DEADSOFTWARE

added "dbg_scale_half" experimental deBUG mode
[d2df-sdl.git] / src / game / g_monsters.pas
index 5ec0099df31ef59bf398bb2c52b229cba0a5dc31..79e3be36312924e30b4de321a8777ba82efdb716 100644 (file)
@@ -2051,9 +2051,12 @@ begin
                       o.Y+o.Rect.Y+o.Rect.Height-128, M_NONE);
 
 // Íå â îáëàñòè ðèñîâàíèÿ íå ðåñóåì:
-  if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
-                   sX-128, sY-128, sWidth+256, sHeight+256) then
-    Exit;
+  if not g_dbg_scale_05 then
+  begin
+    if not g_Collide(FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height,
+                     sX-128, sY-128, sWidth+256, sHeight+256) then
+      Exit;
+  end;
 
 // Ýòè ìîíñòðû, óìèðàÿ, íå îñòàâëÿþò òðóïîâ:
   if FState = MONSTATE_DEAD then