From: Ketmar Dark Date: Sat, 2 Sep 2017 06:57:59 +0000 (+0300) Subject: new code for blood particles (other particles are turned off temporarily): almost... X-Git-Url: https://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=d25ad51560a2159ff524fa9ef4ca37a81dcb528f new code for blood particles (other particles are turned off temporarily): almost there --- diff --git a/src/game/g_gfx.pas b/src/game/g_gfx.pas index b7e5ff7..6a99472 100644 --- a/src/game/g_gfx.pas +++ b/src/game/g_gfx.pas @@ -25,8 +25,10 @@ uses const BLOOD_NORMAL = 0; BLOOD_SPARKS = 1; + ONCEANIM_NONE = 0; ONCEANIM_SMOKE = 1; + MARK_FREE = 0; MARK_WALL = 1; MARK_WATER = 2; @@ -36,23 +38,25 @@ const MARK_DOOR = 32; MARK_LIFTLEFT = 64; MARK_LIFTRIGHT = 128; - MARK_BLOCKED = MARK_WALL + MARK_DOOR; - MARK_LIQUID = MARK_WATER + MARK_ACID; - MARK_LIFT = MARK_LIFTDOWN + MARK_LIFTUP + MARK_LIFTLEFT + MARK_LIFTRIGHT; + MARK_BLOCKED = MARK_WALL or MARK_DOOR; + MARK_LIQUID = MARK_WATER or MARK_ACID; + MARK_LIFT = MARK_LIFTDOWN or MARK_LIFTUP or MARK_LIFTLEFT or MARK_LIFTRIGHT; -procedure g_GFX_Init(); -procedure g_GFX_Free(); -procedure g_GFX_Blood(fX, fY: Integer; Count: Word; vx, vy: Integer; +procedure g_GFX_Init (); +procedure g_GFX_Free (); + +procedure g_GFX_Blood (fX, fY: Integer; Count: Word; vx, vy: Integer; DevX, DevY: Word; CR, CG, CB: Byte; Kind: Byte = BLOOD_NORMAL); -procedure g_GFX_Spark(fX, fY: Integer; Count: Word; Angle: SmallInt; DevX, DevY: Byte); -procedure g_GFX_Water(fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DevX, DevY, Color: Byte); -procedure g_GFX_SimpleWater(fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DefColor, CR, CG, CB: Byte); -procedure g_GFX_Bubbles(fX, fY: Integer; Count: Word; DevX, DevY: Byte); -procedure g_GFX_SetMax(Count: Integer); -function g_GFX_GetMax(): Integer; +procedure g_GFX_Spark (fX, fY: Integer; Count: Word; Angle: SmallInt; DevX, DevY: Byte); +procedure g_GFX_Water (fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DevX, DevY, Color: Byte); +procedure g_GFX_SimpleWater (fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DefColor, CR, CG, CB: Byte); +procedure g_GFX_Bubbles (fX, fY: Integer; Count: Word; DevX, DevY: Byte); + +procedure g_GFX_SetMax (Count: Integer); +function g_GFX_GetMax (): Integer; -procedure g_GFX_OnceAnim(X, Y: Integer; Anim: TAnimation; AnimType: Byte = 0); +procedure g_GFX_OnceAnim (X, Y: Integer; Anim: TAnimation; AnimType: Byte = 0); procedure g_Mark (x, y, Width, Height: Integer; t: Byte; st: Boolean=true); @@ -72,37 +76,53 @@ uses g_options, g_console, SysUtils, g_triggers, MAPDEF, g_game, g_language, g_net, xprofiler; + +const + Unknown = Integer($7fffffff); + + type - PParticle = ^TParticle; + TPartType = (Blood, Spark, Bubbles, Water); + TPartState = (Free, Normal, Stuck, Sleeping); + TFloorType = (Wall, LiquidIn, LiquidOut); + // Wall: floorY is just before floor + // LiquidIn: floorY is liquid *start* (i.e. just in a liquid) + // LiquidOut: floorY is liquid *end* (i.e. just out of a liquid) + PParticle = ^TParticle; TParticle = record - X, Y: Integer; - VelX, VelY: Single; - AccelX, AccelY: Single; - Red, Green, Blue: Byte; - Alpha: Byte; - Time, LiveTime: Word; - State: Byte; - ParticleType: Byte; - offsetX, offsetY: ShortInt; + x, y: Integer; + velX, velY: Single; + accelX, accelY: Single; + red, green, blue: Byte; + alpha: Byte; + time, liveTime: Word; + state: TPartState; + particleType: TPartType; + offsetX, offsetY: ShortInt; // for bubbles liquidTopY: Integer; // don't float higher than this // for water - stickDX: Integer; - // for blood - justSticked: Boolean; - stickEY: Integer; + stickDX: Integer; // STATE_STICK: -1,1: stuck to a wall; 0: stuck to ceiling + justSticked: Boolean; // not used + floorY: Integer; // actually, floor-1; `Unknown`: unknown + floorType: TFloorType; + ceilingY: Integer; // actually, ceiling+1; `Unknown`: unknown + wallEndY: Integer; // if we stuck to a wall, this is where wall ends; will never be > floorY // for all onGround: Boolean; awaken: Boolean; + stickEY: Integer; //k8: sorry, i have to emulate virtual methods this way, 'cause i haet `Object` - procedure thinkerBlood (); procedure thinkerSpark (); procedure thinkerBubble (); procedure thinkerWater (); + procedure findFloor (force: Boolean=false); // this updates `floorY` if forced or Unknown + procedure findCeiling (force: Boolean=false); // this updates `ceilingY` if forced or Unknown + function isSleeping (): Boolean; inline; procedure awake (); inline; @@ -113,24 +133,16 @@ type TOnceAnim = record AnimType: Byte; - X, Y: Integer; + x, y: Integer; Animation: TAnimation; end; -const - PARTICLE_BLOOD = 0; - PARTICLE_SPARK = 1; - PARTICLE_BUBBLES = 2; - PARTICLE_WATER = 3; - STATE_FREE = 0; - STATE_NORMAL = 1; - STATE_STICK = 2; var - Particles: array of TParticle; - OnceAnims: array of TOnceAnim; - MaxParticles: Integer; - CurrentParticle: Integer; + Particles: array of TParticle = nil; + OnceAnims: array of TOnceAnim = nil; + MaxParticles: Integer = 0; + CurrentParticle: Integer = 0; // awakeMap has one bit for each map grid cell; on g_Mark, // corresponding bits will be set, and in `think()` all particles // in marked cells will be awaken @@ -200,17 +212,17 @@ end; // ////////////////////////////////////////////////////////////////////////// // -function TParticle.alive (): Boolean; inline; begin result := (State <> STATE_FREE); end; -procedure TParticle.die (); inline; begin State := STATE_FREE; end; +function TParticle.alive (): Boolean; inline; begin result := (state <> TPartState.Free); end; +procedure TParticle.die (); inline; begin state := TPartState.Free; end; function TParticle.isSleeping (): Boolean; inline; begin - result := alive and (onGround or (not justSticked and (State = STATE_STICK))); + result := alive and (onGround or (not justSticked and (state = TPartState.Stuck))); end; procedure TParticle.awake (); inline; begin - if {alive and} (onGround or (not justSticked and (State = STATE_STICK))) then + if {alive and} (onGround or (not justSticked and (state = TPartState.Stuck))) then begin // wakeup this particle { @@ -222,8 +234,8 @@ begin justSticked := true; // so sticked state will be re-evaluated if onGround then begin - if (VelY = 0) then VelY := 0.1; - if (AccelY = 0) then AccelY := 0.5; + if (velY = 0) then velY := 0.1; + if (accelY = 0) then accelY := 0.5; end; onGround := false; // so onground state will be re-evaluated awaken := true; @@ -231,18 +243,82 @@ begin end; -procedure TParticle.think (); inline; +procedure TParticle.findFloor (force: Boolean=false); +var + ex: Integer; + pan: TPanel; begin - // awake sleeping particle, if necessary - if isSleeping then + if (not force) and (floorY <> Unknown) then exit; + // are we in a liquid? + pan := g_Map_PanelAtPoint(x, y, (GridTagObstacle or GridTagLiquid)); + if (pan <> nil) then + begin + // either in a wall, or in a liquid + if ((pan.tag and GridTagObstacle) <> 0) then + begin + // we are in the wall, wtf?! + floorY := y; + floorType := TFloorType.Wall; + state := TPartState.Sleeping; // anyway + exit; + end; + // we are in liquid, trace to liquid end + floorType := TFloorType.LiquidOut; // exiting liquid + //e_LogWritefln('tracing out of a liquid; floorY=%s; y=%s', [floorY, y]); + mapGrid.traceOrthoRayWhileIn(ex, floorY, x, y, x, g_Map_MaxY, GridTagLiquid); + floorY += 1; // so `floorY` is just out of a liquid + //e_LogWritefln(' traced out of a liquid; floorY=%s; y=%s', [floorY, y]); + end + else begin - if awmIsSet(X, Y) then awake(); + // not in a wall + pan := g_Map_traceToNearest(x, y, x, g_Map_MaxY, (GridTagObstacle or GridTagLiquid), @ex, @floorY); + if (pan <> nil) then + begin + // wall or liquid + if ((pan.tag and GridTagObstacle) <> 0) then + begin + // wall + floorType := TFloorType.Wall; + end + else + begin + // liquid + floorType := TFloorType.LiquidIn; // entering liquid + floorY += 1; // so `floorY` is just in a liquid + end; + end + else + begin + // out of the level; assume wall, but it doesn't really matter + floorType := TFloorType.Wall; + floorY := g_Map_MaxY+2; + end; end; - case ParticleType of - PARTICLE_BLOOD: thinkerBlood(); - PARTICLE_SPARK: thinkerSpark(); - PARTICLE_BUBBLES: thinkerBubble(); - PARTICLE_WATER: thinkerWater(); +end; + + +procedure TParticle.findCeiling (force: Boolean=false); +var + ex: Integer; +begin + if (not force) and (ceilingY <> Unknown) then exit; + if (nil = g_Map_traceToNearest(x, y, x, g_Map_MinY, GridTagObstacle, @ex, @ceilingY)) then + begin + ceilingY := g_Map_MinY-2; + end; +end; + + +procedure TParticle.think (); inline; +begin + // awake sleeping particle, if necessary + if (state = TPartState.Sleeping) and awmIsSet(x, y) then state := TPartState.Normal; + case particleType of + TPartType.Blood: thinkerBlood(); + //TPartType.Spark: thinkerSpark(); + //TPartType.Bubbles: thinkerBubble(); + //TPartType.Water: thinkerWater(); end; end; @@ -251,7 +327,7 @@ end; function isBlockedAt (x, y: Integer): Boolean; inline; begin if not gpart_dbg_phys_enabled then begin result := false; exit; end; - result := g_Map_HasAnyPanelAtPoint(x, y, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + result := g_Map_HasAnyPanelAtPoint(x, y, (PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR or PANEL_STEP)); end; // ??? @@ -298,6 +374,7 @@ begin end; +// ////////////////////////////////////////////////////////////////////////// // // st: set mark // t: mark type // currently unused @@ -326,6 +403,7 @@ begin end; +// ////////////////////////////////////////////////////////////////////////// // {$IF DEFINED(HAS_COLLIDE_BITMAP)} procedure CreateCollideMap(); var @@ -372,276 +450,447 @@ end; // ////////////////////////////////////////////////////////////////////////// // procedure TParticle.thinkerBlood (); -var - w, h: Integer; - dX, dY: SmallInt; - {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - b: Integer; - s: ShortInt; - {$ELSE} - pan: TPanel; - ex, ey: Integer; - {$ENDIF} -begin - w := gMapInfo.Width; - h := gMapInfo.Height; + procedure stickToCeiling (); + begin + state := TPartState.Stuck; + stickDX := 0; + // stop right there, you criminal scum! + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + ceilingY := y; // yep + end; - if gAdvBlood then + procedure stickToWall (dx: Integer); + var + ex: Integer; begin - if (State = STATE_STICK) then - begin - {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - { - if (not ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)) and - (not ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)) and - (not ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)) and - (not ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)) - then - } - if (not isBlockedAt(X, Y-1)) and - (not isBlockedAt(X, Y+1)) and - (not isBlockedAt(X-1, Y)) and - (not isBlockedAt(X+1, Y)) - {$ELSE} - if justSticked then - begin - if not mapGrid.traceOrthoRayWhileIn(ex, ey, X+stickDX, Y, X+stickDX, mapGrid.gridY0+mapGrid.gridHeight, GridTagWall or GridTagDoor or GridTagStep) then - begin - // îòëèïëà - State := STATE_NORMAL; - //e_LogWritefln('juststicked unsticked: X=%s; X+stickDX=%s; stickDX=%s; Y=%s', [X, X+stickDX, stickDX, Y]); - end - else - begin - stickEY := ey+1; - if (nil <> g_Map_traceToNearest(X, Y, X, stickEY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then - begin - if (ey > stickEY) then stickEY := ey-1; - end; - justSticked := false; - //e_LogWritefln('juststicked: X=%s; X+stickDX=%s; stickDX=%s; Y=%s; stickEY=%s', [X, X+stickDX, stickDX, Y, stickEY]); - end; - end; - if (State <> STATE_STICK) or (Y >= stickEY) - //if not g_Map_CollidePanel(X-1, Y-1, 3, 3, (PANEL_STEP or PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) - {$ENDIF} - then - begin // Îòëèïëà - êàïàåò - VelY := 0.5; - AccelY := 0.15; - State := STATE_NORMAL; - end - else if (Random(200) = 100) then - begin // Ïðèëåïëåíà - íî âîçìîæíî ñòåêàåò - VelY := 0.5; - AccelY := 0.15; - exit; - end; - end; + state := TPartState.Stuck; + if (dX > 0) then stickDX := 1 else stickDX := -1; + // stop right there, you criminal scum! + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + // find next floor transition + findFloor(); + // find `wallEndY` + mapGrid.traceOrthoRayWhileIn(ex, wallEndY, x+stickDX, y, x+stickDX, floorY+1, (GridTagWall or GridTagDoor or GridTagStep)); + //if (wallEndY > floorY) then wallEndY := floorY; // just in case + end; - {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then - begin - if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then - begin // Ëèôò ââåðõ - if (VelY > -4-Random(3)) then VelY -= 0.8; - if (abs(VelX) > 0.1) then VelX -= VelX/10.0; - VelX += (Random-Random)*0.2; - AccelY := 0.15; - end; - if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then - begin // Ïîòîê âëåâî - if (VelX > -8-Random(3)) then VelX -= 0.8; - AccelY := 0.15; - end; - if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then - begin // Ïîòîê âïðàâî - if (VelX < 8+Random(3)) then VelX += 0.8; - AccelY := 0.15; - end; - end; - {$ELSE} - pan := g_Map_PanelAtPoint(X, Y, GridTagLift); - if (pan <> nil) then + procedure hitAFloor (); + begin + state := TPartState.Sleeping; // we aren't moving anymore + // stop right there, you criminal scum! + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + floorY := y; // yep + floorType := TFloorType.Wall; // yep + end; + + // `true`: didn't, get outa thinker + function drip (): Boolean; + begin + result := (Random(200) = 100); + if result then begin velY := 0.5; accelY := 0.15; end; + end; + + // `true`: affected by air stream + function checkAirStreams (): Boolean; + var + pan: TPanel; + begin + pan := g_Map_PanelAtPoint(x, y, GridTagLift); + result := (pan <> nil); + if result then begin if ((pan.PanelType and PANEL_LIFTUP) <> 0) then begin - if (VelY > -4-Random(3)) then VelY -= 0.8; - if (abs(VelX) > 0.1) then VelX -= VelX/10.0; - VelX += (Random-Random)*0.2; - AccelY := 0.15; - end; - if ((pan.PanelType and PANEL_LIFTLEFT) <> 0) then + if (velY > -4-Random(3)) then velY -= 0.8; + if (abs(velX) > 0.1) then velX -= velX/10.0; + velX += (Random-Random)*0.2; + accelY := 0.15; + end + else if ((pan.PanelType and PANEL_LIFTLEFT) <> 0) then begin - if (VelX > -8-Random(3)) then VelX -= 0.8; - AccelY := 0.15; - end; - if ((pan.PanelType and PANEL_LIFTRIGHT) <> 0) then + if (velX > -8-Random(3)) then velX -= 0.8; + accelY := 0.15; + end + else if ((pan.PanelType and PANEL_LIFTRIGHT) <> 0) then + begin + if (velX < 8+Random(3)) then velX += 0.8; + accelY := 0.15; + end + else begin - if (VelX < 8+Random(3)) then VelX += 0.8; - AccelY := 0.15; + result := false; end; + // awake + if result and (state = TPartState.Sleeping) then state := TPartState.Normal; end; - {$ENDIF} + end; + + // switch to sleep mode + procedure sleep (); + begin + state := TPartState.Sleeping; + // stop right there, you criminal scum! + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + end; - dX := Round(VelX); - dY := Round(VelY); + // switch to freefall mode + procedure freefall (); + begin + state := TPartState.Normal; + velY := 0.5; + accelY := 0.15; + end; - {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + procedure applyGravity (inLiquid: Boolean); + begin + state := TPartState.Normal; + if (inLiquid) then begin - if (State <> STATE_STICK) and - (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then - begin // Âèñèò â âîçäóõå - êàïàåò - VelY := 0.8; - AccelY := 0.5; - State := STATE_NORMAL; - end; - end; - {$ELSE} - if (State <> STATE_STICK) and (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + velY := 0.5; + accelY := 0.15; + end + else begin - // Âèñèò â âîçäóõå - êàïàåò - if (nil = g_Map_traceToNearest(X, Y-1, X, Y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then - begin - VelY := 0.8; - AccelY := 0.5; - State := STATE_NORMAL; - end; + velY := 0.8; + accelY := 0.5; end; - {$ENDIF} + end; - {$IF DEFINED(D2F_NEW_SPARK_THINKER)} - // horizontal - if (dX <> 0) then +label + _done; +var + pan: TPanel; + dX, dY: SmallInt; + ex, ey: Integer; +begin + if gAdvBlood then + begin + // still check for air streams when sleeping + if (state = TPartState.Sleeping) and not checkAirStreams() then exit; + + // process stuck particles + if (state = TPartState.Stuck) then begin - pan := g_Map_traceToNearest(X, Y, X+dX, Y, (GridTagWall or GridTagDoor or GridTagStep), @ex, @ey); - X := ex; - // free to ride? - if (pan <> nil) then + // stuck to a ceiling? + if (stickDX = 0) then begin - // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - State := STATE_STICK; - justSticked := true; - if (dX > 0) then stickDX := 1 else stickDX := -1; - end; - if (X < 0) or (X >= w) then begin die(); exit; end; - end; - // vertical - if (dY <> 0) then - begin - if (dY < 0) or not onGround then + assert(ceilingY <> Unknown); + // dropped from a ceiling? + if (y > ceilingY) then + begin + // yep + velY := 0.5; + accelY := 0.15; + state := TPartState.Normal; + end + else + begin + // otherwise, try to drip + if drip() then goto _done; + end; + end + else begin - pan := g_Map_traceToNearest(X, Y, X, Y+dY, (GridTagWall or GridTagDoor or GridTagStep), @ex, @ey); - Y := ey; - // free to ride? - if (pan <> nil) then + // stuck to a wall + assert(wallEndY <> Unknown); + // floor transition? + if (y = floorY) then begin - // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - if (dY > 0) and (State <> STATE_STICK) then - begin - State := STATE_NORMAL; - end - else - begin - State := STATE_STICK; - if (g_Map_PanelAtPoint(X-1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := -1 - else if (g_Map_PanelAtPoint(X+1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := 1 - else stickDX := 0; - justSticked := true; + case floorType of + TFloorType.Wall: // hit the ground + begin + sleep(); + goto _done; // nothing to do anymore + end; + TFloorType.LiquidIn: // entering the liquid + begin + // rescan, so we'll know when we'll exit the liquid + findFloor(true); // force rescan + end; + TFloorType.LiquidOut: // exiting the liquid + begin + // rescan, so we'll know when we'll enter something interesting + findFloor(true); // force rescan + if (floorType = TFloorType.Wall) and (floorY = y) then begin sleep(); goto _done; end; + end; end; end; - onGround := (VelY >= 0) and g_Map_HasAnyPanelAtPoint(X, Y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + // wall transition? + if (y = wallEndY) then + begin + // just unstuck from the wall, switch to freefall mode + freefall(); + end + else + begin + // otherwise, try to drip + if drip() then goto _done; + end; end; - if (Y < 0) or (Y >= h) then begin die(); exit; end; + // nope, process as usual end; - {$ELSE} - // horizontal - if (dX <> 0) then + + // it is important to have it here + dX := round(velX); + dY := round(velY); + + // gravity, if not stuck + if (state <> TPartState.Stuck) and (abs(velX) < 0.1) and (abs(velY) < 0.1) then begin - if (dX > 0) then s := 1 else s := -1; - dX := Abs(dX); - for b := 1 to dX do + if (floorY = Unknown) then findFloor(); + // floor transition? + if (y = floorY) then begin - if (X+s >= w) or (X+s <= 0) then begin die(); break; end; - //c := gCollideMap[Y, X+s]; - if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - State := STATE_STICK; - justSticked := true; - break; + case floorType of + TFloorType.Wall: // hit the ground + begin + // nothing to do + end; + TFloorType.LiquidIn: // entering the liquid + begin + // rescan, so we'll know when we'll exit the liquid + findFloor(true); // force rescan + applyGravity(true); + end; + TFloorType.LiquidOut: // exiting the liquid + begin + // rescan, so we'll know when we'll enter something interesting + findFloor(true); // force rescan + if (floorType <> TFloorType.Wall) or (floorY <> y) then applyGravity(floorType = TFloorType.LiquidIn); + end; end; - X := X+s; + end + else + begin + // looks like we're in the air + applyGravity(false); end; end; - // vertical - if (dY <> 0) then + + // horizontal movement + if (dX <> 0) then begin - if (dY > 0) then s := 1 else s := -1; - dY := Abs(dY); - for b := 1 to dY do + pan := g_Map_traceToNearest(x, y, x+dX, y, (GridTagWall or GridTagDoor or GridTagStep), @ex, @ey); + if (x <> ex) then begin floorY := Unknown; ceilingY := Unknown; end; // dunno yet + x := ex; + if (x < g_Map_MinX) or (x > g_Map_MaxX) then begin die(); exit; end; + if (pan <> nil) then stickToWall(dX); // nope, we stuck + end; + + // vertical movement + if (dY < 0) then + begin + // flying up + if (ceilingY = Unknown) then findCeiling(); // need to do this anyway + y += dY; + if (y <= ceilingY) then begin y := ceilingY; stickToCeiling(); end; // oops, hit a ceiling + end + else + begin + while (dY > 0) do begin - if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end; - //c := gCollideMap[Y+s, X]; - if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - if (s > 0) and (State <> STATE_STICK) then State := STATE_NORMAL else State := STATE_STICK; - justSticked := (State = STATE_STICK); - break; + // falling down + if (floorY = Unknown) then findFloor(); // need to do this anyway + y += dY; + //e_LogWritefln('floorY=%s; newy=%s; dY=%s; floorType=%s', [floorY, y, dY, floorType]); + if (y >= floorY) then + begin + // floor transition + dY := y-floorY; + y := floorY; + //e_LogWritefln(' HIT FLOORY: floorY=%s; newy=%s; dY=%s; floorType=%s', [floorY, y, dY, floorType]); + case floorType of + TFloorType.Wall: // hit the ground + begin + hitAFloor(); + break; // done with vertical movement + end; + TFloorType.LiquidIn: // entering the liquid + begin + // rescan, so we'll know when we'll exit the liquid + findFloor(true); // force rescan + end; + TFloorType.LiquidOut: // exiting the liquid + begin + // rescan, so we'll know when we'll enter something interesting + findFloor(true); // force rescan + if (floorType = TFloorType.Wall) and (floorY = y) then + begin + hitAFloor(); + break; // done with vertical movement + end; + end; + end; + end + else + begin + break; // done with vertical movement end; - Y := Y+s; end; end; - {$ENDIF} + if (y < g_Map_MinY) or (y > g_Map_MaxY) then begin die(); exit; end; end // if gAdvBlood else begin - dX := Round(VelX); - dY := Round(VelY); - if (X+dX >= w) or (Y+dY >= h) or (X+dX <= 0) or (Y+dY <= 0) or isBlockedAt(X+dX, Y+dY) {ByteBool(gCollideMap[Y+dY, X+dX] and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü/ãðàíèöà + // simple blood + dX := Round(velX); + dY := Round(velY); + if (x+dX > g_Map_MaxX) or (y+dY > g_Map_MaxY) or (x+dX < g_Map_MinX) or (y+dY < g_Map_MinY) or isBlockedAt(x+dX, y+dY) then + begin + // Ñòåíà/äâåðü/ãðàíèöà die(); exit; - //VelX := 0; - //VelY := 0; end else begin - Y += dY; - X += dX; + y += dY; + x += dX; end; end; - VelX += AccelX; - VelY += AccelY; +_done: + velX += accelX; + velY += accelY; - // Êðîâü ðàñòâîðÿåòñÿ â æèäêîñòè: - if isLiquidAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIQUID)} then + // blood will dissolve in other liquids + if (floorType = TFloorType.LiquidOut) then begin - Time += 1; - Alpha := 255-trunc((255.0*Time)/LiveTime); + time += 1; + alpha := 255-trunc((255.0*time)/liveTime); end; + (* + // Êðîâü ðàñòâîðÿåòñÿ â æèäêîñòè + if isLiquidAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_LIQUID)} then + begin + time += 1; + alpha := 255-trunc((255.0*time)/liveTime); + end; + *) end; +procedure g_GFX_SparkVel (fX, fY: Integer; Count: Word; VX, VY: Integer; DevX, DevY: Byte); forward; + +procedure g_GFX_Blood (fX, fY: Integer; Count: Word; vx, vy: Integer; + DevX, DevY: Word; CR, CG, CB: Byte; Kind: Byte = BLOOD_NORMAL); +var + a: Integer; + DevX1, DevX2, DevY1, DevY2: Word; + l: Integer; + CRnd: Byte; + CC: SmallInt; +begin + if not gpart_dbg_enabled then Exit; + + if (Kind = BLOOD_SPARKS) then + begin + g_GFX_SparkVel(fX, fY, 2+Random(2), -VX div 2, -VY div 2, DevX, DevY); + exit; + end; + + l := Length(Particles); + if (l = 0) then exit; + if (Count > l) then Count := l; + + DevX1 := DevX div 2; + DevX2 := DevX+1; + DevY1 := DevY div 2; + DevY2 := DevY+1; + + for a := 1 to Count do + begin + with Particles[CurrentParticle] do + begin + x := fX-DevX1+Random(DevX2); + y := fY-DevY1+Random(DevY2); + + { + if (X < 0) or (X > gMapInfo.Width-1) or + (Y < 0) or (Y > gMapInfo.Height-1) or + ByteBool(gCollideMap[Y, X] and MARK_WALL) then + Continue; + } + if isWallAt(x, y) then continue; + + velX := vx+(Random-Random)*3; + velY := vy+(Random-Random)*3; + + if (velY > -4) then + begin + if (velY-4 < -4) then velY := -4 else velY := velY-4; + end; + + accelX := -sign(velX)*Random/100; + accelY := 0.8; + + CRnd := 20*Random(6); + if (CR > 0) then + begin + CC := CR+CRnd-50; + if (CC < 0) then CC := 0 + else if (CC > 255) then CC := 255; + red := CC; + end + else + begin + red := 0; + end; + if CG > 0 then + begin + CC := CG+CRnd-50; + if (CC < 0) then CC := 0 + else if (CC > 255) then CC := 255; + green := CC; + end + else + begin + green := 0; + end; + if (CB > 0) then + begin + CC := CB+CRnd-50; + if (CC < 0) then CC := 0 + else if (CC > 255) then CC := 255; + blue := CC; + end + else + begin + blue := 0; + end; + + alpha := 255; + + state := TPartState.Normal; + time := 0; + liveTime := 120+Random(40); + particleType := TPartType.Blood; + //justSticked := false; + //onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + //awaken := false; + //stickEY := 0; + floorY := Unknown; + ceilingY := Unknown; + end; + + if CurrentParticle >= MaxParticles-1 then + CurrentParticle := 0 + else + CurrentParticle := CurrentParticle+1; + end; +end; + // ////////////////////////////////////////////////////////////////////////// // procedure TParticle.thinkerWater (); @@ -662,35 +911,35 @@ begin {$ENDIF} //TODO: trace wall end when water becomes stick - if (State = STATE_STICK) and (Random(30) = 15) then + if (state = TPartState.Stuck) and (Random(30) = 15) then begin // Ñòåêàåò/îòëèïàåò - VelY := 0.5; - AccelY := 0.15; + velY := 0.5; + accelY := 0.15; {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - if (not isBlockedAt(X-1, Y) {ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)}) and - (not isBlockedAt(X+1, Y) {ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)}) then - State := STATE_NORMAL; + if (not isBlockedAt(x-1, y) {ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)}) and + (not isBlockedAt(x+1, y) {ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)}) then + state := TPartState.Normal; {$ELSE} if (stickDX = 0) then begin // no walls around, drop - State := STATE_NORMAL; + state := TPartState.Normal; end else begin if justSticked then begin - if not mapGrid.traceOrthoRayWhileIn(ex, ey, X+stickDX, Y, X+stickDX, mapGrid.gridY0+mapGrid.gridHeight, GridTagWall or GridTagDoor or GridTagStep) then + if not mapGrid.traceOrthoRayWhileIn(ex, ey, x+stickDX, y, x+stickDX, mapGrid.gridY0+mapGrid.gridHeight, GridTagWall or GridTagDoor or GridTagStep) then begin // îòëèïëà - State := STATE_NORMAL; + state := TPartState.Normal; //e_LogWritefln('juststicked unsticked: X=%s; X+stickDX=%s; stickDX=%s; Y=%s', [X, X+stickDX, stickDX, Y]); end else begin stickEY := ey+1; justSticked := false; - if (nil <> g_Map_traceToNearest(X, Y, X, stickEY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then + if (nil <> g_Map_traceToNearest(x, y, x, stickEY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then begin if (ey > stickEY) then stickEY := ey-1; end; @@ -699,7 +948,7 @@ begin end else begin - if (Y >= stickEY) then State := STATE_NORMAL; + if (y >= stickEY) then state := TPartState.Normal; end; //if not g_Map_CollidePanel(X-1, Y-1, 3, 3, (PANEL_STEP or PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) end; @@ -708,80 +957,80 @@ begin end; {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then + if not isBlockedAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then begin - if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then + if isLiftUpAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then begin // Ëèôò ââåðõ - if VelY > -4-Random(3) then - VelY := VelY - 0.8; - if Abs(VelX) > 0.1 then - VelX := VelX - VelX/10.0; - VelX := VelX + (Random-Random)*0.2; - AccelY := 0.15; + if velY > -4-Random(3) then + velY := velY - 0.8; + if Abs(velX) > 0.1 then + velX := velX - velX/10.0; + velX := velX + (Random-Random)*0.2; + accelY := 0.15; end; - if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then + if isLiftLeftAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then begin // Ïîòîê âëåâî - if VelX > -8-Random(3) then - VelX := VelX - 0.8; - AccelY := 0.15; + if velX > -8-Random(3) then + velX := velX - 0.8; + accelY := 0.15; end; - if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then + if isLiftRightAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then begin // Ïîòîê âïðàâî - if VelX < 8+Random(3) then - VelX := VelX + 0.8; - AccelY := 0.15; + if velX < 8+Random(3) then + velX := velX + 0.8; + accelY := 0.15; end; end; {$ELSE} - pan := g_Map_PanelAtPoint(X, Y, (GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagLift)); + pan := g_Map_PanelAtPoint(x, y, (GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagLift)); if (pan <> nil) then begin if ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; if ((pan.PanelType and PANEL_LIFTUP) <> 0) then begin - if (VelY > -4-Random(3)) then VelY -= 0.8; - if (Abs(VelX) > 0.1) then VelX -= VelX/10.0; - VelX += (Random-Random)*0.2; - AccelY := 0.15; + if (velY > -4-Random(3)) then velY -= 0.8; + if (Abs(velX) > 0.1) then velX -= velX/10.0; + velX += (Random-Random)*0.2; + accelY := 0.15; end; if ((pan.PanelType and PANEL_LIFTLEFT) <> 0) then begin - if (VelX > -8-Random(3)) then VelX -= 0.8; - AccelY := 0.15; + if (velX > -8-Random(3)) then velX -= 0.8; + accelY := 0.15; end; if ((pan.PanelType and PANEL_LIFTRIGHT) <> 0) then begin - if (VelX < 8+Random(3)) then VelX += 0.8; - AccelY := 0.15; + if (velX < 8+Random(3)) then velX += 0.8; + accelY := 0.15; end; end; {$ENDIF} - dX := Round(VelX); - dY := Round(VelY); + dX := Round(velX); + dY := Round(velY); {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + if (Abs(velX) < 0.1) and (Abs(velY) < 0.1) then begin - if (State <> STATE_STICK) and - (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then + if (state <> TPartState.Stuck) and + (not isBlockedAt(x, y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and + (not isBlockedAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and + (not isBlockedAt(x, y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then begin // Âèñèò â âîçäóõå - êàïàåò - VelY := 0.8; - AccelY := 0.5; - State := STATE_NORMAL; + velY := 0.8; + accelY := 0.5; + state := TPartState.Normal; end; end; {$ELSE} - if (State <> STATE_STICK) and (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + if (state <> TPartState.Stuck) and (Abs(velX) < 0.1) and (Abs(velY) < 0.1) then begin // Âèñèò â âîçäóõå - êàïàåò - if (nil = g_Map_traceToNearest(X, Y-1, X, Y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then + if (nil = g_Map_traceToNearest(x, y-1, x, y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then begin - VelY := 0.8; - AccelY := 0.5; - State := STATE_NORMAL; + velY := 0.8; + accelY := 0.5; + state := TPartState.Normal; end; end; {$ENDIF} @@ -790,8 +1039,9 @@ begin // horizontal if (dX <> 0) then begin - pan := g_Map_traceToNearest(X, Y, X+dX, Y, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); - X := ex; + pan := g_Map_traceToNearest(x, y, x+dX, y, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + if (x <> ex) then onGround := false; + x := ex; // free to ride? if (pan <> nil) then begin @@ -800,24 +1050,24 @@ begin // Ñòåíà/äâåðü? if ((pan.tag and (GridTagWall or GridTagDoor or GridTagStep)) <> 0) then begin - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - State := STATE_STICK; + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + state := TPartState.Stuck; justSticked := true; if (dX > 0) then stickDX := 1 else stickDX := -1; end; end; - if (X < 0) or (X >= gMapInfo.Width) then begin die(); exit; end; + if (x < 0) or (x >= gMapInfo.Width) then begin die(); exit; end; end; // vertical if (dY <> 0) then begin if (dY < 0) or not onGround then begin - pan := g_Map_traceToNearest(X, Y, X, Y+dY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); - Y := ey; + pan := g_Map_traceToNearest(x, y, x, y+dY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + y := ey; // free to ride? if (pan <> nil) then begin @@ -826,27 +1076,27 @@ begin // Ñòåíà/äâåðü? if ((pan.tag and (GridTagWall or GridTagDoor or GridTagStep)) <> 0) then begin - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - if (dY > 0) and (State <> STATE_STICK) then + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + if (dY > 0) and (state <> TPartState.Stuck) then begin - State := STATE_NORMAL; + state := TPartState.Normal; end else begin - State := STATE_STICK; - if (g_Map_PanelAtPoint(X-1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := -1 - else if (g_Map_PanelAtPoint(X+1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := 1 + state := TPartState.Stuck; + if (g_Map_PanelAtPoint(x-1, y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := -1 + else if (g_Map_PanelAtPoint(x+1, y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := 1 else stickDX := 0; justSticked := true; end; end; end; - onGround := (VelY >= 0) and g_Map_HasAnyPanelAtPoint(X, Y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); end; - if (Y < 0) or (Y >= gMapInfo.Height) then begin die(); exit; end; + if (y < 0) or (y >= gMapInfo.Height) then begin die(); exit; end; end; {$ELSE} // horizontal @@ -856,21 +1106,21 @@ begin for b := 1 to Abs(dX) do begin // Ñáîêó ãðàíèöà? - if (X+s >= w) or (X+s <= 0) then begin die(); break;end; + if (x+s >= w) or (x+s <= 0) then begin die(); break;end; //c := gCollideMap[Y, X+s]; // Ñáîêó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò? - if isLiquidAt(X+s, Y) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end; - if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then + if isLiquidAt(x+s, y) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end; + if isBlockedAt(x+s, y) {ByteBool(c and MARK_BLOCKED)} then begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - State := STATE_STICK; + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + state := TPartState.Stuck; justSticked := true; Break; end; - X := X+s; + x := x+s; end; end; // vertical @@ -880,29 +1130,29 @@ begin for b := 1 to Abs(dY) do begin // Ñíèçó/ñâåðõó ãðàíèöà - if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end; + if (y+s >= h) or (y+s <= 0) then begin die(); break; end; //c := gCollideMap[Y+s, X]; // Ñíèçó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò - if isLiquidAt(X, Y+s) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end; - if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then + if isLiquidAt(x, y+s) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end; + if isBlockedAt(x, y+s) {ByteBool(c and MARK_BLOCKED)} then begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - if (s > 0) and (State <> STATE_STICK) then State := STATE_NORMAL else State := STATE_STICK; - justSticked := (State = STATE_STICK); + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + if (s > 0) and (state <> TPartState.Stuck) then state := TPartState.Normal else state := TPartState.Stuck; + justSticked := (state = TPartState.Stuck); break; end; - Y := Y+s; + y := y+s; end; end; {$ENDIF} - VelX += AccelX; - VelY += AccelY; + velX += accelX; + velY += accelY; - Time += 1; + time += 1; end; @@ -918,56 +1168,57 @@ var ex, ey: Integer; {$ENDIF} begin - dX := Round(VelX); - dY := Round(VelY); + dX := Round(velX); + dY := Round(velY); {$IF DEFINED(D2F_NEW_SPARK_THINKER)} - if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + if (Abs(velX) < 0.1) and (Abs(velY) < 0.1) then begin - pan := g_Map_traceToNearest(X, Y-1, X, Y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + pan := g_Map_traceToNearest(x, y-1, x, y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); end; {$ELSE} - if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) and - (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then + if (Abs(velX) < 0.1) and (Abs(velY) < 0.1) and + (not isBlockedAt(x, y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and + (not isBlockedAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and + (not isBlockedAt(x, y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then begin // Âèñèò â âîçäóõå - VelY := 0.8; - AccelY := 0.5; + velY := 0.8; + accelY := 0.5; end; {$ENDIF} if (dX <> 0) then begin {$IF DEFINED(D2F_NEW_SPARK_THINKER)} - pan := g_Map_traceToNearest(X, Y, X+dX, Y, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + pan := g_Map_traceToNearest(x, y, x+dX, y, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); //e_WriteLog(Format('spark h-trace: (%d,%d)-(%d,%d); dx=%d; end=(%d,%d); hit=%d', [X, Y, X+dX, Y, dX, ex, ey, Integer(pan <> nil)]), MSG_NOTIFY); - X := ex; + if (x <> ex) then onGround := false; + x := ex; // free to ride? if (pan <> nil) then begin // nope if ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; - VelX := 0; - AccelX := 0; + velX := 0; + accelX := 0; end; - if (X < 0) or (X >= gMapInfo.Width) then begin die(); exit; end; + if (x < 0) or (x >= gMapInfo.Width) then begin die(); exit; end; {$ELSE} if (dX > 0) then s := 1 else s := -1; dX := Abs(dX); for b := 1 to dX do begin - if (X+s >= gMapInfo.Width) or (X+s <= 0) then begin die(); break; end; + if (x+s >= gMapInfo.Width) or (x+s <= 0) then begin die(); break; end; //c := gCollideMap[Y, X+s]; - if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then + if isBlockedAt(x+s, y) {ByteBool(c and MARK_BLOCKED)} then begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî - VelX := 0; - AccelX := 0; + velX := 0; + accelX := 0; Break; end else // Ïóñòî: - if not isAnythingAt(X+s, Y) {c = MARK_FREE} then - X := X + s + if not isAnythingAt(x+s, y) {c = MARK_FREE} then + x := x + s else // Îñòàëüíîå: begin die(); @@ -982,8 +1233,8 @@ begin {$IF DEFINED(D2F_NEW_SPARK_THINKER)} if (dY < 0) or not onGround then begin - pan := g_Map_traceToNearest(X, Y, X, Y+dY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); - Y := ey; + pan := g_Map_traceToNearest(x, y, x, y+dY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + y := ey; { if awaken then begin @@ -998,47 +1249,47 @@ begin if ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; if (dY < 0) then begin - VelY := -VelY; - AccelY := abs(AccelY); + velY := -velY; + accelY := abs(accelY); end else begin - VelX := 0; - AccelX := 0; - VelY := 0; - AccelY := 0.8; + velX := 0; + accelX := 0; + velY := 0; + accelY := 0.8; end; end; - onGround := (VelY >= 0) and g_Map_HasAnyPanelAtPoint(X, Y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); end; - if (Y < 0) or (Y >= gMapInfo.Height) then begin die(); exit; end; + if (y < 0) or (y >= gMapInfo.Height) then begin die(); exit; end; {$ELSE} if (dY > 0) then s := 1 else s := -1; dY := Abs(dY); for b := 1 to dY do begin - if (Y+s >= gMapInfo.Height) or (Y+s <= 0) then begin die(); break; end; + if (y+s >= gMapInfo.Height) or (y+s <= 0) then begin die(); break; end; //c := gCollideMap[Y+s, X]; - if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then + if isBlockedAt(x, y+s) {ByteBool(c and MARK_BLOCKED)} then begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî if s < 0 then begin - VelY := -VelY; - AccelY := Abs(AccelY); + velY := -velY; + accelY := Abs(accelY); end else // Èëè íå ïàäàåò begin - VelX := 0; - AccelX := 0; - VelY := 0; - AccelY := 0.8; + velX := 0; + accelX := 0; + velY := 0; + accelY := 0.8; end; Break; end else // Ïóñòî: - if not isAnythingAt(X, Y+s) {c = MARK_FREE} then - Y := Y + s + if not isAnythingAt(x, y+s) {c = MARK_FREE} then + y := y + s else // Îñàëüíîå: begin die(); @@ -1048,15 +1299,15 @@ begin {$ENDIF} end; - if (VelX <> 0.0) then VelX += AccelX; + if (velX <> 0.0) then velX += accelX; - if (VelY <> 0.0) then + if (velY <> 0.0) then begin - if (AccelY < 10) then AccelY += 0.08; - VelY += AccelY; + if (accelY < 10) then accelY += 0.08; + velY += accelY; end; - Time += 1; + time += 1; end; // ////////////////////////////////////////////////////////////////////////// // @@ -1069,7 +1320,7 @@ var begin h := gMapInfo.Height; - dY := Round(VelY); + dY := Round(velY); if dY <> 0 then begin @@ -1080,7 +1331,7 @@ begin for b := 1 to Abs(dY) do begin - if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end; + if (y+s >= h) or (y+s <= 0) then begin die(); break; end; (* if not isLiquidAt(X, Y+s) {ByteBool(gCollideMap[Y+s, X] and MARK_LIQUID)} then @@ -1090,16 +1341,16 @@ begin end; *) // we traced liquid before, so don't bother checking - if (Y+s <= liquidTopY) then begin die(); break; end; + if (y+s <= liquidTopY) then begin die(); break; end; - Y := Y+s; + y := y+s; end; end; - if VelY > -4 then - VelY := VelY + AccelY; + if velY > -4 then + velY := velY + accelY; - Time := Time + 1; + time := time + 1; end; @@ -1111,6 +1362,7 @@ var DevY1, DevY2: Byte; l: Integer; begin + exit; if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then exit; @@ -1125,32 +1377,32 @@ begin begin with Particles[CurrentParticle] do begin - X := fX-DevX1+Random(DevX2); - Y := fY-DevY1+Random(DevY2); + x := fX-DevX1+Random(DevX2); + y := fY-DevY1+Random(DevY2); - VelX := VX + (Random-Random)*3; - VelY := VY + (Random-Random)*3; + velX := VX + (Random-Random)*3; + velY := VY + (Random-Random)*3; - if VelY > -4 then - if VelY-4 < -4 then - VelY := -4 + if velY > -4 then + if velY-4 < -4 then + velY := -4 else - VelY := VelY-4; + velY := velY-4; - AccelX := -Sign(VelX)*Random/100; - AccelY := 0.8; + accelX := -Sign(velX)*Random/100; + accelY := 0.8; - Red := 255; - Green := 100+Random(155); - Blue := 64; - Alpha := 255; + red := 255; + green := 100+Random(155); + blue := 64; + alpha := 255; - State := STATE_NORMAL; - Time := 0; - LiveTime := 30+Random(60); - ParticleType := PARTICLE_SPARK; + state := TPartState.Normal; + time := 0; + liveTime := 30+Random(60); + particleType := TPartType.Spark; justSticked := false; - onGround := (VelY >= 0) and g_Map_HasAnyPanelAtPoint(X, Y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); awaken := false; end; @@ -1162,106 +1414,6 @@ begin end; -procedure g_GFX_Blood(fX, fY: Integer; Count: Word; vx, vy: Integer; - DevX, DevY: Word; CR, CG, CB: Byte; Kind: Byte = BLOOD_NORMAL); -var - a: Integer; - DevX1, DevX2, - DevY1, DevY2: Word; - l: Integer; - CRnd: Byte; - CC: SmallInt; -begin - if not gpart_dbg_enabled then Exit; - if Kind = BLOOD_SPARKS then - begin - g_GFX_SparkVel(fX, fY, 2 + Random(2), -VX div 2, -VY div 2, DevX, DevY); - Exit; - end; - l := Length(Particles); - if l = 0 then - Exit; - if Count > l then - Count := l; - - DevX1 := DevX div 2; - DevX2 := DevX + 1; - DevY1 := DevY div 2; - DevY2 := DevY + 1; - - for a := 1 to Count do - begin - with Particles[CurrentParticle] do - begin - X := fX - DevX1 + Random(DevX2); - Y := fY - DevY1 + Random(DevY2); - - { - if (X < 0) or (X > gMapInfo.Width-1) or - (Y < 0) or (Y > gMapInfo.Height-1) or - ByteBool(gCollideMap[Y, X] and MARK_WALL) then - Continue; - } - if isWallAt(X, Y) then continue; - - VelX := vx + (Random-Random)*3; - VelY := vy + (Random-Random)*3; - - if VelY > -4 then - if VelY-4 < -4 then - VelY := -4 - else - VelY := VelY-4; - - AccelX := -Sign(VelX)*Random/100; - AccelY := 0.8; - - CRnd := 20*Random(6); - if CR > 0 then - begin - CC := CR + CRnd - 50; - if CC < 0 then CC := 0; - if CC > 255 then CC := 255; - Red := CC; - end else - Red := 0; - if CG > 0 then - begin - CC := CG + CRnd - 50; - if CC < 0 then CC := 0; - if CC > 255 then CC := 255; - Green := CC; - end else - Green := 0; - if CB > 0 then - begin - CC := CB + CRnd - 50; - if CC < 0 then CC := 0; - if CC > 255 then CC := 255; - Blue := CC; - end else - Blue := 0; - - Alpha := 255; - - State := STATE_NORMAL; - Time := 0; - LiveTime := 120+Random(40); - ParticleType := PARTICLE_BLOOD; - justSticked := false; - onGround := (VelY >= 0) and g_Map_HasAnyPanelAtPoint(X, Y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); - awaken := false; - //stickEY := 0; - end; - - if CurrentParticle >= MaxParticles-1 then - CurrentParticle := 0 - else - CurrentParticle := CurrentParticle+1; - end; -end; - - procedure g_GFX_Spark(fX, fY: Integer; Count: Word; Angle: SmallInt; DevX, DevY: Byte); var a: Integer; @@ -1271,6 +1423,7 @@ var BaseVelX, BaseVelY: Single; l: Integer; begin + exit; if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then @@ -1296,25 +1449,25 @@ begin begin with Particles[CurrentParticle] do begin - X := fX-DevX1+Random(DevX2); - Y := fY-DevY1+Random(DevY2); - - VelX := BaseVelX*Random; - VelY := BaseVelY-Random; - AccelX := VelX/3.0; - AccelY := VelY/5.0; - - Red := 255; - Green := 100+Random(155); - Blue := 64; - Alpha := 255; - - State := STATE_NORMAL; - Time := 0; - LiveTime := 30+Random(60); - ParticleType := PARTICLE_SPARK; + x := fX-DevX1+Random(DevX2); + y := fY-DevY1+Random(DevY2); + + velX := BaseVelX*Random; + velY := BaseVelY-Random; + accelX := velX/3.0; + accelY := velY/5.0; + + red := 255; + green := 100+Random(155); + blue := 64; + alpha := 255; + + state := TPartState.Normal; + time := 0; + liveTime := 30+Random(60); + particleType := TPartType.Spark; justSticked := false; - onGround := (VelY >= 0) and g_Map_HasAnyPanelAtPoint(X, Y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); awaken := false; end; @@ -1325,6 +1478,7 @@ begin end; end; + procedure g_GFX_Water(fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DevX, DevY, Color: Byte); var a: Integer; @@ -1332,6 +1486,7 @@ var DevY1, DevY2: Byte; l: Integer; begin + exit; if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then @@ -1351,54 +1506,54 @@ begin begin with Particles[CurrentParticle] do begin - X := fX-DevX1+Random(DevX2); - Y := fY-DevY1+Random(DevY2); + x := fX-DevX1+Random(DevX2); + y := fY-DevY1+Random(DevY2); if Abs(fVelX) < 0.5 then - VelX := 1.0 - 2.0*Random + velX := 1.0 - 2.0*Random else - VelX := fVelX*Random; + velX := fVelX*Random; if Random(10) < 7 then - VelX := -VelX; - VelY := fVelY*Random; - AccelX := 0.0; - AccelY := 0.8; + velX := -velX; + velY := fVelY*Random; + accelX := 0.0; + accelY := 0.8; case Color of 1: // Êðàñíûé begin - Red := 155 + Random(9)*10; - Green := Trunc(150*Random); - Blue := Green; + red := 155 + Random(9)*10; + green := Trunc(150*Random); + blue := green; end; 2: // Çåëåíûé begin - Red := Trunc(150*Random); - Green := 175 + Random(9)*10; - Blue := Red; + red := Trunc(150*Random); + green := 175 + Random(9)*10; + blue := red; end; 3: // Ñèíèé begin - Red := Trunc(200*Random); - Green := Red; - Blue := 175 + Random(9)*10; + red := Trunc(200*Random); + green := red; + blue := 175 + Random(9)*10; end; else // Ñåðûé begin - Red := 90 + Random(12)*10; - Green := Red; - Blue := Red; + red := 90 + Random(12)*10; + green := red; + blue := red; end; end; - Alpha := 255; + alpha := 255; - State := STATE_NORMAL; - Time := 0; - LiveTime := 60+Random(60); - ParticleType := PARTICLE_WATER; + state := TPartState.Normal; + time := 0; + liveTime := 60+Random(60); + particleType := TPartType.Water; justSticked := false; - onGround := (VelY >= 0) and g_Map_HasAnyPanelAtPoint(X, Y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); awaken := false; end; @@ -1409,11 +1564,13 @@ begin end; end; + procedure g_GFX_SimpleWater(fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DefColor, CR, CG, CB: Byte); var a: Integer; l: Integer; begin + exit; if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then @@ -1425,67 +1582,67 @@ begin begin with Particles[CurrentParticle] do begin - X := fX; - Y := fY; + x := fX; + y := fY; - VelX := fVelX; - VelY := fVelY; - AccelX := 0.0; - AccelY := 0.8; + velX := fVelX; + velY := fVelY; + accelX := 0.0; + accelY := 0.8; case DefColor of 1: // Êðàñíûé begin - Red := 155 + Random(9)*10; - Green := Trunc(150*Random); - Blue := Green; + red := 155 + Random(9)*10; + green := Trunc(150*Random); + blue := green; end; 2: // Çåëåíûé begin - Red := Trunc(150*Random); - Green := 175 + Random(9)*10; - Blue := Red; + red := Trunc(150*Random); + green := 175 + Random(9)*10; + blue := red; end; 3: // Ñèíèé begin - Red := Trunc(200*Random); - Green := Red; - Blue := 175 + Random(9)*10; + red := Trunc(200*Random); + green := red; + blue := 175 + Random(9)*10; end; 4: // Ñâîé öâåò, ñâåòëåå begin - Red := 20 + Random(19)*10; - Green := Red; - Blue := Red; - Red := Min(Red + CR, 255); - Green := Min(Green + CG, 255); - Blue := Min(Blue + CB, 255); + red := 20 + Random(19)*10; + green := red; + blue := red; + red := Min(red + CR, 255); + green := Min(green + CG, 255); + blue := Min(blue + CB, 255); end; 5: // Ñâîé öâåò, òåìíåå begin - Red := 20 + Random(19)*10; - Green := Red; - Blue := Red; - Red := Max(CR - Red, 0); - Green := Max(CG - Green, 0); - Blue := Max(CB - Blue, 0); + red := 20 + Random(19)*10; + green := red; + blue := red; + red := Max(CR - red, 0); + green := Max(CG - green, 0); + blue := Max(CB - blue, 0); end; else // Ñåðûé begin - Red := 90 + Random(12)*10; - Green := Red; - Blue := Red; + red := 90 + Random(12)*10; + green := red; + blue := red; end; end; - Alpha := 255; + alpha := 255; - State := STATE_NORMAL; - Time := 0; - LiveTime := 60+Random(60); - ParticleType := PARTICLE_WATER; + state := TPartState.Normal; + time := 0; + liveTime := 60+Random(60); + particleType := TPartType.Water; justSticked := false; - onGround := (VelY >= 0) and g_Map_HasAnyPanelAtPoint(X, Y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); awaken := false; end; @@ -1509,6 +1666,7 @@ var nptr, ptr: Boolean; {$ENDIF} begin + exit; if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then @@ -1525,11 +1683,11 @@ begin begin with Particles[CurrentParticle] do begin - X := fX-DevX1+Random(DevX2); - Y := fY-DevY1+Random(DevY2); + x := fX-DevX1+Random(DevX2); + y := fY-DevY1+Random(DevY2); - if (X >= gMapInfo.Width) or (X <= 0) or - (Y >= gMapInfo.Height) or (Y <= 0) then + if (x >= gMapInfo.Width) or (x <= 0) or + (y >= gMapInfo.Height) or (y <= 0) then Continue; (* @@ -1543,35 +1701,35 @@ begin {$IF DEFINED(D2F_DEBUG_BUBBLES)} stt := curTimeMicro(); - ptr := mapGrid.traceOrthoRayWhileIn(liquidx, liquidTopY, X, Y, X, 0, GridTagWater or GridTagAcid1 or GridTagAcid2); + ptr := mapGrid.traceOrthoRayWhileIn(liquidx, liquidTopY, x, y, x, 0, GridTagWater or GridTagAcid1 or GridTagAcid2); stt := curTimeMicro()-stt; e_LogWritefln('traceOrthoRayWhileIn: time=%s (%s); liquidTopY=%s', [Integer(stt), ptr, liquidTopY]); // stt := curTimeMicro(); - nptr := g_Map_TraceLiquidNonPrecise(X, Y, 0, -8, liquidx, liquidTopY); + nptr := g_Map_TraceLiquidNonPrecise(x, y, 0, -8, liquidx, liquidTopY); stt := curTimeMicro()-stt; e_LogWritefln('g_Map_TraceLiquidNonPrecise: time=%s (%s); liquidTopY=%s', [Integer(stt), nptr, liquidTopY]); if not nptr then continue; {$ELSE} - if not g_Map_TraceLiquidNonPrecise(X, Y, 0, -8, liquidx, liquidTopY) then continue; + if not g_Map_TraceLiquidNonPrecise(x, y, 0, -8, liquidx, liquidTopY) then continue; {$ENDIF} - VelX := 0; - VelY := -1-Random; - AccelX := 0; - AccelY := VelY/10; + velX := 0; + velY := -1-Random; + accelX := 0; + accelY := velY/10; - Red := 255; - Green := 255; - Blue := 255; - Alpha := 255; + red := 255; + green := 255; + blue := 255; + alpha := 255; - State := STATE_NORMAL; - Time := 0; - LiveTime := 65535; - ParticleType := PARTICLE_BUBBLES; + state := TPartState.Normal; + time := 0; + liveTime := 65535; + particleType := TPartType.Bubbles; justSticked := false; - onGround := (VelY >= 0) and g_Map_HasAnyPanelAtPoint(X, Y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); awaken := false; end; @@ -1582,6 +1740,8 @@ begin end; end; + +// ////////////////////////////////////////////////////////////////////////// // procedure g_GFX_SetMax(Count: Integer); var a: Integer; @@ -1596,12 +1756,14 @@ begin CurrentParticle := 0; end; + function g_GFX_GetMax(): Integer; begin Result := MaxParticles; end; -function FindOnceAnim: DWORD; + +function FindOnceAnim (): DWORD; var i: Integer; begin @@ -1625,7 +1787,8 @@ begin end; end; -procedure g_GFX_OnceAnim(X, Y: Integer; Anim: TAnimation; AnimType: Byte = 0); + +procedure g_GFX_OnceAnim (x, y: Integer; Anim: TAnimation; AnimType: Byte = 0); var find_id: DWORD; begin @@ -1638,12 +1801,13 @@ begin OnceAnims[find_id].AnimType := AnimType; OnceAnims[find_id].Animation := TAnimation.Create(Anim.FramesID, Anim.Loop, Anim.Speed); OnceAnims[find_id].Animation.Blending := Anim.Blending; - OnceAnims[find_id].Animation.Alpha := Anim.Alpha; - OnceAnims[find_id].X := X; - OnceAnims[find_id].Y := Y; + OnceAnims[find_id].Animation.alpha := Anim.alpha; + OnceAnims[find_id].x := x; + OnceAnims[find_id].y := y; end; -procedure g_GFX_Update(); + +procedure g_GFX_Update (); var a: Integer; w, h: Integer; @@ -1664,8 +1828,8 @@ begin begin with Particles[a] do begin - if (Time = LiveTime) then begin die(); continue; end; - if (X+1 >= w) or (Y+1 >= h) or (X <= 0) or (Y <= 0) then begin die(); end; + if (time = liveTime) then begin die(); continue; end; + if (x+1 >= w) or (y+1 >= h) or (x <= 0) or (y <= 0) then begin die(); end; //if not alive then Continue; //e_WriteLog(Format('particle #%d: %d', [State, ParticleType]), MSG_NOTIFY); think(); @@ -1686,9 +1850,9 @@ begin ONCEANIM_SMOKE: begin if Random(3) = 0 then - OnceAnims[a].X := OnceAnims[a].X-1+Random(3); + OnceAnims[a].x := OnceAnims[a].x-1+Random(3); if Random(2) = 0 then - OnceAnims[a].Y := OnceAnims[a].Y-Random(2); + OnceAnims[a].y := OnceAnims[a].y-Random(2); end; end; @@ -1703,7 +1867,8 @@ begin end; end; -procedure g_GFX_Draw(); + +procedure g_GFX_Draw (); var a, len: Integer; begin @@ -1721,10 +1886,10 @@ begin for a := 0 to len do with Particles[a] do - if alive and (X >= sX) and (Y >= sY) and (X <= sX+sWidth) and (sY <= sY+sHeight) then + if alive and (x >= sX) and (y >= sY) and (x <= sX+sWidth) and (sY <= sY+sHeight) then begin - glColor4ub(Red, Green, Blue, Alpha); - glVertex2i(X + offsetX, Y + offsetY); + glColor4ub(red, green, blue, alpha); + glVertex2i(x + offsetX, y + offsetY); end; glEnd(); @@ -1736,7 +1901,8 @@ begin for a := 0 to High(OnceAnims) do if OnceAnims[a].Animation <> nil then with OnceAnims[a] do - Animation.Draw(X, Y, M_NONE); + Animation.Draw(x, y, M_NONE); end; + end. diff --git a/src/game/g_grid.pas b/src/game/g_grid.pas index 17ad2fc..d7263f3 100644 --- a/src/game/g_grid.pas +++ b/src/game/g_grid.pas @@ -20,7 +20,7 @@ {.$DEFINE D2F_DEBUG_XXQ} {.$DEFINE D2F_DEBUG_MOVER} {$ENDIF} -{$DEFINE GRID_USE_ORTHO_ACCEL} +{.$DEFINE GRID_USE_ORTHO_ACCEL} unit g_grid; interface @@ -199,6 +199,8 @@ type // return `false` if we're still inside at the end // line should be either strict horizontal, or strict vertical, otherwise an exception will be thrown + // `true`: endpoint will point at the last "inside" pixel + // `false`: endpoint will be (ax1, ay1) function traceOrthoRayWhileIn (out ex, ey: Integer; ax0, ay0, ax1, ay1: Integer; tagmask: Integer=-1): Boolean; //WARNING: don't modify grid while any query is in progress (no checks are made!) @@ -2559,7 +2561,7 @@ begin else begin // down - while (y0 <= celly1) and (filled[y1-celly0] <> 0) do begin Inc(y0); Inc(ay0); end; + while (y0 <= celly1) and (filled[y0-celly0] <> 0) do begin Inc(y0); Inc(ay0); end; if (ay0 >= ay1) then begin ey := ay1; result := false; exit; end; if (y0 <= celly1) then begin ey := ay0-1; result := true; exit; end; end; diff --git a/src/game/g_holmes.pas b/src/game/g_holmes.pas index 2f64313..570a1d9 100644 --- a/src/game/g_holmes.pas +++ b/src/game/g_holmes.pas @@ -113,14 +113,14 @@ var msY: Integer = -666; msB: Word = 0; // button state kbS: Word = 0; // keyboard modifiers state - showGrid: Boolean = true; + showGrid: Boolean = false; showMonsInfo: Boolean = false; showMonsLOS2Plr: Boolean = false; showAllMonsCells: Boolean = false; showMapCurPos: Boolean = false; showLayersWindow: Boolean = false; showOutlineWindow: Boolean = false; - showTriggers: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}false{$ENDIF}; + showTriggers: Boolean = {$IF DEFINED(D2F_DEBUG)}false{$ELSE}false{$ENDIF}; // ////////////////////////////////////////////////////////////////////////// // {$INCLUDE g_holmes.inc} diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 577891f..395a2cc 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -125,6 +125,12 @@ procedure g_Map_ProfilersEnd (); function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord; + +function g_Map_MinX (): Integer; inline; +function g_Map_MinY (): Integer; inline; +function g_Map_MaxX (): Integer; inline; +function g_Map_MaxY (): Integer; inline; + const NNF_NO_NAME = 0; NNF_NAME_BEFORE = 1; @@ -183,6 +189,9 @@ const GridTagLift = 1 shl 8; // gLifts GridTagBlockMon = 1 shl 9; // gBlockMon + GridTagObstacle = (GridTagStep or GridTagWall or GridTagDoor); + GridTagLiquid = (GridTagAcid1 or GridTagAcid2 or GridTagWater); + GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore); @@ -253,6 +262,13 @@ begin end; +// ////////////////////////////////////////////////////////////////////////// // +function g_Map_MinX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0 else result := 0; end; +function g_Map_MinY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0 else result := 0; end; +function g_Map_MaxX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0+mapGrid.gridWidth-1 else result := 0; end; +function g_Map_MaxY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0+mapGrid.gridHeight-1 else result := 0; end; + + // ////////////////////////////////////////////////////////////////////////// // var dfmapdef: TDynMapDef = nil;