1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
22 g_basic
, g_player
, e_graphics
, Classes
, g_res_downloader
,
23 SysUtils
, g_sound
, g_gui
, MAPSTRUCT
, wadreader
, md5
, xprofiler
;
26 TGameSettings
= record
42 TDelayedEvent
= record
50 TPlayerSettings
= record
69 function g_Game_IsNet(): Boolean;
70 function g_Game_IsServer(): Boolean;
71 function g_Game_IsClient(): Boolean;
72 procedure g_Game_Init();
73 procedure g_Game_Free();
74 procedure g_Game_LoadData();
75 procedure g_Game_FreeData();
76 procedure g_Game_Update();
77 procedure g_Game_Draw();
78 procedure g_Game_Quit();
79 procedure g_Game_SetupScreenSize();
80 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
81 function g_Game_ModeToText(Mode
: Byte): string;
82 function g_Game_TextToMode(Mode
: string): Byte;
83 procedure g_Game_ExecuteEvent(Name
: String);
84 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
85 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
86 procedure g_Game_RemovePlayer();
87 procedure g_Game_Spectate();
88 procedure g_Game_SpectateCenterView();
89 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
90 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte);
91 procedure g_Game_StartServer(Map
: String; GameMode
: Byte; TimeLimit
, GoalLimit
: Word; MaxLives
: Byte; Options
: LongWord; nPlayers
: Byte; IPAddr
: LongWord; Port
: Word);
92 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
93 procedure g_Game_Restart();
94 procedure g_Game_RestartLevel();
95 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
96 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
97 procedure g_Game_SaveOptions();
98 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
99 procedure g_Game_ChangeMap(MapPath
: String);
100 procedure g_Game_ExitLevel(Map
: Char16
);
101 function g_Game_GetFirstMap(WAD
: String): String;
102 function g_Game_GetNextMap(): String;
103 procedure g_Game_NextLevel();
104 procedure g_Game_Pause(Enable
: Boolean);
105 procedure g_Game_InGameMenu(Show
: Boolean);
106 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
107 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
108 procedure g_Game_Message(Msg
: String; Time
: Word);
109 procedure g_Game_LoadMapList(FileName
: String);
110 procedure g_Game_PauseAllSounds(Enable
: Boolean);
111 procedure g_Game_StopAllSounds(all
: Boolean);
112 procedure g_Game_UpdateTriggerSounds();
113 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
114 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
115 procedure g_Game_Announce_KillCombo(Param
: Integer);
116 procedure g_Game_StartVote(Command
, Initiator
: string);
117 procedure g_Game_CheckVote
;
118 procedure g_TakeScreenShot();
119 procedure g_FatalError(Text: String);
120 procedure g_SimpleError(Text: String);
121 function g_Game_IsTestMap(): Boolean;
122 procedure g_Game_DeleteTestMap();
123 procedure GameCVars(P
: SArray
);
124 procedure GameCommands(P
: SArray
);
125 procedure GameCheats(P
: SArray
);
126 procedure DebugCommands(P
: SArray
);
127 procedure ProfilerCommands(P
: SArray
);
128 procedure g_Game_Process_Params
;
129 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
130 procedure g_Game_StepLoading();
131 procedure g_Game_ClearLoading();
132 procedure g_Game_SetDebugMode();
133 procedure DrawLoadingStat();
135 { procedure SetWinPause(Enable: Boolean); }
140 LOADING_SHOW_STEP
= 100;
141 LOADING_INTERLINE
= 20;
156 MESSAGE_DIKEY
= WM_USER
+ 1;
161 EXIT_ENDLEVELSINGLE
= 4;
162 EXIT_ENDLEVELCUSTOM
= 5;
164 GAME_OPTION_RESERVED
= 1;
165 GAME_OPTION_TEAMDAMAGE
= 2;
166 GAME_OPTION_ALLOWEXIT
= 4;
167 GAME_OPTION_WEAPONSTAY
= 8;
168 GAME_OPTION_MONSTERS
= 16;
169 GAME_OPTION_BOTVSPLAYER
= 32;
170 GAME_OPTION_BOTVSMONSTER
= 64;
175 STATE_INTERCUSTOM
= 3;
176 STATE_INTERSINGLE
= 4;
182 LMS_RESPAWN_NONE
= 0;
183 LMS_RESPAWN_WARMUP
= 1;
184 LMS_RESPAWN_FINAL
= 2;
200 CONFIG_FILENAME
= 'Doom2DF.cfg';
201 LOG_FILENAME
= 'Doom2DF.log';
203 TEST_MAP_NAME
= '$$$_TEST_$$$';
205 STD_PLAYER_MODEL
= 'Doomer';
209 gGameSettings
: TGameSettings
;
210 gPlayer1Settings
: TPlayerSettings
;
211 gPlayer2Settings
: TPlayerSettings
;
213 gPlayerScreenSize
: TPoint
;
214 gPlayer1ScreenCoord
: TPoint
;
215 gPlayer2ScreenCoord
: TPoint
;
216 gPlayer1
: TPlayer
= nil;
217 gPlayer2
: TPlayer
= nil;
218 gPlayerDrawn
: TPlayer
= nil;
220 gSwitchGameMode
: Byte = GM_DM
;
221 gHearPoint1
, gHearPoint2
: THearPoint
;
222 gSoundEffectsDF
: Boolean = False;
223 gSoundTriggerTime
: Word = 0;
224 gAnnouncer
: Byte = ANNOUNCE_NONE
;
225 goodsnd
: array[0..3] of TPlayableSound
;
226 killsnd
: array[0..3] of TPlayableSound
;
227 gDefInterTime
: ShortInt = -1;
228 gInterEndTime
: LongWord = 0;
229 gInterTime
: LongWord = 0;
230 gServInterTime
: Byte = 0;
231 gGameStartTime
: LongWord = 0;
232 gTotalMonsters
: Integer = 0;
234 gShowTime
: Boolean = True;
235 gShowFPS
: Boolean = False;
236 gShowGoals
: Boolean = True;
237 gShowStat
: Boolean = True;
238 gShowKillMsg
: Boolean = True;
239 gShowLives
: Boolean = True;
240 gShowPing
: Boolean = False;
241 gShowMap
: Boolean = False;
243 gState
: Byte = STATE_NONE
;
245 sWidth
, sHeight
: Word;
246 gSpectMode
: Byte = SPECT_NONE
;
247 gSpectHUD
: Boolean = True;
248 gSpectKeyPress
: Boolean = False;
249 gSpectX
: Integer = 0;
250 gSpectY
: Integer = 0;
251 gSpectStep
: Byte = 8;
252 gSpectViewTwo
: Boolean = False;
253 gSpectPID1
: Integer = -1;
254 gSpectPID2
: Integer = -1;
255 gMusic
: TMusic
= nil;
256 gLoadGameMode
: Boolean;
257 gCheats
: Boolean = False;
258 gMapOnce
: Boolean = False;
259 gMapToDelete
: String;
260 gTempDelete
: Boolean = False;
261 gLastMap
: Boolean = False;
262 gWinPosX
, gWinPosY
: Integer;
263 gWinSizeX
, gWinSizeY
: Integer;
264 gWinFrameX
, gWinFrameY
, gWinCaption
: Integer;
265 gWinActive
: Boolean = True; // by default window is active, lol
266 gResolutionChange
: Boolean = False;
267 gRC_Width
, gRC_Height
: Word;
268 gRC_FullScreen
, gRC_Maximized
: Boolean;
269 gLanguageChange
: Boolean = False;
270 gDebugMode
: Boolean = False;
271 g_debug_Sounds
: Boolean = False;
272 g_debug_Frames
: Boolean = False;
273 g_debug_WinMsgs
: Boolean = False;
274 g_debug_MonsterOff
: Boolean = False;
275 g_debug_BotAIOff
: Byte = 0;
276 g_debug_HealthBar
: Boolean = False;
277 g_Debug_Player
: Boolean = False;
278 gCoopMonstersKilled
: Word = 0;
279 gCoopSecretsFound
: Word = 0;
280 gCoopTotalMonstersKilled
: Word = 0;
281 gCoopTotalSecretsFound
: Word = 0;
282 gCoopTotalMonsters
: Word = 0;
283 gCoopTotalSecrets
: Word = 0;
284 gStatsOff
: Boolean = False;
285 gStatsPressed
: Boolean = False;
286 gExitByTrigger
: Boolean = False;
287 gNextMap
: String = '';
288 gLMSRespawn
: Byte = LMS_RESPAWN_NONE
;
289 gLMSRespawnTime
: Cardinal = 0;
290 gLMSSoftSpawn
: Boolean = False;
291 gMissionFailed
: Boolean = False;
292 gVoteInProgress
: Boolean = False;
293 gVotePassed
: Boolean = False;
294 gVoteCommand
: string = '';
295 gVoteTimer
: Cardinal = 0;
296 gVoteCmdTimer
: Cardinal = 0;
297 gVoteCount
: Integer = 0;
298 gVoteTimeout
: Cardinal = 30;
299 gVoted
: Boolean = False;
300 gVotesEnabled
: Boolean = True;
301 gEvents
: Array of TGameEvent
;
302 gDelayedEvents
: Array of TDelayedEvent
;
304 // move button values:
305 // bits 0-1: l/r state:
306 // 0: neither left, nor right pressed
309 // bits 4-5: l/r state when strafe was pressed
310 P1MoveButton
: Byte = 0;
311 P2MoveButton
: Byte = 0;
313 g_profile_frame_update
: Boolean = false;
314 g_profile_frame_draw
: Boolean = false;
315 g_profile_collision
: Boolean = false;
316 g_profile_history_size
: Integer = 1000;
318 procedure g_ResetDynlights ();
319 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
320 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
325 g_textures
, g_main
, g_window
, g_menu
,
326 e_input
, e_log
, g_console
, g_items
, g_map
,
327 g_playermodel
, g_gfx
, g_options
, g_weapons
, Math
,
328 g_triggers
, MAPDEF
, g_monsters
, e_sound
, CONFIG
,
329 BinEditor
, g_language
, g_net
, SDL
,
330 ENet
, e_fixedbuffer
, g_netmsg
, g_netmaster
, GL
, GLExt
,
334 // ////////////////////////////////////////////////////////////////////////// //
336 profileFrameDraw
: TProfiler
= nil;
339 // ////////////////////////////////////////////////////////////////////////// //
342 x
, y
, radius
: Integer;
345 exploRadius
: Integer;
349 g_dynLights
: array of TDynLight
= nil;
350 g_dynLightCount
: Integer = 0;
351 g_playerLight
: Boolean = false;
353 procedure g_ResetDynlights ();
357 if not gwin_has_stencil
then begin g_dynLightCount
:= 0; exit
; end;
359 for idx
:= 0 to g_dynLightCount
-1 do
361 if g_dynLights
[idx
].exploCount
= -666 then
368 Inc(g_dynLights
[idx
].exploCount
);
369 if (g_dynLights
[idx
].exploCount
< 10) then
371 g_dynLights
[idx
].radius
:= g_dynLights
[idx
].exploRadius
+g_dynLights
[idx
].exploCount
*8;
372 g_dynLights
[idx
].a
:= 0.4+g_dynLights
[idx
].exploCount
/10;
373 if (g_dynLights
[idx
].a
> 0.8) then g_dynLights
[idx
].a
:= 0.8;
374 if lnum
<> idx
then g_dynLights
[lnum
] := g_dynLights
[idx
];
379 g_dynLightCount
:= lnum
;
382 procedure g_AddDynLight (x
, y
, radius
: Integer; r
, g
, b
, a
: Single);
384 if not gwin_has_stencil
then exit
;
385 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
386 g_dynLights
[g_dynLightCount
].x
:= x
;
387 g_dynLights
[g_dynLightCount
].y
:= y
;
388 g_dynLights
[g_dynLightCount
].radius
:= radius
;
389 g_dynLights
[g_dynLightCount
].r
:= r
;
390 g_dynLights
[g_dynLightCount
].g
:= g
;
391 g_dynLights
[g_dynLightCount
].b
:= b
;
392 g_dynLights
[g_dynLightCount
].a
:= a
;
393 g_dynLights
[g_dynLightCount
].exploCount
:= -666;
394 Inc(g_dynLightCount
);
397 procedure g_DynLightExplosion (x
, y
, radius
: Integer; r
, g
, b
: Single);
399 if not gwin_has_stencil
then exit
;
400 if g_dynLightCount
= length(g_dynLights
) then SetLength(g_dynLights
, g_dynLightCount
+1024);
401 g_dynLights
[g_dynLightCount
].x
:= x
;
402 g_dynLights
[g_dynLightCount
].y
:= y
;
403 g_dynLights
[g_dynLightCount
].radius
:= 0;
404 g_dynLights
[g_dynLightCount
].exploRadius
:= radius
;
405 g_dynLights
[g_dynLightCount
].r
:= r
;
406 g_dynLights
[g_dynLightCount
].g
:= g
;
407 g_dynLights
[g_dynLightCount
].b
:= b
;
408 g_dynLights
[g_dynLightCount
].a
:= 0;
409 g_dynLights
[g_dynLightCount
].exploCount
:= 0;
410 Inc(g_dynLightCount
);
414 // ////////////////////////////////////////////////////////////////////////// //
416 procedure drawProfiles (x, y: Integer; title: AnsiString); overload;
422 procedure drawItems ();
425 e_TextureFontPrintEx(x+2+4*xprofItLevel, yy, Format('%s: %d', [xprofItName, Integer(xprofItMicro)]), gStdFont, 255, 255, 0, 1, false);
427 if xprofItHasChildren then
433 until not xprofItNext();
437 procedure drawItems ();
441 for ii := 0 to xprofTotalCount-1 do
443 e_TextureFontPrintEx(x+2+4*xprofLevelAt(ii), yy, Format('%s: %d', [xprofNameAt(ii), Integer(xprofMicroAt(ii))]), gStdFont, 255, 255, 0, 1, false);
450 //if not xprofItReset() then exit;
451 if (xprofTotalCount = 0) then exit;
453 hgt := 16+2+xprofTotalCount*(16+2); // title, items
455 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
456 e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 20, 20, 20, 0, B_NONE);
458 e_TextureFontPrintEx(x+2, y+2, Format('%s: %d', [title, Integer(xprofTotalMicro)]), gStdFont, 255, 255, 0, 1, false);
465 function calcProfilesHeight (prof
: TProfiler
): Integer;
468 if (prof
= nil) then exit
;
469 if (length(prof
.bars
) = 0) then exit
;
470 result
:= length(prof
.bars
)*(16+2);
474 function drawProfiles (x
, y
: Integer; prof
: TProfiler
): Integer;
481 if (prof
= nil) then exit
;
483 if (length(prof
.bars
) = 0) then exit
;
485 hgt
:= calcProfilesHeight(prof
);
486 if (x
< 0) then x
:= gScreenWidth
-(wdt
-1)+x
;
487 if (y
< 0) then y
:= gScreenHeight
-(hgt
-1)+y
;
489 //e_DrawFillQuad(x, y, x+wdt-1, y+hgt-1, 255, 255, 255, 200, B_BLEND);
490 e_DrawFillQuad(x
, y
, x
+wdt
-1, y
+hgt
-1, 20, 20, 20, 0, B_NONE
);
493 for ii
:= 0 to High(prof
.bars
) do
495 e_TextureFontPrintEx(x
+2+4*prof
.bars
[ii
].level
, yy
, Format('%s: %d', [prof
.bars
[ii
].name
, prof
.bars
[ii
].value
]), gStdFont
, 255, 255, 0, 1, false);
502 // ////////////////////////////////////////////////////////////////////////// //
504 TEndCustomGameStat
= record
505 PlayerStat
: TPlayerStatArray
;
509 Map
, MapName
: String;
512 TEndSingleGameStat
= record
513 PlayerStat
: Array [0..1] of record
519 TotalSecrets
: Integer;
522 TLoadingStat
= record
526 Msgs
: Array of String;
530 TParamStrValue
= record
535 TParamStrValues
= Array of TParamStrValue
;
538 INTER_ACTION_TEXT
= 1;
539 INTER_ACTION_PIC
= 2;
540 INTER_ACTION_MUSIC
= 3;
544 FPSCounter
, UPSCounter
: Word;
545 FPSTime
, UPSTime
: LongWord;
546 DataLoaded
: Boolean = False;
547 LastScreenShot
: Int64;
548 IsDrawStat
: Boolean = False;
549 CustomStat
: TEndCustomGameStat
;
550 SingleStat
: TEndSingleGameStat
;
551 LoadingStat
: TLoadingStat
;
552 EndingGameCounter
: Byte = 0;
555 MapList
: SArray
= nil;
556 MapIndex
: Integer = -1;
562 text: Array of ShortString;
563 anim
: Array of ShortString;
564 pic
: Array of ShortString;
565 mus
: Array of ShortString;
567 triggers
: Array of record
569 actions
: Array of record
570 action
, p1
, p2
: Integer;
573 cur_trigger
: Integer;
586 function Compare(a
, b
: TPlayerStat
): Integer;
588 if a
.Spectator
then Result
:= 1
589 else if b
.Spectator
then Result
:= -1
590 else if a
.Frags
< b
.Frags
then Result
:= 1
591 else if a
.Frags
> b
.Frags
then Result
:= -1
592 else if a
.Deaths
< b
.Deaths
then Result
:= -1
593 else if a
.Deaths
> b
.Deaths
then Result
:= 1
594 else if a
.Kills
< b
.Kills
then Result
:= -1
598 procedure SortGameStat(var stat
: TPlayerStatArray
);
603 if stat
= nil then Exit
;
605 for I
:= High(stat
) downto Low(stat
) do
606 for J
:= Low(stat
) to High(stat
) - 1 do
607 if Compare(stat
[J
], stat
[J
+ 1]) = 1 then
610 stat
[J
] := stat
[J
+ 1];
615 function g_Game_ModeToText(Mode
: Byte): string;
619 GM_DM
: Result
:= _lc
[I_MENU_GAME_TYPE_DM
];
620 GM_TDM
: Result
:= _lc
[I_MENU_GAME_TYPE_TDM
];
621 GM_CTF
: Result
:= _lc
[I_MENU_GAME_TYPE_CTF
];
622 GM_COOP
: Result
:= _lc
[I_MENU_GAME_TYPE_COOP
];
623 GM_SINGLE
: Result
:= _lc
[I_MENU_GAME_TYPE_SINGLE
];
627 function g_Game_TextToMode(Mode
: string): Byte;
630 Mode
:= UpperCase(Mode
);
631 if Mode
= _lc
[I_MENU_GAME_TYPE_DM
] then
636 if Mode
= _lc
[I_MENU_GAME_TYPE_TDM
] then
641 if Mode
= _lc
[I_MENU_GAME_TYPE_CTF
] then
646 if Mode
= _lc
[I_MENU_GAME_TYPE_COOP
] then
651 if Mode
= _lc
[I_MENU_GAME_TYPE_SINGLE
] then
658 function g_Game_IsNet(): Boolean;
660 Result
:= (gGameSettings
.GameType
in [GT_SERVER
, GT_CLIENT
]);
663 function g_Game_IsServer(): Boolean;
665 Result
:= (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
, GT_SERVER
]);
668 function g_Game_IsClient(): Boolean;
670 Result
:= (gGameSettings
.GameType
= GT_CLIENT
);
673 function g_Game_GetMegaWADInfo(WAD
: String): TMegaWADInfo
;
680 Result
.name
:= ExtractFileName(WAD
);
681 Result
.description
:= '';
684 w
:= TWADFile
.Create();
687 if not w
.GetResource('INTERSCRIPT', p
, len
) then
693 cfg
:= TConfig
.CreateMem(p
, len
);
694 Result
.name
:= cfg
.ReadStr('megawad', 'name', ExtractFileName(WAD
));
695 Result
.description
:= cfg
.ReadStr('megawad', 'description', '');
696 Result
.author
:= cfg
.ReadStr('megawad', 'author', '');
697 Result
.pic
:= cfg
.ReadStr('megawad', 'pic', '');
703 procedure g_Game_FreeWAD();
707 for a
:= 0 to High(MegaWAD
.res
.pic
) do
708 if MegaWAD
.res
.pic
[a
] <> '' then
709 g_Texture_Delete(MegaWAD
.res
.pic
[a
]);
711 for a
:= 0 to High(MegaWAD
.res
.mus
) do
712 if MegaWAD
.res
.mus
[a
] <> '' then
713 g_Sound_Delete(MegaWAD
.res
.mus
[a
]);
715 MegaWAD
.res
.pic
:= nil;
716 MegaWAD
.res
.text := nil;
717 MegaWAD
.res
.anim
:= nil;
718 MegaWAD
.res
.mus
:= nil;
719 MegaWAD
.triggers
:= nil;
721 g_Texture_Delete('TEXTURE_endpic');
722 g_Sound_Delete('MUSIC_endmus');
724 ZeroMemory(@MegaWAD
, SizeOf(MegaWAD
));
725 gGameSettings
.WAD
:= '';
728 procedure g_Game_LoadWAD(WAD
: string);
737 gGameSettings
.WAD
:= WAD
;
738 if not (gGameSettings
.GameMode
in [GM_COOP
, GM_SINGLE
]) then
741 MegaWAD
.info
:= g_Game_GetMegaWADInfo(MapsDir
+ WAD
);
743 w
:= TWADFile
.Create();
744 w
.ReadFile(MapsDir
+ WAD
);
746 if not w
.GetResource('INTERSCRIPT', p
, len
) then
752 cfg
:= TConfig
.CreateMem(p
, len
);
757 s := cfg.ReadStr('pic', 'pic'+IntToStr(b), '');
758 if s = '' then Break;
761 SetLength(MegaWAD.res.pic, Length(MegaWAD.res.pic)+1);
762 MegaWAD.res.pic[High(MegaWAD.res.pic)] := s;
764 g_Texture_CreateWADEx(s, s);
770 s := cfg.ReadStr('mus', 'mus'+IntToStr(b), '');
771 if s = '' then Break;
774 SetLength(MegaWAD.res.mus, Length(MegaWAD.res.mus)+1);
775 MegaWAD.res.mus[High(MegaWAD.res.mus)] := s;
777 g_Music_CreateWADEx(s, s);
780 MegaWAD
.endpic
:= cfg
.ReadStr('megawad', 'endpic', '');
781 if MegaWAD
.endpic
<> '' then
783 s
:= g_ExtractWadName(MegaWAD
.endpic
);
784 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
785 g_Texture_CreateWADEx('TEXTURE_endpic', s
+MegaWAD
.endpic
);
787 MegaWAD
.endmus
:= cfg
.ReadStr('megawad', 'endmus', 'Standart.wad:D2DMUS\ÊÎÍÅÖ');
788 if MegaWAD
.endmus
<> '' then
790 s
:= g_ExtractWadName(MegaWAD
.endmus
);
791 if s
= '' then s
:= MapsDir
+WAD
else s
:= GameDir
+'/wads/';
792 g_Sound_CreateWADEx('MUSIC_endmus', s
+MegaWAD
.endmus
, True);
800 {procedure start_trigger(t: string);
804 function next_trigger(): Boolean;
808 procedure DisableCheats();
814 if gPlayer1
<> nil then gPlayer1
.GodMode
:= False;
815 if gPlayer2
<> nil then gPlayer2
.GodMode
:= False;
816 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= False;
817 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= False;
820 procedure g_Game_ExecuteEvent(Name
: String);
826 if gEvents
= nil then
828 for a
:= 0 to High(gEvents
) do
829 if gEvents
[a
].Name
= Name
then
831 if gEvents
[a
].Command
<> '' then
832 g_Console_Process(gEvents
[a
].Command
, True);
837 function g_Game_DelayEvent(DEType
: Byte; Time
: LongWord; Num
: Integer = 0; Str
: String = ''): Integer;
842 if gDelayedEvents
<> nil then
843 for a
:= 0 to High(gDelayedEvents
) do
844 if not gDelayedEvents
[a
].Pending
then
851 SetLength(gDelayedEvents
, Length(gDelayedEvents
) + 1);
852 n
:= High(gDelayedEvents
);
854 gDelayedEvents
[n
].Pending
:= True;
855 gDelayedEvents
[n
].DEType
:= DEType
;
856 gDelayedEvents
[n
].DENum
:= Num
;
857 gDelayedEvents
[n
].DEStr
:= Str
;
858 if DEType
= DE_GLOBEVENT
then
859 gDelayedEvents
[n
].Time
:= (GetTimer() {div 1000}) + Time
861 gDelayedEvents
[n
].Time
:= gTime
+ Time
;
870 if g_Game_IsNet
and g_Game_IsServer
then
871 MH_SEND_GameEvent(NET_EV_MAPEND
, Byte(gMissionFailed
));
877 g_Game_StopAllSounds(False);
882 EndingGameCounter
:= 0;
883 g_ActiveWindow
:= nil;
885 gLMSRespawn
:= LMS_RESPAWN_NONE
;
886 gLMSRespawnTime
:= 0;
889 EXIT_SIMPLE
: // Âûõîä ÷åðåç ìåíþ èëè êîíåö òåñòà
894 begin // Ýòî áûë òåñò
898 begin // Âûõîä â ãëàâíîå ìåíþ
899 gMusic
.SetByName('MUSIC_MENU');
901 if gState
<> STATE_SLIST
then
903 g_GUI_ShowWindow('MainMenu');
904 gState
:= STATE_MENU
;
907 // Îáíîâëÿåì ñïèñîê ñåðâåðîâ
908 slReturnPressed
:= True;
909 if g_Net_Slist_Fetch(slCurrent
) then
911 if slCurrent
= nil then
912 slWaitStr
:= _lc
[I_NET_SLIST_NOSERVERS
];
915 slWaitStr
:= _lc
[I_NET_SLIST_ERROR
];
918 g_Game_ExecuteEvent('ongameend');
922 EXIT_RESTART
: // Íà÷àòü óðîâåíü ñíà÷àëà
924 if not g_Game_IsClient
then g_Game_Restart();
927 EXIT_ENDLEVELCUSTOM
: // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå
929 // Ñòàòèñòèêà Ñâîåé èãðû:
930 FileName
:= g_ExtractWadName(gMapInfo
.Map
);
932 CustomStat
.GameTime
:= gTime
;
933 CustomStat
.Map
:= ExtractFileName(FileName
)+':'+g_ExtractFileName(gMapInfo
.Map
); //ResName;
934 CustomStat
.MapName
:= gMapInfo
.Name
;
935 CustomStat
.GameMode
:= gGameSettings
.GameMode
;
936 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
937 CustomStat
.TeamStat
:= gTeamStat
;
939 CustomStat
.PlayerStat
:= nil;
941 // Ñòàòèñòèêà èãðîêîâ:
942 if gPlayers
<> nil then
944 for a
:= 0 to High(gPlayers
) do
945 if gPlayers
[a
] <> nil then
947 SetLength(CustomStat
.PlayerStat
, Length(CustomStat
.PlayerStat
)+1);
948 with CustomStat
.PlayerStat
[High(CustomStat
.PlayerStat
)] do
950 Name
:= gPlayers
[a
].Name
;
951 Frags
:= gPlayers
[a
].Frags
;
952 Deaths
:= gPlayers
[a
].Death
;
953 Kills
:= gPlayers
[a
].Kills
;
954 Team
:= gPlayers
[a
].Team
;
955 Color
:= gPlayers
[a
].Model
.Color
;
956 Spectator
:= gPlayers
[a
].FSpectator
;
960 SortGameStat(CustomStat
.PlayerStat
);
963 g_Game_ExecuteEvent('onmapend');
966 EndingGameCounter
:= 255;
967 gState
:= STATE_FOLD
;
969 if gDefInterTime
< 0 then
970 gInterEndTime
:= IfThen((gGameSettings
.GameType
= GT_SERVER
) and (gPlayer1
= nil), 15000, 25000)
972 gInterEndTime
:= gDefInterTime
* 1000;
975 EXIT_ENDLEVELSINGLE
: // Çàêîí÷èëñÿ óðîâåíü â Îäèíî÷íîé èãðå
977 // Ñòàòèñòèêà Îäèíî÷íîé èãðû:
978 SingleStat
.GameTime
:= gTime
;
979 SingleStat
.TwoPlayers
:= gPlayer2
<> nil;
980 SingleStat
.TotalSecrets
:= gSecretsCount
;
981 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
982 SingleStat
.PlayerStat
[0].Kills
:= gPlayer1
.MonsterKills
;
983 SingleStat
.PlayerStat
[0].Secrets
:= gPlayer1
.Secrets
;
984 // Ñòàòèñòèêà âòîðîãî èãðîêà (åñëè åñòü):
985 if SingleStat
.TwoPlayers
then
987 SingleStat
.PlayerStat
[1].Kills
:= gPlayer2
.MonsterKills
;
988 SingleStat
.PlayerStat
[1].Secrets
:= gPlayer2
.Secrets
;
991 g_Game_ExecuteEvent('onmapend');
994 if gNextMap
<> '' then
996 gMusic
.SetByName('MUSIC_INTERMUS');
998 gState
:= STATE_INTERSINGLE
;
1000 g_Game_ExecuteEvent('oninter');
1002 else // Áîëüøå íåò êàðò
1004 // Çàòóõàþùèé ýêðàí:
1005 EndingGameCounter
:= 255;
1006 gState
:= STATE_FOLD
;
1011 // Îêîí÷àíèå îáðàáîòàíî:
1012 if gExit
<> EXIT_QUIT
then
1016 procedure DrawStat();
1018 pc
, x
, y
, w
, h
: Integer;
1019 w1
, w2
, w3
, w4
: Integer;
1021 cw
, ch
, r
, g
, b
, rr
, gg
, bb
: Byte;
1024 stat
: TPlayerStatArray
;
1031 pc
:= g_Player_GetCount
;
1032 e_TextureFontGetSize(gStdFont
, cw
, ch
);
1034 w
:= gScreenWidth
-(gScreenWidth
div 5);
1035 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1038 h
:= 40+ch
*5+(ch
+8)*pc
;
1039 x
:= (gScreenWidth
div 2)-(w
div 2);
1040 y
:= (gScreenHeight
div 2)-(h
div 2);
1042 e_DrawFillQuad(x
, y
, x
+w
-1, y
+h
-1, 64, 64, 64, 32);
1043 e_DrawQuad(x
, y
, x
+w
-1, y
+h
-1, 255, 127, 0);
1045 wad
:= g_ExtractWadNameNoPath(gMapInfo
.Map
);
1046 map
:= g_ExtractFileName(gMapInfo
.Map
);
1047 mapstr
:= wad
+ ':\' + map
+ ' - ' + gMapInfo
.Name
;
1049 case gGameSettings
.GameMode
of
1052 if gGameSettings
.MaxLives
= 0 then
1053 s1
:= _lc
[I_GAME_DM
]
1055 s1
:= _lc
[I_GAME_LMS
];
1056 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1057 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1062 if gGameSettings
.MaxLives
= 0 then
1063 s1
:= _lc
[I_GAME_TDM
]
1065 s1
:= _lc
[I_GAME_TLMS
];
1066 s2
:= Format(_lc
[I_GAME_FRAG_LIMIT
], [gGameSettings
.GoalLimit
]);
1067 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1072 s1
:= _lc
[I_GAME_CTF
];
1073 s2
:= Format(_lc
[I_GAME_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]);
1074 s3
:= Format(_lc
[I_GAME_TIME_LIMIT
], [gGameSettings
.TimeLimit
div 3600, (gGameSettings
.TimeLimit
div 60) mod 60, gGameSettings
.TimeLimit
mod 60]);
1079 if gGameSettings
.MaxLives
= 0 then
1080 s1
:= _lc
[I_GAME_COOP
]
1082 s1
:= _lc
[I_GAME_SURV
];
1083 s2
:= _lc
[I_GAME_MONSTERS
] + ' ' + IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
);
1084 s3
:= _lc
[I_GAME_SECRETS
] + ' ' + IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
);
1095 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*cw
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
1097 e_TextureFontPrintEx(x
+(w
div 2)-(Length(mapstr
)*cw
div 2), _y
, mapstr
, gStdFont
, 200, 200, 200, 1);
1099 e_TextureFontPrintEx(x
+16, _y
, s2
, gStdFont
, 200, 200, 200, 1);
1101 e_TextureFontPrintEx(x
+w
-16-(Length(s3
))*cw
, _y
, s3
,
1102 gStdFont
, 200, 200, 200, 1);
1104 if NetMode
= NET_SERVER
then
1105 e_TextureFontPrintEx(x
+8, y
+ 8, _lc
[I_NET_SERVER
], gStdFont
, 255, 255, 255, 1)
1107 if NetMode
= NET_CLIENT
then
1108 e_TextureFontPrintEx(x
+8, y
+ 8,
1109 NetClientIP
+ ':' + IntToStr(NetClientPort
), gStdFont
, 255, 255, 255, 1);
1113 stat
:= g_Player_GetStats();
1116 w2
:= (w
-16) div 6 + 48; // øèðèíà 2 ñòîëáöà
1117 w3
:= (w
-16) div 6; // øèðèíà 3 è 4 ñòîëáöîâ
1119 w1
:= w
-16-w2
-w3
-w4
; // îñòàâøååñÿ ïðîñòðàíñòâî - äëÿ öâåòà è èìåíè èãðîêà
1121 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1125 for a
:= TEAM_RED
to TEAM_BLUE
do
1127 if a
= TEAM_RED
then
1129 s1
:= _lc
[I_GAME_TEAM_RED
];
1136 s1
:= _lc
[I_GAME_TEAM_BLUE
];
1142 e_TextureFontPrintEx(x
+16, _y
, s1
, gStdFont
, r
, g
, b
, 1);
1143 e_TextureFontPrintEx(x
+w1
+16, _y
, IntToStr(gTeamStat
[a
].Goals
),
1144 gStdFont
, r
, g
, b
, 1);
1146 _y
:= _y
+ch
+(ch
div 4);
1147 e_DrawLine(1, x
+16, _y
, x
+w
-16, _y
, r
, g
, b
);
1148 _y
:= _y
+(ch
div 4);
1150 for aa
:= 0 to High(stat
) do
1151 if stat
[aa
].Team
= a
then
1167 e_TextureFontPrintEx(x
+16, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
1169 e_TextureFontPrintEx(x
+w1
+16, _y
, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, rr
, gg
, bb
, 1);
1171 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
1173 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
1180 else if gGameSettings
.GameMode
in [GM_DM
, GM_COOP
] then
1183 e_TextureFontPrintEx(x
+16, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
1184 e_TextureFontPrintEx(x
+16+w1
, _y
, _lc
[I_GAME_PING
], gStdFont
, 255, 127, 0, 1);
1185 e_TextureFontPrintEx(x
+16+w1
+w2
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
1186 e_TextureFontPrintEx(x
+16+w1
+w2
+w3
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
1189 for aa
:= 0 to High(stat
) do
1203 e_DrawFillQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
1204 e_DrawQuad(x
+16, _y
+4, x
+32-1, _y
+16+4-1, 192, 192, 192);
1206 e_TextureFontPrintEx(x
+16+16+8, _y
+4, Name
, gStdFont
, r
, g
, 0, 1);
1208 e_TextureFontPrintEx(x
+w1
+16, _y
+4, Format(_lc
[I_GAME_PING_MS
], [Ping
, Loss
]), gStdFont
, r
, g
, 0, 1);
1210 e_TextureFontPrintEx(x
+w1
+w2
+16, _y
+4, IntToStr(Frags
), gStdFont
, r
, g
, 0, 1);
1212 e_TextureFontPrintEx(x
+w1
+w2
+w3
+16, _y
+4, IntToStr(Deaths
), gStdFont
, r
, g
, 0, 1);
1218 procedure g_Game_Init();
1224 gTempDelete
:= False;
1226 sfsGCDisable(); // temporary disable removing of temporary volumes
1229 g_Texture_CreateWADEx('MENU_BACKGROUND', GameWAD
+':TEXTURES\TITLE');
1230 g_Texture_CreateWADEx('INTER', GameWAD
+':TEXTURES\INTER');
1231 g_Texture_CreateWADEx('ENDGAME_EN', GameWAD
+':TEXTURES\ENDGAME_EN');
1232 g_Texture_CreateWADEx('ENDGAME_RU', GameWAD
+':TEXTURES\ENDGAME_RU');
1234 LoadStdFont('STDTXT', 'STDFONT', gStdFont
);
1235 LoadFont('MENUTXT', 'MENUFONT', gMenuFont
);
1236 LoadFont('SMALLTXT', 'SMALLFONT', gMenuSmallFont
);
1238 g_Game_ClearLoading();
1239 g_Game_SetLoadingText(Format('Doom 2D: Forever %s', [GAME_VERSION
]), 0, False);
1240 g_Game_SetLoadingText('', 0, False);
1242 g_Game_SetLoadingText(_lc
[I_LOAD_CONSOLE
], 0, False);
1245 g_Game_SetLoadingText(_lc
[I_LOAD_MODELS
], 0, False);
1246 g_PlayerModel_LoadData();
1248 if FindFirst(ModelsDir
+'*.wad', faAnyFile
, SR
) = 0 then
1250 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1251 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1252 until FindNext(SR
) <> 0;
1255 if FindFirst(ModelsDir
+'*.pk3', faAnyFile
, SR
) = 0 then
1257 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1258 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1259 until FindNext(SR
) <> 0;
1262 if FindFirst(ModelsDir
+'*.zip', faAnyFile
, SR
) = 0 then
1264 if not g_PlayerModel_Load(ModelsDir
+SR
.Name
) then
1265 e_WriteLog(Format('Error loading model %s', [SR
.Name
]), MSG_WARNING
);
1266 until FindNext(SR
) <> 0;
1272 LastScreenShot
:= 0;
1274 {e_MouseInfo.Accel := 1.0;}
1276 g_Game_SetLoadingText(_lc
[I_LOAD_GAME_DATA
], 0, False);
1279 g_Game_SetLoadingText(_lc
[I_LOAD_MUSIC
], 0, False);
1280 g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD
+':MUSIC\INTERMUS', True);
1281 g_Sound_CreateWADEx('MUSIC_MENU', GameWAD
+':MUSIC\MENU', True);
1282 g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD
+':MUSIC\ROUNDMUS', True);
1283 g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD
+':MUSIC\ENDMUS', True);
1285 g_Game_SetLoadingText(_lc
[I_LOAD_MENUS
], 0, False);
1288 gMusic
:= TMusic
.Create();
1289 gMusic
.SetByName('MUSIC_MENU');
1292 gGameSettings
.WarmupTime
:= 30;
1294 gState
:= STATE_MENU
;
1296 SetLength(gEvents
, 6);
1297 gEvents
[0].Name
:= 'ongamestart';
1298 gEvents
[1].Name
:= 'ongameend';
1299 gEvents
[2].Name
:= 'onmapstart';
1300 gEvents
[3].Name
:= 'onmapend';
1301 gEvents
[4].Name
:= 'oninter';
1302 gEvents
[5].Name
:= 'onwadend';
1304 sfsGCEnable(); // enable releasing unused volumes
1308 procedure g_Game_Free();
1310 if NetMode
= NET_CLIENT
then g_Net_Disconnect();
1311 if NetMode
= NET_SERVER
then g_Net_Host_Die();
1315 g_Player_RemoveAllCorpses();
1317 gGameSettings
.GameType
:= GT_NONE
;
1318 if gGameSettings
.GameMode
= GM_SINGLE
then
1319 gGameSettings
.GameMode
:= GM_DM
;
1320 gSwitchGameMode
:= gGameSettings
.GameMode
;
1323 gExitByTrigger
:= False;
1326 function IsActivePlayer(p
: TPlayer
): Boolean;
1331 Result
:= (not p
.FDummy
) and (not p
.FSpectator
);
1334 function GetActivePlayer_ByID(ID
: Integer): TPlayer
;
1341 if gPlayers
= nil then
1343 for a
:= Low(gPlayers
) to High(gPlayers
) do
1344 if IsActivePlayer(gPlayers
[a
]) then
1346 if gPlayers
[a
].UID
<> ID
then
1348 Result
:= gPlayers
[a
];
1353 function GetActivePlayerID_Next(Skip
: Integer = -1): Integer;
1359 if gPlayers
= nil then
1363 for a
:= Low(gPlayers
) to High(gPlayers
) do
1364 if IsActivePlayer(gPlayers
[a
]) then
1366 SetLength(ids
, Length(ids
) + 1);
1367 ids
[High(ids
)] := gPlayers
[a
].UID
;
1368 if gPlayers
[a
].UID
= Skip
then
1371 if Length(ids
) = 0 then
1376 Result
:= ids
[(idx
+ 1) mod Length(ids
)];
1379 function GetActivePlayerID_Prev(Skip
: Integer = -1): Integer;
1385 if gPlayers
= nil then
1389 for a
:= Low(gPlayers
) to High(gPlayers
) do
1390 if IsActivePlayer(gPlayers
[a
]) then
1392 SetLength(ids
, Length(ids
) + 1);
1393 ids
[High(ids
)] := gPlayers
[a
].UID
;
1394 if gPlayers
[a
].UID
= Skip
then
1397 if Length(ids
) = 0 then
1400 Result
:= ids
[Length(ids
) - 1]
1402 Result
:= ids
[(Length(ids
) - 1 + idx
) mod Length(ids
)];
1405 function isKeyPressed (key1
: Word; key2
: Word): Boolean;
1407 if (key1
<> 0) and e_KeyPressed(key1
) then begin result
:= true; exit
; end;
1408 if (key2
<> 0) and e_KeyPressed(key2
) then begin result
:= true; exit
; end;
1412 procedure processPlayerControls (plr
: TPlayer
; var ctrl
: TPlayerControl
; var MoveButton
: Byte; p2hack
: Boolean=false);
1418 if (plr
= nil) then exit
;
1419 if (p2hack
) then time
:= 1000 else time
:= 1;
1420 strafeDir
:= MoveButton
shr 4;
1421 MoveButton
:= MoveButton
and $0F;
1424 if isKeyPressed(KeyLeft
, KeyLeft2
) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 1 // Íàæàòà òîëüêî "Âëåâî"
1425 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and isKeyPressed(KeyRight
, KeyRight2
) then MoveButton
:= 2 // Íàæàòà òîëüêî "Âïðàâî"
1426 else if (not isKeyPressed(KeyLeft
, KeyLeft2
)) and (not isKeyPressed(KeyRight
, KeyRight2
)) then MoveButton
:= 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
1428 // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
1429 if MoveButton
= 1 then plr
.PressKey(KEY_LEFT
, time
)
1430 else if MoveButton
= 2 then plr
.PressKey(KEY_RIGHT
, time
);
1432 // if we have "strafe" key, turn off old strafe mechanics
1433 if isKeyPressed(KeyStrafe
, KeyStrafe2
) then
1435 // new strafe mechanics
1436 if (strafeDir
= 0) then strafeDir
:= MoveButton
; // start strafing
1437 // now set direction according to strafe (reversed)
1438 if (strafeDir
= 2) then plr
.SetDirection(D_LEFT
)
1439 else if (strafeDir
= 1) then plr
.SetDirection(D_RIGHT
);
1443 strafeDir
:= 0; // not strafing anymore
1444 // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
1445 if (MoveButton
= 2) and isKeyPressed(KeyLeft
, KeyLeft2
) then plr
.SetDirection(D_LEFT
)
1446 // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
1447 else if (MoveButton
= 1) and isKeyPressed(KeyRight
, KeyRight2
) then plr
.SetDirection(D_RIGHT
)
1448 // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
1449 else if MoveButton
<> 0 then plr
.SetDirection(TDirection(MoveButton
-1));
1452 // fix movebutton state
1453 MoveButton
:= MoveButton
or (strafeDir
shl 4);
1455 // Îñòàëüíûå êëàâèøè:
1456 if isKeyPressed(KeyJump
, KeyJump2
) then plr
.PressKey(KEY_JUMP
, time
);
1457 if isKeyPressed(KeyUp
, KeyUp2
) then plr
.PressKey(KEY_UP
, time
);
1458 if isKeyPressed(KeyDown
, KeyDown2
) then plr
.PressKey(KEY_DOWN
, time
);
1459 if isKeyPressed(KeyFire
, KeyFire2
) then plr
.PressKey(KEY_FIRE
);
1460 if isKeyPressed(KeyNextWeapon
, KeyNextWeapon2
) then plr
.PressKey(KEY_NEXTWEAPON
);
1461 if isKeyPressed(KeyPrevWeapon
, KeyPrevWeapon2
) then plr
.PressKey(KEY_PREVWEAPON
);
1462 if isKeyPressed(KeyOpen
, KeyOpen2
) then plr
.PressKey(KEY_OPEN
);
1464 for i
:= 0 to High(KeyWeapon
) do
1465 if isKeyPressed(KeyWeapon
[i
], KeyWeapon2
[i
]) then
1466 plr
.QueueWeaponSwitch(i
); // all choices are passed there, and god will take the best
1469 // HACK: add dynlight here
1470 if gwin_k8_enable_light_experiments
then
1472 if e_KeyPressed(IK_F8
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1474 g_playerLight
:= true;
1476 if e_KeyPressed(IK_F9
) and gGameOn
and (not gConsoleShow
) and (g_ActiveWindow
= nil) then
1478 g_playerLight
:= false;
1482 if gwin_has_stencil
and g_playerLight
then g_AddDynLight(plr
.GameX
+32, plr
.GameY
+40, 128, 1, 1, 0, 0.6);
1485 procedure g_Game_Update();
1487 Msg
: g_gui
.TMessage
;
1494 // Ïîðà âûêëþ÷àòü èãðó:
1495 if gExit
= EXIT_QUIT
then
1497 // Èãðà çàêîí÷èëàñü - îáðàáàòûâàåì:
1501 if gExit
= EXIT_QUIT
then
1505 // ×èòàåì êëàâèàòóðó è äæîéñòèê, åñëè îêíî àêòèâíî:
1508 // Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
1511 if (NetMode
= NET_NONE
) and (g_Game_IsNet
) and (gGameOn
or (gState
in [STATE_FOLD
, STATE_INTERCUSTOM
])) then
1513 gExit
:= EXIT_SIMPLE
;
1519 STATE_INTERSINGLE
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Îäèíî÷íîé èãðå
1520 STATE_INTERCUSTOM
, // Ñòàòèñòêà ïîñëå ïðîõîæäåíèÿ óðîâíÿ â Ñâîåé èãðå
1521 STATE_INTERTEXT
, // Òåêñò ìåæäó óðîâíÿìè
1522 STATE_INTERPIC
: // Êàðòèíêà ìåæäó óðîâíÿìè
1524 if g_Game_IsNet
and g_Game_IsServer
then
1526 gInterTime
:= gInterTime
+ GAME_TICK
;
1527 a
:= Min((gInterEndTime
- gInterTime
) div 1000 + 1, 255);
1528 if a
<> gServInterTime
then
1530 gServInterTime
:= a
;
1531 MH_SEND_TimeSync(gServInterTime
);
1535 if (not g_Game_IsClient
) and
1538 (e_KeyPressed(IK_RETURN
) or e_KeyPressed(IK_KPRETURN
) or e_KeyPressed(IK_SPACE
))
1539 and (not gJustChatted
) and (not gConsoleShow
) and (not gChatShow
)
1540 and (g_ActiveWindow
= nil)
1542 or (g_Game_IsNet
and (gInterTime
> gInterEndTime
))
1545 begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
1546 g_Game_StopAllSounds(True);
1548 if gMapOnce
then // Ýòî áûë òåñò
1549 gExit
:= EXIT_SIMPLE
1551 if gNextMap
<> '' then // Ïåðåõîäèì íà ñëåäóþùóþ êàðòó
1552 g_Game_ChangeMap(gNextMap
)
1553 else // Ñëåäóþùåé êàðòû íåò
1555 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
] then
1557 // Âûõîä â ãëàâíîå ìåíþ:
1559 g_GUI_ShowWindow('MainMenu');
1560 gMusic
.SetByName('MUSIC_MENU');
1562 gState
:= STATE_MENU
;
1565 // Ôèíàëüíàÿ êàðòèíêà:
1566 g_Game_ExecuteEvent('onwadend');
1568 if not gMusic
.SetByName('MUSIC_endmus') then
1569 gMusic
.SetByName('MUSIC_STDENDMUS');
1571 gState
:= STATE_ENDPIC
;
1573 g_Game_ExecuteEvent('ongameend');
1579 if gState
= STATE_INTERTEXT
then
1580 if InterText
.counter
> 0 then
1581 InterText
.counter
:= InterText
.counter
- 1;
1584 STATE_FOLD
: // Çàòóõàíèå ýêðàíà
1586 if EndingGameCounter
= 0 then
1588 // Çàêîí÷èëñÿ óðîâåíü â Ñâîåé èãðå:
1589 if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
1591 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
1593 g_Game_ExecuteEvent('onwadend');
1594 if not gMusic
.SetByName('MUSIC_endmus') then
1595 gMusic
.SetByName('MUSIC_STDENDMUS');
1598 gMusic
.SetByName('MUSIC_ROUNDMUS');
1601 gState
:= STATE_INTERCUSTOM
;
1603 else // Çàêîí÷èëàñü ïîñëåäíÿÿ êàðòà â Îäèíî÷íîé èãðå
1605 gMusic
.SetByName('MUSIC_INTERMUS');
1607 gState
:= STATE_INTERSINGLE
;
1609 g_Game_ExecuteEvent('oninter');
1612 DecMin(EndingGameCounter
, 6, 0);
1615 STATE_ENDPIC
: // Êàðòèíêà îêîí÷àíèÿ ìåãàÂàäà
1617 if gMapOnce
then // Ýòî áûë òåñò
1619 gExit
:= EXIT_SIMPLE
;
1625 g_Serverlist_Control(slCurrent
);
1628 if g_Game_IsNet
then
1629 if not gConsoleShow
then
1630 if not gChatShow
then
1632 if g_ActiveWindow
= nil then
1634 if e_KeyPressed(gGameControls
.GameControls
.Chat
) then
1635 g_Console_Chat_Switch(False)
1636 else if (e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) and
1637 (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
1638 g_Console_Chat_Switch(True);
1641 if not gChatEnter
then
1642 if (not e_KeyPressed(gGameControls
.GameControls
.Chat
))
1643 and (not e_KeyPressed(gGameControls
.GameControls
.TeamChat
)) then
1646 // Ñòàòèñòèêà ïî Tab:
1648 IsDrawStat
:= (not gConsoleShow
) and (not gChatShow
) and
1649 (gGameSettings
.GameType
<> GT_SINGLE
) and
1650 e_KeyPressed(gGameControls
.GameControls
.Stat
);
1653 if gGameOn
and not gPause
and (gState
<> STATE_FOLD
) then
1655 // Âðåìÿ += 28 ìèëëèñåêóíä:
1656 gTime
:= gTime
+ GAME_TICK
;
1658 // Ñîîáùåíèå ïîñåðåäèíå ýêðàíà:
1659 if MessageTime
= 0 then
1661 if MessageTime
> 0 then
1662 MessageTime
:= MessageTime
- 1;
1664 if (g_Game_IsServer
) then
1666 // Áûë çàäàí ëèìèò âðåìåíè:
1667 if (gGameSettings
.TimeLimit
> 0) then
1668 if (gTime
- gGameStartTime
) div 1000 >= gGameSettings
.TimeLimit
then
1669 begin // Îí ïðîøåë => êîíåö óðîâíÿ
1674 // Íàäî ðåñïàâíèòü èãðîêîâ â LMS:
1675 if (gLMSRespawn
> LMS_RESPAWN_NONE
) and (gLMSRespawnTime
< gTime
) then
1676 g_Game_RestartRound(gLMSSoftSpawn
);
1678 // Ïðîâåðèì ðåçóëüòàò ãîëîñîâàíèÿ, åñëè âðåìÿ ïðîøëî
1679 if gVoteInProgress
and (gVoteTimer
< gTime
) then
1681 else if gVotePassed
and (gVoteCmdTimer
< gTime
) then
1683 g_Console_Process(gVoteCommand
);
1685 gVotePassed
:= False;
1688 // Çàìåðÿåì âðåìÿ çàõâàòà ôëàãîâ
1689 if gFlags
[FLAG_RED
].State
= FLAG_STATE_CAPTURED
then
1690 gFlags
[FLAG_RED
].CaptureTime
:= gFlags
[FLAG_RED
].CaptureTime
+ GAME_TICK
;
1691 if gFlags
[FLAG_BLUE
].State
= FLAG_STATE_CAPTURED
then
1692 gFlags
[FLAG_BLUE
].CaptureTime
:= gFlags
[FLAG_BLUE
].CaptureTime
+ GAME_TICK
;
1694 // Áûë çàäàí ëèìèò ïîáåä:
1695 if (gGameSettings
.GoalLimit
> 0) then
1699 if gGameSettings
.GameMode
= GM_DM
then
1700 begin // Â DM èùåì èãðîêà ñ max ôðàãàìè
1701 for i
:= 0 to High(gPlayers
) do
1702 if gPlayers
[i
] <> nil then
1703 if gPlayers
[i
].Frags
> b
then
1704 b
:= gPlayers
[i
].Frags
;
1707 if gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
] then
1708 begin //  CTF/TDM âûáèðàåì êîìàíäó ñ íàèáîëüøèì ñ÷åòîì
1709 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
1712 // Ëèìèò ïîáåä íàáðàí => êîíåö óðîâíÿ:
1713 if b
>= gGameSettings
.GoalLimit
then
1720 // Îáðàáàòûâàåì êëàâèøè èãðîêîâ:
1721 if gPlayer1
<> nil then gPlayer1
.ReleaseKeys();
1722 if gPlayer2
<> nil then gPlayer2
.ReleaseKeys();
1723 if (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1725 processPlayerControls(gPlayer1
, gGameControls
.P1Control
, P1MoveButton
);
1726 processPlayerControls(gPlayer2
, gGameControls
.P2Control
, P2MoveButton
, true);
1727 end // if not console
1730 if g_Game_IsNet
and (gPlayer1
<> nil) then gPlayer1
.PressKey(KEY_CHAT
, 10000);
1732 // process weapon switch queue
1736 if (gPlayer1
= nil) and (gPlayer2
= nil) and
1737 (not gConsoleShow
) and (not gChatShow
) and (g_ActiveWindow
= nil) then
1739 if not gSpectKeyPress
then
1741 if isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
) then
1743 // switch spect mode
1745 SPECT_NONE
: ; // not spectator
1747 SPECT_MAPVIEW
: Inc(gSpectMode
);
1748 SPECT_PLAYERS
: gSpectMode
:= SPECT_STATS
; // reset to 1
1750 gSpectKeyPress
:= True;
1752 if gSpectMode
= SPECT_MAPVIEW
then
1754 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1755 gSpectX
:= Max(gSpectX
- gSpectStep
, 0);
1756 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1757 gSpectX
:= Min(gSpectX
+ gSpectStep
, gMapInfo
.Width
- gScreenWidth
);
1758 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1759 gSpectY
:= Max(gSpectY
- gSpectStep
, 0);
1760 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1761 gSpectY
:= Min(gSpectY
+ gSpectStep
, gMapInfo
.Height
- gScreenHeight
);
1762 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1765 if gSpectStep
> 4 then gSpectStep
:= gSpectStep
shr 1;
1766 gSpectKeyPress
:= True;
1768 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1771 if gSpectStep
< 64 then gSpectStep
:= gSpectStep
shl 1;
1772 gSpectKeyPress
:= True;
1775 if gSpectMode
= SPECT_PLAYERS
then
1777 if isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
) then
1780 gSpectViewTwo
:= True;
1781 gSpectKeyPress
:= True;
1783 if isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
) then
1785 // remove second view
1786 gSpectViewTwo
:= False;
1787 gSpectKeyPress
:= True;
1789 if isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
) then
1791 // prev player (view 1)
1792 gSpectPID1
:= GetActivePlayerID_Prev(gSpectPID1
);
1793 gSpectKeyPress
:= True;
1795 if isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
) then
1797 // next player (view 1)
1798 gSpectPID1
:= GetActivePlayerID_Next(gSpectPID1
);
1799 gSpectKeyPress
:= True;
1801 if isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
) then
1803 // prev player (view 2)
1804 gSpectPID2
:= GetActivePlayerID_Prev(gSpectPID2
);
1805 gSpectKeyPress
:= True;
1807 if isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
) then
1809 // next player (view 2)
1810 gSpectPID2
:= GetActivePlayerID_Next(gSpectPID2
);
1811 gSpectKeyPress
:= True;
1816 if (not isKeyPressed(gGameControls
.P1Control
.KeyJump
, gGameControls
.P1Control
.KeyJump2
)) and
1817 (not isKeyPressed(gGameControls
.P1Control
.KeyLeft
, gGameControls
.P1Control
.KeyLeft2
)) and
1818 (not isKeyPressed(gGameControls
.P1Control
.KeyRight
, gGameControls
.P1Control
.KeyRight2
)) and
1819 (not isKeyPressed(gGameControls
.P1Control
.KeyUp
, gGameControls
.P1Control
.KeyUp2
)) and
1820 (not isKeyPressed(gGameControls
.P1Control
.KeyDown
, gGameControls
.P1Control
.KeyDown2
)) and
1821 (not isKeyPressed(gGameControls
.P1Control
.KeyPrevWeapon
, gGameControls
.P1Control
.KeyPrevWeapon2
)) and
1822 (not isKeyPressed(gGameControls
.P1Control
.KeyNextWeapon
, gGameControls
.P1Control
.KeyNextWeapon2
)) then
1823 gSpectKeyPress
:= False;
1826 // Îáíîâëÿåì âñå îñòàëüíîå:
1829 g_Triggers_Update();
1831 g_Monsters_Update();
1833 g_Player_UpdateAll();
1834 g_Player_UpdatePhysicalObjects();
1835 if gGameSettings
.GameType
= GT_SERVER
then
1836 if Length(gMonstersSpawned
) > 0 then
1838 for I
:= 0 to High(gMonstersSpawned
) do
1839 MH_SEND_MonsterSpawn(gMonstersSpawned
[I
]);
1840 SetLength(gMonstersSpawned
, 0);
1843 if (gSoundTriggerTime
> 8) then
1845 g_Game_UpdateTriggerSounds();
1846 gSoundTriggerTime
:= 0;
1849 Inc(gSoundTriggerTime
);
1851 if (NetMode
= NET_SERVER
) then
1853 Inc(NetTimeToUpdate
);
1854 Inc(NetTimeToReliable
);
1855 if NetTimeToReliable
>= NetRelupdRate
then
1857 for I
:= 0 to High(gPlayers
) do
1858 if gPlayers
[I
] <> nil then
1859 MH_SEND_PlayerPos(True, gPlayers
[I
].UID
);
1861 if gMonsters
<> nil then
1862 for I
:= 0 to High(gMonsters
) do
1863 if gMonsters
[I
] <> nil then
1865 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1867 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1868 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1871 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1872 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1873 (gMonsters
[I
].GameVelX
<> 0) or
1874 (gMonsters
[I
].GameVelY
<> 0) then
1875 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1878 NetTimeToReliable
:= 0;
1879 NetTimeToUpdate
:= NetUpdateRate
;
1881 else if NetTimeToUpdate
>= NetUpdateRate
then
1883 if gPlayers
<> nil then
1884 for I
:= 0 to High(gPlayers
) do
1885 if gPlayers
[I
] <> nil then
1886 MH_SEND_PlayerPos(False, gPlayers
[I
].UID
);
1888 if gMonsters
<> nil then
1889 for I
:= 0 to High(gMonsters
) do
1890 if gMonsters
[I
] <> nil then
1892 if (gMonsters
[I
].MonsterType
= MONSTER_BARREL
) then
1894 if (gMonsters
[I
].GameVelX
<> 0) or (gMonsters
[I
].GameVelY
<> 0) then
1895 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1898 if (gMonsters
[I
].MonsterState
<> MONSTATE_SLEEP
) then
1899 if (gMonsters
[I
].MonsterState
<> MONSTATE_DEAD
) or
1900 (gMonsters
[I
].GameVelX
<> 0) or
1901 (gMonsters
[I
].GameVelY
<> 0) then
1902 MH_SEND_MonsterPos(gMonsters
[I
].UID
);
1905 NetTimeToUpdate
:= 0;
1908 if NetUseMaster
then
1909 if gTime
>= NetTimeToMaster
then
1911 if (NetMHost
= nil) or (NetMPeer
= nil) then
1912 if not g_Net_Slist_Connect
then
1913 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
1916 NetTimeToMaster
:= gTime
+ NetMasterRate
;
1920 if NetMode
= NET_CLIENT
then
1921 MC_SEND_PlayerPos();
1922 end; // if gameOn ...
1924 // Àêòèâíî îêíî èíòåðôåéñà - ïåðåäàåì êëàâèøè åìó:
1925 if g_ActiveWindow
<> nil then
1927 w
:= e_GetFirstKeyPressed();
1929 if (w
<> IK_INVALID
) then
1931 Msg
.Msg
:= MESSAGE_DIKEY
;
1933 g_ActiveWindow
.OnMessage(Msg
);
1936 // Åñëè îíî îò ýòîãî íå çàêðûëîñü, òî îáíîâëÿåì:
1937 if g_ActiveWindow
<> nil then
1938 g_ActiveWindow
.Update();
1940 // Íóæíî ñìåíèòü ðàçðåøåíèå:
1941 if gResolutionChange
then
1943 e_WriteLog('Changing resolution', MSG_NOTIFY
);
1944 g_Game_ChangeResolution(gRC_Width
, gRC_Height
, gRC_FullScreen
, gRC_Maximized
);
1945 gResolutionChange
:= False;
1948 // Íóæíî ñìåíèòü ÿçûê:
1949 if gLanguageChange
then
1951 //e_WriteLog('Read language file', MSG_NOTIFY);
1952 //g_Language_Load(DataDir + gLanguage + '.txt');
1953 g_Language_Set(gLanguage
);
1955 gLanguageChange
:= False;
1959 // Äåëàåì ñêðèíøîò (íå ÷àùå 200 ìèëëèñåêóíä):
1960 if e_KeyPressed(gGameControls
.GameControls
.TakeScreenshot
) then
1961 if (GetTimer()-LastScreenShot
) > 200000 div 1000 then
1964 LastScreenShot
:= GetTimer();
1967 // Ãîðÿ÷àÿ êëàâèøà äëÿ âûçîâà ìåíþ âûõîäà èç èãðû (F10):
1968 if e_KeyPressed(IK_F10
) and
1970 (not gConsoleShow
) and
1971 (g_ActiveWindow
= nil) then
1976 Time
:= GetTimer() {div 1000};
1978 // Îáðàáîòêà îòëîæåííûõ ñîáûòèé:
1979 if gDelayedEvents
<> nil then
1980 for a
:= 0 to High(gDelayedEvents
) do
1981 if gDelayedEvents
[a
].Pending
and
1983 ((gDelayedEvents
[a
].DEType
= DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= Time
)) or
1984 ((gDelayedEvents
[a
].DEType
> DE_GLOBEVENT
) and (gDelayedEvents
[a
].Time
<= gTime
))
1987 case gDelayedEvents
[a
].DEType
of
1989 g_Game_ExecuteEvent(gDelayedEvents
[a
].DEStr
);
1992 g_Game_Announce_GoodShot(gDelayedEvents
[a
].DENum
);
1996 g_Game_Announce_KillCombo(gDelayedEvents
[a
].DENum
);
1997 if g_Game_IsNet
and g_Game_IsServer
then
1998 MH_SEND_GameEvent(NET_EV_KILLCOMBO
, gDelayedEvents
[a
].DENum
);
2001 gDelayedEvents
[a
].Pending
:= False;
2004 // Êàæäóþ ñåêóíäó îáíîâëÿåì ñ÷åò÷èê îáíîâëåíèé:
2005 UPSCounter
:= UPSCounter
+ 1;
2006 if Time
- UPSTime
>= 1000 then
2013 if gGameOn
then g_Weapon_AddDynLights();
2016 procedure g_Game_LoadData();
2018 if DataLoaded
then Exit
;
2020 e_WriteLog('Loading game data...', MSG_NOTIFY
);
2022 g_Texture_CreateWADEx('NOTEXTURE', GameWAD
+':TEXTURES\NOTEXTURE');
2023 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUD', GameWAD
+':TEXTURES\HUD');
2024 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDAIR', GameWAD
+':TEXTURES\AIRBAR');
2025 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDJET', GameWAD
+':TEXTURES\JETBAR');
2026 g_Texture_CreateWADEx('TEXTURE_PLAYER_HUDBG', GameWAD
+':TEXTURES\HUDBG');
2027 g_Texture_CreateWADEx('TEXTURE_PLAYER_ARMORHUD', GameWAD
+':TEXTURES\ARMORHUD');
2028 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG', GameWAD
+':TEXTURES\FLAGHUD_RB');
2029 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_RS');
2030 g_Texture_CreateWADEx('TEXTURE_PLAYER_REDFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_RD');
2031 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG', GameWAD
+':TEXTURES\FLAGHUD_BB');
2032 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_S', GameWAD
+':TEXTURES\FLAGHUD_BS');
2033 g_Texture_CreateWADEx('TEXTURE_PLAYER_BLUEFLAG_D', GameWAD
+':TEXTURES\FLAGHUD_BD');
2034 g_Texture_CreateWADEx('TEXTURE_PLAYER_TALKBUBBLE', GameWAD
+':TEXTURES\TALKBUBBLE');
2035 g_Texture_CreateWADEx('TEXTURE_PLAYER_INVULPENTA', GameWAD
+':TEXTURES\PENTA');
2036 g_Frames_CreateWAD(nil, 'FRAMES_TELEPORT', GameWAD
+':TEXTURES\TELEPORT', 64, 64, 10, False);
2037 g_Sound_CreateWADEx('SOUND_GAME_TELEPORT', GameWAD
+':SOUNDS\TELEPORT');
2038 g_Sound_CreateWADEx('SOUND_GAME_NOTELEPORT', GameWAD
+':SOUNDS\NOTELEPORT');
2039 g_Sound_CreateWADEx('SOUND_GAME_DOOROPEN', GameWAD
+':SOUNDS\DOOROPEN');
2040 g_Sound_CreateWADEx('SOUND_GAME_DOORCLOSE', GameWAD
+':SOUNDS\DOORCLOSE');
2041 g_Sound_CreateWADEx('SOUND_GAME_BULK1', GameWAD
+':SOUNDS\BULK1');
2042 g_Sound_CreateWADEx('SOUND_GAME_BULK2', GameWAD
+':SOUNDS\BULK2');
2043 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE1', GameWAD
+':SOUNDS\BUBBLE1');
2044 g_Sound_CreateWADEx('SOUND_GAME_BUBBLE2', GameWAD
+':SOUNDS\BUBBLE2');
2045 g_Sound_CreateWADEx('SOUND_GAME_SWITCH1', GameWAD
+':SOUNDS\SWITCH1');
2046 g_Sound_CreateWADEx('SOUND_GAME_SWITCH0', GameWAD
+':SOUNDS\SWITCH0');
2047 g_Sound_CreateWADEx('SOUND_GAME_RADIO', GameWAD
+':SOUNDS\RADIO');
2048 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD1', GameWAD
+':SOUNDS\GOOD1');
2049 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD2', GameWAD
+':SOUNDS\GOOD2');
2050 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD3', GameWAD
+':SOUNDS\GOOD3');
2051 g_Sound_CreateWADEx('SOUND_ANNOUNCER_GOOD4', GameWAD
+':SOUNDS\GOOD4');
2052 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL2X', GameWAD
+':SOUNDS\KILL2X');
2053 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL3X', GameWAD
+':SOUNDS\KILL3X');
2054 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILL4X', GameWAD
+':SOUNDS\KILL4X');
2055 g_Sound_CreateWADEx('SOUND_ANNOUNCER_KILLMX', GameWAD
+':SOUNDS\KILLMX');
2057 goodsnd
[0] := TPlayableSound
.Create();
2058 goodsnd
[1] := TPlayableSound
.Create();
2059 goodsnd
[2] := TPlayableSound
.Create();
2060 goodsnd
[3] := TPlayableSound
.Create();
2062 goodsnd
[0].SetByName('SOUND_ANNOUNCER_GOOD1');
2063 goodsnd
[1].SetByName('SOUND_ANNOUNCER_GOOD2');
2064 goodsnd
[2].SetByName('SOUND_ANNOUNCER_GOOD3');
2065 goodsnd
[3].SetByName('SOUND_ANNOUNCER_GOOD4');
2067 killsnd
[0] := TPlayableSound
.Create();
2068 killsnd
[1] := TPlayableSound
.Create();
2069 killsnd
[2] := TPlayableSound
.Create();
2070 killsnd
[3] := TPlayableSound
.Create();
2072 killsnd
[0].SetByName('SOUND_ANNOUNCER_KILL2X');
2073 killsnd
[1].SetByName('SOUND_ANNOUNCER_KILL3X');
2074 killsnd
[2].SetByName('SOUND_ANNOUNCER_KILL4X');
2075 killsnd
[3].SetByName('SOUND_ANNOUNCER_KILLMX');
2077 g_Game_SetLoadingText(_lc
[I_LOAD_ITEMS_DATA
], 0, False);
2080 g_Game_SetLoadingText(_lc
[I_LOAD_WEAPONS_DATA
], 0, False);
2081 g_Weapon_LoadData();
2083 g_Monsters_LoadData();
2088 procedure g_Game_FreeData();
2090 if not DataLoaded
then Exit
;
2093 g_Weapon_FreeData();
2094 g_Monsters_FreeData();
2096 e_WriteLog('Releasing game data...', MSG_NOTIFY
);
2098 g_Texture_Delete('NOTEXTURE');
2099 g_Texture_Delete('TEXTURE_PLAYER_HUD');
2100 g_Texture_Delete('TEXTURE_PLAYER_HUDBG');
2101 g_Texture_Delete('TEXTURE_PLAYER_ARMORHUD');
2102 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG');
2103 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_S');
2104 g_Texture_Delete('TEXTURE_PLAYER_REDFLAG_D');
2105 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG');
2106 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_S');
2107 g_Texture_Delete('TEXTURE_PLAYER_BLUEFLAG_D');
2108 g_Texture_Delete('TEXTURE_PLAYER_TALKBUBBLE');
2109 g_Texture_Delete('TEXTURE_PLAYER_INVULPENTA');
2110 g_Frames_DeleteByName('FRAMES_TELEPORT');
2111 g_Sound_Delete('SOUND_GAME_TELEPORT');
2112 g_Sound_Delete('SOUND_GAME_NOTELEPORT');
2113 g_Sound_Delete('SOUND_GAME_DOOROPEN');
2114 g_Sound_Delete('SOUND_GAME_DOORCLOSE');
2115 g_Sound_Delete('SOUND_GAME_BULK1');
2116 g_Sound_Delete('SOUND_GAME_BULK2');
2117 g_Sound_Delete('SOUND_GAME_BUBBLE1');
2118 g_Sound_Delete('SOUND_GAME_BUBBLE2');
2119 g_Sound_Delete('SOUND_GAME_SWITCH1');
2120 g_Sound_Delete('SOUND_GAME_SWITCH0');
2127 g_Sound_Delete('SOUND_ANNOUNCER_GOOD1');
2128 g_Sound_Delete('SOUND_ANNOUNCER_GOOD2');
2129 g_Sound_Delete('SOUND_ANNOUNCER_GOOD3');
2130 g_Sound_Delete('SOUND_ANNOUNCER_GOOD4');
2137 g_Sound_Delete('SOUND_ANNOUNCER_KILL2X');
2138 g_Sound_Delete('SOUND_ANNOUNCER_KILL3X');
2139 g_Sound_Delete('SOUND_ANNOUNCER_KILL4X');
2140 g_Sound_Delete('SOUND_ANNOUNCER_KILLMX');
2142 DataLoaded
:= False;
2145 procedure DrawCustomStat();
2151 ww2
, hh2
, r
, g
, b
, rr
, gg
, bb
: Byte;
2152 s1
, s2
, topstr
: String;
2154 e_TextureFontGetSize(gStdFont
, ww2
, hh2
);
2157 if e_KeyPressed(IK_TAB
) then
2159 if not gStatsPressed
then
2161 gStatsOff
:= not gStatsOff
;
2162 gStatsPressed
:= True;
2166 gStatsPressed
:= False;
2170 s1
:= _lc
[I_MENU_INTER_NOTICE_TAB
];
2171 w
:= (Length(s1
) * ww2
) div 2;
2172 x
:= gScreenWidth
div 2 - w
;
2174 e_TextureFontPrint(x
, y
, s1
, gStdFont
);
2178 if (gGameSettings
.GameMode
= GM_COOP
) then
2180 if gMissionFailed
then
2181 topstr
:= _lc
[I_MENU_INTER_MISSION_FAIL
]
2183 topstr
:= _lc
[I_MENU_INTER_LEVEL_COMPLETE
];
2186 topstr
:= _lc
[I_MENU_INTER_ROUND_OVER
];
2188 e_CharFont_GetSize(gMenuFont
, topstr
, ww1
, hh1
);
2189 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww1
div 2), 16, topstr
);
2191 if g_Game_IsNet
then
2193 topstr
:= Format(_lc
[I_MENU_INTER_NOTICE_TIME
], [gServInterTime
]);
2194 if not gChatShow
then
2195 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2196 gScreenHeight
-(hh2
+4)*2, topstr
, gStdFont
, 255, 255, 255, 1);
2199 if g_Game_IsClient
then
2200 topstr
:= _lc
[I_MENU_INTER_NOTICE_MAP
]
2202 topstr
:= _lc
[I_MENU_INTER_NOTICE_SPACE
];
2203 if not gChatShow
then
2204 e_TextureFontPrintEx((gScreenWidth
div 2)-(Length(topstr
)*ww2
div 2),
2205 gScreenHeight
-(hh2
+4), topstr
, gStdFont
, 255, 255, 255, 1);
2210 w
:= gScreenWidth
-x
*2;
2216 e_DrawFillQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 64, 64, 64, 32);
2217 e_DrawQuad(x
, y
, gScreenWidth
-x
-1, gScreenHeight
-y
-1, 255, 127, 0);
2219 m
:= Max(Length(_lc
[I_MENU_MAP
])+1, Length(_lc
[I_GAME_GAME_TIME
])+1)*ww2
;
2221 case CustomStat
.GameMode
of
2224 if gGameSettings
.MaxLives
= 0 then
2225 s1
:= _lc
[I_GAME_DM
]
2227 s1
:= _lc
[I_GAME_LMS
];
2231 if gGameSettings
.MaxLives
= 0 then
2232 s1
:= _lc
[I_GAME_TDM
]
2234 s1
:= _lc
[I_GAME_TLMS
];
2236 GM_CTF
: s1
:= _lc
[I_GAME_CTF
];
2239 if gGameSettings
.MaxLives
= 0 then
2240 s1
:= _lc
[I_GAME_COOP
]
2242 s1
:= _lc
[I_GAME_SURV
];
2248 e_TextureFontPrintEx(x
+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2252 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_MENU_MAP
], gStdFont
, 255, 127, 0, 1);
2253 e_TextureFontPrint(x
+8+m
, _y
, Format('%s - %s', [CustomStat
.Map
, CustomStat
.MapName
]), gStdFont
);
2256 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_GAME_TIME
], gStdFont
, 255, 127, 0, 1);
2257 e_TextureFontPrint(x
+8+m
, _y
, Format('%d:%.2d:%.2d', [CustomStat
.GameTime
div 1000 div 3600,
2258 (CustomStat
.GameTime
div 1000 div 60) mod 60,
2259 CustomStat
.GameTime
div 1000 mod 60]), gStdFont
);
2261 pc
:= Length(CustomStat
.PlayerStat
);
2262 if pc
= 0 then Exit
;
2264 if CustomStat
.GameMode
= GM_COOP
then
2266 m
:= Max(Length(_lc
[I_GAME_MONSTERS
])+1, Length(_lc
[I_GAME_SECRETS
])+1)*ww2
;
2268 s2
:= _lc
[I_GAME_MONSTERS
];
2269 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2270 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopMonstersKilled
) + '/' + IntToStr(gTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2272 s2
:= _lc
[I_GAME_SECRETS
];
2273 e_TextureFontPrintEx(x
+8, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2274 e_TextureFontPrintEx(x
+8+m
, _y
, IntToStr(gCoopSecretsFound
) + '/' + IntToStr(gSecretsCount
), gStdFont
, 255, 255, 255, 1);
2277 m
:= Max(Length(_lc
[I_GAME_MONSTERS_TOTAL
])+1, Length(_lc
[I_GAME_SECRETS_TOTAL
])+1)*ww2
;
2279 s2
:= _lc
[I_GAME_MONSTERS_TOTAL
];
2280 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2281 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalMonstersKilled
) + '/' + IntToStr(gCoopTotalMonsters
), gStdFont
, 255, 255, 255, 1);
2283 s2
:= _lc
[I_GAME_SECRETS_TOTAL
];
2284 e_TextureFontPrintEx(x
+250, _y
, s2
, gStdFont
, 255, 127, 0, 1);
2285 e_TextureFontPrintEx(x
+250+m
, _y
, IntToStr(gCoopTotalSecretsFound
) + '/' + IntToStr(gCoopTotalSecrets
), gStdFont
, 255, 255, 255, 1);
2289 if CustomStat
.GameMode
in [GM_TDM
, GM_CTF
] then
2294 if TeamStat
[TEAM_RED
].Goals
> TeamStat
[TEAM_BLUE
].Goals
then s1
:= _lc
[I_GAME_WIN_RED
]
2295 else if TeamStat
[TEAM_BLUE
].Goals
> TeamStat
[TEAM_RED
].Goals
then s1
:= _lc
[I_GAME_WIN_BLUE
]
2296 else s1
:= _lc
[I_GAME_WIN_DRAW
];
2298 e_TextureFontPrintEx(x
+8+(w
div 2)-(Length(s1
)*ww2
div 2), _y
, s1
, gStdFont
, 255, 255, 255, 1);
2301 for t
:= TEAM_RED
to TEAM_BLUE
do
2303 if t
= TEAM_RED
then
2305 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_RED
],
2306 gStdFont
, 255, 0, 0, 1);
2307 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_RED
].Goals
),
2308 gStdFont
, 255, 0, 0, 1);
2315 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_TEAM_BLUE
],
2316 gStdFont
, 0, 0, 255, 1);
2317 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(CustomStat
.TeamStat
[TEAM_BLUE
].Goals
),
2318 gStdFont
, 0, 0, 255, 1);
2324 e_DrawLine(1, x
+8, _y
+20, x
-8+w
, _y
+20, r
, g
, b
);
2327 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2328 if CustomStat
.PlayerStat
[p
].Team
= t
then
2329 with CustomStat
.PlayerStat
[p
] do
2343 e_TextureFontPrintEx(x
+8, _y
, Name
, gStdFont
, rr
, gg
, bb
, 1);
2344 e_TextureFontPrintEx(x
+w1
+8, _y
, IntToStr(Frags
), gStdFont
, rr
, gg
, bb
, 1);
2345 e_TextureFontPrintEx(x
+w1
+w2
+8, _y
, IntToStr(Deaths
), gStdFont
, rr
, gg
, bb
, 1);
2352 else if CustomStat
.GameMode
in [GM_DM
, GM_COOP
] then
2355 e_TextureFontPrintEx(x
+8, _y
, _lc
[I_GAME_PLAYER_NAME
], gStdFont
, 255, 127, 0, 1);
2356 e_TextureFontPrintEx(x
+8+w1
, _y
, _lc
[I_GAME_FRAGS
], gStdFont
, 255, 127, 0, 1);
2357 e_TextureFontPrintEx(x
+8+w1
+w2
, _y
, _lc
[I_GAME_DEATHS
], gStdFont
, 255, 127, 0, 1);
2360 for p
:= 0 to High(CustomStat
.PlayerStat
) do
2361 with CustomStat
.PlayerStat
[p
] do
2363 e_DrawFillQuad(x
+8, _y
+4, x
+24-1, _y
+16+4-1, Color
.R
, Color
.G
, Color
.B
, 0);
2370 e_TextureFontPrintEx(x
+8+16+8, _y
+4, Name
, gStdFont
, r
, r
, r
, 1, True);
2371 e_TextureFontPrintEx(x
+w1
+8+16+8, _y
+4, IntToStr(Frags
), gStdFont
, r
, r
, r
, 1, True);
2372 e_TextureFontPrintEx(x
+w1
+w2
+8+16+8, _y
+4, IntToStr(Deaths
), gStdFont
, r
, r
, r
, 1, True);
2378 procedure DrawSingleStat();
2380 tm
, key_x
, val_x
, y
: Integer;
2384 procedure player_stat(n
: Integer);
2390 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Kills
]);
2391 s2
:= Format(' %d', [gTotalMonsters
]);
2393 e_CharFont_Print(gMenuFont
, key_x
, y
, _lc
[I_MENU_INTER_KILLS
]);
2394 e_CharFont_PrintEx(gMenuFont
, val_x
, y
, s1
, _RGB(255, 0, 0));
2395 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2396 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
, '/');
2398 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2399 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
, s2
, _RGB(255, 0, 0));
2401 // "Kills-per-minute: ##.#":
2402 s1
:= _lc
[I_MENU_INTER_KPM
];
2404 kpm
:= (SingleStat
.PlayerStat
[n
].Kills
/ tm
) * 60
2406 kpm
:= SingleStat
.PlayerStat
[n
].Kills
;
2407 s2
:= Format(' %.1f', [kpm
]);
2409 e_CharFont_Print(gMenuFont
, key_x
, y
+32, s1
);
2410 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+32, s2
, _RGB(255, 0, 0));
2412 // "Secrets found: # / #":
2413 s1
:= Format(' %d ', [SingleStat
.PlayerStat
[n
].Secrets
]);
2414 s2
:= Format(' %d', [SingleStat
.TotalSecrets
]);
2416 e_CharFont_Print(gMenuFont
, key_x
, y
+64, _lc
[I_MENU_INTER_SECRETS
]);
2417 e_CharFont_PrintEx(gMenuFont
, val_x
, y
+64, s1
, _RGB(255, 0, 0));
2418 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2419 e_CharFont_Print(gMenuFont
, val_x
+w1
, y
+64, '/');
2421 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2422 e_CharFont_PrintEx(gMenuFont
, val_x
+w1
, y
+64, s2
, _RGB(255, 0, 0));
2426 // "Level Complete":
2427 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_INTER_LEVEL_COMPLETE
], w1
, h
);
2428 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 32, _lc
[I_MENU_INTER_LEVEL_COMPLETE
]);
2430 // Îïðåäåëÿåì êîîðäèíàòû âûðàâíèâàíèÿ ïî ñàìîé äëèííîé ñòðîêå:
2431 s1
:= _lc
[I_MENU_INTER_KPM
];
2432 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2435 e_CharFont_GetSize(gMenuFont
, s1
, w2
, h
);
2437 key_x
:= (gScreenWidth
-w1
-w2
) div 2;
2438 val_x
:= key_x
+ w1
;
2441 tm
:= SingleStat
.GameTime
div 1000;
2442 s1
:= _lc
[I_MENU_INTER_TIME
];
2443 s2
:= Format(' %d:%.2d:%.2d', [tm
div (60*60), (tm
mod (60*60)) div 60, tm
mod 60]);
2445 e_CharFont_Print(gMenuFont
, key_x
, 80, s1
);
2446 e_CharFont_PrintEx(gMenuFont
, val_x
, 80, s2
, _RGB(255, 0, 0));
2448 if SingleStat
.TwoPlayers
then
2451 s1
:= _lc
[I_MENU_PLAYER_1
];
2452 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2453 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 128, s1
);
2455 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2460 s1
:= _lc
[I_MENU_PLAYER_2
];
2461 e_CharFont_GetSize(gMenuFont
, s1
, w1
, h
);
2462 e_CharFont_Print(gMenuFont
, (gScreenWidth
-w1
) div 2, 288, s1
);
2464 // Ñòàòèñòèêà âòîðîãî èãðîêà:
2470 // Ñòàòèñòèêà ïåðâîãî èãðîêà:
2476 procedure DrawLoadingStat();
2482 if Length(LoadingStat
.Msgs
) = 0 then
2485 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_LOADING
], ww
, hh
);
2486 yy
:= (gScreenHeight
div 3);
2487 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(ww
div 2), yy
-2*hh
, _lc
[I_MENU_LOADING
]);
2488 xx
:= (gScreenWidth
div 3);
2491 for i
:= 0 to NextMsg
-1 do
2493 if (i
= (NextMsg
-1)) and (MaxValue
> 0) then
2494 s
:= Format('%s: %d/%d', [Msgs
[i
], CurValue
, MaxValue
])
2498 e_CharFont_PrintEx(gMenuSmallFont
, xx
, yy
, s
, _RGB(255, 0, 0));
2499 yy
:= yy
+ LOADING_INTERLINE
;
2503 procedure DrawMinimap(p
: TPlayer
; RenderRect
: e_graphics
.TRect
);
2505 a
, aX
, aY
, aX2
, aY2
, Scale
, ScaleSz
: Integer;
2507 if (gMapInfo
.Width
> RenderRect
.Right
- RenderRect
.Left
) or
2508 (gMapInfo
.Height
> RenderRect
.Bottom
- RenderRect
.Top
) then
2511 // Ñêîëüêî ïèêñåëîâ êàðòû â 1 ïèêñåëå ìèíè-êàðòû:
2512 ScaleSz
:= 16 div Scale
;
2513 // Ðàçìåðû ìèíè-êàðòû:
2514 aX
:= max(gMapInfo
.Width
div ScaleSz
, 1);
2515 aY
:= max(gMapInfo
.Height
div ScaleSz
, 1);
2517 e_DrawFillQuad(0, 0, aX
-1, aY
-1, 0, 0, 0, 0);
2519 if gWalls
<> nil then
2522 for a
:= 0 to High(gWalls
) do
2524 if PanelType
<> 0 then
2526 // Ëåâûé âåðõíèé óãîë:
2527 aX
:= X
div ScaleSz
;
2528 aY
:= Y
div ScaleSz
;
2530 aX2
:= max(Width
div ScaleSz
, 1);
2531 aY2
:= max(Height
div ScaleSz
, 1);
2532 // Ïðàâûé íèæíèé óãîë:
2533 aX2
:= aX
+ aX2
- 1;
2534 aY2
:= aY
+ aY2
- 1;
2537 PANEL_WALL
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 208, 208, 208, 0);
2538 PANEL_OPENDOOR
, PANEL_CLOSEDOOR
:
2539 if Enabled
then e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 160, 160, 160, 0);
2543 if gSteps
<> nil then
2546 for a
:= 0 to High(gSteps
) do
2548 if PanelType
<> 0 then
2550 // Ëåâûé âåðõíèé óãîë:
2551 aX
:= X
div ScaleSz
;
2552 aY
:= Y
div ScaleSz
;
2554 aX2
:= max(Width
div ScaleSz
, 1);
2555 aY2
:= max(Height
div ScaleSz
, 1);
2556 // Ïðàâûé íèæíèé óãîë:
2557 aX2
:= aX
+ aX2
- 1;
2558 aY2
:= aY
+ aY2
- 1;
2560 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 128, 128, 128, 0);
2563 if gLifts
<> nil then
2566 for a
:= 0 to High(gLifts
) do
2568 if PanelType
<> 0 then
2570 // Ëåâûé âåðõíèé óãîë:
2571 aX
:= X
div ScaleSz
;
2572 aY
:= Y
div ScaleSz
;
2574 aX2
:= max(Width
div ScaleSz
, 1);
2575 aY2
:= max(Height
div ScaleSz
, 1);
2576 // Ïðàâûé íèæíèé óãîë:
2577 aX2
:= aX
+ aX2
- 1;
2578 aY2
:= aY
+ aY2
- 1;
2581 0: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 72, 36, 0);
2582 1: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 116, 124, 96, 0);
2583 2: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 200, 80, 4, 0);
2584 3: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 252, 140, 56, 0);
2588 if gWater
<> nil then
2591 for a
:= 0 to High(gWater
) do
2593 if PanelType
<> 0 then
2595 // Ëåâûé âåðõíèé óãîë:
2596 aX
:= X
div ScaleSz
;
2597 aY
:= Y
div ScaleSz
;
2599 aX2
:= max(Width
div ScaleSz
, 1);
2600 aY2
:= max(Height
div ScaleSz
, 1);
2601 // Ïðàâûé íèæíèé óãîë:
2602 aX2
:= aX
+ aX2
- 1;
2603 aY2
:= aY
+ aY2
- 1;
2605 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 192, 0);
2608 if gAcid1
<> nil then
2610 // Ðèñóåì êèñëîòó 1:
2611 for a
:= 0 to High(gAcid1
) do
2613 if PanelType
<> 0 then
2615 // Ëåâûé âåðõíèé óãîë:
2616 aX
:= X
div ScaleSz
;
2617 aY
:= Y
div ScaleSz
;
2619 aX2
:= max(Width
div ScaleSz
, 1);
2620 aY2
:= max(Height
div ScaleSz
, 1);
2621 // Ïðàâûé íèæíèé óãîë:
2622 aX2
:= aX
+ aX2
- 1;
2623 aY2
:= aY
+ aY2
- 1;
2625 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 176, 0, 0);
2628 if gAcid2
<> nil then
2630 // Ðèñóåì êèñëîòó 2:
2631 for a
:= 0 to High(gAcid2
) do
2633 if PanelType
<> 0 then
2635 // Ëåâûé âåðõíèé óãîë:
2636 aX
:= X
div ScaleSz
;
2637 aY
:= Y
div ScaleSz
;
2639 aX2
:= max(Width
div ScaleSz
, 1);
2640 aY2
:= max(Height
div ScaleSz
, 1);
2641 // Ïðàâûé íèæíèé óãîë:
2642 aX2
:= aX
+ aX2
- 1;
2643 aY2
:= aY
+ aY2
- 1;
2645 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 176, 0, 0, 0);
2648 if gPlayers
<> nil then
2651 for a
:= 0 to High(gPlayers
) do
2652 if gPlayers
[a
] <> nil then with gPlayers
[a
] do
2654 // Ëåâûé âåðõíèé óãîë:
2655 aX
:= Obj
.X
div ScaleSz
+ 1;
2656 aY
:= Obj
.Y
div ScaleSz
+ 1;
2658 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2659 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2660 // Ïðàâûé íèæíèé óãîë:
2661 aX2
:= aX
+ aX2
- 1;
2662 aY2
:= aY
+ aY2
- 1;
2664 if gPlayers
[a
] = p
then
2665 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 255, 0, 0)
2668 TEAM_RED
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 0, 0, 0);
2669 TEAM_BLUE
: e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 0, 0, 255, 0);
2670 else e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 128, 0, 0);
2674 if gMonsters
<> nil then
2677 for a
:= 0 to High(gMonsters
) do
2678 if gMonsters
[a
] <> nil then with gMonsters
[a
] do
2680 // Ëåâûé âåðõíèé óãîë:
2681 aX
:= Obj
.X
div ScaleSz
+ 1;
2682 aY
:= Obj
.Y
div ScaleSz
+ 1;
2684 aX2
:= max(Obj
.Rect
.Width
div ScaleSz
, 1);
2685 aY2
:= max(Obj
.Rect
.Height
div ScaleSz
, 1);
2686 // Ïðàâûé íèæíèé óãîë:
2687 aX2
:= aX
+ aX2
- 1;
2688 aY2
:= aY
+ aY2
- 1;
2690 e_DrawFillQuad(aX
, aY
, aX2
, aY2
, 255, 255, 0, 0);
2696 procedure DrawMapView(x
, y
, w
, h
: Integer);
2702 bx
:= Round(x
/(gMapInfo
.Width
- w
)*(gBackSize
.X
- w
));
2703 by
:= Round(y
/(gMapInfo
.Height
- h
)*(gBackSize
.Y
- h
));
2704 g_Map_DrawBack(-bx
, -by
);
2711 glTranslatef(-x
, -y
, 0);
2713 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_BACK
);
2714 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_STEP
);
2717 g_Player_DrawShells();
2719 g_Player_DrawCorpses();
2720 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WALL
);
2722 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_CLOSEDOOR
);
2725 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID1
);
2726 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID2
);
2727 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WATER
);
2728 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_FORE
);
2729 if g_debug_HealthBar
then
2731 g_Monsters_DrawHealth();
2732 g_Player_DrawHealth();
2738 procedure DrawPlayer(p
: TPlayer
);
2740 px
, py
, a
, b
, c
, d
: Integer;
2743 lx
, ly
, lrad
: Integer;
2745 if (p
= nil) or (p
.FDummy
) then
2748 g_Map_DrawBack(0, 0);
2753 if (profileFrameDraw
= nil) then profileFrameDraw
:= TProfiler
.Create('MAP RENDER', g_profile_history_size
);
2754 profileFrameDraw
.mainBegin(g_profile_frame_draw
);
2760 px
:= p
.GameX
+ PLAYER_RECT_CX
;
2761 py
:= p
.GameY
+ PLAYER_RECT_CY
;
2763 if px
> (gPlayerScreenSize
.X
div 2) then
2764 a
:= -px
+ (gPlayerScreenSize
.X
div 2)
2767 if py
> (gPlayerScreenSize
.Y
div 2) then
2768 b
:= -py
+ (gPlayerScreenSize
.Y
div 2)
2771 if px
> (gMapInfo
.Width
- (gPlayerScreenSize
.X
div 2)) then
2772 a
:= -gMapInfo
.Width
+ gPlayerScreenSize
.X
;
2773 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2774 b
:= -gMapInfo
.Height
+ gPlayerScreenSize
.Y
;
2775 if gMapInfo
.Width
<= gPlayerScreenSize
.X
then
2777 if gMapInfo
.Height
<= gPlayerScreenSize
.Y
then
2780 if p
.IncCam
<> 0 then
2782 if py
> (gMapInfo
.Height
- (gPlayerScreenSize
.Y
div 2)) then
2784 if p
.IncCam
> 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2))) then
2785 p
.IncCam
:= 120-(py
-(gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)));
2788 if py
< (gPlayerScreenSize
.Y
div 2) then
2790 if p
.IncCam
< -120+((gPlayerScreenSize
.Y
div 2)-py
) then
2791 p
.IncCam
:= -120+((gPlayerScreenSize
.Y
div 2)-py
);
2794 if p
.IncCam
< 0 then
2795 while (py
+(gPlayerScreenSize
.Y
div 2)-p
.IncCam
> gMapInfo
.Height
) and
2797 p
.IncCam
:= p
.IncCam
+ 1;
2799 if p
.IncCam
> 0 then
2800 while (py
-(gPlayerScreenSize
.Y
div 2)-p
.IncCam
< 0) and
2802 p
.IncCam
:= p
.IncCam
- 1;
2805 if (px
< gPlayerScreenSize
.X
div 2) or
2806 (gMapInfo
.Width
-gPlayerScreenSize
.X
<= 256) then
2809 if (px
> gMapInfo
.Width
-(gPlayerScreenSize
.X
div 2)) then
2810 c
:= gBackSize
.X
- gPlayerScreenSize
.X
2812 c
:= Round((px
-(gPlayerScreenSize
.X
div 2))/(gMapInfo
.Width
-gPlayerScreenSize
.X
)*(gBackSize
.X
-gPlayerScreenSize
.X
));
2814 if (py
-p
.IncCam
<= gPlayerScreenSize
.Y
div 2) or
2815 (gMapInfo
.Height
-gPlayerScreenSize
.Y
<= 256) then
2818 if (py
-p
.IncCam
>= gMapInfo
.Height
-(gPlayerScreenSize
.Y
div 2)) then
2819 d
:= gBackSize
.Y
- gPlayerScreenSize
.Y
2821 d
:= Round((py
-p
.IncCam
-(gPlayerScreenSize
.Y
div 2))/(gMapInfo
.Height
-gPlayerScreenSize
.Y
)*(gBackSize
.Y
-gPlayerScreenSize
.Y
));
2823 profileFrameDraw
.sectionBegin('map background');
2824 g_Map_DrawBack(-c
, -d
);
2825 profileFrameDraw
.sectionEnd();
2828 sY
:= -(b
+p
.IncCam
);
2829 sWidth
:= gPlayerScreenSize
.X
;
2830 sHeight
:= gPlayerScreenSize
.Y
;
2832 glTranslatef(a
, b
+p
.IncCam
, 0);
2834 profileFrameDraw
.sectionBegin('map rendering');
2836 profileFrameDraw
.sectionBegin('panel_back');
2837 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_BACK
);
2838 profileFrameDraw
.sectionEnd();
2840 profileFrameDraw
.sectionBegin('panel_step');
2841 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_STEP
);
2842 profileFrameDraw
.sectionEnd();
2844 profileFrameDraw
.sectionBegin('items');
2846 profileFrameDraw
.sectionEnd();
2848 profileFrameDraw
.sectionBegin('weapons');
2850 profileFrameDraw
.sectionEnd();
2852 profileFrameDraw
.sectionBegin('shells');
2853 g_Player_DrawShells();
2854 profileFrameDraw
.sectionEnd();
2856 profileFrameDraw
.sectionBegin('drawall');
2858 profileFrameDraw
.sectionEnd();
2860 profileFrameDraw
.sectionBegin('corpses');
2861 g_Player_DrawCorpses();
2862 profileFrameDraw
.sectionEnd();
2864 profileFrameDraw
.sectionBegin('panel_wall');
2865 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WALL
);
2866 profileFrameDraw
.sectionEnd();
2868 profileFrameDraw
.sectionBegin('monsters');
2870 profileFrameDraw
.sectionEnd();
2872 profileFrameDraw
.sectionBegin('panel_closedoor');
2873 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_CLOSEDOOR
);
2874 profileFrameDraw
.sectionEnd();
2876 profileFrameDraw
.sectionBegin('gfx');
2878 profileFrameDraw
.sectionEnd();
2880 profileFrameDraw
.sectionBegin('flags');
2882 profileFrameDraw
.sectionEnd();
2884 profileFrameDraw
.sectionBegin('panel_acid1');
2885 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID1
);
2886 profileFrameDraw
.sectionEnd();
2888 profileFrameDraw
.sectionBegin('panel_acid2');
2889 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_ACID2
);
2890 profileFrameDraw
.sectionEnd();
2892 profileFrameDraw
.sectionBegin('panel_water');
2893 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_WATER
);
2894 profileFrameDraw
.sectionEnd();
2896 //TODO: lights should be in separate grid, i think
2897 // but on the other side: grid may be slower for dynlights, as their lifetime is short
2898 if gwin_has_stencil
and (g_dynLightCount
> 0) then
2900 profileFrameDraw
.sectionBegin('dynlights');
2902 // setup OpenGL parameters
2903 glStencilMask($FFFFFFFF);
2904 glStencilFunc(GL_ALWAYS
, 0, $FFFFFFFF);
2905 glEnable(GL_STENCIL_TEST
);
2906 glEnable(GL_SCISSOR_TEST
);
2907 glClear(GL_STENCIL_BUFFER_BIT
);
2908 glStencilFunc(GL_EQUAL
, 0, $ff);
2910 for lln
:= 0 to g_dynLightCount
-1 do
2912 lx
:= g_dynLights
[lln
].x
;
2913 ly
:= g_dynLights
[lln
].y
;
2914 lrad
:= g_dynLights
[lln
].radius
;
2915 if lrad
< 3 then continue
;
2917 if lx
-sX
+lrad
< 0 then continue
;
2918 if ly
-sY
+lrad
< 0 then continue
;
2919 if lx
-sX
-lrad
>= gPlayerScreenSize
.X
then continue
;
2920 if ly
-sY
-lrad
>= gPlayerScreenSize
.Y
then continue
;
2922 // set scissor to optimize drawing
2923 glScissor((lx
-sX
)-lrad
+2, gPlayerScreenSize
.Y
-(ly
-sY
)-lrad
-1+2, lrad
*2-4, lrad
*2-4);
2924 // no need to clear stencil buffer, light blitting will do it for us
2925 glStencilOp(GL_KEEP
, GL_KEEP
, GL_INCR
);
2926 // draw extruded panels
2927 glDisable(GL_TEXTURE_2D
);
2928 glDisable(GL_BLEND
);
2929 glColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_FALSE
); // no need to modify color buffer
2930 if (lrad
> 4) then g_Map_DrawPanelShadowVolumes(lx
, ly
, lrad
);
2931 // render light texture
2932 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
); // modify color buffer
2933 glStencilOp(GL_ZERO
, GL_ZERO
, GL_ZERO
); // draw light, and clear stencil buffer
2936 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2937 glEnable(GL_TEXTURE_2D
);
2938 // color and opacity
2939 glColor4f(g_dynLights
[lln
].r
, g_dynLights
[lln
].g
, g_dynLights
[lln
].b
, g_dynLights
[lln
].a
);
2940 glBindTexture(GL_TEXTURE_2D
, g_Texture_Light());
2942 glTexCoord2f(0.0, 0.0); glVertex2i(lx
-lrad
, ly
-lrad
); // top-left
2943 glTexCoord2f(1.0, 0.0); glVertex2i(lx
+lrad
, ly
-lrad
); // top-right
2944 glTexCoord2f(1.0, 1.0); glVertex2i(lx
+lrad
, ly
+lrad
); // bottom-right
2945 glTexCoord2f(0.0, 1.0); glVertex2i(lx
-lrad
, ly
+lrad
); // bottom-left
2950 glDisable(GL_STENCIL_TEST
);
2951 glDisable(GL_BLEND
);
2952 glDisable(GL_SCISSOR_TEST
);
2953 glScissor(0, 0, sWidth
, sHeight
);
2955 profileFrameDraw
.sectionEnd();
2959 profileFrameDraw
.sectionBegin('dynlights');
2960 profileFrameDraw
.sectionEnd();
2963 profileFrameDraw
.sectionBegin('panel_fore');
2964 g_Map_DrawPanels(sX
, sY
, sWidth
, sHeight
, PANEL_FORE
);
2965 profileFrameDraw
.sectionEnd();
2967 if g_debug_HealthBar
then
2969 profileFrameDraw
.sectionBegin('monster health');
2970 g_Monsters_DrawHealth();
2971 profileFrameDraw
.sectionEnd();
2973 profileFrameDraw
.sectionBegin('player health');
2974 g_Player_DrawHealth();
2975 profileFrameDraw
.sectionEnd();
2978 if p
.FSpectator
then
2979 e_TextureFontPrintEx(p
.GameX
+ PLAYER_RECT_CX
- 4,
2980 p
.GameY
+ PLAYER_RECT_CY
- 4,
2981 'X', gStdFont
, 255, 255, 255, 1, True);
2983 for a := 0 to High(gCollideMap) do
2984 for b := 0 to High(gCollideMap[a]) do
2987 if ByteBool(gCollideMap[a, b] and MARK_WALL) then
2989 if ByteBool(gCollideMap[a, b] and MARK_DOOR) then
2993 1: e_DrawPoint(1, b, a, 200, 200, 200);
2994 2: e_DrawPoint(1, b, a, 64, 64, 255);
2995 3: e_DrawPoint(1, b, a, 255, 0, 255);
3002 profileFrameDraw
.mainEnd(); // map rendering
3007 if gShowMap
then DrawMinimap(p
, _TRect(0, 0, 128, 128));
3008 if g_Debug_Player
then
3009 g_Player_DrawDebug(p
);
3013 procedure drawProfilers ();
3017 if g_profile_frame_draw
then px
:= px
-drawProfiles(px
, -1, profileFrameDraw
);
3018 if g_profile_collision
then px
:= px
-drawProfiles(px
, -1, profMapCollision
);
3021 procedure g_Game_Draw();
3028 plView1
, plView2
: TPlayer
;
3031 if gExit
= EXIT_QUIT
then Exit
;
3033 Time
:= GetTimer() {div 1000};
3034 FPSCounter
:= FPSCounter
+1;
3035 if Time
- FPSTime
>= 1000 then
3042 if gGameOn
or (gState
= STATE_FOLD
) then
3044 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3046 gSpectMode
:= SPECT_NONE
;
3047 if not gRevertPlayers
then
3049 plView1
:= gPlayer1
;
3050 plView2
:= gPlayer2
;
3054 plView1
:= gPlayer2
;
3055 plView2
:= gPlayer1
;
3059 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
3061 gSpectMode
:= SPECT_NONE
;
3062 if gPlayer2
= nil then
3065 plView1
:= gPlayer2
;
3074 if (plView1
= nil) and (plView2
= nil) and (gSpectMode
= SPECT_NONE
) then
3075 gSpectMode
:= SPECT_STATS
;
3077 if gSpectMode
= SPECT_PLAYERS
then
3078 if gPlayers
<> nil then
3080 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3081 if plView1
= nil then
3083 gSpectPID1
:= GetActivePlayerID_Next();
3084 plView1
:= GetActivePlayer_ByID(gSpectPID1
);
3086 if gSpectViewTwo
then
3088 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3089 if plView2
= nil then
3091 gSpectPID2
:= GetActivePlayerID_Next();
3092 plView2
:= GetActivePlayer_ByID(gSpectPID2
);
3097 if gSpectMode
= SPECT_MAPVIEW
then
3099 // Ðåæèì ïðîñìîòðà êàðòû
3101 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3102 DrawMapView(gSpectX
, gSpectY
, gScreenWidth
, gScreenHeight
);
3103 gHearPoint1
.Active
:= True;
3104 gHearPoint1
.Coords
.X
:= gScreenWidth
div 2 + gSpectX
;
3105 gHearPoint1
.Coords
.Y
:= gScreenHeight
div 2 + gSpectY
;
3106 gHearPoint2
.Active
:= False;
3110 Split
:= (plView1
<> nil) and (plView2
<> nil);
3112 // Òî÷êè ñëóõà èãðîêîâ
3113 if plView1
<> nil then
3115 gHearPoint1
.Active
:= True;
3116 gHearPoint1
.Coords
.X
:= plView1
.GameX
;
3117 gHearPoint1
.Coords
.Y
:= plView1
.GameY
;
3119 gHearPoint1
.Active
:= False;
3120 if plView2
<> nil then
3122 gHearPoint2
.Active
:= True;
3123 gHearPoint2
.Coords
.X
:= plView2
.GameX
;
3124 gHearPoint2
.Coords
.Y
:= plView2
.GameY
;
3126 gHearPoint2
.Active
:= False;
3128 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3129 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3132 gPlayerScreenSize
.Y
:= gScreenHeight
div 2;
3133 if gScreenHeight
mod 2 = 0 then
3134 Dec(gPlayerScreenSize
.Y
);
3137 gPlayerScreenSize
.Y
:= gScreenHeight
;
3140 if gScreenHeight
mod 2 = 0 then
3141 e_SetViewPort(0, gPlayerScreenSize
.Y
+2, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
)
3143 e_SetViewPort(0, gPlayerScreenSize
.Y
+1, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3145 DrawPlayer(plView1
);
3146 gPlayer1ScreenCoord
.X
:= sX
;
3147 gPlayer1ScreenCoord
.Y
:= sY
;
3151 e_SetViewPort(0, 0, gPlayerScreenSize
.X
+196, gPlayerScreenSize
.Y
);
3153 DrawPlayer(plView2
);
3154 gPlayer2ScreenCoord
.X
:= sX
;
3155 gPlayer2ScreenCoord
.Y
:= sY
;
3158 e_SetViewPort(0, 0, gScreenWidth
, gScreenHeight
);
3161 e_DrawLine(2, 0, gScreenHeight
div 2, gScreenWidth
, gScreenHeight
div 2, 0, 0, 0);
3164 if MessageText
<> '' then
3168 e_CharFont_GetSizeFmt(gMenuFont
, MessageText
, w
, h
);
3170 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3171 (gScreenHeight
div 2)-(h
div 2), MessageText
)
3173 e_CharFont_PrintFmt(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3174 Round(gScreenHeight
/ 2.75)-(h
div 2), MessageText
);
3177 if IsDrawStat
or (gSpectMode
= 1) then DrawStat();
3179 if gSpectHUD
and (not gChatShow
) and (gSpectMode
<> SPECT_NONE
) then
3181 // Draw spectator GUI
3184 e_TextureFontGetSize(gStdFont
, ww
, hh
);
3187 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Stats', gStdFont
, 255, 255, 255, 1);
3189 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Observe Map', gStdFont
, 255, 255, 255, 1);
3191 e_TextureFontPrintEx(0, gScreenHeight
- (hh
+2)*2, 'MODE: Watch Players', gStdFont
, 255, 255, 255, 1);
3193 e_TextureFontPrintEx(2*ww
, gScreenHeight
- (hh
+2), '< jump >', gStdFont
, 255, 255, 255, 1);
3194 if gSpectMode
= SPECT_MAPVIEW
then
3196 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, '[-]', gStdFont
, 255, 255, 255, 1);
3197 e_TextureFontPrintEx(26*ww
, gScreenHeight
- (hh
+2)*2, 'Step ' + IntToStr(gSpectStep
), gStdFont
, 255, 255, 255, 1);
3198 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2)*2, '[+]', gStdFont
, 255, 255, 255, 1);
3199 e_TextureFontPrintEx(18*ww
, gScreenHeight
- (hh
+2), '<prev weap>', gStdFont
, 255, 255, 255, 1);
3200 e_TextureFontPrintEx(30*ww
, gScreenHeight
- (hh
+2), '<next weap>', gStdFont
, 255, 255, 255, 1);
3202 if gSpectMode
= SPECT_PLAYERS
then
3204 e_TextureFontPrintEx(22*ww
, gScreenHeight
- (hh
+2)*2, 'Player 1', gStdFont
, 255, 255, 255, 1);
3205 e_TextureFontPrintEx(20*ww
, gScreenHeight
- (hh
+2), '<left/right>', gStdFont
, 255, 255, 255, 1);
3206 if gSpectViewTwo
then
3208 e_TextureFontPrintEx(37*ww
, gScreenHeight
- (hh
+2)*2, 'Player 2', gStdFont
, 255, 255, 255, 1);
3209 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<prev w/next w>', gStdFont
, 255, 255, 255, 1);
3210 e_TextureFontPrintEx(52*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3211 e_TextureFontPrintEx(51*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3215 e_TextureFontPrintEx(35*ww
, gScreenHeight
- (hh
+2)*2, '2x View', gStdFont
, 255, 255, 255, 1);
3216 e_TextureFontPrintEx(34*ww
, gScreenHeight
- (hh
+2), '<up/down>', gStdFont
, 255, 255, 255, 1);
3222 if gPause
and gGameOn
and (g_ActiveWindow
= nil) then
3224 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3226 e_CharFont_GetSize(gMenuFont
, _lc
[I_MENU_PAUSE
], w
, h
);
3227 e_CharFont_Print(gMenuFont
, (gScreenWidth
div 2)-(w
div 2),
3228 (gScreenHeight
div 2)-(h
div 2), _lc
[I_MENU_PAUSE
]);
3233 if (gState
= STATE_MENU
) then
3235 if ((g_ActiveWindow
= nil) or (g_ActiveWindow
.BackTexture
= '')) then
3237 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3238 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3239 else e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3241 if g_ActiveWindow
<> nil then
3242 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3245 if gState
= STATE_FOLD
then
3246 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
);
3248 if gState
= STATE_INTERCUSTOM
then
3250 if gLastMap
and (gGameSettings
.GameMode
= GM_COOP
) then
3252 back
:= 'TEXTURE_endpic';
3253 if not g_Texture_Get(back
, ID
) then
3254 back
:= _lc
[I_TEXTURE_ENDPIC
];
3259 if g_Texture_Get(back
, ID
) then
3260 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3262 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3266 if g_ActiveWindow
<> nil then
3267 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3270 if gState
= STATE_INTERSINGLE
then
3272 if EndingGameCounter
> 0 then
3273 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 0, 0, 0, EndingGameCounter
)
3278 if g_Texture_Get(back
, ID
) then
3279 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3281 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3285 if g_ActiveWindow
<> nil then
3286 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3290 if gState
= STATE_ENDPIC
then
3293 if not g_Texture_Get('TEXTURE_endpic', ID
) then
3294 g_Texture_Get(_lc
[I_TEXTURE_ENDPIC
], ID
);
3296 if ID
<> DWORD(-1) then
3297 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
)
3299 e_Clear(GL_COLOR_BUFFER_BIT
, 0, 0, 0);
3301 if g_ActiveWindow
<> nil then
3302 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3305 if gState
= STATE_SLIST
then
3307 if g_Texture_Get('MENU_BACKGROUND', ID
) then
3309 e_DrawSize(ID
, 0, 0, 0, False, False, gScreenWidth
, gScreenHeight
);
3310 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3312 g_Serverlist_Draw(slCurrent
);
3316 if g_ActiveWindow
<> nil then
3319 e_DrawFillQuad(0, 0, gScreenWidth
-1, gScreenHeight
-1, 48, 48, 48, 180);
3320 g_ActiveWindow
.Draw();
3325 if g_debug_Sounds
and gGameOn
then
3327 for w
:= 0 to High(e_SoundsArray
) do
3328 for h
:= 0 to e_SoundsArray
[w
].nRefs
do
3329 e_DrawPoint(1, w
+100, h
+100, 255, 0, 0);
3334 e_TextureFontPrint(0, 0, Format('FPS: %d', [FPS
]), gStdFont
);
3335 e_TextureFontPrint(0, 16, Format('UPS: %d', [UPS
]), gStdFont
);
3338 if gGameOn
and gShowTime
and (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
]) then
3339 e_TextureFontPrint(gScreenWidth
-72, 0,
3340 Format('%d:%.2d:%.2d', [gTime
div 1000 div 3600, (gTime
div 1000 div 60) mod 60, gTime
div 1000 mod 60]),
3346 procedure g_Game_Quit();
3348 g_Game_StopAllSounds(True);
3350 g_Game_SaveOptions();
3352 g_PlayerModel_FreeData();
3353 g_Texture_DeleteAll();
3354 g_Frames_DeleteAll();
3357 if NetInitDone
then g_Net_Free
;
3359 // Íàäî óäàëèòü êàðòó ïîñëå òåñòà:
3360 if gMapToDelete
<> '' then
3361 g_Game_DeleteTestMap();
3367 procedure g_FatalError(Text: String);
3369 g_Console_Add(Format(_lc
[I_FATAL_ERROR
], [Text]), True);
3370 e_WriteLog(Format(_lc
[I_FATAL_ERROR
], [Text]), MSG_WARNING
);
3372 gExit
:= EXIT_SIMPLE
;
3375 procedure g_SimpleError(Text: String);
3377 g_Console_Add(Format(_lc
[I_SIMPLE_ERROR
], [Text]), True);
3378 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], [Text]), MSG_WARNING
);
3381 procedure g_Game_SetupScreenSize();
3385 // Ðàçìåð ýêðàíîâ èãðîêîâ:
3386 gPlayerScreenSize
.X
:= gScreenWidth
-196;
3387 if (gPlayer1
<> nil) and (gPlayer2
<> nil) then
3388 gPlayerScreenSize
.Y
:= gScreenHeight
div 2
3390 gPlayerScreenSize
.Y
:= gScreenHeight
;
3392 // Ðàçìåð çàäíåãî ïëàíà:
3393 if BackID
<> DWORD(-1) then
3397 if (gScreenWidth
*d
> gMapInfo
.Width
) or
3398 (gScreenHeight
*d
> gMapInfo
.Height
) then
3401 gBackSize
.X
:= Round(gScreenWidth
*d
);
3402 gBackSize
.Y
:= Round(gScreenHeight
*d
);
3406 procedure g_Game_ChangeResolution(newWidth
, newHeight
: Word; nowFull
, nowMax
: Boolean);
3408 g_Window_SetSize(newWidth
, newHeight
, nowFull
);
3411 procedure g_Game_AddPlayer(Team
: Byte = TEAM_NONE
);
3413 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3414 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3416 if gPlayer1
= nil then
3418 if g_Game_IsClient
then
3420 if NetPlrUID1
> -1 then
3422 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3423 gPlayer1
:= g_Player_Get(NetPlrUID1
);
3428 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3429 Team
:= gPlayer1Settings
.Team
;
3431 // Ñîçäàíèå ïåðâîãî èãðîêà:
3432 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3433 gPlayer1Settings
.Color
,
3435 if gPlayer1
= nil then
3436 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]))
3439 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3440 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer1
.Name
]), True);
3441 if g_Game_IsServer
and g_Game_IsNet
then
3442 MH_SEND_PlayerCreate(gPlayer1
.UID
);
3443 gPlayer1
.Respawn(False, True);
3445 if g_Game_IsNet
and NetUseMaster
then
3451 if gPlayer2
= nil then
3453 if g_Game_IsClient
then
3455 if NetPlrUID2
> -1 then
3456 gPlayer2
:= g_Player_Get(NetPlrUID2
);
3460 if not (Team
in [TEAM_RED
, TEAM_BLUE
]) then
3461 Team
:= gPlayer2Settings
.Team
;
3463 // Ñîçäàíèå âòîðîãî èãðîêà:
3464 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3465 gPlayer2Settings
.Color
,
3467 if gPlayer2
= nil then
3468 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]))
3471 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3472 g_Console_Add(Format(_lc
[I_PLAYER_JOIN
], [gPlayer2
.Name
]), True);
3473 if g_Game_IsServer
and g_Game_IsNet
then
3474 MH_SEND_PlayerCreate(gPlayer2
.UID
);
3475 gPlayer2
.Respawn(False, True);
3477 if g_Game_IsNet
and NetUseMaster
then
3485 procedure g_Game_RemovePlayer();
3489 if ((not gGameOn
) and (gState
<> STATE_INTERCUSTOM
))
3490 or (not (gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
])) then
3495 if g_Game_IsServer
then
3498 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3499 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3500 g_Player_Remove(Pl
.UID
);
3502 if g_Game_IsNet
and NetUseMaster
then
3511 if g_Game_IsServer
then
3514 Pl
.Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
3515 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [Pl
.Name
]), True);
3516 g_Player_Remove(Pl
.UID
);
3518 if g_Game_IsNet
and NetUseMaster
then
3523 MC_SEND_CheatRequest(NET_CHEAT_SPECTATE
);
3529 procedure g_Game_Spectate();
3531 g_Game_RemovePlayer();
3532 if gPlayer1
<> nil then
3533 g_Game_RemovePlayer();
3536 procedure g_Game_SpectateCenterView();
3538 gSpectX
:= Max(gMapInfo
.Width
div 2 - gScreenWidth
div 2, 0);
3539 gSpectY
:= Max(gMapInfo
.Height
div 2 - gScreenHeight
div 2, 0);
3542 procedure g_Game_StartSingle(Map
: String; TwoPlayers
: Boolean; nPlayers
: Byte);
3548 e_WriteLog('Starting singleplayer game...', MSG_NOTIFY
);
3550 g_Game_ClearLoading();
3553 FillByte(gGameSettings
, SizeOf(TGameSettings
), 0);
3556 gGameSettings
.GameType
:= GT_SINGLE
;
3557 gGameSettings
.MaxLives
:= 0;
3558 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_ALLOWEXIT
;
3559 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_MONSTERS
;
3560 gGameSettings
.Options
:= gGameSettings
.Options
+ GAME_OPTION_BOTVSMONSTER
;
3561 gSwitchGameMode
:= GM_SINGLE
;
3563 g_Game_ExecuteEvent('ongamestart');
3565 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3566 g_Game_SetupScreenSize();
3568 // Ñîçäàíèå ïåðâîãî èãðîêà:
3569 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3570 gPlayer1Settings
.Color
,
3571 gPlayer1Settings
.Team
, False));
3572 if gPlayer1
= nil then
3574 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3578 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3581 // Ñîçäàíèå âòîðîãî èãðîêà, åñëè åñòü:
3584 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3585 gPlayer2Settings
.Color
,
3586 gPlayer2Settings
.Team
, False));
3587 if gPlayer2
= nil then
3589 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3593 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3597 // Çàãðóçêà è çàïóñê êàðòû:
3598 if not g_Game_StartMap(MAP
, True) then
3600 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [gGameSettings
.WAD
+ ':\' + MAP
]));
3604 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3608 for i
:= nPl
+1 to nPlayers
do
3609 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3612 procedure g_Game_StartCustom(Map
: String; GameMode
: Byte;
3613 TimeLimit
, GoalLimit
: Word;
3615 Options
: LongWord; nPlayers
: Byte);
3621 e_WriteLog('Starting custom game...', MSG_NOTIFY
);
3623 g_Game_ClearLoading();
3626 gGameSettings
.GameType
:= GT_CUSTOM
;
3627 gGameSettings
.GameMode
:= GameMode
;
3628 gSwitchGameMode
:= GameMode
;
3629 gGameSettings
.TimeLimit
:= TimeLimit
;
3630 gGameSettings
.GoalLimit
:= GoalLimit
;
3631 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3632 gGameSettings
.Options
:= Options
;
3634 gCoopTotalMonstersKilled
:= 0;
3635 gCoopTotalSecretsFound
:= 0;
3636 gCoopTotalMonsters
:= 0;
3637 gCoopTotalSecrets
:= 0;
3641 g_Game_ExecuteEvent('ongamestart');
3643 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3644 g_Game_SetupScreenSize();
3646 // Ðåæèì íàáëþäàòåëÿ:
3647 if nPlayers
= 0 then
3654 if nPlayers
>= 1 then
3656 // Ñîçäàíèå ïåðâîãî èãðîêà:
3657 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3658 gPlayer1Settings
.Color
,
3659 gPlayer1Settings
.Team
, False));
3660 if gPlayer1
= nil then
3662 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3666 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3670 if nPlayers
>= 2 then
3672 // Ñîçäàíèå âòîðîãî èãðîêà:
3673 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3674 gPlayer2Settings
.Color
,
3675 gPlayer2Settings
.Team
, False));
3676 if gPlayer2
= nil then
3678 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3682 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3686 // Çàãðóçêà è çàïóñê êàðòû:
3687 if not g_Game_StartMap(Map
, True) then
3689 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3693 // Íåò òî÷åê ïîÿâëåíèÿ:
3694 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3695 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3696 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3697 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3698 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3700 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3704 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3708 for i
:= nPl
+1 to nPlayers
do
3709 g_Player_Create(STD_PLAYER_MODEL
, _RGB(0, 0, 0), 0, True);
3712 procedure g_Game_StartServer(Map
: String; GameMode
: Byte;
3713 TimeLimit
, GoalLimit
: Word; MaxLives
: Byte;
3714 Options
: LongWord; nPlayers
: Byte;
3715 IPAddr
: LongWord; Port
: Word);
3719 e_WriteLog('Starting net game (server)...', MSG_NOTIFY
);
3721 g_Game_ClearLoading();
3724 gGameSettings
.GameType
:= GT_SERVER
;
3725 gGameSettings
.GameMode
:= GameMode
;
3726 gSwitchGameMode
:= GameMode
;
3727 gGameSettings
.TimeLimit
:= TimeLimit
;
3728 gGameSettings
.GoalLimit
:= GoalLimit
;
3729 gGameSettings
.MaxLives
:= IfThen(GameMode
= GM_CTF
, 0, MaxLives
);
3730 gGameSettings
.Options
:= Options
;
3732 gCoopTotalMonstersKilled
:= 0;
3733 gCoopTotalSecretsFound
:= 0;
3734 gCoopTotalMonsters
:= 0;
3735 gCoopTotalSecrets
:= 0;
3739 g_Game_ExecuteEvent('ongamestart');
3741 // Óñòàíîâêà ðàçìåðîâ îêíà èãðîêà
3742 g_Game_SetupScreenSize();
3744 // Ðåæèì íàáëþäàòåëÿ:
3745 if nPlayers
= 0 then
3751 if nPlayers
>= 1 then
3753 // Ñîçäàíèå ïåðâîãî èãðîêà:
3754 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3755 gPlayer1Settings
.Color
,
3756 gPlayer1Settings
.Team
, False));
3757 if gPlayer1
= nil then
3759 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3763 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3766 if nPlayers
>= 2 then
3768 // Ñîçäàíèå âòîðîãî èãðîêà:
3769 gPlayer2
:= g_Player_Get(g_Player_Create(gPlayer2Settings
.Model
,
3770 gPlayer2Settings
.Color
,
3771 gPlayer2Settings
.Team
, False));
3772 if gPlayer2
= nil then
3774 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [2]));
3778 gPlayer2
.Name
:= gPlayer2Settings
.Name
;
3782 if not g_Net_Host(IPAddr
, Port
, NetMaxClients
) then
3784 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_HOST
]);
3788 g_Net_Slist_Set(NetSlistIP
, NetSlistPort
);
3790 // Çàãðóçêà è çàïóñê êàðòû:
3791 if not g_Game_StartMap(Map
, True) then
3793 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [Map
]));
3797 // Íåò òî÷åê ïîÿâëåíèÿ:
3798 if (g_Map_GetPointCount(RESPAWNPOINT_PLAYER1
) +
3799 g_Map_GetPointCount(RESPAWNPOINT_PLAYER2
) +
3800 g_Map_GetPointCount(RESPAWNPOINT_DM
) +
3801 g_Map_GetPointCount(RESPAWNPOINT_RED
)+
3802 g_Map_GetPointCount(RESPAWNPOINT_BLUE
)) < 1 then
3804 g_FatalError(_lc
[I_GAME_ERROR_GET_SPAWN
]);
3808 // Íàñòðîéêè èãðîêîâ è áîòîâ:
3811 NetState
:= NET_STATE_GAME
;
3814 procedure g_Game_StartClient(Addr
: String; Port
: Word; PW
: String);
3828 e_WriteLog('Starting net game (client)...', MSG_NOTIFY
);
3829 e_WriteLog('NET: Trying to connect to ' + Addr
+ ':' + IntToStr(Port
) + '...', MSG_NOTIFY
);
3831 g_Game_ClearLoading();
3834 gGameSettings
.GameType
:= GT_CLIENT
;
3836 gCoopTotalMonstersKilled
:= 0;
3837 gCoopTotalSecretsFound
:= 0;
3838 gCoopTotalMonsters
:= 0;
3839 gCoopTotalSecrets
:= 0;
3843 g_Game_ExecuteEvent('ongamestart');
3845 // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
3846 g_Game_SetupScreenSize();
3848 NetState
:= NET_STATE_AUTH
;
3850 g_Game_SetLoadingText(_lc
[I_LOAD_CONNECT
], 0, False);
3852 if not g_Net_Connect(Addr
, Port
) then
3854 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3855 NetState
:= NET_STATE_NONE
;
3859 g_Game_SetLoadingText(_lc
[I_LOAD_SEND_INFO
], 0, False);
3861 g_Game_SetLoadingText(_lc
[I_LOAD_WAIT_INFO
], 0, False);
3866 while (enet_host_service(NetHost
, @NetEvent
, 0) > 0) do
3868 if (NetEvent
.kind
= ENET_EVENT_TYPE_RECEIVE
) then
3870 Ptr
:= NetEvent
.packet
^.data
;
3873 MID
:= e_Raw_Read_Byte(Ptr
);
3875 if (MID
= NET_MSG_INFO
) and (State
= 0) then
3877 NetMyID
:= e_Raw_Read_Byte(Ptr
);
3878 NetPlrUID1
:= e_Raw_Read_Word(Ptr
);
3880 WadName
:= e_Raw_Read_String(Ptr
);
3881 Map
:= e_Raw_Read_String(Ptr
);
3883 gWADHash
:= e_Raw_Read_MD5(Ptr
);
3885 gGameSettings
.GameMode
:= e_Raw_Read_Byte(Ptr
);
3886 gSwitchGameMode
:= gGameSettings
.GameMode
;
3887 gGameSettings
.GoalLimit
:= e_Raw_Read_Word(Ptr
);
3888 gGameSettings
.TimeLimit
:= e_Raw_Read_Word(Ptr
);
3889 gGameSettings
.MaxLives
:= e_Raw_Read_Byte(Ptr
);
3890 gGameSettings
.Options
:= e_Raw_Read_LongWord(Ptr
);
3891 T
:= e_Raw_Read_LongWord(Ptr
);
3893 newResPath
:= g_Res_SearchSameWAD(MapsDir
, WadName
, gWADHash
);
3894 if newResPath
= '' then
3896 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
3897 newResPath
:= g_Res_DownloadWAD(WadName
);
3898 if newResPath
= '' then
3900 g_FatalError(_lc
[I_NET_ERR_HASH
]);
3901 enet_packet_destroy(NetEvent
.packet
);
3902 NetState
:= NET_STATE_NONE
;
3906 newResPath
:= ExtractRelativePath(MapsDir
, newResPath
);
3908 gPlayer1
:= g_Player_Get(g_Player_Create(gPlayer1Settings
.Model
,
3909 gPlayer1Settings
.Color
,
3910 gPlayer1Settings
.Team
, False));
3912 if gPlayer1
= nil then
3914 g_FatalError(Format(_lc
[I_GAME_ERROR_PLAYER_CREATE
], [1]));
3916 enet_packet_destroy(NetEvent
.packet
);
3917 NetState
:= NET_STATE_NONE
;
3921 gPlayer1
.Name
:= gPlayer1Settings
.Name
;
3922 gPlayer1
.UID
:= NetPlrUID1
;
3923 gPlayer1
.Reset(True);
3925 if not g_Game_StartMap(newResPath
+ ':\' + Map
, True) then
3927 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [WadName
+ ':\' + Map
]));
3929 enet_packet_destroy(NetEvent
.packet
);
3930 NetState
:= NET_STATE_NONE
;
3938 enet_packet_destroy(NetEvent
.packet
);
3942 enet_packet_destroy(NetEvent
.packet
);
3945 if (NetEvent
.kind
= ENET_EVENT_TYPE_DISCONNECT
) then
3948 if (NetEvent
.data
<= NET_DISC_MAX
) then
3949 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_ERR_CONN
] + ' ' +
3950 _lc
[TStrings_Locale(Cardinal(I_NET_DISC_NONE
) + NetEvent
.data
)], True);
3960 if e_KeyPressed(IK_ESCAPE
) or e_KeyPressed(IK_SPACE
) then
3969 g_FatalError(_lc
[I_NET_MSG
] + _lc
[I_NET_ERR_CONN
]);
3970 NetState
:= NET_STATE_NONE
;
3974 gLMSRespawn
:= LMS_RESPAWN_NONE
;
3975 gLMSRespawnTime
:= 0;
3978 NetState
:= NET_STATE_GAME
;
3979 MC_SEND_FullStateRequest
;
3980 e_WriteLog('NET: Connection successful.', MSG_NOTIFY
);
3983 procedure g_Game_SaveOptions();
3985 g_Options_Write_Video(GameDir
+'/'+CONFIG_FILENAME
);
3988 procedure g_Game_ChangeMap(MapPath
: String);
3992 g_Game_ClearLoading();
3994 Force
:= gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
];
3995 // Åñëè óðîâåíü çàâåðøèëñÿ ïî òðèããåðó Âûõîä, íå î÷èùàòü èíâåíòàðü
3996 if gExitByTrigger
then
3999 gExitByTrigger
:= False;
4001 if not g_Game_StartMap(MapPath
, Force
) then
4002 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_LOAD
], [MapPath
]));
4005 procedure g_Game_Restart();
4009 if g_Game_IsClient
then
4011 map
:= g_ExtractFileName(gMapInfo
.Map
);
4015 g_Game_ClearLoading();
4016 g_Game_StartMap(Map
, True);
4019 function g_Game_StartMap(Map
: String; Force
: Boolean = False): Boolean;
4021 NewWAD
, ResName
: String;
4025 g_Player_RemoveAllCorpses();
4027 if (not g_Game_IsClient
) and
4028 (gSwitchGameMode
<> gGameSettings
.GameMode
) and
4029 (gGameSettings
.GameMode
<> GM_SINGLE
) then
4031 if gSwitchGameMode
= GM_CTF
then
4032 gGameSettings
.MaxLives
:= 0;
4033 gGameSettings
.GameMode
:= gSwitchGameMode
;
4036 gSwitchGameMode
:= gGameSettings
.GameMode
;
4038 g_Player_ResetTeams();
4040 if Pos(':\', Map
) > 0 then
4042 NewWAD
:= g_ExtractWadName(Map
);
4043 ResName
:= g_ExtractFileName(Map
);
4044 if g_Game_IsServer
then
4046 gWADHash
:= MD5File(MapsDir
+ NewWAD
);
4047 g_Game_LoadWAD(NewWAD
);
4049 // hash recieved in MC_RECV_GameEvent -> NET_EV_MAPSTART
4050 g_Game_ClientWAD(NewWAD
, gWADHash
);
4054 Result
:= g_Map_Load(MapsDir
+ gGameSettings
.WAD
+ ':\' + ResName
);
4057 g_Player_ResetAll(Force
or gLastMap
, gGameSettings
.GameType
= GT_SINGLE
);
4059 gState
:= STATE_NONE
;
4060 g_ActiveWindow
:= nil;
4066 if gGameSettings
.GameMode
= GM_CTF
then
4068 g_Map_ResetFlag(FLAG_RED
);
4069 g_Map_ResetFlag(FLAG_BLUE
);
4070 // CTF, à ôëàãîâ íåò:
4071 if not g_Map_HaveFlagPoints() then
4072 g_SimpleError(_lc
[I_GAME_ERROR_CTF
]);
4077 gState
:= STATE_MENU
;
4084 NetTimeToUpdate
:= 1;
4085 NetTimeToReliable
:= 0;
4086 NetTimeToMaster
:= NetMasterRate
;
4087 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4088 gLMSRespawnTime
:= 0;
4089 gMissionFailed
:= False;
4092 gCoopMonstersKilled
:= 0;
4093 gCoopSecretsFound
:= 0;
4095 gVoteInProgress
:= False;
4096 gVotePassed
:= False;
4102 if not gGameOn
then Exit
;
4104 g_Game_SpectateCenterView();
4106 if (gGameSettings
.MaxLives
> 0) and (gGameSettings
.WarmupTime
> 0) then
4108 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4109 gLMSRespawnTime
:= gTime
+ gGameSettings
.WarmupTime
*1000;
4110 gLMSSoftSpawn
:= True;
4111 if NetMode
= NET_SERVER
then
4112 MH_SEND_GameEvent(NET_EV_LMS_WARMUP
, (gLMSRespawnTime
- gTime
) div 1000)
4114 g_Console_Add(Format(_lc
[I_MSG_WARMUP_START
], [(gLMSRespawnTime
- gTime
) div 1000]), True);
4117 if NetMode
= NET_SERVER
then
4119 MH_SEND_GameEvent(NET_EV_MAPSTART
, gGameSettings
.GameMode
, Map
);
4122 if NetUseMaster
then
4124 if (NetMHost
= nil) or (NetMPeer
= nil) then
4125 if not g_Net_Slist_Connect
then
4126 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4131 if NetClients
<> nil then
4132 for I
:= 0 to High(NetClients
) do
4133 if NetClients
[I
].Used
then
4135 NetClients
[I
].Voted
:= False;
4136 if NetClients
[I
].RequestedFullUpdate
then
4138 MH_SEND_Everything((NetClients
[I
].State
= NET_STATE_AUTH
), I
);
4139 NetClients
[I
].RequestedFullUpdate
:= False;
4143 g_Net_UnbanNonPermHosts();
4148 gCoopTotalMonstersKilled
:= 0;
4149 gCoopTotalSecretsFound
:= 0;
4150 gCoopTotalMonsters
:= 0;
4151 gCoopTotalSecrets
:= 0;
4155 g_Game_ExecuteEvent('onmapstart');
4158 procedure SetFirstLevel();
4162 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4163 if MapList
= nil then
4166 SortSArray(MapList
);
4167 gNextMap
:= MapList
[Low(MapList
)];
4172 procedure g_Game_ExitLevel(Map
: Char16
);
4176 gCoopTotalMonstersKilled
:= gCoopTotalMonstersKilled
+ gCoopMonstersKilled
;
4177 gCoopTotalSecretsFound
:= gCoopTotalSecretsFound
+ gCoopSecretsFound
;
4178 gCoopTotalMonsters
:= gCoopTotalMonsters
+ gTotalMonsters
;
4179 gCoopTotalSecrets
:= gCoopTotalSecrets
+ gSecretsCount
;
4181 // Âûøëè â âûõîä â Îäèíî÷íîé èãðå:
4182 if gGameSettings
.GameType
= GT_SINGLE
then
4183 gExit
:= EXIT_ENDLEVELSINGLE
4184 else // Âûøëè â âûõîä â Ñâîåé èãðå
4186 gExit
:= EXIT_ENDLEVELCUSTOM
;
4187 if gGameSettings
.GameMode
= GM_COOP
then
4188 g_Player_RememberAll
;
4190 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4193 if gGameSettings
.GameMode
= GM_COOP
then
4196 gStatsPressed
:= True;
4197 gNextMap
:= 'MAP01';
4199 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + gNextMap
) then
4202 if g_Game_IsNet
then
4204 MH_SEND_GameStats();
4205 MH_SEND_CoopStats();
4211 procedure g_Game_RestartLevel();
4215 if gGameSettings
.GameMode
= GM_SINGLE
then
4220 gExit
:= EXIT_ENDLEVELCUSTOM
;
4221 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4225 procedure g_Game_ClientWAD(NewWAD
: String; WHash
: TMD5Digest
);
4229 if LowerCase(NewWAD
) = LowerCase(gGameSettings
.WAD
) then
4231 if not g_Game_IsClient
then
4233 gWAD
:= g_Res_SearchSameWAD(MapsDir
, ExtractFileName(NewWAD
), WHash
);
4236 g_Game_SetLoadingText(_lc
[I_LOAD_DL_RES
], 0, False);
4237 gWAD
:= g_Res_DownloadWAD(ExtractFileName(NewWAD
));
4241 g_FatalError(Format(_lc
[I_GAME_ERROR_MAP_WAD
], [ExtractFileName(NewWAD
)]));
4245 NewWAD
:= ExtractRelativePath(MapsDir
, gWAD
);
4246 g_Game_LoadWAD(NewWAD
);
4249 procedure g_Game_RestartRound(NoMapRestart
: Boolean = False);
4251 i
, n
, nb
, nr
: Integer;
4253 if not g_Game_IsServer
then Exit
;
4254 if gLMSRespawn
= LMS_RESPAWN_NONE
then Exit
;
4255 gLMSRespawn
:= LMS_RESPAWN_NONE
;
4256 gLMSRespawnTime
:= 0;
4259 if (gGameSettings
.GameMode
= GM_COOP
) and not NoMapRestart
then
4261 gMissionFailed
:= True;
4262 g_Game_RestartLevel
;
4266 n
:= 0; nb
:= 0; nr
:= 0;
4267 for i
:= Low(gPlayers
) to High(gPlayers
) do
4268 if (gPlayers
[i
] <> nil) and
4269 ((not gPlayers
[i
].FSpectator
) or gPlayers
[i
].FWantsInGame
or
4270 (gPlayers
[i
] is TBot
)) then
4273 if gPlayers
[i
].Team
= TEAM_RED
then Inc(nr
)
4274 else if gPlayers
[i
].Team
= TEAM_BLUE
then Inc(nb
)
4277 if (n
< 2) or ((gGameSettings
.GameMode
= GM_TDM
) and ((nr
= 0) or (nb
= 0))) then
4279 // wait a second until the fuckers finally decide to join
4280 gLMSRespawn
:= LMS_RESPAWN_WARMUP
;
4281 gLMSRespawnTime
:= gTime
+ 1000;
4282 gLMSSoftSpawn
:= NoMapRestart
;
4286 g_Player_RemoveAllCorpses
;
4287 g_Game_Message(_lc
[I_MESSAGE_LMS_START
], 144);
4288 if g_Game_IsNet
then
4289 MH_SEND_GameEvent(NET_EV_LMS_START
);
4291 for i
:= Low(gPlayers
) to High(gPlayers
) do
4293 if gPlayers
[i
] = nil then continue
;
4294 if gPlayers
[i
] is TBot
then gPlayers
[i
].FWantsInGame
:= True;
4295 // don't touch normal spectators
4296 if gPlayers
[i
].FSpectator
and not gPlayers
[i
].FWantsInGame
then
4298 gPlayers
[i
].FNoRespawn
:= True;
4299 gPlayers
[i
].Lives
:= 0;
4300 if g_Game_IsNet
then
4301 MH_SEND_PlayerStats(gPlayers
[I
].UID
);
4304 gPlayers
[i
].FNoRespawn
:= False;
4305 gPlayers
[i
].Lives
:= gGameSettings
.MaxLives
;
4306 gPlayers
[i
].Respawn(False, True);
4307 if gGameSettings
.GameMode
= GM_COOP
then
4309 gPlayers
[i
].Frags
:= 0;
4310 gPlayers
[i
].RecallState
;
4312 if (gPlayer1
= nil) and (gLMSPID1
> 0) then
4313 gPlayer1
:= g_Player_Get(gLMSPID1
);
4314 if (gPlayer2
= nil) and (gLMSPID2
> 0) then
4315 gPlayer2
:= g_Player_Get(gLMSPID2
);
4318 for i
:= Low(gItems
) to High(gItems
) do
4320 if gItems
[i
].Respawnable
then
4322 gItems
[i
].QuietRespawn
:= True;
4323 gItems
[i
].RespawnTime
:= 0;
4328 if g_Game_IsNet
then MH_SEND_ItemDestroy(True, i
);
4332 for i
:= Low(gMonsters
) to High(gMonsters
) do
4334 if (gMonsters
[i
] <> nil) and not gMonsters
[i
].FNoRespawn
then
4335 gMonsters
[i
].Respawn
;
4338 gLMSSoftSpawn
:= False;
4341 function g_Game_GetFirstMap(WAD
: String): String;
4345 MapList
:= g_Map_GetMapsList(WAD
);
4346 if MapList
= nil then
4349 SortSArray(MapList
);
4350 Result
:= MapList
[Low(MapList
)];
4352 if not g_Map_Exist(WAD
+ ':\' + Result
) then
4358 function g_Game_GetNextMap(): String;
4365 MapList
:= g_Map_GetMapsList(MapsDir
+ gGameSettings
.WAD
);
4366 if MapList
= nil then
4369 Map
:= g_ExtractFileName(gMapInfo
.Map
);
4371 SortSArray(MapList
);
4373 for I
:= Low(MapList
) to High(MapList
) do
4374 if Map
= MapList
[I
] then
4380 if MapIndex
<> -255 then
4382 if MapIndex
= High(MapList
) then
4383 Result
:= MapList
[Low(MapList
)]
4385 Result
:= MapList
[MapIndex
+ 1];
4387 if not g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + Result
) then Result
:= Map
;
4393 procedure g_Game_NextLevel();
4395 if gGameSettings
.GameMode
in [GM_DM
, GM_TDM
, GM_CTF
, GM_COOP
] then
4396 gExit
:= EXIT_ENDLEVELCUSTOM
4399 gExit
:= EXIT_ENDLEVELSINGLE
;
4403 if gNextMap
<> '' then Exit
;
4404 gNextMap
:= g_Game_GetNextMap();
4407 function g_Game_IsTestMap(): Boolean;
4409 result
:= StrEquCI1251(TEST_MAP_NAME
, g_ExtractFileName(gMapInfo
.Map
));
4412 procedure g_Game_DeleteTestMap();
4423 a
:= Pos('.wad:\', gMapToDelete
);
4427 // Âûäåëÿåì èìÿ wad-ôàéëà è èìÿ êàðòû:
4428 WadName
:= Copy(gMapToDelete
, 1, a
+ 3);
4429 Delete(gMapToDelete
, 1, a
+ 5);
4430 gMapToDelete
:= UpperCase(gMapToDelete
);
4432 CopyMemory(@MapName
[0], @gMapToDelete
[1], Min(16, Length(gMapToDelete
)));
4435 // Èìÿ êàðòû íå ñòàíäàðòíîå òåñòîâîå:
4436 if MapName <> TEST_MAP_NAME then
4439 if not gTempDelete then
4441 time := g_GetFileTime(WadName);
4442 WAD := TWADFile.Create();
4445 if not WAD.ReadFile(WadName) then
4446 begin // Íåò òàêîãî WAD-ôàéëà
4451 // Ñîñòàâëÿåì ñïèñîê êàðò è èùåì íóæíóþ:
4453 MapList := WAD.GetResourcesList('');
4455 if MapList <> nil then
4456 for a := 0 to High(MapList) do
4457 if MapList[a] = MapName then
4459 // Óäàëÿåì è ñîõðàíÿåì:
4460 WAD.RemoveResource('', MapName);
4461 WAD.SaveTo(WadName);
4466 g_SetFileTime(WadName, time);
4469 if gTempDelete
then DeleteFile(WadName
);
4472 procedure GameCVars(P
: SArray
);
4475 stat
: TPlayerStatArray
;
4480 cmd
:= LowerCase(P
[0]);
4481 if cmd
= 'r_showfps' then
4483 if (Length(P
) > 1) and
4484 ((P
[1] = '1') or (P
[1] = '0')) then
4485 gShowFPS
:= (P
[1][1] = '1');
4488 g_Console_Add(_lc
[I_MSG_SHOW_FPS_ON
])
4490 g_Console_Add(_lc
[I_MSG_SHOW_FPS_OFF
]);
4492 else if (cmd
= 'g_friendlyfire') and not g_Game_IsClient
then
4494 with gGameSettings
do
4496 if (Length(P
) > 1) and
4497 ((P
[1] = '1') or (P
[1] = '0')) then
4499 if (P
[1][1] = '1') then
4500 Options
:= Options
or GAME_OPTION_TEAMDAMAGE
4502 Options
:= Options
and (not GAME_OPTION_TEAMDAMAGE
);
4505 if (LongBool(Options
and GAME_OPTION_TEAMDAMAGE
)) then
4506 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_ON
])
4508 g_Console_Add(_lc
[I_MSG_FRIENDLY_FIRE_OFF
]);
4510 if g_Game_IsNet
then MH_SEND_GameSettings
;
4513 else if (cmd
= 'g_weaponstay') and not g_Game_IsClient
then
4515 with gGameSettings
do
4517 if (Length(P
) > 1) and
4518 ((P
[1] = '1') or (P
[1] = '0')) then
4520 if (P
[1][1] = '1') then
4521 Options
:= Options
or GAME_OPTION_WEAPONSTAY
4523 Options
:= Options
and (not GAME_OPTION_WEAPONSTAY
);
4526 if (LongBool(Options
and GAME_OPTION_WEAPONSTAY
)) then
4527 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_ON
])
4529 g_Console_Add(_lc
[I_MSG_WEAPONSTAY_OFF
]);
4531 if g_Game_IsNet
then MH_SEND_GameSettings
;
4534 else if cmd
= 'g_gamemode' then
4536 a
:= g_Game_TextToMode(P
[1]);
4537 if a
= GM_SINGLE
then a
:= GM_COOP
;
4538 if (Length(P
) > 1) and (a
<> GM_NONE
) and (not g_Game_IsClient
) then
4540 gSwitchGameMode
:= a
;
4541 if (gGameOn
and (gGameSettings
.GameMode
= GM_SINGLE
)) or
4542 (gState
= STATE_INTERSINGLE
) then
4543 gSwitchGameMode
:= GM_SINGLE
;
4545 gGameSettings
.GameMode
:= gSwitchGameMode
;
4547 if gSwitchGameMode
= gGameSettings
.GameMode
then
4548 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CURRENT
],
4549 [g_Game_ModeToText(gGameSettings
.GameMode
)]))
4551 g_Console_Add(Format(_lc
[I_MSG_GAMEMODE_CHANGE
],
4552 [g_Game_ModeToText(gGameSettings
.GameMode
),
4553 g_Game_ModeToText(gSwitchGameMode
)]));
4555 else if (cmd
= 'g_allow_exit') and not g_Game_IsClient
then
4557 with gGameSettings
do
4559 if (Length(P
) > 1) and
4560 ((P
[1] = '1') or (P
[1] = '0')) then
4562 if (P
[1][1] = '1') then
4563 Options
:= Options
or GAME_OPTION_ALLOWEXIT
4565 Options
:= Options
and (not GAME_OPTION_ALLOWEXIT
);
4568 if (LongBool(Options
and GAME_OPTION_ALLOWEXIT
)) then
4569 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_ON
])
4571 g_Console_Add(_lc
[I_MSG_ALLOWEXIT_OFF
]);
4572 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4574 if g_Game_IsNet
then MH_SEND_GameSettings
;
4577 else if (cmd
= 'g_allow_monsters') and not g_Game_IsClient
then
4579 with gGameSettings
do
4581 if (Length(P
) > 1) and
4582 ((P
[1] = '1') or (P
[1] = '0')) then
4584 if (P
[1][1] = '1') then
4585 Options
:= Options
or GAME_OPTION_MONSTERS
4587 Options
:= Options
and (not GAME_OPTION_MONSTERS
);
4590 if (LongBool(Options
and GAME_OPTION_MONSTERS
)) then
4591 g_Console_Add(_lc
[I_MSG_ALLOWMON_ON
])
4593 g_Console_Add(_lc
[I_MSG_ALLOWMON_OFF
]);
4594 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4596 if g_Game_IsNet
then MH_SEND_GameSettings
;
4599 else if (cmd
= 'g_bot_vsplayers') and not g_Game_IsClient
then
4601 with gGameSettings
do
4603 if (Length(P
) > 1) and
4604 ((P
[1] = '1') or (P
[1] = '0')) then
4606 if (P
[1][1] = '1') then
4607 Options
:= Options
or GAME_OPTION_BOTVSPLAYER
4609 Options
:= Options
and (not GAME_OPTION_BOTVSPLAYER
);
4612 if (LongBool(Options
and GAME_OPTION_BOTVSPLAYER
)) then
4613 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_ON
])
4615 g_Console_Add(_lc
[I_MSG_BOTSVSPLAYERS_OFF
]);
4617 if g_Game_IsNet
then MH_SEND_GameSettings
;
4620 else if (cmd
= 'g_bot_vsmonsters') and not g_Game_IsClient
then
4622 with gGameSettings
do
4624 if (Length(P
) > 1) and
4625 ((P
[1] = '1') or (P
[1] = '0')) then
4627 if (P
[1][1] = '1') then
4628 Options
:= Options
or GAME_OPTION_BOTVSMONSTER
4630 Options
:= Options
and (not GAME_OPTION_BOTVSMONSTER
);
4633 if (LongBool(Options
and GAME_OPTION_BOTVSMONSTER
)) then
4634 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_ON
])
4636 g_Console_Add(_lc
[I_MSG_BOTSVSMONSTERS_OFF
]);
4638 if g_Game_IsNet
then MH_SEND_GameSettings
;
4641 else if (cmd
= 'g_warmuptime') and not g_Game_IsClient
then
4643 if Length(P
) > 1 then
4645 if StrToIntDef(P
[1], gGameSettings
.WarmupTime
) = 0 then
4646 gGameSettings
.WarmupTime
:= 30
4648 gGameSettings
.WarmupTime
:= StrToIntDef(P
[1], gGameSettings
.WarmupTime
);
4651 g_Console_Add(Format(_lc
[I_MSG_WARMUP
],
4652 [gGameSettings
.WarmupTime
]));
4653 g_Console_Add(_lc
[I_MSG_ONMAPCHANGE
]);
4655 else if cmd
= 'net_interp' then
4657 if (Length(P
) > 1) then
4658 NetInterpLevel
:= StrToIntDef(P
[1], NetInterpLevel
);
4660 g_Console_Add('net_interp = ' + IntToStr(NetInterpLevel
));
4661 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4662 config
.WriteInt('Client', 'InterpolationSteps', NetInterpLevel
);
4663 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4666 else if cmd
= 'net_forceplayerupdate' then
4668 if (Length(P
) > 1) and
4669 ((P
[1] = '1') or (P
[1] = '0')) then
4670 NetForcePlayerUpdate
:= (P
[1][1] = '1');
4672 if NetForcePlayerUpdate
then
4673 g_Console_Add('net_forceplayerupdate = 1')
4675 g_Console_Add('net_forceplayerupdate = 0');
4676 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4677 config
.WriteBool('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate
);
4678 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4681 else if cmd
= 'net_predictself' then
4683 if (Length(P
) > 1) and
4684 ((P
[1] = '1') or (P
[1] = '0')) then
4685 NetPredictSelf
:= (P
[1][1] = '1');
4687 if NetPredictSelf
then
4688 g_Console_Add('net_predictself = 1')
4690 g_Console_Add('net_predictself = 0');
4691 config
:= TConfig
.CreateFile(GameDir
+'/'+CONFIG_FILENAME
);
4692 config
.WriteBool('Client', 'PredictSelf', NetPredictSelf
);
4693 config
.SaveFile(GameDir
+'/'+CONFIG_FILENAME
);
4696 else if cmd
= 'sv_name' then
4698 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4700 NetServerName
:= P
[1];
4701 if Length(NetServerName
) > 64 then
4702 SetLength(NetServerName
, 64);
4703 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4707 g_Console_Add(cmd
+ ' = "' + NetServerName
+ '"');
4709 else if cmd
= 'sv_passwd' then
4711 if (Length(P
) > 1) and (Length(P
[1]) > 0) then
4713 NetPassword
:= P
[1];
4714 if Length(NetPassword
) > 24 then
4715 SetLength(NetPassword
, 24);
4716 if g_Game_IsServer
and g_Game_IsNet
and NetUseMaster
then
4720 g_Console_Add(cmd
+ ' = "' + AnsiLowerCase(NetPassword
) + '"');
4722 else if cmd
= 'sv_maxplrs' then
4724 if (Length(P
) > 1) then
4726 NetMaxClients
:= Min(Max(StrToIntDef(P
[1], NetMaxClients
), 1), NET_MAXCLIENTS
);
4727 if g_Game_IsServer
and g_Game_IsNet
then
4730 for a
:= 0 to High(NetClients
) do
4731 if NetClients
[a
].Used
then
4734 if b
> NetMaxClients
then
4736 s
:= g_Player_Get(NetClients
[a
].Player
).Name
;
4737 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_FULL
);
4738 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
4739 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
4742 if NetUseMaster
then
4747 g_Console_Add(cmd
+ ' = ' + IntToStr(NetMaxClients
));
4749 else if cmd
= 'sv_public' then
4751 if (Length(P
) > 1) then
4753 NetUseMaster
:= StrToIntDef(P
[1], Byte(NetUseMaster
)) > 0;
4754 if g_Game_IsServer
and g_Game_IsNet
then
4755 if NetUseMaster
then
4757 if NetMPeer
= nil then
4758 if not g_Net_Slist_Connect() then
4759 g_Console_Add(_lc
[I_NET_MSG_ERROR
] + _lc
[I_NET_SLIST_ERROR
]);
4760 g_Net_Slist_Update();
4763 if NetMPeer
<> nil then
4764 g_Net_Slist_Disconnect();
4767 g_Console_Add(cmd
+ ' = ' + IntToStr(Byte(NetUseMaster
)));
4769 else if cmd
= 'sv_intertime' then
4771 if (Length(P
) > 1) then
4772 gDefInterTime
:= Min(Max(StrToIntDef(P
[1], gDefInterTime
), -1), 120);
4774 g_Console_Add(cmd
+ ' = ' + IntToStr(gDefInterTime
));
4776 else if cmd
= 'p1_name' then
4778 if (Length(P
) > 1) and gGameOn
then
4780 if g_Game_IsClient
then
4782 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4783 MC_SEND_PlayerSettings
;
4786 if gPlayer1
<> nil then
4788 gPlayer1
.Name
:= b_Text_Unformat(P
[1]);
4789 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4792 gPlayer1Settings
.Name
:= b_Text_Unformat(P
[1]);
4795 else if cmd
= 'p2_name' then
4797 if (Length(P
) > 1) and gGameOn
then
4799 if g_Game_IsClient
then
4801 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4802 MC_SEND_PlayerSettings
;
4805 if gPlayer2
<> nil then
4807 gPlayer2
.Name
:= b_Text_Unformat(P
[1]);
4808 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4811 gPlayer2Settings
.Name
:= b_Text_Unformat(P
[1]);
4814 else if cmd
= 'p1_color' then
4816 if Length(P
) > 3 then
4817 if g_Game_IsClient
then
4819 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4820 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4821 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4822 MC_SEND_PlayerSettings
;
4825 if gPlayer1
<> nil then
4827 gPlayer1
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4828 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4829 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4830 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer1
.UID
);
4833 gPlayer1Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4834 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4835 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4837 else if (cmd
= 'p2_color') and not g_Game_IsNet
then
4839 if Length(P
) > 3 then
4840 if g_Game_IsClient
then
4842 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4843 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4844 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4845 MC_SEND_PlayerSettings
;
4848 if gPlayer2
<> nil then
4850 gPlayer2
.Model
.SetColor(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4851 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4852 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4853 if g_Game_IsNet
then MH_SEND_PlayerSettings(gPlayer2
.UID
);
4856 gPlayer2Settings
.Color
:= _RGB(EnsureRange(StrToIntDef(P
[1], 0), 0, 255),
4857 EnsureRange(StrToIntDef(P
[2], 0), 0, 255),
4858 EnsureRange(StrToIntDef(P
[3], 0), 0, 255));
4860 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
4862 if cmd
= 'r_showtime' then
4864 if (Length(P
) > 1) and
4865 ((P
[1] = '1') or (P
[1] = '0')) then
4866 gShowTime
:= (P
[1][1] = '1');
4869 g_Console_Add(_lc
[I_MSG_TIME_ON
])
4871 g_Console_Add(_lc
[I_MSG_TIME_OFF
]);
4873 else if cmd
= 'r_showscore' then
4875 if (Length(P
) > 1) and
4876 ((P
[1] = '1') or (P
[1] = '0')) then
4877 gShowGoals
:= (P
[1][1] = '1');
4880 g_Console_Add(_lc
[I_MSG_SCORE_ON
])
4882 g_Console_Add(_lc
[I_MSG_SCORE_OFF
]);
4884 else if cmd
= 'r_showstat' then
4886 if (Length(P
) > 1) and
4887 ((P
[1] = '1') or (P
[1] = '0')) then
4888 gShowStat
:= (P
[1][1] = '1');
4891 g_Console_Add(_lc
[I_MSG_STATS_ON
])
4893 g_Console_Add(_lc
[I_MSG_STATS_OFF
]);
4895 else if cmd
= 'r_showkillmsg' then
4897 if (Length(P
) > 1) and
4898 ((P
[1] = '1') or (P
[1] = '0')) then
4899 gShowKillMsg
:= (P
[1][1] = '1');
4901 if gShowKillMsg
then
4902 g_Console_Add(_lc
[I_MSG_KILL_MSGS_ON
])
4904 g_Console_Add(_lc
[I_MSG_KILL_MSGS_OFF
]);
4906 else if cmd
= 'r_showlives' then
4908 if (Length(P
) > 1) and
4909 ((P
[1] = '1') or (P
[1] = '0')) then
4910 gShowLives
:= (P
[1][1] = '1');
4913 g_Console_Add(_lc
[I_MSG_LIVES_ON
])
4915 g_Console_Add(_lc
[I_MSG_LIVES_OFF
]);
4917 else if cmd
= 'r_showspect' then
4919 if (Length(P
) > 1) and
4920 ((P
[1] = '1') or (P
[1] = '0')) then
4921 gSpectHUD
:= (P
[1][1] = '1');
4924 g_Console_Add(_lc
[I_MSG_SPECT_HUD_ON
])
4926 g_Console_Add(_lc
[I_MSG_SPECT_HUD_OFF
]);
4928 else if cmd
= 'r_showping' then
4930 if (Length(P
) > 1) and
4931 ((P
[1] = '1') or (P
[1] = '0')) then
4932 gShowPing
:= (P
[1][1] = '1');
4935 g_Console_Add(_lc
[I_MSG_PING_ON
])
4937 g_Console_Add(_lc
[I_MSG_PING_OFF
]);
4939 else if (cmd
= 'g_scorelimit') and not g_Game_IsClient
then
4941 if Length(P
) > 1 then
4943 if StrToIntDef(P
[1], gGameSettings
.GoalLimit
) = 0 then
4944 gGameSettings
.GoalLimit
:= 0
4949 if gGameSettings
.GameMode
= GM_DM
then
4951 stat
:= g_Player_GetStats();
4953 for a
:= 0 to High(stat
) do
4954 if stat
[a
].Frags
> b
then
4958 b
:= Max(gTeamStat
[TEAM_RED
].Goals
, gTeamStat
[TEAM_BLUE
].Goals
);
4960 gGameSettings
.GoalLimit
:= Max(StrToIntDef(P
[1], gGameSettings
.GoalLimit
), b
);
4963 if g_Game_IsNet
then MH_SEND_GameSettings
;
4966 g_Console_Add(Format(_lc
[I_MSG_SCORE_LIMIT
], [gGameSettings
.GoalLimit
]));
4968 else if (cmd
= 'g_timelimit') and not g_Game_IsClient
then
4970 if (Length(P
) > 1) and (StrToIntDef(P
[1], -1) >= 0) then
4971 gGameSettings
.TimeLimit
:= StrToIntDef(P
[1], -1);
4973 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
4974 [gGameSettings
.TimeLimit
div 3600,
4975 (gGameSettings
.TimeLimit
div 60) mod 60,
4976 gGameSettings
.TimeLimit
mod 60]));
4977 if g_Game_IsNet
then MH_SEND_GameSettings
;
4979 else if (cmd
= 'g_maxlives') and not g_Game_IsClient
then
4981 if Length(P
) > 1 then
4983 if StrToIntDef(P
[1], gGameSettings
.MaxLives
) = 0 then
4984 gGameSettings
.MaxLives
:= 0
4988 stat
:= g_Player_GetStats();
4990 for a
:= 0 to High(stat
) do
4991 if stat
[a
].Lives
> b
then
4993 gGameSettings
.MaxLives
:=
4994 Max(StrToIntDef(P
[1], gGameSettings
.MaxLives
), b
);
4998 g_Console_Add(Format(_lc
[I_MSG_LIVES
],
4999 [gGameSettings
.MaxLives
]));
5000 if g_Game_IsNet
then MH_SEND_GameSettings
;
5005 // profiler console commands
5006 procedure ProfilerCommands (P
: SArray
);
5010 function getBool (idx
: Integer): Integer;
5012 if (idx
< 0) or (idx
> High(P
)) then begin result
:= -1; exit
; end;
5014 if (P
[idx
] = '1') or (P
[idx
] = 'on') or (P
[idx
] = 'true') or (P
[idx
] = 'tan') then result
:= 1;
5018 //if not gDebugMode then exit;
5019 cmd
:= LowerCase(P
[0]);
5022 g_profile_frame_draw
:= not g_profile_frame_draw
;
5027 g_profile_frame_update
:= not g_profile_frame_update
;
5032 g_profile_collision
:= not g_profile_collision
;
5035 if cmd
= 'r_gridrender' then
5039 0: gdbg_map_use_grid_render
:= false;
5040 1: gdbg_map_use_grid_render
:= true;
5042 if gdbg_map_use_grid_render
then g_Console_Add('grid rendering: tan') else g_Console_Add('grid rendering: ona');
5045 if cmd
= 'dbg_coldet_grid' then
5049 0: gdbg_map_use_grid_coldet
:= false;
5050 1: gdbg_map_use_grid_coldet
:= true;
5052 if gdbg_map_use_grid_coldet
then g_Console_Add('grid coldet: tan') else g_Console_Add('grid coldet: ona');
5057 procedure DebugCommands(P
: SArray
);
5063 // Êîìàíäû îòëàäî÷íîãî ðåæèìà:
5066 cmd
:= LowerCase(P
[0]);
5067 if cmd
= 'd_window' then
5069 g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX
, gWinPosY
]));
5070 g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX
, gWinRealPosY
]));
5071 g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth
, gScreenHeight
]));
5072 g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX
, gWinSizeY
]));
5073 g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX
, gWinFrameY
, gWinCaption
]));
5075 else if cmd
= 'd_sounds' then
5077 if (Length(P
) > 1) and
5078 ((P
[1] = '1') or (P
[1] = '0')) then
5079 g_Debug_Sounds
:= (P
[1][1] = '1');
5081 g_Console_Add(Format('d_sounds is %d', [Byte(g_Debug_Sounds
)]));
5083 else if cmd
= 'd_frames' then
5085 if (Length(P
) > 1) and
5086 ((P
[1] = '1') or (P
[1] = '0')) then
5087 g_Debug_Frames
:= (P
[1][1] = '1');
5089 g_Console_Add(Format('d_frames is %d', [Byte(g_Debug_Frames
)]));
5091 else if cmd
= 'd_winmsg' then
5093 if (Length(P
) > 1) and
5094 ((P
[1] = '1') or (P
[1] = '0')) then
5095 g_Debug_WinMsgs
:= (P
[1][1] = '1');
5097 g_Console_Add(Format('d_winmsg is %d', [Byte(g_Debug_WinMsgs
)]));
5099 else if (cmd
= 'd_monoff') and not g_Game_IsNet
then
5101 if (Length(P
) > 1) and
5102 ((P
[1] = '1') or (P
[1] = '0')) then
5103 g_Debug_MonsterOff
:= (P
[1][1] = '1');
5105 g_Console_Add(Format('d_monoff is %d', [Byte(g_debug_MonsterOff
)]));
5107 else if (cmd
= 'd_botoff') and not g_Game_IsNet
then
5109 if Length(P
) > 1 then
5111 '0': g_debug_BotAIOff
:= 0;
5112 '1': g_debug_BotAIOff
:= 1;
5113 '2': g_debug_BotAIOff
:= 2;
5114 '3': g_debug_BotAIOff
:= 3;
5117 g_Console_Add(Format('d_botoff is %d', [g_debug_BotAIOff
]));
5119 else if cmd
= 'd_monster' then
5121 if gGameOn
and (gPlayer1
<> nil) and (gPlayer1
.Live
) and (not g_Game_IsNet
) then
5122 if Length(P
) < 2 then
5124 g_Console_Add(cmd
+ ' [ID | Name] [behaviour]');
5125 g_Console_Add('ID | Name');
5126 for b
:= MONSTER_DEMON
to MONSTER_MAN
do
5127 g_Console_Add(Format('%2d | %s', [b
, g_Monsters_GetNameByID(b
)]));
5130 a
:= StrToIntDef(P
[1], 0);
5131 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5132 a
:= g_Monsters_GetIDByName(P
[1]);
5134 if (a
< MONSTER_DEMON
) or (a
> MONSTER_MAN
) then
5135 g_Console_Add(Format(_lc
[I_MSG_NO_MONSTER
], [P
[1]]))
5138 with gPlayer1
.Obj
do
5139 b
:= g_Monsters_Create(a
,
5140 X
+ Rect
.X
+ (Rect
.Width
div 2),
5141 Y
+ Rect
.Y
+ Rect
.Height
,
5142 gPlayer1
.Direction
, True);
5143 if (Length(P
) > 2) and (b
>= 0) then
5144 gMonsters
[b
].MonsterBehaviour
:= Min(Max(StrToIntDef(P
[2], BH_NORMAL
), BH_NORMAL
), BH_GOOD
);
5148 else if (cmd
= 'd_health') then
5150 if (Length(P
) > 1) and
5151 ((P
[1] = '1') or (P
[1] = '0')) then
5152 g_debug_HealthBar
:= (P
[1][1] = '1');
5154 g_Console_Add(Format('d_health is %d', [Byte(g_debug_HealthBar
)]));
5156 else if (cmd
= 'd_player') then
5158 if (Length(P
) > 1) and
5159 ((P
[1] = '1') or (P
[1] = '0')) then
5160 g_debug_Player
:= (P
[1][1] = '1');
5162 g_Console_Add(Format(cmd
+ ' is %d', [Byte(g_Debug_Player
)]));
5164 else if (cmd
= 'd_joy') then
5167 g_Console_Add(e_JoystickStateToString(a
));
5171 g_Console_Add(_lc
[I_MSG_NOT_DEBUG
]);
5175 procedure GameCheats(P
: SArray
);
5181 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
5182 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
)) or g_Game_IsNet
then
5184 g_Console_Add('not available');
5190 g_Console_Add('where is the player?!');
5193 cmd
:= LowerCase(P
[0]);
5197 plr
.GodMode
:= not plr
.GodMode
;
5198 if plr
.GodMode
then g_Console_Add('player is godlike now') else g_Console_Add('player is mortal now');
5201 // give <health|exit|weapons|air|suit|jetpack|berserk|all>
5202 if cmd
= 'give' then
5204 if length(P
) < 2 then begin g_Console_Add('give what?!'); exit
; end;
5205 for f
:= 1 to High(P
) do
5207 cmd
:= LowerCase(P
[f
]);
5208 if cmd
= 'health' then begin plr
.RestoreHealthArmor(); g_Console_Add('player feels himself better'); continue
; end;
5209 if (cmd
= 'all') {or (cmd = 'weapons')} then begin plr
.AllRulez(False); g_Console_Add('player got the gifts'); continue
; end;
5210 if cmd
= 'exit' then
5212 if gTriggers
<> nil then
5214 for a
:= 0 to High(gTriggers
) do
5216 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
5218 g_Console_Add('player left the map');
5219 gExitByTrigger
:= True;
5220 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
5228 if cmd
= 'air' then begin plr
.GiveItem(ITEM_OXYGEN
); g_Console_Add('player got some air'); continue
; end;
5229 if cmd
= 'jetpack' then begin plr
.GiveItem(ITEM_JETPACK
); g_Console_Add('player got a jetpack'); continue
; end;
5230 if cmd
= 'suit' then begin plr
.GiveItem(ITEM_SUIT
); g_Console_Add('player got an envirosuit'); continue
; end;
5231 if cmd
= 'berserk' then begin plr
.GiveItem(ITEM_MEDKIT_BLACK
); g_Console_Add('player got a berserk pack'); continue
; end;
5232 if cmd
= 'backpack' then begin plr
.GiveItem(ITEM_AMMO_BACKPACK
); g_Console_Add('player got a backpack'); continue
; end;
5234 if cmd
= 'helmet' then begin plr
.GiveItem(ITEM_HELMET
); g_Console_Add('player got a helmet'); continue
; end;
5235 if cmd
= 'bottle' then begin plr
.GiveItem(ITEM_BOTTLE
); g_Console_Add('player got a bottle of health'); continue
; end;
5237 if cmd
= 'stimpack' then begin plr
.GiveItem(ITEM_MEDKIT_SMALL
); g_Console_Add('player got a stimpack'); continue
; end;
5238 if (cmd
= 'medkit') or (cmd
= 'medikit') or (cmd
= 'medpack') or (cmd
= 'medipack') then begin plr
.GiveItem(ITEM_MEDKIT_LARGE
); g_Console_Add('player got a '+cmd
); continue
; end;
5240 if cmd
= 'greenarmor' then begin plr
.GiveItem(ITEM_ARMOR_GREEN
); g_Console_Add('player got a security armor'); continue
; end;
5241 if cmd
= 'bluearmor' then begin plr
.GiveItem(ITEM_ARMOR_BLUE
); g_Console_Add('player got a combat armor'); continue
; end;
5243 if (cmd
= 'megasphere') or (cmd
= 'mega') then begin plr
.GiveItem(ITEM_SPHERE_BLUE
); g_Console_Add('player got a megasphere'); continue
; end;
5244 if (cmd
= 'soulsphere') or (cmd
= 'soul')then begin plr
.GiveItem(ITEM_SPHERE_WHITE
); g_Console_Add('player got a soul sphere'); continue
; end;
5246 if (cmd
= 'invul') or (cmd
= 'invulnerability') then begin plr
.GiveItem(ITEM_INVUL
); g_Console_Add('player got invulnerability'); continue
; end;
5247 if (cmd
= 'invis') or (cmd
= 'invisibility') then begin plr
.GiveItem(ITEM_INVIS
); g_Console_Add('player got invisibility'); continue
; end;
5249 if cmd
= 'redkey' then begin plr
.GiveItem(ITEM_KEY_RED
); g_Console_Add('player got the red key'); continue
; end;
5250 if cmd
= 'greenkey' then begin plr
.GiveItem(ITEM_KEY_GREEN
); g_Console_Add('player got the green key'); continue
; end;
5251 if cmd
= 'bluekey' then begin plr
.GiveItem(ITEM_KEY_BLUE
); g_Console_Add('player got the blue key'); continue
; end;
5253 if (cmd
= 'shotgun') or (cmd
= 'sg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); g_Console_Add('player got a shotgun'); continue
; end;
5254 if (cmd
= 'supershotgun') or (cmd
= 'ssg') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); g_Console_Add('player got a supershotgun'); continue
; end;
5255 if cmd
= 'chaingun' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); g_Console_Add('player got a chaingun'); continue
; end;
5256 if (cmd
= 'launcher') or (cmd
= 'rocketlauncher') or (cmd
= 'rl') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); g_Console_Add('player got a rocket launcher'); continue
; end;
5257 if cmd
= 'plasmagun' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); g_Console_Add('player got a plasma gun'); continue
; end;
5258 if cmd
= 'bfg' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5260 if (cmd
= 'shotgunzz') or (cmd
= 'sgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a shotgun'); continue
; end;
5261 if (cmd
= 'supershotgunzz') or (cmd
= 'ssgzz') then begin plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
); plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a supershotgun'); continue
; end;
5262 if cmd
= 'chaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_CHAINGUN
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a chaingun'); continue
; end;
5263 if (cmd
= 'launcherzz') or (cmd
= 'rocketlauncherzz') or (cmd
= 'rlzz') then begin plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
); plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got a rocket launcher'); continue
; end;
5264 if cmd
= 'plasmagunzz' then begin plr
.GiveItem(ITEM_WEAPON_PLASMA
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a plasma gun'); continue
; end;
5265 if cmd
= 'bfgzz' then begin plr
.GiveItem(ITEM_WEAPON_BFG
); plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got a BFG-9000'); continue
; end;
5267 if cmd
= 'superchaingun' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); g_Console_Add('player got a superchaingun'); continue
; end;
5268 if cmd
= 'superchaingunzz' then begin plr
.GiveItem(ITEM_WEAPON_SUPERPULEMET
); plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a superchaingun'); continue
; end;
5270 if (cmd
= 'flamer') or (cmd
= 'flamethrower') or (cmd
= 'ft') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); g_Console_Add('player got a flame thrower'); continue
; end;
5271 if (cmd
= 'flamerzz') or (cmd
= 'flamethrowerzz') or (cmd
= 'ftzz') then begin plr
.GiveItem(ITEM_WEAPON_FLAMETHROWER
); plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got a flame thrower'); continue
; end;
5273 if cmd
= 'chainsaw' then begin plr
.GiveItem(ITEM_WEAPON_SAW
); g_Console_Add('player got a chainsaw'); continue
; end;
5275 if cmd
= 'ammo' then
5277 plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
);
5278 plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
);
5279 plr
.GiveItem(ITEM_AMMO_CELL_BIG
);
5280 plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
);
5281 plr
.GiveItem(ITEM_AMMO_FUELCAN
);
5282 g_Console_Add('player got some ammo');
5286 if cmd
= 'clip' then begin plr
.GiveItem(ITEM_AMMO_BULLETS
); g_Console_Add('player got some bullets'); continue
; end;
5287 if cmd
= 'bullets' then begin plr
.GiveItem(ITEM_AMMO_BULLETS_BOX
); g_Console_Add('player got a box of bullets'); continue
; end;
5289 if cmd
= 'shells' then begin plr
.GiveItem(ITEM_AMMO_SHELLS
); g_Console_Add('player got some shells'); continue
; end;
5290 if cmd
= 'shellbox' then begin plr
.GiveItem(ITEM_AMMO_SHELLS_BOX
); g_Console_Add('player got a box of shells'); continue
; end;
5292 if cmd
= 'cells' then begin plr
.GiveItem(ITEM_AMMO_CELL
); g_Console_Add('player got some cells'); continue
; end;
5293 if cmd
= 'battery' then begin plr
.GiveItem(ITEM_AMMO_CELL_BIG
); g_Console_Add('player got cell battery'); continue
; end;
5295 if cmd
= 'rocket' then begin plr
.GiveItem(ITEM_AMMO_ROCKET
); g_Console_Add('player got a rocket'); continue
; end;
5296 if cmd
= 'rocketbox' then begin plr
.GiveItem(ITEM_AMMO_ROCKET_BOX
); g_Console_Add('player got some rockets'); continue
; end;
5298 if (cmd
= 'fuel') or (cmd
= 'fuelcan') then begin plr
.GiveItem(ITEM_AMMO_FUELCAN
); g_Console_Add('player got fuel canister'); continue
; end;
5300 if cmd
= 'weapons' then
5302 plr
.GiveItem(ITEM_WEAPON_SHOTGUN1
);
5303 plr
.GiveItem(ITEM_WEAPON_SHOTGUN2
);
5304 plr
.GiveItem(ITEM_WEAPON_CHAINGUN
);
5305 plr
.GiveItem(ITEM_WEAPON_ROCKETLAUNCHER
);
5306 plr
.GiveItem(ITEM_WEAPON_PLASMA
);
5307 plr
.GiveItem(ITEM_WEAPON_BFG
);
5308 g_Console_Add('player got weapons');
5312 if cmd
= 'keys' then
5314 plr
.GiveItem(ITEM_KEY_RED
);
5315 plr
.GiveItem(ITEM_KEY_GREEN
);
5316 plr
.GiveItem(ITEM_KEY_BLUE
);
5317 g_Console_Add('player got all keys');
5321 g_Console_Add('i don''t know how to give '''+cmd
+'''!');
5326 if cmd
= 'open' then
5328 g_Console_Add('player activated sesame');
5329 g_Triggers_OpenAll();
5336 if gFly
then g_Console_Add('player feels himself lighter') else g_Console_Add('player lost his wings');
5340 if cmd
= 'noclip' then
5343 g_Console_Add('wall hardeness adjusted');
5347 if cmd
= 'notarget' then
5349 plr
.NoTarget
:= not plr
.NoTarget
;
5350 if plr
.NoTarget
then g_Console_Add('player hides in shadows') else g_Console_Add('player is brave again');
5354 if cmd
= 'noreload' then
5356 plr
.NoReload
:= not plr
.NoReload
;
5357 if plr
.NoReload
then g_Console_Add('player is action hero now') else g_Console_Add('player is ordinary man now');
5361 if cmd
= 'speedy' then
5363 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
5364 g_Console_Add('speed adjusted');
5368 if cmd
= 'jumpy' then
5370 VEL_JUMP
:= 30-VEL_JUMP
;
5371 g_Console_Add('jump height adjusted');
5375 if cmd
= 'automap' then
5377 gShowMap
:= not gShowMap
;
5378 if gShowMap
then g_Console_Add('player gains second sight') else g_Console_Add('player lost second sight');
5382 if cmd
= 'aimline' then
5384 gAimLine
:= not gAimLine
;
5385 if gAimLine
then g_Console_Add('player gains laser sight') else g_Console_Add('player lost laser sight');
5390 procedure GameCommands(P
: SArray
);
5396 pl
: pTNetClient
= nil;
5403 cmd
:= LowerCase(P
[0]);
5405 if (cmd
= 'quit') or
5412 else if cmd
= 'pause' then
5414 if (g_ActiveWindow
= nil) then
5415 g_Game_Pause(not gPause
);
5417 else if cmd
= 'endgame' then
5418 gExit
:= EXIT_SIMPLE
5419 else if cmd
= 'restart' then
5421 if gGameOn
or (gState
in [STATE_INTERSINGLE
, STATE_INTERCUSTOM
]) then
5423 if g_Game_IsClient
then
5425 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5430 g_Console_Add(_lc
[I_MSG_NOT_GAME
]);
5432 else if cmd
= 'kick' then
5434 if g_Game_IsServer
then
5436 if Length(P
) < 2 then
5438 g_Console_Add('kick <name>');
5443 g_Console_Add('kick <name>');
5447 if g_Game_IsNet
then
5448 pl
:= g_Net_Client_ByName(P
[1]);
5451 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5452 enet_peer_disconnect(pl
^.Peer
, NET_DISC_KICK
);
5453 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5454 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5455 if NetUseMaster
then
5457 end else if gPlayers
<> nil then
5458 for a
:= Low(gPlayers
) to High(gPlayers
) do
5459 if gPlayers
[a
] <> nil then
5460 if Copy(LowerCase(gPlayers
[a
].Name
), 1, Length(P
[1])) = LowerCase(P
[1]) then
5462 // Íå îòêëþ÷àòü îñíîâíûõ èãðîêîâ â ñèíãëå
5463 if not(gPlayers
[a
] is TBot
) and (gGameSettings
.GameType
= GT_SINGLE
) then
5465 gPlayers
[a
].Lives
:= 0;
5466 gPlayers
[a
].Kill(K_SIMPLEKILL
, 0, HIT_DISCON
);
5467 g_Console_Add(Format(_lc
[I_PLAYER_LEAVE
], [gPlayers
[a
].Name
]), True);
5468 g_Player_Remove(gPlayers
[a
].UID
);
5469 if NetUseMaster
then
5471 // Åñëè íå ïåðåìåøàòü, ïðè äîáàâëåíèè íîâûõ áîòîâ ïîÿâÿòñÿ ñòàðûå
5475 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5477 else if cmd
= 'kick_id' then
5479 if g_Game_IsServer
and g_Game_IsNet
then
5481 if Length(P
) < 2 then
5483 g_Console_Add('kick_id <client ID>');
5488 g_Console_Add('kick_id <client ID>');
5492 a
:= StrToIntDef(P
[1], 0);
5493 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5495 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5497 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5498 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_KICK
);
5499 g_Console_Add(Format(_lc
[I_PLAYER_KICK
], [s
]));
5500 MH_SEND_GameEvent(NET_EV_PLAYER_KICK
, 0, s
);
5501 if NetUseMaster
then
5506 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5508 else if cmd
= 'ban' then
5510 if g_Game_IsServer
and g_Game_IsNet
then
5512 if Length(P
) < 2 then
5514 g_Console_Add('ban <name>');
5519 g_Console_Add('ban <name>');
5523 pl
:= g_Net_Client_ByName(P
[1]);
5526 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5527 g_Net_BanHost(pl
^.Peer
^.address
.host
, False);
5528 enet_peer_disconnect(pl
^.Peer
, NET_DISC_TEMPBAN
);
5529 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5530 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5531 if NetUseMaster
then
5534 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5536 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5538 else if cmd
= 'ban_id' then
5540 if g_Game_IsServer
and g_Game_IsNet
then
5542 if Length(P
) < 2 then
5544 g_Console_Add('ban_id <client ID>');
5549 g_Console_Add('ban_id <client ID>');
5553 a
:= StrToIntDef(P
[1], 0);
5554 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5555 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5557 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5558 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
, False);
5559 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_TEMPBAN
);
5560 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5561 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5562 if NetUseMaster
then
5566 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5568 else if cmd
= 'permban' then
5570 if g_Game_IsServer
and g_Game_IsNet
then
5572 if Length(P
) < 2 then
5574 g_Console_Add('permban <name>');
5579 g_Console_Add('permban <name>');
5583 pl
:= g_Net_Client_ByName(P
[1]);
5586 s
:= g_Net_ClientName_ByID(pl
^.ID
);
5587 g_Net_BanHost(pl
^.Peer
^.address
.host
);
5588 enet_peer_disconnect(pl
^.Peer
, NET_DISC_BAN
);
5589 g_Net_SaveBanList();
5590 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5591 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5592 if NetUseMaster
then
5595 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
5597 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5599 else if cmd
= 'permban_id' then
5601 if g_Game_IsServer
and g_Game_IsNet
then
5603 if Length(P
) < 2 then
5605 g_Console_Add('permban_id <client ID>');
5610 g_Console_Add('permban_id <client ID>');
5614 a
:= StrToIntDef(P
[1], 0);
5615 if (NetClients
<> nil) and (a
<= High(NetClients
)) then
5616 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5618 s
:= g_Net_ClientName_ByID(NetClients
[a
].ID
);
5619 g_Net_BanHost(NetClients
[a
].Peer
^.address
.host
);
5620 enet_peer_disconnect(NetClients
[a
].Peer
, NET_DISC_BAN
);
5621 g_Net_SaveBanList();
5622 g_Console_Add(Format(_lc
[I_PLAYER_BAN
], [s
]));
5623 MH_SEND_GameEvent(NET_EV_PLAYER_BAN
, 0, s
);
5624 if NetUseMaster
then
5628 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5630 else if cmd
= 'unban' then
5632 if g_Game_IsServer
and g_Game_IsNet
then
5634 if Length(P
) < 2 then
5636 g_Console_Add('unban <IP Address>');
5641 g_Console_Add('unban <IP Address>');
5645 if g_Net_UnbanHost(P
[1]) then
5647 g_Console_Add(Format(_lc
[I_MSG_UNBAN_OK
], [P
[1]]));
5648 g_Net_SaveBanList();
5650 g_Console_Add(Format(_lc
[I_MSG_UNBAN_FAIL
], [P
[1]]));
5652 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5654 else if cmd
= 'clientlist' then
5656 if g_Game_IsServer
and g_Game_IsNet
then
5659 if NetClients
<> nil then
5660 for a
:= Low(NetClients
) to High(NetClients
) do
5661 if NetClients
[a
].Used
and (NetClients
[a
].Peer
<> nil) then
5663 plr
:= g_Player_Get(NetClients
[a
].Player
);
5664 if plr
= nil then continue
;
5666 g_Console_Add(Format('#%2d: %-15s | %s', [a
,
5667 IpToStr(NetClients
[a
].Peer
^.address
.host
), plr
.Name
]));
5670 g_Console_Add(_lc
[I_MSG_NOCLIENTS
]);
5672 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
5674 else if cmd
= 'connect' then
5676 if (NetMode
= NET_NONE
) then
5678 if Length(P
) < 2 then
5680 g_Console_Add('connect <IP> [port] [password]');
5685 g_Console_Add('connect <IP> [port] [password]');
5689 if Length(P
) > 2 then
5690 prt
:= StrToIntDef(P
[2], 25666)
5694 if Length(P
) > 3 then
5699 g_Game_StartClient(P
[1], prt
, pw
);
5702 else if cmd
= 'disconnect' then
5704 if (NetMode
= NET_CLIENT
) then
5707 else if cmd
= 'reconnect' then
5709 if (NetMode
= NET_SERVER
) then
5712 if (NetMode
= NET_CLIENT
) then
5715 gExit
:= EXIT_SIMPLE
;
5719 //TODO: Use last successful password to reconnect, instead of ''
5720 g_Game_StartClient(NetClientIP
, NetClientPort
, '');
5722 else if (cmd
= 'addbot') or
5723 (cmd
= 'bot_add') then
5725 if Length(P
) > 1 then
5726 g_Bot_Add(TEAM_NONE
, StrToIntDef(P
[1], 2))
5728 g_Bot_Add(TEAM_NONE
, 2);
5730 else if cmd
= 'bot_addlist' then
5732 if Length(P
) > 1 then
5733 if Length(P
) = 2 then
5734 g_Bot_AddList(TEAM_NONE
, P
[1], StrToIntDef(P
[1], -1))
5736 g_Bot_AddList(IfThen(P
[2] = 'red', TEAM_RED
, TEAM_BLUE
), P
[1], StrToIntDef(P
[1], -1));
5738 else if cmd
= 'bot_removeall' then
5740 else if cmd
= 'chat' then
5742 if g_Game_IsNet
then
5744 if Length(P
) > 1 then
5746 for a
:= 1 to High(P
) do
5747 chstr
:= chstr
+ P
[a
] + ' ';
5749 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5751 if Length(chstr
) < 1 then
5753 g_Console_Add('chat <text>');
5757 chstr
:= b_Text_Format(chstr
);
5758 if g_Game_IsClient
then
5759 MC_SEND_Chat(chstr
, NET_CHAT_PLAYER
)
5761 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_PLAYER
);
5764 g_Console_Add('chat <text>');
5766 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5768 else if cmd
= 'teamchat' then
5770 if g_Game_IsNet
and (gGameSettings
.GameMode
in [GM_TDM
, GM_CTF
]) then
5772 if Length(P
) > 1 then
5774 for a
:= 1 to High(P
) do
5775 chstr
:= chstr
+ P
[a
] + ' ';
5777 if Length(chstr
) > 200 then SetLength(chstr
, 200);
5779 if Length(chstr
) < 1 then
5781 g_Console_Add('teamchat <text>');
5785 chstr
:= b_Text_Format(chstr
);
5786 if g_Game_IsClient
then
5787 MC_SEND_Chat(chstr
, NET_CHAT_TEAM
)
5789 MH_SEND_Chat(gPlayer1Settings
.Name
+ ': ' + chstr
, NET_CHAT_TEAM
,
5790 gPlayer1Settings
.Team
);
5793 g_Console_Add('teamchat <text>');
5795 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5797 else if cmd
= 'game' then
5799 if gGameSettings
.GameType
<> GT_NONE
then
5801 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5804 if Length(P
) = 1 then
5806 g_Console_Add(cmd
+ ' <WAD> [MAP] [# players]');
5809 // Èãðà åù¸ íå çàïóùåíà, ñíà÷àëà íàì íàäî çàãðóçèòü êàêîé-òî WAD
5810 P
[1] := addWadExtension(P
[1]);
5811 if FileExists(MapsDir
+ P
[1]) then
5813 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5814 if Length(P
) < 3 then
5817 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5820 s
:= P
[1] + ':\' + UpperCase(P
[2]);
5822 if g_Map_Exist(MapsDir
+ s
) then
5824 // Çàïóñêàåì ñâîþ èãðó
5826 with gGameSettings
do
5828 GameMode
:= g_Game_TextToMode(gcGameMode
);
5829 if gSwitchGameMode
<> GM_NONE
then
5830 GameMode
:= gSwitchGameMode
;
5831 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5832 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5834 if Length(P
) >= 4 then
5835 b
:= StrToIntDef(P
[3], 1);
5836 g_Game_StartCustom(s
, GameMode
, TimeLimit
,
5837 GoalLimit
, MaxLives
, Options
, b
);
5842 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5844 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[2])]));
5846 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5848 else if cmd
= 'host' then
5850 if gGameSettings
.GameType
<> GT_NONE
then
5852 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5855 if Length(P
) < 4 then
5857 g_Console_Add(cmd
+ ' <listen IP> <port> <WAD> [MAP] [# players]');
5860 if not StrToIp(P
[1], listen
) then
5862 prt
:= StrToIntDef(P
[2], 25666);
5864 P
[3] := addWadExtension(P
[3]);
5865 if FileExists(MapsDir
+ P
[3]) then
5867 // Åñëè êàðòà íå óêàçàíà, áåð¸ì ïåðâóþ êàðòó â ôàéëå
5868 if Length(P
) < 5 then
5871 P
[4] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5874 s
:= P
[3] + ':\' + UpperCase(P
[4]);
5876 if g_Map_Exist(MapsDir
+ s
) then
5878 // Çàïóñêàåì ñâîþ èãðó
5880 with gGameSettings
do
5882 GameMode
:= g_Game_TextToMode(gcGameMode
);
5883 if gSwitchGameMode
<> GM_NONE
then
5884 GameMode
:= gSwitchGameMode
;
5885 if GameMode
= GM_NONE
then GameMode
:= GM_DM
;
5886 if GameMode
= GM_SINGLE
then GameMode
:= GM_COOP
;
5888 if Length(P
) >= 6 then
5889 b
:= StrToIntDef(P
[5], 0);
5890 g_Game_StartServer(s
, GameMode
, TimeLimit
,
5891 GoalLimit
, MaxLives
, Options
, b
, listen
, prt
);
5896 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[3]]))
5898 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [UpperCase(P
[4])]));
5900 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[3]]));
5902 else if cmd
= 'map' then
5904 if Length(P
) = 1 then
5906 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5908 g_Console_Add(cmd
+ ' <MAP>');
5909 g_Console_Add(cmd
+ ' <WAD> [MAP]');
5911 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5913 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5915 // Èä¸ò ñâîÿ èãðà èëè ñåðâåð
5916 if Length(P
) < 3 then
5918 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
5919 s
:= UpperCase(P
[1]);
5920 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
5921 begin // Êàðòà íàøëàñü
5922 gExitByTrigger
:= False;
5924 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5926 gExit
:= EXIT_ENDLEVELCUSTOM
;
5928 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5929 g_Game_ChangeMap(s
);
5932 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
5933 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
5934 P
[1] := addWadExtension(P
[1]);
5935 if FileExists(MapsDir
+ P
[1]) then
5937 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
5939 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
5941 s
:= P
[1] + ':\' + P
[2];
5943 if g_Map_Exist(MapsDir
+ s
) then
5945 gExitByTrigger
:= False;
5947 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5949 gExit
:= EXIT_ENDLEVELCUSTOM
;
5951 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5952 g_Game_ChangeMap(s
);
5955 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
5957 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5959 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5963 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
5964 P
[1] := addWadExtension(P
[1]);
5965 if FileExists(MapsDir
+ P
[1]) then
5968 P
[2] := UpperCase(P
[2]);
5969 s
:= P
[1] + ':\' + P
[2];
5971 if g_Map_Exist(MapsDir
+ s
) then
5972 begin // Íàøëè êàðòó
5973 gExitByTrigger
:= False;
5975 begin // Èä¸ò èãðà - çàâåðøàåì óðîâåíü
5977 gExit
:= EXIT_ENDLEVELCUSTOM
;
5979 else // Èíòåðìèññèÿ - ñðàçó çàãðóæàåì êàðòó
5980 g_Game_ChangeMap(s
);
5982 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
5984 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
5987 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
5989 else if cmd
= 'nextmap' then
5991 if not(gGameOn
or (gState
= STATE_INTERCUSTOM
)) then
5992 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
5995 if Length(P
) = 1 then
5997 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
5999 g_Console_Add(cmd
+ ' <MAP>');
6000 g_Console_Add(cmd
+ ' <WAD> [MAP]');
6003 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6008 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6010 if Length(P
) < 3 then
6012 // Ïåðâûé ïàðàìåòð - ëèáî êàðòà, ëèáî èìÿ WAD ôàéëà
6013 s
:= UpperCase(P
[1]);
6014 if g_Map_Exist(MapsDir
+ gGameSettings
.WAD
+ ':\' + s
) then
6015 begin // Êàðòà íàøëàñü
6016 gExitByTrigger
:= False;
6021 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [s
]));
6022 // Òàêîé êàðòû íåò, èùåì WAD ôàéë
6023 P
[1] := addWadExtension(P
[1]);
6024 if FileExists(MapsDir
+ P
[1]) then
6026 // Ïàðàìåòðà êàðòû íåò, ïîýòîìó ñòàâèì ïåðâóþ èç ôàéëà
6028 P
[2] := g_Game_GetFirstMap(MapsDir
+ P
[1]);
6030 s
:= P
[1] + ':\' + P
[2];
6032 if g_Map_Exist(MapsDir
+ s
) then
6033 begin // Óñòàíàâëèâàåì êàðòó
6034 gExitByTrigger
:= False;
6039 g_Console_Add(Format(_lc
[I_MSG_NO_MAPS
], [P
[1]]))
6041 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6043 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6047 // Óêàçàíî äâà ïàðàìåòðà, çíà÷èò ïåðâûé - WAD ôàéë, à âòîðîé - êàðòà
6048 P
[1] := addWadExtension(P
[1]);
6049 if FileExists(MapsDir
+ P
[1]) then
6052 P
[2] := UpperCase(P
[2]);
6053 s
:= P
[1] + ':\' + P
[2];
6055 if g_Map_Exist(MapsDir
+ s
) then
6056 begin // Íàøëè êàðòó
6057 gExitByTrigger
:= False;
6061 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [P
[2]]));
6063 g_Console_Add(Format(_lc
[I_MSG_NO_WAD
], [P
[1]]));
6066 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6069 if gNextMap
= '' then
6070 g_Console_Add(_lc
[I_MSG_NEXTMAP_UNSET
])
6072 g_Console_Add(Format(_lc
[I_MSG_NEXTMAP_SET
], [gNextMap
]));
6075 else if (cmd
= 'endmap') or (cmd
= 'goodbye') then
6078 g_Console_Add(_lc
[I_MSG_NOT_GAME
])
6080 if g_Game_IsServer
and (gGameSettings
.GameType
<> GT_SINGLE
) then
6082 gExitByTrigger
:= False;
6083 // Ñëåäóþùàÿ êàðòà íå çàäàíà, ïðîáóåì íàéòè òðèããåð Âûõîä
6084 if (gNextMap
= '') and (gTriggers
<> nil) then
6085 for a
:= 0 to High(gTriggers
) do
6086 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
6088 gExitByTrigger
:= True;
6089 gNextMap
:= gTriggers
[a
].Data
.MapName
;
6092 // Èùåì ñëåäóþùóþ êàðòó â WAD ôàéëå
6093 if gNextMap
= '' then
6094 gNextMap
:= g_Game_GetNextMap();
6095 // Ïðîâåðÿåì, íå çàäàí ëè WAD ôàéë ðåñóðñíîé ñòðîêîé
6096 if Pos(':\', gNextMap
) = 0 then
6097 s
:= gGameSettings
.WAD
+ ':\' + gNextMap
6100 // Åñëè êàðòà íàéäåíà, âûõîäèì ñ óðîâíÿ
6101 if g_Map_Exist(MapsDir
+ s
) then
6102 gExit
:= EXIT_ENDLEVELCUSTOM
6104 g_Console_Add(Format(_lc
[I_MSG_NO_MAP
], [gNextMap
]));
6106 g_Console_Add(_lc
[I_MSG_GM_UNAVAIL
]);
6108 else if (cmd
= 'event') then
6110 if (Length(P
) <= 1) then
6112 for a
:= 0 to High(gEvents
) do
6113 if gEvents
[a
].Command
= '' then
6114 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6116 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6119 if (Length(P
) = 2) then
6121 for a
:= 0 to High(gEvents
) do
6122 if gEvents
[a
].Name
= P
[1] then
6123 if gEvents
[a
].Command
= '' then
6124 g_Console_Add(gEvents
[a
].Name
+ ' <none>')
6126 g_Console_Add(gEvents
[a
].Name
+ ' "' + gEvents
[a
].Command
+ '"');
6129 for a
:= 0 to High(gEvents
) do
6130 if gEvents
[a
].Name
= P
[1] then
6132 gEvents
[a
].Command
:= '';
6133 for b
:= 2 to High(P
) do
6134 if Pos(' ', P
[b
]) = 0 then
6135 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' ' + P
[b
]
6137 gEvents
[a
].Command
:= gEvents
[a
].Command
+ ' "' + P
[b
] + '"';
6138 gEvents
[a
].Command
:= Trim(gEvents
[a
].Command
);
6142 // Êîìàíäû Ñâîåé èãðû:
6143 else if gGameSettings
.GameType
in [GT_CUSTOM
, GT_SERVER
, GT_CLIENT
] then
6145 if cmd
= 'bot_addred' then
6147 if Length(P
) > 1 then
6148 g_Bot_Add(TEAM_RED
, StrToIntDef(P
[1], 2))
6150 g_Bot_Add(TEAM_RED
, 2);
6152 else if cmd
= 'bot_addblue' then
6154 if Length(P
) > 1 then
6155 g_Bot_Add(TEAM_BLUE
, StrToIntDef(P
[1], 2))
6157 g_Bot_Add(TEAM_BLUE
, 2);
6159 else if cmd
= 'suicide' then
6163 if g_Game_IsClient
then
6164 MC_SEND_CheatRequest(NET_CHEAT_SUICIDE
)
6167 if gPlayer1
<> nil then
6168 gPlayer1
.Damage(SUICIDE_DAMAGE
, gPlayer1
.UID
, 0, 0, HIT_SELF
);
6169 if gPlayer2
<> nil then
6170 gPlayer2
.Damage(SUICIDE_DAMAGE
, gPlayer2
.UID
, 0, 0, HIT_SELF
);
6174 else if cmd
= 'spectate' then
6180 else if cmd
= 'say' then
6182 if g_Game_IsServer
and g_Game_IsNet
then
6184 if Length(P
) > 1 then
6187 for a
:= 1 to High(P
) do
6188 chstr
:= chstr
+ P
[a
] + ' ';
6190 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6192 if Length(chstr
) < 1 then
6194 g_Console_Add('say <text>');
6198 chstr
:= b_Text_Format(chstr
);
6199 MH_SEND_Chat(chstr
, NET_CHAT_PLAYER
);
6201 else g_Console_Add('say <text>');
6203 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6205 else if cmd
= 'tell' then
6207 if g_Game_IsServer
and g_Game_IsNet
then
6209 if (Length(P
) > 2) and (P
[1] <> '') then
6212 for a
:= 2 to High(P
) do
6213 chstr
:= chstr
+ P
[a
] + ' ';
6215 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6217 if Length(chstr
) < 1 then
6219 g_Console_Add('tell <playername> <text>');
6223 pl
:= g_Net_Client_ByName(P
[1]);
6225 MH_SEND_Chat(b_Text_Format(chstr
), NET_CHAT_PLAYER
, pl
^.ID
)
6227 g_Console_Add(Format(_lc
[I_NET_ERR_NAME404
], [P
[1]]));
6229 else g_Console_Add('tell <playername> <text>');
6231 g_Console_Add(_lc
[I_MSG_SERVERONLY
]);
6233 else if (cmd
= 'overtime') and not g_Game_IsClient
then
6235 if (Length(P
) = 1) or (StrToIntDef(P
[1], -1) <= 0) then
6237 // Äîïîëíèòåëüíîå âðåìÿ:
6238 gGameSettings
.TimeLimit
:= (gTime
- gGameStartTime
) div 1000 + Word(StrToIntDef(P
[1], 0));
6240 g_Console_Add(Format(_lc
[I_MSG_TIME_LIMIT
],
6241 [gGameSettings
.TimeLimit
div 3600,
6242 (gGameSettings
.TimeLimit
div 60) mod 60,
6243 gGameSettings
.TimeLimit
mod 60]));
6244 if g_Game_IsNet
then MH_SEND_GameSettings
;
6246 else if (cmd
= 'rcon_password') and g_Game_IsClient
then
6248 if (Length(P
) <= 1) then
6249 g_Console_Add('rcon_password <password>')
6251 MC_SEND_RCONPassword(P
[1]);
6253 else if cmd
= 'rcon' then
6255 if g_Game_IsClient
then
6257 if Length(P
) > 1 then
6260 for a
:= 1 to High(P
) do
6261 chstr
:= chstr
+ P
[a
] + ' ';
6263 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6265 if Length(chstr
) < 1 then
6267 g_Console_Add('rcon <command>');
6271 MC_SEND_RCONCommand(chstr
);
6273 else g_Console_Add('rcon <command>');
6276 else if cmd
= 'ready' then
6278 if g_Game_IsServer
and (gLMSRespawn
= LMS_RESPAWN_WARMUP
) then
6279 gLMSRespawnTime
:= gTime
+ 100;
6281 else if (cmd
= 'callvote') and g_Game_IsNet
then
6283 if Length(P
) > 1 then
6286 for a
:= 1 to High(P
) do begin
6287 if a
> 1 then chstr
:= chstr
+ ' ';
6288 chstr
:= chstr
+ P
[a
];
6291 if Length(chstr
) > 200 then SetLength(chstr
, 200);
6293 if Length(chstr
) < 1 then
6295 g_Console_Add('callvote <command>');
6299 if g_Game_IsClient
then
6300 MC_SEND_Vote(True, chstr
)
6302 g_Game_StartVote(chstr
, gPlayer1Settings
.Name
);
6303 g_Console_Process('vote', True);
6306 g_Console_Add('callvote <command>');
6308 else if (cmd
= 'vote') and g_Game_IsNet
then
6310 if g_Game_IsClient
then
6312 else if gVoteInProgress
then
6314 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6315 a
:= Floor((NetClientCount
+1)/2.0) + 1
6317 a
:= Floor(NetClientCount
/2.0) + 1;
6322 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_REVOKED
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6323 MH_SEND_VoteEvent(NET_VE_REVOKE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6329 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_VOTE
], [gPlayer1Settings
.Name
, gVoteCount
, a
]), True);
6330 MH_SEND_VoteEvent(NET_VE_VOTE
, gPlayer1Settings
.Name
, 'a', gVoteCount
, a
);
6338 procedure g_TakeScreenShot();
6346 if e_NoGraphics
then Exit
;
6347 ssdir
:= GameDir
+'/screenshots';
6348 if not findFileCI(ssdir
, true) then
6350 // try to create dir
6355 if not findFileCI(ssdir
, true) then exit
; // alas
6358 for a
:= 1 to High(Word) do
6360 FileName
:= Format(ssdir
+'screenshot%.3d.png', [a
]);
6362 if findFileCI(t
, true) then continue
;
6363 if not findFileCI(FileName
) then
6366 st
:= createDiskFile(FileName
);
6368 e_MakeScreenshot(st
, gScreenWidth
, gScreenHeight
);
6373 if not ok
then try DeleteFile(FileName
); except end else g_Console_Add(Format(_lc
[I_CONSOLE_SCREENSHOT
], [ExtractFileName(FileName
)]));
6381 procedure g_Game_InGameMenu(Show
: Boolean);
6383 if (g_ActiveWindow
= nil) and Show
then
6385 if gGameSettings
.GameType
= GT_SINGLE
then
6386 g_GUI_ShowWindow('GameSingleMenu')
6389 if g_Game_IsClient
then
6390 g_GUI_ShowWindow('GameClientMenu')
6392 if g_Game_IsNet
then
6393 g_GUI_ShowWindow('GameServerMenu')
6395 g_GUI_ShowWindow('GameCustomMenu');
6397 g_Sound_PlayEx('MENU_OPEN');
6399 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6400 if (not g_Game_IsNet
) then
6404 if (g_ActiveWindow
<> nil) and (not Show
) then
6406 // Ïàóçà ïðè ìåíþ òîëüêî â îäèíî÷íîé èãðå:
6407 if (not g_Game_IsNet
) then
6408 g_Game_Pause(False);
6412 procedure g_Game_Pause(Enable
: Boolean);
6417 if gPause
= Enable
then
6420 if not (gGameSettings
.GameType
in [GT_SINGLE
, GT_CUSTOM
]) then
6424 g_Game_PauseAllSounds(Enable
);
6427 procedure g_Game_PauseAllSounds(Enable
: Boolean);
6432 if gTriggers
<> nil then
6433 for i
:= 0 to High(gTriggers
) do
6434 with gTriggers
[i
] do
6435 if (TriggerType
= TRIGGER_SOUND
) and
6437 Sound
.IsPlaying() then
6439 Sound
.Pause(Enable
);
6443 if gPlayers
<> nil then
6444 for i
:= 0 to High(gPlayers
) do
6445 if gPlayers
[i
] <> nil then
6446 gPlayers
[i
].PauseSounds(Enable
);
6449 if gMusic
<> nil then
6450 gMusic
.Pause(Enable
);
6453 procedure g_Game_StopAllSounds(all
: Boolean);
6457 if gTriggers
<> nil then
6458 for i
:= 0 to High(gTriggers
) do
6459 with gTriggers
[i
] do
6460 if (TriggerType
= TRIGGER_SOUND
) and
6464 if gMusic
<> nil then
6471 procedure g_Game_UpdateTriggerSounds();
6475 if gTriggers
<> nil then
6476 for i
:= 0 to High(gTriggers
) do
6477 with gTriggers
[i
] do
6478 if (TriggerType
= TRIGGER_SOUND
) and
6481 Sound
.IsPlaying() then
6483 if ((gPlayer1
<> nil) and g_CollidePoint(gPlayer1
.GameX
, gPlayer1
.GameY
, X
, Y
, Width
, Height
)) or
6484 ((gPlayer2
<> nil) and g_CollidePoint(gPlayer2
.GameX
, gPlayer2
.GameY
, X
, Y
, Width
, Height
)) then
6486 Sound
.SetPan(0.5 - Data
.Pan
/255.0);
6487 Sound
.SetVolume(Data
.Volume
/255.0);
6490 Sound
.SetCoords(X
+(Width
div 2), Y
+(Height
div 2), Data
.Volume
/255.0);
6494 function g_Game_IsWatchedPlayer(UID
: Word): Boolean;
6497 if (gPlayer1
<> nil) and (gPlayer1
.UID
= UID
) then
6502 if (gPlayer2
<> nil) and (gPlayer2
.UID
= UID
) then
6507 if gSpectMode
<> SPECT_PLAYERS
then
6509 if gSpectPID1
= UID
then
6514 if gSpectViewTwo
and (gSpectPID2
= UID
) then
6521 function g_Game_IsWatchedTeam(Team
: Byte): Boolean;
6526 if (gPlayer1
<> nil) and (gPlayer1
.Team
= Team
) then
6531 if (gPlayer2
<> nil) and (gPlayer2
.Team
= Team
) then
6536 if gSpectMode
<> SPECT_PLAYERS
then
6538 Pl
:= g_Player_Get(gSpectPID1
);
6539 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6544 if gSpectViewTwo
then
6546 Pl
:= g_Player_Get(gSpectPID2
);
6547 if (Pl
<> nil) and (Pl
.Team
= Team
) then
6555 procedure g_Game_Message(Msg
: string; Time
: Word);
6557 MessageText
:= b_Text_Format(Msg
);
6558 MessageTime
:= Time
;
6561 procedure g_Game_Announce_GoodShot(SpawnerUID
: Word);
6570 if not g_Game_IsWatchedPlayer(SpawnerUID
) then
6574 if goodsnd
[a
].IsPlaying() then
6577 goodsnd
[Random(4)].Play();
6580 procedure g_Game_Announce_KillCombo(Param
: Integer);
6587 UID
:= Param
and $FFFF;
6592 Pl
:= g_Player_Get(UID
);
6601 g_Console_Add(Format(_lc
[I_PLAYER_KILL_2X
], [Name
]), True);
6605 g_Console_Add(Format(_lc
[I_PLAYER_KILL_3X
], [Name
]), True);
6609 g_Console_Add(Format(_lc
[I_PLAYER_KILL_4X
], [Name
]), True);
6613 g_Console_Add(Format(_lc
[I_PLAYER_KILL_MX
], [Name
]), True);
6621 if not g_Game_IsWatchedPlayer(UID
) then
6624 if (not g_Game_IsWatchedPlayer(UID
)) and (c
< 4) then
6628 if killsnd
[n
].IsPlaying() then
6633 procedure g_Game_StartVote(Command
, Initiator
: string);
6637 if not gVotesEnabled
then Exit
;
6638 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6639 if gVoteInProgress
or gVotePassed
then
6641 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_INPROGRESS
], [gVoteCommand
]), True);
6642 MH_SEND_VoteEvent(NET_VE_INPROGRESS
, gVoteCommand
);
6645 gVoteInProgress
:= True;
6646 gVotePassed
:= False;
6647 gVoteTimer
:= gTime
+ gVoteTimeout
* 1000;
6650 gVoteCommand
:= Command
;
6652 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6653 Need
:= Floor((NetClientCount
+1)/2.0)+1
6655 Need
:= Floor(NetClientCount
/2.0)+1;
6656 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_STARTED
], [Initiator
, Command
, Need
]), True);
6657 MH_SEND_VoteEvent(NET_VE_STARTED
, Initiator
, Command
, Need
);
6660 procedure g_Game_CheckVote
;
6664 if gGameSettings
.GameType
<> GT_SERVER
then Exit
;
6665 if not gVoteInProgress
then Exit
;
6667 if (gTime
>= gVoteTimer
) then
6669 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6670 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6672 Need
:= Floor(NetClientCount
/2.0) + 1;
6673 if gVoteCount
>= Need
then
6675 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6676 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6677 gVotePassed
:= True;
6678 gVoteCmdTimer
:= gTime
+ 5000;
6682 g_Console_Add(_lc
[I_MESSAGE_VOTE_FAILED
], True);
6683 MH_SEND_VoteEvent(NET_VE_FAILED
);
6685 if NetClients
<> nil then
6686 for I
:= Low(NetClients
) to High(NetClients
) do
6687 if NetClients
[i
].Used
then
6688 NetClients
[i
].Voted
:= False;
6689 gVoteInProgress
:= False;
6695 if (gPlayer1
<> nil) or (gPlayer2
<> nil) then
6696 Need
:= Floor((NetClientCount
+1)/2.0) + 1
6698 Need
:= Floor(NetClientCount
/2.0) + 1;
6699 if gVoteCount
>= Need
then
6701 g_Console_Add(Format(_lc
[I_MESSAGE_VOTE_PASSED
], [gVoteCommand
]), True);
6702 MH_SEND_VoteEvent(NET_VE_PASSED
, gVoteCommand
);
6703 gVoteInProgress
:= False;
6704 gVotePassed
:= True;
6705 gVoteCmdTimer
:= gTime
+ 5000;
6708 if NetClients
<> nil then
6709 for I
:= Low(NetClients
) to High(NetClients
) do
6710 if NetClients
[i
].Used
then
6711 NetClients
[i
].Voted
:= False;
6716 procedure g_Game_LoadMapList(FileName
: string);
6724 if not FileExists(FileName
) then Exit
;
6726 AssignFile(ListFile
, FileName
);
6728 while not EOF(ListFile
) do
6730 ReadLn(ListFile
, s
);
6733 if s
= '' then Continue
;
6735 SetLength(MapList
, Length(MapList
)+1);
6736 MapList
[High(MapList
)] := s
;
6738 CloseFile(ListFile
);
6741 procedure g_Game_SetDebugMode();
6744 // ×èòû (äàæå â ñâîåé èãðå):
6748 procedure g_Game_SetLoadingText(Text: String; Max
: Integer; reWrite
: Boolean);
6752 if Length(LoadingStat
.Msgs
) = 0 then
6758 begin // Ïåðåõîäèì íà ñëåäóþùóþ ñòðîêó èëè ñêðîëëèðóåì:
6759 if NextMsg
= Length(Msgs
) then
6761 for i
:= 0 to High(Msgs
)-1 do
6762 Msgs
[i
] := Msgs
[i
+1];
6770 Msgs
[NextMsg
-1] := Text;
6776 g_ActiveWindow
:= nil;
6781 procedure g_Game_StepLoading();
6787 if (ShowCount
> LOADING_SHOW_STEP
) then
6795 procedure g_Game_ClearLoading();
6804 len
:= ((gScreenHeight
div 3)*2 - 50) div LOADING_INTERLINE
;
6805 if len
< 1 then len
:= 1;
6806 SetLength(Msgs
, len
);
6807 for len
:= Low(Msgs
) to High(Msgs
) do
6813 procedure Parse_Params(var pars
: TParamStrValues
);
6820 while i
<= ParamCount
do
6823 if (s
[1] = '-') and (Length(s
) > 1) then
6825 if (s
[2] = '-') and (Length(s
) > 2) then
6826 begin // Îäèíî÷íûé ïàðàìåòð
6827 SetLength(pars
, Length(pars
) + 1);
6828 with pars
[High(pars
)] do
6830 Name
:= LowerCase(s
);
6835 if (i
< ParamCount
) then
6836 begin // Ïàðàìåòð ñî çíà÷åíèåì
6838 SetLength(pars
, Length(pars
) + 1);
6839 with pars
[High(pars
)] do
6841 Name
:= LowerCase(s
);
6842 Value
:= LowerCase(ParamStr(i
));
6851 function Find_Param_Value(var pars
: TParamStrValues
; aName
: String): String;
6856 for i
:= 0 to High(pars
) do
6857 if pars
[i
].Name
= aName
then
6859 Result
:= pars
[i
].Value
;
6864 procedure g_Game_Process_Params();
6866 pars
: TParamStrValues
;
6869 LimT
, LimS
: Integer;
6879 s
:= Find_Param_Value(pars
, '--profile-frame');
6880 if (s
<> '') then g_profile_frame_draw
:= true;
6882 s
:= Find_Param_Value(pars
, '--profile-coldet');
6883 if (s
<> '') then g_profile_collision
:= true;
6886 s
:= Find_Param_Value(pars
, '--debug');
6889 g_Game_SetDebugMode();
6890 s
:= Find_Param_Value(pars
, '--netdump');
6895 // Connect when game loads
6896 ip
:= Find_Param_Value(pars
, '-connect');
6900 s
:= Find_Param_Value(pars
, '-port');
6901 if (s
= '') or not TryStrToInt(s
, Port
) then
6904 s
:= Find_Param_Value(pars
, '-pw');
6906 g_Game_StartClient(ip
, Port
, s
);
6910 // Start map when game loads:
6911 map
:= LowerCase(Find_Param_Value(pars
, '-map'));
6912 if isWadPath(map
) then
6915 s
:= Find_Param_Value(pars
, '-gm');
6916 GMode
:= g_Game_TextToMode(s
);
6917 if GMode
= GM_NONE
then GMode
:= GM_DM
;
6918 if GMode
= GM_SINGLE
then GMode
:= GM_COOP
;
6921 s
:= Find_Param_Value(pars
, '-limt');
6922 if (s
= '') or (not TryStrToInt(s
, LimT
)) then
6928 s
:= Find_Param_Value(pars
, '-lims');
6929 if (s
= '') or (not TryStrToInt(s
, LimS
)) then
6935 s
:= Find_Param_Value(pars
, '-lives');
6936 if (s
= '') or (not TryStrToInt(s
, Lives
)) then
6942 s
:= Find_Param_Value(pars
, '-opt');
6944 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
6946 Opt
:= StrToIntDef(s
, 0);
6948 Opt
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
;
6951 s
:= Find_Param_Value(pars
, '--close');
6955 // Delete test map after play:
6956 s
:= Find_Param_Value(pars
, '--testdelete');
6959 gMapToDelete
:= MapsDir
+ map
;
6960 e_WriteLog('"--testdelete" is deprecated, use --tempdelete.', MSG_FATALERROR
);
6964 // Delete temporary WAD after play:
6965 s
:= Find_Param_Value(pars
, '--tempdelete');
6968 gMapToDelete
:= MapsDir
+ map
;
6969 gTempDelete
:= True;
6972 // Number of players:
6973 s
:= Find_Param_Value(pars
, '-pl');
6977 n
:= StrToIntDef(s
, 1);
6980 s
:= Find_Param_Value(pars
, '-port');
6981 if (s
= '') or not TryStrToInt(s
, Port
) then
6982 g_Game_StartCustom(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
)
6984 g_Game_StartServer(map
, GMode
, LimT
, LimS
, Lives
, Opt
, n
, 0, Port
);
6987 // Execute script when game loads:
6988 s
:= Find_Param_Value(pars
, '-exec');
6991 if Pos(':\', s
) = 0 then
6992 s
:= GameDir
+ '/' + s
;
6997 if IOResult
<> 0 then
6999 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
7000 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7004 e_WriteLog('Executing script: ' + s
, MSG_NOTIFY
);
7005 g_Console_Add(Format(_lc
[I_CONSOLE_EXEC
], [s
]));
7010 if IOResult
<> 0 then
7012 e_WriteLog(Format(_lc
[I_SIMPLE_ERROR
], ['Failed to read file: ' + s
]), MSG_WARNING
);
7013 g_Console_Add(Format(_lc
[I_CONSOLE_ERROR_READ
], [s
]));
7017 if Pos('#', s
) <> 1 then // script comment
7018 g_Console_Process(s
, True);