound := M.ReadWord();
1738 gCoopTotalMonsters := M.ReadWord();
1739 gCoopTotalSecrets := M.ReadWord();
1740 end;
1742 procedure MC_RECV_GameEvent(var M: TMsg);
1743 var
1744 EvType: Byte;
1745 EvNum: Integer;
1746 EvStr: string;
1747 EvTime: LongWord;
1748 BHash: Boolean;
1749 EvHash: TMD5Digest;
1750 pl: TPlayer;
1751 i1, i2: TStrings_Locale;
1752 pln: String;
1753 cnt: Byte;
1754 goodCmd: Boolean = true;
1755 begin
1756 FillChar(EvHash, Sizeof(EvHash), 0);
1757 EvType := M.ReadByte();
1758 EvNum := M.ReadLongInt();
1759 EvStr := M.ReadString();
1760 gLastMap := M.ReadByte() <> 0;
1761 if gLastMap and (gGameSettings.GameMode = GM_COOP) then gStatsOff := True;
1762 gStatsPressed := True;
1763 EvTime := M.ReadLongWord();
1764 BHash := M.ReadByte() <> 0;
1765 if BHash then
1766 EvHash := M.ReadMD5();
1768 gTime := EvTime;
1770 if (g_Res_received_map_start <> 0) then
1771 begin
1772 if (g_Res_received_map_start < 0) then exit;
1773 goodCmd := false;
1774 case EvType of
1775 NET_EV_MAPSTART: goodCmd := true;
1776 NET_EV_MAPEND: goodCmd := true;
1777 NET_EV_PLAYER_KICK: goodCmd := true;
1778 NET_EV_PLAYER_BAN: goodCmd := true;
1779 end;
1780 if not goodCmd then exit;
1781 end;
1783 case EvType of
1784 NET_EV_MAPSTART:
1785 begin
1786 if (g_Res_received_map_start <> 0) then
1787 begin
1788 g_Res_received_map_start := -1;
1789 end
1790 else
1791 begin
1792 gGameOn := False;
1793 g_Game_ClearLoading();
1794 g_Game_StopAllSounds(True);
1796 gSwitchGameMode := Byte(EvNum);
1797 gGameSettings.GameMode := gSwitchGameMode;
1799 gWADHash := EvHash;
1800 if not g_Game_StartMap(false{asMegawad}, EvStr, True) then
1801 begin
1802 if not isWadPath(EvStr) then
1803 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))
1804 else
1805 g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [EvStr]));
1806 Exit;
1807 end;
1809 MC_SEND_FullStateRequest;
1810 end;
1811 end;
1813 NET_EV_MAPEND:
1814 begin
1815 if (g_Res_received_map_start <> 0) then
1816 begin
1817 g_Res_received_map_start := -1;
1818 end
1819 else
1820 begin
1821 gMissionFailed := EvNum <> 0;
1822 gExit := EXIT_ENDLEVELCUSTOM;
1823 end;
1824 end;
1826 NET_EV_RCON:
1827 begin
1828 case EvNum of
1829 NET_RCON_NOAUTH:
1830 g_Console_Add(_lc[I_NET_RCON_NOAUTH], True);
1831 NET_RCON_PWGOOD:
1832 g_Console_Add(_lc[I_NET_RCON_PWD_VALID], True);
1833 NET_RCON_PWBAD:
1834 g_Console_Add(_lc[I_NET_RCON_PWD_INVALID], True);
1835 end;
1836 end;
1838 NET_EV_CHANGE_TEAM:
1839 begin
1840 if EvNum = TEAM_RED then
1841 g_Console_Add(Format(_lc[I_PLAYER_CHTEAM_RED], [EvStr]), True);
1842 if EvNum = TEAM_BLUE then
1843 g_Console_Add(Format(_lc[I_PLAYER_CHTEAM_BLUE], [EvStr]), True);
1844 end;
1846 NET_EV_PLAYER_KICK:
1847 begin
1848 g_Console_Add(Format(_lc[I_PLAYER_KICK], [EvStr]), True);
1849 if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
1850 end;
1852 NET_EV_PLAYER_BAN:
1853 begin
1854 g_Console_Add(Format(_lc[I_PLAYER_BAN], [EvStr]), True);
1855 if (g_Res_received_map_start <> 0) then g_Res_received_map_start := -1;
1856 end;
1858 NET_EV_LMS_WARMUP:
1859 g_Console_Add(Format(_lc[I_MSG_WARMUP_START], [EvNum]), True);
1861 NET_EV_LMS_SURVIVOR:
1862 g_Console_Add('*** ' + _lc[I_MESSAGE_LMS_SURVIVOR] + ' ***', True);
1864 NET_EV_BIGTEXT:
1865 g_Game_Message(AnsiUpperCase(EvStr), Word(EvNum));
1867 NET_EV_SCORE:
1868 begin
1869 pl := g_Player_Get(EvNum and $FFFF);
1870 if pl = nil then
1871 pln := '?'
1872 else
1873 pln := pl.Name;
1874 cnt := (EvNum shr 16) and $FF;
1875 if Pos('w', EvStr) = 0 then
1876 begin
1877 // Default score
1878 if Pos('t', EvStr) = 0 then
1879 begin
1880 // Player +/- score
1881 if Pos('-', EvStr) = 0 then
1882 begin
1883 if Pos('e', EvStr) = 0 then
1884 i1 := I_PLAYER_SCORE_ADD_OWN
1885 else
1886 i1 := I_PLAYER_SCORE_ADD_ENEMY;
1887 end else
1888 begin
1889 if Pos('e', EvStr) = 0 then
1890 i1 := I_PLAYER_SCORE_SUB_OWN
1891 else
1892 i1 := I_PLAYER_SCORE_SUB_ENEMY;
1893 end;
1894 // Which team
1895 if Pos('r', EvStr) > 0 then
1896 i2 := I_PLAYER_SCORE_TO_RED
1897 else
1898 i2 := I_PLAYER_SCORE_TO_BLUE;
1899 g_Console_Add(Format(_lc[i1], [pln, cnt, _lc[i2]]), True);
1900 end else
1901 begin
1902 // Team +/- score
1903 if Pos('-', EvStr) = 0 then
1904 i1 := I_PLAYER_SCORE_ADD_TEAM
1905 else
1906 i1 := I_PLAYER_SCORE_SUB_TEAM;
1907 // Which team
1908 if Pos('r', EvStr) > 0 then
1909 i2 := I_PLAYER_SCORE_RED
1910 else
1911 i2 := I_PLAYER_SCORE_BLUE;
1912 g_Console_Add(Format(_lc[i1], [_lc[i2], cnt]), True);
1913 end;
1914 end else
1915 begin
1916 // Game Win
1917 if Pos('e', EvStr) = 0 then
1918 i1 := I_PLAYER_SCORE_WIN_OWN
1919 else
1920 i1 := I_PLAYER_SCORE_WIN_ENEMY;
1921 // Which team
1922 if Pos('r', EvStr) > 0 then
1923 i2 := I_PLAYER_SCORE_TO_RED
1924 else
1925 i2 := I_PLAYER_SCORE_TO_BLUE;
1926 g_Console_Add(Format(_lc[i1], [pln, _lc[i2]]), True);
1927 end;
1928 end;
1930 NET_EV_SCORE_MSG:
1931 begin
1932 if EvNum = TEAM_RED then
1933 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1934 if EvNum = TEAM_BLUE then
1935 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1936 if EvNum = -TEAM_RED then
1937 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
1938 if EvNum = -TEAM_BLUE then
1939 g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
1940 end;
1942 NET_EV_LMS_START:
1943 begin
1944 g_Player_RemoveAllCorpses;
1945 g_Game_Message(_lc[I_MESSAGE_LMS_START], 144);
1946 end;
1948 NET_EV_LMS_WIN:
1949 g_Game_Message(Format(_lc[I_MESSAGE_LMS_WIN], [AnsiUpperCase(EvStr)]), 144);
1951 NET_EV_TLMS_WIN:
1952 begin
1953 if EvNum = TEAM_RED then
1954 g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 144);
1955 if EvNum = TEAM_BLUE then
1956 g_Game_Message(Format(_lc[I_MESSAGE_TLMS_WIN], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 144);
1957 end;
1959 NET_EV_LMS_LOSE:
1960 g_Game_Message(_lc[I_MESSAGE_LMS_LOSE], 144);
1962 NET_EV_LMS_DRAW:
1963 g_Game_Message(_lc[I_GAME_WIN_DRAW], 144);
1965 NET_EV_KILLCOMBO:
1966 g_Game_Announce_KillCombo(EvNum);
1968 NET_EV_PLAYER_TOUCH:
1969 begin
1970 pl := g_Player_Get(EvNum);
1971 if pl <> nil then
1972 pl.Touch();
1973 end;
1975 NET_EV_SECRET:
1976 begin
1977 pl := g_Player_Get(EvNum);
1978 if pl <> nil then
1979 begin
1980 g_Console_Add(Format(_lc[I_PLAYER_SECRET], [pl.Name]), True);
1981 g_Sound_PlayEx('SOUND_GAME_SECRET');
1982 end;
1983 end;
1985 NET_EV_INTER_READY:
1986 begin
1987 pl := g_Player_Get(EvNum);
1988 if pl <> nil then pl.FReady := (EvStr = 'Y');
1989 end;
1990 end;
1991 end;
1993 procedure MC_RECV_FlagEvent(var M: TMsg);
1994 var
1995 PID: Word;
1996 Pl: TPlayer;
1997 EvType: Byte;
1998 Fl, a: Byte;
1999 Quiet: Boolean;
2000 s, ts: string;
2001 begin
2002 EvType := M.ReadByte();
2003 Fl := M.ReadByte();
2005 if Fl = FLAG_NONE then Exit;
2007 Quiet := (M.ReadByte() <> 0);
2008 PID := M.ReadWord();
2010 gFlags[Fl].State := M.ReadByte();
2011 gFlags[Fl].CaptureTime := M.ReadLongWord();
2012 gFlags[Fl].Obj.X := M.ReadLongInt();
2013 gFlags[Fl].Obj.Y := M.ReadLongInt();
2014 gFlags[Fl].Obj.Vel.X := M.ReadLongInt();
2015 gFlags[Fl].Obj.Vel.Y := M.ReadLongInt();
2017 Pl := g_Player_Get(PID);
2018 if (Pl = nil) and
2019 (EvType <> FLAG_STATE_NORMAL) and
2020 (EvType <> FLAG_STATE_DROPPED) and
2021 (EvType <> FLAG_STATE_RETURNED) then
2022 Exit;
2024 case EvType of
2025 FLAG_STATE_NORMAL:
2026 begin
2027 if Quiet or (Pl = nil) then Exit;
2029 if Fl = FLAG_RED then
2030 s := _lc[I_PLAYER_FLAG_RED]
2031 else
2032 s := _lc[I_PLAYER_FLAG_BLUE];
2034 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2036 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2037 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2038 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2039 a := 0
2040 else
2041 a := 1;
2043 if not sound_ret_flag[a].IsPlaying() then
2044 sound_ret_flag[a].Play();
2045 end;
2047 FLAG_STATE_CAPTURED:
2048 begin
2049 if (Pl <> nil) then Pl.SetFlag(Fl);
2051 if Quiet then Exit;
2053 if Fl = FLAG_RED then
2054 s := _lc[I_PLAYER_FLAG_RED]
2055 else
2056 s := _lc[I_PLAYER_FLAG_BLUE];
2058 g_Console_Add(Format(_lc[I_PLAYER_FLAG_GET], [Pl.Name, s]), True);
2059 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_GET], [AnsiUpperCase(s)]), 144);
2061 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2062 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2063 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2064 a := 0
2065 else
2066 a := 1;
2068 if not sound_get_flag[a].IsPlaying() then
2069 sound_get_flag[a].Play();
2070 end;
2072 FLAG_STATE_DROPPED:
2073 begin
2074 if (Pl <> nil) then Pl.SetFlag(FLAG_NONE);
2076 if Quiet or (Pl = nil) then Exit;
2078 if Fl = FLAG_RED then
2079 s := _lc[I_PLAYER_FLAG_RED]
2080 else
2081 s := _lc[I_PLAYER_FLAG_BLUE];
2083 g_Console_Add(Format(_lc[I_PLAYER_FLAG_DROP], [Pl.Name, s]), True);
2084 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_DROP], [AnsiUpperCase(s)]), 144);
2086 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2087 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2088 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2089 a := 0
2090 else
2091 a := 1;
2093 if not sound_lost_flag[a].IsPlaying() then
2094 sound_lost_flag[a].Play();
2095 end;
2097 FLAG_STATE_SCORED:
2098 begin
2099 g_Map_ResetFlag(FLAG_RED);
2100 g_Map_ResetFlag(FLAG_BLUE);
2101 if Quiet or (Pl = nil) then Exit;
2102 Pl.SetFlag(FLAG_NONE);
2104 if Fl = FLAG_RED then
2105 s := _lc[I_PLAYER_FLAG_RED]
2106 else
2107 s := _lc[I_PLAYER_FLAG_BLUE];
2109 ts := Format('%.4d', [gFlags[Fl].CaptureTime]);
2110 Insert('.', ts, Length(ts) + 1 - 3);
2111 g_Console_Add(Format(_lc[I_PLAYER_FLAG_CAPTURE], [Pl.Name, s, ts]), True);
2112 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_CAPTURE], [AnsiUpperCase(s)]), 144);
2114 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2115 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2116 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2117 a := 0
2118 else
2119 a := 1;
2121 if not sound_cap_flag[a].IsPlaying() then
2122 sound_cap_flag[a].Play();
2123 end;
2125 FLAG_STATE_RETURNED:
2126 begin
2127 g_Map_ResetFlag(Fl);
2128 if Quiet then Exit;
2130 if Fl = FLAG_RED then
2131 s := _lc[I_PLAYER_FLAG_RED]
2132 else
2133 s := _lc[I_PLAYER_FLAG_BLUE];
2135 g_Game_Message(Format(_lc[I_MESSAGE_FLAG_RETURN], [AnsiUpperCase(s)]), 144);
2137 if ((Pl = gPlayer1) or (Pl = gPlayer2)
2138 or ((gPlayer1 <> nil) and (gPlayer1.Team = Pl.Team))
2139 or ((gPlayer2 <> nil) and (gPlayer2.Team = Pl.Team))) then
2140 a := 0
2141 else
2142 a := 1;
2144 if not sound_ret_flag[a].IsPlaying() then
2145 sound_ret_flag[a].Play();
2146 end;
2147 end;
2148 end;
2150 procedure MC_RECV_GameSettings(var M: TMsg);
2151 begin
2152 gGameSettings.GameMode := M.ReadByte();
2153 gGameSettings.GoalLimit := M.ReadWord();
2154 gGameSettings.TimeLimit := M.ReadWord();
2155 gGameSettings.MaxLives := M.ReadByte();
2156 gGameSettings.Options := M.ReadLongWord();
2157 end;
2159 // PLAYER
2161 function MC_RECV_PlayerCreate(var M: TMsg): Word;
2162 var
2163 PID, DID: Word;
2164 PName, Model: string;
2165 Color: TRGB;
2166 T: Byte;
2167 Pl: TPlayer;
2168 begin
2169 PID := M.ReadWord();
2170 Pl := g_Player_Get(PID);
2172 PName := M.ReadString();
2173 Model := M.ReadString();
2174 Color.R := M.ReadByte();
2175 Color.G := M.ReadByte();
2176 Color.B := M.ReadByte();
2177 T := M.ReadByte();
2179 Result := 0;
2180 if (PID <> NetPlrUID1) and (PID <> NetPlrUID2) then
2181 begin
2182 if (Pl <> nil) then Exit;
2183 DID := g_Player_Create(Model, Color, T, False);
2184 with g_Player_Get(DID) do
2185 begin
2186 UID := PID;
2187 Name := PName;
2188 Reset(True);
2189 end;
2190 end
2191 else
2192 begin
2193 if (PID = NetPlrUID1) and (gPlayer1 <> nil) then begin
2194 gPlayer1.UID := PID;
2195 gPlayer1.Model.SetColor(Color.R, Color.G, Color.B);
2196 gPlayer1.ChangeTeam(T);
2197 end;
2198 if (PID = NetPlrUID2) and (gPlayer2 <> nil) then begin
2199 gPlayer2.UID := PID;
2200 gPlayer2.Model.SetColor(Color.R, Color.G, Color.B);
2201 gPlayer2.ChangeTeam(T);
2202 end;
2203 end;
2205 g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
2206 e_WriteLog('NET: Player ' + PName + ' [' + IntToStr(PID) + '] added.', TMsgType.Notify);
2207 Result := PID;
2208 end;
2210 function MC_RECV_PlayerPos(var M: TMsg): Word;
2211 var
2212 GT: LongWord;
2213 PID: Word;
2214 kByte: Word;
2215 Pl: TPlayer;
2216 Dir: Byte;
2217 TmpX, TmpY: Integer;
2218 begin
2219 Result := 0;
2221 GT := M.ReadLongWord();
2222 if GT < gTime - NET_MAX_DIFFTIME then
2223 begin
2224 gTime := GT;
2225 Exit;
2226 end;
2227 gTime := GT;
2229 PID := M.ReadWord();
2230 Pl := g_Player_Get(PID);
2232 if Pl = nil then Exit;
2234 Result := PID;
2236 with Pl do
2237 begin
2238 FPing := M.ReadWord();
2239 FLoss := M.ReadByte();
2240 kByte := M.ReadWord();
2241 Dir := M.ReadByte();
2243 TmpX := M.ReadLongInt();
2244 TmpY := M.ReadLongInt();
2246 ReleaseKeys;
2248 if (kByte = NET_KEY_CHAT) then
2249 PressKey(KEY_CHAT, 10000)
2250 else
2251 begin
2252 if LongBool(kByte and NET_KEY_LEFT) then PressKey(KEY_LEFT, 10000);
2253 if LongBool(kByte and NET_KEY_RIGHT) then PressKey(KEY_RIGHT, 10000);
2254 if LongBool(kByte and NET_KEY_UP) then PressKey(KEY_UP, 10000);
2255 if LongBool(kByte and NET_KEY_DOWN) then PressKey(KEY_DOWN, 10000);
2256 if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000);
2257 end;
2259 if ((Pl <> gPlayer1) and (Pl <> gPlayer2)) or LongBool(kByte and NET_KEY_FORCEDIR) then
2260 SetDirection(TDirection(Dir));
2262 GameVelX := M.ReadLongInt();
2263 GameVelY := M.ReadLongInt();
2264 GameAccelX := M.ReadLongInt();
2265 GameAccelY := M.ReadLongInt();
2266 SetLerp(TmpX, TmpY);
2267 if NetForcePlayerUpdate then Update();
2268 end;
2269 end;
2271 function MC_RECV_PlayerStats(var M: TMsg): Word;
2272 var
2273 PID: Word;
2274 Pl: TPlayer;
2275 I, OldFire: Integer;
2276 OldJet, Flam: Boolean;
2277 NewTeam: Byte;
2278 begin
2279 PID := M.ReadWord();
2280 Pl := g_Player_Get(PID);
2281 Result := 0;
2282 if Pl = nil then
2283 Exit;
2285 with Pl do
2286 begin
2287 alive := (M.ReadByte() <> 0);
2288 GodMode := (M.ReadByte() <> 0);
2289 Health := M.ReadLongInt();
2290 Armor := M.ReadLongInt();
2291 Air := M.ReadLongInt();
2292 JetFuel := M.ReadLongInt();
2293 Lives := M.ReadByte();
2294 NewTeam := M.ReadByte();
2296 for I := WP_FIRST to WP_LAST do
2297 FWeapon[I] := (M.ReadByte() <> 0);
2299 for I := A_BULLETS to A_HIGH do
2300 FAmmo[I] := M.ReadWord();
2302 for I := A_BULLETS to A_HIGH do
2303 FMaxAmmo[I] := M.ReadWord();
2305 for I := MR_SUIT to MR_MAX do
2306 FMegaRulez[I] := M.ReadLongWord();
2308 FRulez := [];
2309 if (M.ReadByte() <> 0) then
2310 FRulez := FRulez + [R_ITEM_BACKPACK];
2311 if (M.ReadByte() <> 0) then
2312 FRulez := FRulez + [R_KEY_RED];
2313 if (M.ReadByte() <> 0) then
2314 FRulez := FRulez + [R_KEY_GREEN];
2315 if (M.ReadByte() <> 0) then
2316 FRulez := FRulez + [R_KEY_BLUE];
2317 if (M.ReadByte() <> 0) then
2318 FRulez := FRulez + [R_BERSERK];
2320 Frags := M.ReadLongInt();
2321 Death := M.ReadLongInt();
2323 SetWeapon(M.ReadByte());
2325 FSpectator := M.ReadByte() <> 0;
2326 if FSpectator then
2327 begin
2328 if Pl = gPlayer1 then
2329 begin
2330 gLMSPID1 := UID;
2331 gPlayer1 := nil;
2332 end;
2333 if Pl = gPlayer2 then
2334 begin
2335 gLMSPID2 := UID;
2336 gPlayer2 := nil;
2337 end;
2338 end
2339 else
2340 begin
2341 if (gPlayer1 = nil) and (gLMSPID1 > 0) then
2342 gPlayer1 := g_Player_Get(gLMSPID1);
2343 if (gPlayer2 = nil) and (gLMSPID2 > 0) then
2344 gPlayer2 := g_Player_Get(gLMSPID2);
2345 end;
2346 FGhost := M.ReadByte() <> 0;
2347 FPhysics := M.ReadByte() <> 0;
2348 FNoRespawn := M.ReadByte() <> 0;
2349 OldJet := FJetpack;
2350 FJetpack := M.ReadByte() <> 0;
2351 OldFire := FFireTime;
2352 FFireTime := M.ReadLongInt();
2353 if (OldFire <= 0) and (FFireTime > 0) then
2354 g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
2355 Flam := M.ReadByte() <> 0;
2356 if OldJet and not FJetpack then
2357 JetpackOff
2358 else if not OldJet and FJetpack then
2359 JetpackOn;
2360 if FFlaming and not Flam then
2361 FlamerOff;
2362 if Team <> NewTeam then
2363 Pl.ChangeTeam(NewTeam);
2364 end;
2366 Result := PID;
2367 end;
2369 function MC_RECV_PlayerDamage(var M: TMsg): Word;
2370 var
2371 PID: Word;
2372 Pl: TPlayer;
2373 Kind: Byte;
2374 Attacker, Value: Word;
2375 VX, VY: Integer;
2376 begin
2377 Result := 0;
2378 if not gGameOn then Exit;
2379 PID := M.ReadWord();
2380 Pl := g_Player_Get(PID);
2381 if Pl = nil then Exit;
2383 Kind := M.ReadByte();
2384 Attacker := M.ReadWord();
2385 Value := M.ReadWord();
2386 VX := M.ReadWord();
2387 VY := M.ReadWord();
2389 with Pl do
2390 Damage(Value, Attacker, VX, VY, Kind);
2392 Result := PID;
2393 end;
2395 function MC_RECV_PlayerDeath(var M: TMsg): Word;
2396 var
2397 PID: Word;
2398 Pl: TPlayer;
2399 KillType, DeathType: Byte;
2400 Attacker: Word;
2401 begin
2402 Result := 0;
2403 if not gGameOn then Exit;
2404 PID := M.ReadWord();
2405 Pl := g_Player_Get(PID);
2406 if Pl = nil then Exit;
2408 KillType := M.ReadByte();
2409 DeathType := M.ReadByte();
2410 Attacker := M.ReadWord();
2412 with Pl do
2413 begin
2414 Kill(KillType, Attacker, DeathType);
2415 SoftReset;
2416 end;
2417 end;
2419 function MC_RECV_PlayerDelete(var M: TMsg): Word;
2420 var
2421 PID: Word;
2422 Pl: TPlayer;
2423 begin
2424 PID := M.ReadWord();
2425 Pl := g_Player_Get(PID);
2426 Result := 0;
2427 if Pl = nil then Exit;
2429 g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
2430 e_WriteLog('NET: Player ' + Pl.Name + ' [' + IntToStr(PID) + '] removed.', TMsgType.Notify);
2432 g_Player_Remove(PID);
2434 Result := PID;
2435 end;
2437 function MC_RECV_PlayerFire(var M: TMsg): Word;
2438 var
2439 PID: Word;
2440 Weap: Byte;
2441 Pl: TPlayer;
2442 X, Y, AX, AY: Integer;
2443 SHID: Integer;
2444 begin
2445 Result := 0;
2446 if not gGameOn then Exit;
2447 PID := M.ReadWord();
2448 Pl := g_Player_Get(PID);
2449 if Pl = nil then Exit;
2451 Weap := M.ReadByte();
2452 X := M.ReadLongInt();
2453 Y := M.ReadLongInt();
2454 AX := M.ReadLongInt();
2455 AY := M.ReadLongInt();
2456 SHID := M.ReadLongInt();
2458 with Pl do
2459 if alive then NetFire(Weap, X, Y, AX, AY, SHID);
2460 end;
2462 procedure MC_RECV_PlayerSettings(var M: TMsg);
2463 var
2464 TmpName: string;
2465 TmpModel: string;
2466 TmpColor: TRGB;
2467 TmpTeam: Byte;
2468 Pl: TPlayer;
2469 PID: Word;
2470 begin
2471 PID := M.ReadWord();
2472 Pl := g_Player_Get(PID);
2473 if Pl = nil then Exit;
2475 TmpName := M.ReadString();
2476 TmpModel := M.ReadString();
2477 TmpColor.R := M.ReadByte();
2478 TmpColor.G := M.ReadByte();
2479 TmpColor.B := M.ReadByte();
2480 TmpTeam := M.ReadByte();
2482 if (gGameSettings.GameMode in [GM_TDM, GM_CTF]) and (Pl.Team <> TmpTeam) then
2483 begin
2484 Pl.ChangeTeam(TmpTeam);
2485 if gPlayer1 = Pl then
2486 gPlayer1Settings.Team := TmpTeam;
2487 if gPlayer2 = Pl then
2488 gPlayer2Settings.Team := TmpTeam;
2489 end else
2490 Pl.SetColor(TmpColor);
2492 if Pl.Name <> TmpName then
2493 begin
2494 g_Console_Add(Format(_lc[I_PLAYER_NAME], [Pl.Name, TmpName]), True);
2495 Pl.Name := TmpName;
2496 end;
2498 if TmpModel <> Pl.Model.Name then
2499 Pl.SetModel(TmpModel);
2500 end;
2502 // ITEM
2504 procedure MC_RECV_ItemSpawn(var M: TMsg);
2505 var
2506 ID: Word;
2507 AID: DWord;
2508 X, Y, VX, VY: Integer;
2509 T: Byte;
2510 Quiet, Fall{, Resp}: Boolean;
2511 Anim: TAnimation;
2512 it: PItem;
2513 begin
2514 if not gGameOn then Exit;
2515 ID := M.ReadWord();
2516 Quiet := M.ReadByte() <> 0;
2517 T := M.ReadByte();
2518 Fall := M.ReadByte() <> 0;
2519 {Resp :=} M.ReadByte();
2520 X := M.ReadLongInt();
2521 Y := M.ReadLongInt();
2522 VX := M.ReadLongInt();
2523 VY := M.ReadLongInt();
2525 g_Items_Create(X, Y, T and $7F, Fall, False, False, ID);
2526 if ((T and $80) <> 0) then g_Items_SetDrop(ID);
2528 it := g_Items_ByIdx(ID);
2529 it.Obj.Vel.X := VX;
2530 it.Obj.Vel.Y := VY;
2532 if not Quiet then
2533 begin
2534 g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', X, Y);
2535 if g_Frames_Get(AID, 'FRAMES_ITEM_RESPAWN') then
2536 begin
2537 Anim := TAnimation.Create(AID, False, 4);
2538 g_GFX_OnceAnim(X+(it.Obj.Rect.Width div 2)-16, Y+(it.Obj.Rect.Height div 2)-16, Anim);
2539 Anim.Free();
2540 end;
2541 end;
2542 end;
2544 procedure MC_RECV_ItemDestroy(var M: TMsg);
2545 var
2546 ID: Word;
2547 Quiet: Boolean;
2548 begin
2549 if not gGameOn then Exit;
2550 ID := M.ReadWord();
2551 Quiet := M.ReadByte() <> 0;
2553 if not g_Items_ValidId(ID) then exit;
2555 if not Quiet then g_Items_EmitPickupSound(ID);
2557 g_Items_Remove(ID);
2558 end;
2560 // PANEL
2562 procedure MC_RECV_PanelTexture(var M: TMsg);
2563 var
2564 TP: TPanel;
2565 PGUID: Integer;
2566 Tex, Fr: Integer;
2567 Loop, Cnt: Byte;
2568 begin
2569 if not gGameOn then Exit;
2571 PGUID := Integer(M.ReadLongWord());
2572 Tex := M.ReadLongInt();
2573 Fr := M.ReadLongInt();
2574 Cnt := M.ReadByte();
2575 Loop := M.ReadByte();
2577 TP := g_Map_PanelByGUID(PGUID);
2578 if (TP <> nil) then
2579 begin
2580 // switch texture
2581 TP.SetTexture(Tex, Loop);
2582 TP.SetFrame(Fr, Cnt);
2583 end;
2584 end;
2586 procedure MC_RECV_PanelState(var M: TMsg);
2587 var
2588 PGUID: Integer;
2589 E: Boolean;
2590 Lift: Byte;
2591 X, Y, W, H: Integer;
2592 TP: TPanel;
2593 speedX, speedY, startX, startY, endX, endY: Integer;
2594 sizeSpX, sizeSpY, sizeEX, sizeEY: Integer;
2595 mpflags: Byte;
2596 begin
2597 if not gGameOn then Exit;
2599 PGUID := Integer(M.ReadLongWord());
2600 E := (M.ReadByte() <> 0);
2601 Lift := M.ReadByte();
2602 X := M.ReadLongInt();
2603 Y := M.ReadLongInt();
2604 W := M.ReadWord();
2605 H := M.ReadWord();
2606 // mplats
2607 speedX := M.ReadLongInt();
2608 speedY := M.ReadLongInt();
2609 startX := M.ReadLongInt();
2610 startY := M.ReadLongInt();
2611 endX := M.ReadLongInt();
2612 endY := M.ReadLongInt();
2613 sizeSpX := M.ReadLongInt();
2614 sizeSpY := M.ReadLongInt();
2615 sizeEX := M.ReadLongInt();
2616 sizeEY := M.ReadLongInt();
2617 mpflags := M.ReadByte(); // bit0: TP.movingActive; bit1: TP.moveOnce
2619 TP := g_Map_PanelByGUID(PGUID);
2620 if (TP = nil) then exit;
2622 // update lifts state
2623 if TP.isGLift then g_Map_SetLiftGUID(PGUID, Lift);
2625 // update enabled/disabled state for all panels
2626 if E then g_Map_EnableWallGUID(PGUID) else g_Map_DisableWallGUID(PGUID);
2628 // update panel position, as it can be moved (mplat)
2629 TP.X := X;
2630 TP.Y := Y;
2631 TP.Width := W;
2632 TP.Height := H;
2633 // update mplat state
2634 TP.movingSpeedX := speedX;
2635 TP.movingSpeedY := speedY;
2636 TP.movingStartX := startX;
2637 TP.movingStartY := startY;
2638 TP.movingEndX := endX;
2639 TP.movingEndY := endY;
2640 TP.sizeSpeedX := sizeSpX;
2641 TP.sizeSpeedY := sizeSpY;
2642 TP.sizeEndX := sizeEX;
2643 TP.sizeEndY := sizeEY;
2644 TP.movingActive := ((mpflags and 1) <> 0);
2645 TP.moveOnce := ((mpflags and 2) <> 0);
2646 // notify panel of it's position/size change, so it can fix other internal structures
2647 TP.positionChanged();
2648 end;
2650 // TRIGGERS
2652 procedure MC_RECV_TriggerSound(var M: TMsg);
2653 var
2654 SPlaying: Boolean;
2655 SPos, SID: LongWord;
2656 SCount: LongInt;
2657 I: Integer;
2658 begin
2659 if not gGameOn then Exit;
2660 if gTriggers = nil then Exit;
2662 SID := M.ReadLongWord();
2663 SPlaying := M.ReadByte() <> 0;
2664 SPos := M.ReadLongWord();
2665 SCount := M.ReadLongInt();
2667 for I := Low(gTriggers) to High(gTriggers) do
2668 if gTriggers[I].TriggerType = TRIGGER_SOUND then
2669 if gTriggers[I].ClientID = SID then
2670 with gTriggers[I] do
2671 begin
2672 if Sound <> nil then
2673 begin
2674 if SPlaying then
2675 begin
2676 if tgcLocal then
2677 Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0)
2678 else
2679 Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
2680 Sound.SetPosition(SPos);
2681 end
2682 else
2683 if Sound.IsPlaying then Sound.Stop;
2684 end;
2686 SoundPlayCount := SCount;
2687 end;
2688 end;
2690 procedure MC_RECV_TriggerMusic(var M: TMsg);
2691 var
2692 MName: string;
2693 MPlaying: Boolean;
2694 MPos: LongWord;
2695 MPaused: Boolean;
2696 begin
2697 if not gGameOn then Exit;
2699 MName := M.ReadString();
2700 MPlaying := M.ReadByte() <> 0;
2701 MPos := M.ReadLongWord();
2702 MPaused := M.ReadByte() <> 0;
2703 MPos := MPos+1; //k8: stfu, fpc!
2705 if MPlaying then
2706 begin
2707 gMusic.SetByName(MName);
2708 gMusic.Play(True);
2709 // gMusic.SetPosition(MPos);
2710 gMusic.SpecPause := MPaused;
2711 end
2712 else
2713 if gMusic.IsPlaying then gMusic.Stop;
2714 end;
2716 // MONSTERS
2718 procedure MC_RECV_MonsterSpawn(var M: TMsg);
2719 var
2720 ID: Word;
2721 MType, MState, MDir, MAnim, MBehav: Byte;
2722 X, Y, VX, VY, MTargTime, MHealth, MAmmo, MSleep: Integer;
2723 MTarg: Word;
2724 Mon: TMonster;
2725 begin
2726 ID := M.ReadWord();
2727 Mon := g_Monsters_ByUID(ID);
2728 if Mon <> nil then
2729 Exit;
2731 MType := M.ReadByte();
2732 MState := M.ReadByte();
2733 MAnim := M.ReadByte();
2734 MTarg := M.ReadWord();
2735 MTargTime := M.ReadLongInt();
2736 MBehav := M.ReadByte();
2737 MSleep := M.ReadLongInt();
2738 MHealth := M.ReadLongInt();
2739 MAmmo := M.ReadLongInt();
2741 X := M.ReadLongInt();
2742 Y := M.ReadLongInt();
2743 VX := M.ReadLongInt();
2744 VY := M.ReadLongInt();
2745 MDir := M.ReadByte();
2747 g_Monsters_Create(MType, X, Y, TDirection(MDir), False, ID);
2748 Mon := g_Monsters_ByUID(ID);
2749 if Mon = nil then
2750 Exit;
2752 with Mon do
2753 begin
2755 MonsterAnim := MAnim;
2756 MonsterTargetUID := MTarg;
2757 MonsterTargetTime := MTargTime;
2758 MonsterBehaviour := MBehav;
2759 MonsterSleep := MSleep;
2760 MonsterAmmo := MAmmo;
2761 SetHealth(MHealth);
2763 SetState(MState);
2765 setPosition(X, Y); // this will call positionChanged();
2766 GameVelX := VX;
2767 GameVelY := VY;
2768 end;
2769 end;
2771 procedure MC_RECV_MonsterPos(var M: TMsg);
2772 var
2773 Mon: TMonster;
2774 ID: Word;
2775 X, Y: Integer;
2776 begin
2777 ID := M.ReadWord();
2778 Mon := g_Monsters_ByUID(ID);
2779 if Mon = nil then
2780 Exit;
2782 with Mon do
2783 begin
2784 X := M.ReadLongInt();
2785 Y := M.ReadLongInt();
2786 Mon.setPosition(X, Y); // this will call `positionChanged()`
2787 GameVelX := M.ReadLongInt();
2788 GameVelY := M.ReadLongInt();
2789 GameDirection := TDirection(M.ReadByte());
2790 end;
2791 end;
2793 procedure MC_RECV_MonsterState(var M: TMsg);
2794 var
2795 ID, OldFire: Integer;
2796 MState, MFAnm: Byte;
2797 Mon: TMonster;
2798 AnimRevert: Boolean;
2799 begin
2800 ID := M.ReadWord();
2801 Mon := g_Monsters_ByUID(ID);
2802 if Mon = nil then Exit;
2804 MState := M.ReadByte();
2805 MFAnm := M.ReadByte();
2807 with Mon do
2808 begin
2809 MonsterTargetUID := M.ReadWord();
2810 MonsterTargetTime := M.ReadLongInt();
2811 MonsterSleep := M.ReadLongInt();
2812 MonsterHealth := M.ReadLongInt();
2813 MonsterAmmo := M.ReadLongInt();
2814 MonsterPain := M.ReadLongInt();
2815 AnimRevert := M.ReadByte() <> 0;
2816 OldFire := FFireTime;
2817 FFireTime := M.ReadLongInt();
2818 if (OldFire <= 0) and (FFireTime > 0) then
2819 g_Sound_PlayExAt('SOUND_IGNITE', Obj.X, Obj.Y);
2820 RevertAnim(AnimRevert);
2822 if MonsterState <> MState then
2823 begin
2824 if (MState = MONSTATE_GO) and (MonsterState = MONSTATE_SLEEP) then WakeUpSound();
2825 if (MState = MONSTATE_DIE) then DieSound();
2826 if (MState = MONSTATE_PAIN) then MakeBloodSimple(Min(200, MonsterPain));
2827 if (MState = MONSTATE_ATTACK) then kick(nil);
2828 if (MState = MONSTATE_DEAD) then SetDeadAnim();
2830 SetState(MState, MFAnm);
2831 end;
2832 end;
2833 end;
2835 procedure MC_RECV_MonsterShot(var M: TMsg);
2836 var
2837 ID: Integer;
2838 Mon: TMonster;
2839 X, Y, VX, VY: Integer;
2840 begin
2841 ID := M.ReadWord();
2843 Mon := g_Monsters_ByUID(ID);
2844 if Mon = nil then Exit;
2846 X := M.ReadLongInt();
2847 Y := M.ReadLongInt();
2848 VX := M.ReadLongInt();
2849 VY := M.ReadLongInt();
2851 Mon.ClientAttack(X, Y, VX, VY);
2852 end;
2854 procedure MC_RECV_MonsterDelete(var M: TMsg);
2855 var
2856 ID: Integer;
2857 Mon: TMonster;
2858 begin
2859 ID := M.ReadWord();
2860 Mon := g_Monsters_ByUID(ID);
2861 if Mon = nil then Exit;
2862 Mon.SetState(5);
2863 Mon.MonsterRemoved := True;
2864 end;
2866 procedure MC_RECV_TimeSync(var M: TMsg);
2867 var
2868 Time: LongWord;
2869 begin
2870 Time := M.ReadLongWord();
2872 if gState = STATE_INTERCUSTOM then
2873 gServInterTime := Min(Time, 255);
2874 end;
2876 procedure MC_RECV_VoteEvent(var M: TMsg);
2877 var
2878 EvID: Byte;
2879 Str1, Str2: string;
2880 Int1, Int2: SmallInt;
2881 begin
2882 EvID := M.ReadByte();
2883 Int1 := M.ReadSmallInt();
2884 Int2 := M.ReadSmallInt();
2885 Str1 := M.ReadString();
2886 Str2 := M.ReadString();
2888 case EvID of
2889 NET_VE_STARTED:
2890 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_STARTED], [Str1, Str2, Int1]), True);
2891 NET_VE_PASSED:
2892 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_PASSED], [Str1]), True);
2893 NET_VE_FAILED:
2894 g_Console_Add(_lc[I_MESSAGE_VOTE_FAILED], True);
2895 NET_VE_VOTE:
2896 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_VOTE], [Str1, Int1, Int2]), True);
2897 NET_VE_INPROGRESS:
2898 g_Console_Add(Format(_lc[I_MESSAGE_VOTE_INPROGRESS], [Str1]), True);
2899 end;
2900 end;
2902 // CLIENT SEND
2904 procedure MC_SEND_Info(Password: string);
2905 begin
2906 NetOut.Clear();
2908 NetOut.Write(Byte(NET_MSG_INFO));
2909 NetOut.Write(GAME_VERSION);
2910 NetOut.Write(Password);
2911 NetOut.Write(gPlayer1Settings.Name);
2912 NetOut.Write(gPlayer1Settings.Model);
2913 NetOut.Write(gPlayer1Settings.Color.R);
2914 NetOut.Write(gPlayer1Settings.Color.G);
2915 NetOut.Write(gPlayer1Settings.Color.B);
2916 NetOut.Write(gPlayer1Settings.Team);
2918 g_Net_Client_Send(True, NET_CHAN_SERVICE);
2919 end;
2921 procedure MC_SEND_Chat(Txt: string; Mode: Byte);
2922 begin
2923 NetOut.Write(Byte(NET_MSG_CHAT));
2924 NetOut.Write(Txt);
2925 NetOut.Write(Mode);
2927 g_Net_Client_Send(True, NET_CHAN_CHAT);
2928 end;
2930 procedure MC_SEND_PlayerPos();
2931 var
2932 kByte: Word;
2933 Predict: Boolean;
2934 strafeDir: Byte;
2935 WeaponSelect: Word = 0;
2936 i: Integer;
2937 begin
2938 if not gGameOn then Exit;
2939 if gPlayers = nil then Exit;
2940 if gPlayer1 = nil then Exit;
2942 kByte := 0;
2943 Predict := NetPredictSelf; // and (not NetGotKeys);
2945 if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then
2946 begin
2947 strafeDir := P1MoveButton shr 4;
2948 P1MoveButton := P1MoveButton and $0F;
2950 if gPlayerAction[0, ACTION_MOVELEFT] and (not gPlayerAction[0, ACTION_MOVERIGHT]) then
2951 P1MoveButton := 1
2952 else if (not gPlayerAction[0, ACTION_MOVELEFT]) and gPlayerAction[0, ACTION_MOVERIGHT] then
2953 P1MoveButton := 2
2954 else if (not gPlayerAction[0, ACTION_MOVELEFT]) and (not gPlayerAction[0, ACTION_MOVERIGHT]) then
2955 P1MoveButton := 0;
2957 // strafing
2958 if gPlayerAction[0, ACTION_STRAFE] then
2959 begin
2960 // new strafe mechanics
2961 if (strafeDir = 0) then
2962 strafeDir := P1MoveButton; // start strafing
2963 // now set direction according to strafe (reversed)
2964 if (strafeDir = 2) then
2965 gPlayer1.SetDirection(TDirection.D_LEFT)
2966 else if (strafeDir = 1) then
2967 gPlayer1.SetDirection(TDirection.D_RIGHT)
2968 end
2969 else
2970 begin
2971 strafeDir := 0; // not strafing anymore
2972 if (P1MoveButton = 2) and gPlayerAction[0, ACTION_MOVELEFT] then
2973 gPlayer1.SetDirection(TDirection.D_LEFT)
2974 else if (P1MoveButton = 1) and gPlayerAction[0, ACTION_MOVERIGHT] then
2975 gPlayer1.SetDirection(TDirection.D_RIGHT)
2976 else if P1MoveButton <> 0 then
2977 gPlayer1.SetDirection(TDirection(P1MoveButton-1));
2978 end;
2980 gPlayer1.ReleaseKeys;
2981 if P1MoveButton = 1 then
2982 begin
2983 kByte := kByte or NET_KEY_LEFT;
2984 if Predict then gPlayer1.PressKey(KEY_LEFT, 10000);
2985 end;
2986 if P1MoveButton = 2 then
2987 begin
2988 kByte := kByte or NET_KEY_RIGHT;
2989 if Predict then gPlayer1.PressKey(KEY_RIGHT, 10000);
2990 end;
2991 if gPlayerAction[0, ACTION_LOOKUP] then
2992 begin
2993 kByte := kByte or NET_KEY_UP;
2994 gPlayer1.PressKey(KEY_UP, 10000);
2995 end;
2996 if gPlayerAction[0, ACTION_LOOKDOWN] then
2997 begin
2998 kByte := kByte or NET_KEY_DOWN;
2999 gPlayer1.PressKey(KEY_DOWN, 10000);
3000 end;
3001 if gPlayerAction[0, ACTION_JUMP] then
3002 begin
3003 kByte := kByte or NET_KEY_JUMP;
3004 // gPlayer1.PressKey(KEY_JUMP, 10000); // TODO: Make a prediction option
3005 end;
3006 if gPlayerAction[0, ACTION_ATTACK] then kByte := kByte or NET_KEY_FIRE;
3007 if gPlayerAction[0, ACTION_ACTIVATE] then kByte := kByte or NET_KEY_OPEN;
3008 if gPlayerAction[0, ACTION_WEAPNEXT] then kByte := kByte or NET_KEY_NW;
3009 if gPlayerAction[0, ACTION_WEAPPREV] then kByte := kByte or NET_KEY_PW;
3011 gPlayerAction[0, ACTION_WEAPNEXT] := False; // HACK, remove after readyweaon&pendinweapon implementation
3012 gPlayerAction[0, ACTION_WEAPPREV] := False; // HACK, remove after readyweaon&pendinweapon implementation
3014 for i := WP_FIRST to WP_LAST do
3015 begin
3016 if gSelectWeapon[0, i] then
3017 begin
3018 WeaponSelect := WeaponSelect or Word(1 shl i);
3019 gSelectWeapon[0, i] := False
3020 end
3021 end;
3023 // fix movebutton state
3024 P1MoveButton := P1MoveButton or (strafeDir shl 4);
3025 end
3026 else
3027 kByte := NET_KEY_CHAT;
3029 NetOut.Write(Byte(NET_MSG_PLRPOS));
3030 NetOut.Write(gTime);
3031 NetOut.Write(kByte);
3032 NetOut.Write(Byte(gPlayer1.Direction));
3033 NetOut.Write(WeaponSelect);
3034 //e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
3035 g_Net_Client_Send(True, NET_CHAN_PLAYERPOS);
3037 //kBytePrev := kByte;
3038 //kDirPrev := gPlayer1.Direction;
3039 end;
3041 procedure MC_SEND_Vote(Start: Boolean = False; Command: string = 'a');
3042 begin
3043 NetOut.Write(Byte(NET_MSG_VOTE_EVENT));
3044 NetOut.Write(Byte(Start));
3045 NetOut.Write(Command);
3046 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3047 end;
3049 procedure MC_SEND_PlayerSettings();
3050 begin
3051 NetOut.Write(Byte(NET_MSG_PLRSET));
3052 NetOut.Write(gPlayer1Settings.Name);
3053 NetOut.Write(gPlayer1Settings.Model);
3054 NetOut.Write(gPlayer1Settings.Color.R);
3055 NetOut.Write(gPlayer1Settings.Color.G);
3056 NetOut.Write(gPlayer1Settings.Color.B);
3057 NetOut.Write(gPlayer1Settings.Team);
3059 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3060 end;
3062 procedure MC_SEND_FullStateRequest();
3063 begin
3064 NetOut.Write(Byte(NET_MSG_REQFST));
3066 g_Net_Client_Send(True, NET_CHAN_SERVICE);
3067 end;
3069 procedure MC_SEND_CheatRequest(Kind: Byte);
3070 begin
3071 NetOut.Write(Byte(NET_MSG_CHEAT));
3072 NetOut.Write(Kind);
3074 g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
3075 end;
3076 procedure MC_SEND_RCONPassword(Password: string);
3077 begin
3078 NetOut.Write(Byte(NET_MSG_RCON_AUTH));
3079 NetOut.Write(Password);
3081 g_Net_Client_Send(True, NET_CHAN_SERVICE);
3082 end;
3083 procedure MC_SEND_RCONCommand(Cmd: string);
3084 begin
3085 NetOut.Write(Byte(NET_MSG_RCON_CMD));
3086 NetOut.Write(Cmd);
3088 g_Net_Client_Send(True, NET_CHAN_SERVICE);
3089 end;
3092 end.