DEADSOFTWARE

darkened interpic a little, to make loading log more readable
[d2df-sdl.git] / src / game / g_window.pas
index d73dd537bec5d24a18a18998f8a6fd1764a417df..d04c8b37477b2dfe1147558a302e48322efe824d 100644 (file)
@@ -61,7 +61,7 @@ uses
 
 
 const
-  ProgressUpdateMSecs = 100;
+  ProgressUpdateMSecs = 1;//100;
 
 var
   h_Wnd: PSDL_Window = nil;
@@ -577,7 +577,8 @@ begin
     begin
       if g_Texture_Get('INTER', ID) then
       begin
-        e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight)
+        e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight);
+        e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 100);
       end
       else
       begin