DEADSOFTWARE

e73bf6eaf9eee515958700d8d754d283903c8e0e
[d2df-sdl.git] / src / game / g_main.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_main;
18 interface
20 procedure Main ();
21 procedure Init ();
22 procedure Release ();
23 procedure Update ();
24 procedure Draw ();
25 procedure KeyPress (K: Word);
26 procedure CharPress (C: AnsiChar);
28 var
29 GameDir: string;
30 DataDir: string;
31 MapsDir: string;
32 ModelsDir: string;
33 GameWAD: string;
34 LogFileName: string;
36 implementation
38 uses
39 {$INCLUDE ../nogl/noGLuses.inc}
40 {$IFDEF ENABLE_HOLMES}
41 g_holmes, fui_wadread, fui_style, fui_gfx_gl,
42 {$ENDIF}
43 SDL2, wadreader, e_log, g_window,
44 e_graphics, e_input, g_game, g_console, g_gui,
45 e_sound, g_options, g_sound, g_player, g_basic,
46 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
47 g_menu, g_language, g_net, g_touch,
48 utils, conbuf, envvars,
49 xparser;
52 var
53 charbuff: packed array [0..15] of AnsiChar;
55 procedure Main();
56 var
57 sdlflags: LongWord;
58 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
59 flexloaded: Boolean;
60 {$ENDIF}
61 begin
62 e_InitWritelnDriver();
64 GetDir(0, GameDir);
65 MapsDir := GameDir + '/maps/';
66 DataDir := GameDir + '/data/';
67 ModelsDir := DataDir + 'models/';
68 GameWAD := DataDir + 'Game.wad';
70 e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE);
72 e_WriteLog(
73 'Doom 2D: Forever version ' + GAME_VERSION +
74 ' proto ' + IntToStr(NET_PROTOCOL_VER),
75 TMsgType.Notify
76 );
77 e_WriteLog(
78 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME,
79 TMsgType.Notify
80 );
82 {$IFDEF HEADLESS}
83 conbufDumpToStdOut := true;
84 {$ENDIF}
85 e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
87 {$IFDEF HEADLESS}
88 {$IFDEF USE_SDLMIXER}
89 sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
90 // HACK: shit this into env and hope for the best
91 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
92 {$ELSE}
93 sdlflags := SDL_INIT_TIMER or $00004000;
94 {$ENDIF}
95 {$ELSE}
96 {$IFDEF USE_SDLMIXER}
97 {*sdlflags := SDL_INIT_EVERYTHING;*}
98 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
99 {$ELSE}
100 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
101 {$ENDIF}
102 {$ENDIF}
104 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
106 if SDL_Init(sdlflags) < 0 then
107 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
109 e_WriteLog('Read config file', TMsgType.Notify);
110 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
112 //GetSystemDefaultLCID()
114 //e_WriteLog('Read language file', MSG_NOTIFY);
115 //g_Language_Load(DataDir + gLanguage + '.txt');
116 e_WriteLog(gLanguage, TMsgType.Notify);
117 g_Language_Set(gLanguage);
119 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
120 flexloaded := true;
121 if not fuiAddWad('flexui.wad') then
122 begin
123 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
124 end;
125 try
126 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
127 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
128 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
129 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
130 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
131 except on e: Exception do
132 begin
133 writeln('ERROR loading FlexUI fonts');
134 flexloaded := false;
135 //raise;
136 end;
137 else
138 begin
139 flexloaded := false;
140 //raise;
141 end;
142 end;
143 if (flexloaded) then
144 begin
145 try
146 e_LogWriteln('FlexUI: loading stylesheet...');
147 uiLoadStyles('flexui/widgets.wgs');
148 except on e: TParserException do
149 begin
150 writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
151 //raise;
152 flexloaded := false;
153 end;
154 else
155 begin
156 //raise;
157 flexloaded := false;
158 end;
159 end;
160 end;
161 g_holmes_imfunctional := not flexloaded;
162 {$ENDIF}
164 e_WriteLog('Entering SDLMain', TMsgType.Notify);
166 {$WARNINGS OFF}
167 SDLMain();
168 {$WARNINGS ON}
170 e_WriteLog('Releasing SDL', TMsgType.Notify);
171 SDL_Quit();
172 end;
174 procedure Init();
175 var
176 NoSound: Boolean;
177 begin
178 Randomize;
180 {$IFDEF HEADLESS}
181 {$IFDEF USE_SDLMIXER}
182 NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
183 {$ELSE}
184 NoSound := True; // FMOD backend will sort it out
185 {$ENDIF}
186 {$ELSE}
187 NoSound := False;
188 {$ENDIF}
190 e_WriteLog('Init Input', TMsgType.Notify);
191 e_InitInput();
192 g_Touch_Init;
194 (*
195 if (e_JoysticksAvailable > 0) then
196 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
197 else
198 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
199 *)
201 if (not gNoSound) then
202 begin
203 e_WriteLog('Initializing sound system', TMsgType.Notify);
204 e_InitSoundSystem(NoSound);
205 end;
207 e_WriteLog('Init game', TMsgType.Notify);
208 g_Game_Init();
210 FillChar(charbuff, sizeof(charbuff), ' ');
211 end;
214 procedure Release();
215 begin
216 e_WriteLog('Releasing engine', TMsgType.Notify);
217 e_ReleaseEngine();
219 e_WriteLog('Releasing Input', TMsgType.Notify);
220 e_ReleaseInput();
222 if not gNoSound then
223 begin
224 e_WriteLog('Releasing FMOD', TMsgType.Notify);
225 e_ReleaseSoundSystem();
226 end;
227 end;
230 procedure Update ();
231 begin
232 g_Game_Update();
233 end;
236 procedure Draw ();
237 begin
238 g_Game_Draw();
239 end;
242 function Translit (const S: AnsiString): AnsiString;
243 var
244 i: Integer;
245 begin
246 Result := S;
247 for i := 1 to Length(Result) do
248 begin
249 case Result[i] of
250 'É': Result[i] := 'Q';
251 'Ö': Result[i] := 'W';
252 'Ó': Result[i] := 'E';
253 'Ê': Result[i] := 'R';
254 'Å': Result[i] := 'T';
255 'Í': Result[i] := 'Y';
256 'Ã': Result[i] := 'U';
257 'Ø': Result[i] := 'I';
258 'Ù': Result[i] := 'O';
259 'Ç': Result[i] := 'P';
260 'Õ': Result[i] := '['; //Chr(219);
261 'Ú': Result[i] := ']'; //Chr(221);
262 'Ô': Result[i] := 'A';
263 'Û': Result[i] := 'S';
264 'Â': Result[i] := 'D';
265 'À': Result[i] := 'F';
266 'Ï': Result[i] := 'G';
267 'Ð': Result[i] := 'H';
268 'Î': Result[i] := 'J';
269 'Ë': Result[i] := 'K';
270 'Ä': Result[i] := 'L';
271 'Æ': Result[i] := ';'; //Chr(186);
272 'Ý': Result[i] := #39; //Chr(222);
273 'ß': Result[i] := 'Z';
274 '×': Result[i] := 'X';
275 'Ñ': Result[i] := 'C';
276 'Ì': Result[i] := 'V';
277 'È': Result[i] := 'B';
278 'Ò': Result[i] := 'N';
279 'Ü': Result[i] := 'M';
280 'Á': Result[i] := ','; //Chr(188);
281 'Þ': Result[i] := '.'; //Chr(190);
282 end;
283 end;
284 end;
287 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
288 var
289 ls1, ls2: string;
290 begin
291 ls1 := CheatEng[ct];
292 ls2 := Translit(CheatRus[ct]);
293 if length(ls1) = 0 then ls1 := '~';
294 if length(ls2) = 0 then ls2 := '~';
295 result :=
296 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
297 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
298 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
299 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
301 if ct = I_GAME_CHEAT_JETPACK then
302 begin
303 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
304 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
305 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
306 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
307 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
308 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
309 end;
311 end;
314 procedure Cheat ();
315 const
316 CHEAT_DAMAGE = 500;
317 label
318 Cheated;
319 var
320 s, s2: string;
321 c: ShortString;
322 a: Integer;
323 begin
325 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
326 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
327 or g_Game_IsNet then Exit;
329 if not gGameOn then exit;
330 if not conIsCheatsEnabled then exit;
332 s := 'SOUND_GAME_RADIO';
334 //
335 if CheckCheat(I_GAME_CHEAT_GODMODE) then
336 begin
337 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
338 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
339 goto Cheated;
340 end;
341 // RAMBO
342 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
343 begin
344 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
345 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
346 goto Cheated;
347 end;
348 // TANK
349 if CheckCheat(I_GAME_CHEAT_HEALTH) then
350 begin
351 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
352 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
353 goto Cheated;
354 end;
355 // IDDQD
356 if CheckCheat(I_GAME_CHEAT_DEATH) then
357 begin
358 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
359 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
360 s := 'SOUND_MONSTER_HAHA';
361 goto Cheated;
362 end;
363 //
364 if CheckCheat(I_GAME_CHEAT_DOORS) then
365 begin
366 g_Triggers_OpenAll();
367 goto Cheated;
368 end;
369 // GOODBYE
370 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
371 begin
372 if gTriggers <> nil then
373 for a := 0 to High(gTriggers) do
374 if gTriggers[a].TriggerType = TRIGGER_EXIT then
375 begin
376 gExitByTrigger := True;
377 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
378 g_Game_ExitLevel(gTriggers[a].tgcMap);
379 Break;
380 end;
381 goto Cheated;
382 end;
383 //
384 s2 := Copy(charbuff, 15, 2);
385 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
386 begin
387 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
388 begin
389 c := 'MAP'+s2;
390 g_Game_ExitLevel(c);
391 end;
392 goto Cheated;
393 end;
394 //
395 if CheckCheat(I_GAME_CHEAT_FLY) then
396 begin
397 gFly := not gFly;
398 goto Cheated;
399 end;
400 // BULLFROG
401 if CheckCheat(I_GAME_CHEAT_JUMPS) then
402 begin
403 VEL_JUMP := 30-VEL_JUMP;
404 goto Cheated;
405 end;
406 // FORMULA1
407 if CheckCheat(I_GAME_CHEAT_SPEED) then
408 begin
409 MAX_RUNVEL := 32-MAX_RUNVEL;
410 goto Cheated;
411 end;
412 // CONDOM
413 if CheckCheat(I_GAME_CHEAT_SUIT) then
414 begin
415 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
416 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
417 goto Cheated;
418 end;
419 //
420 if CheckCheat(I_GAME_CHEAT_AIR) then
421 begin
422 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
423 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
424 goto Cheated;
425 end;
426 // PURELOVE
427 if CheckCheat(I_GAME_CHEAT_BERSERK) then
428 begin
429 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
430 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
431 goto Cheated;
432 end;
433 //
434 if CheckCheat(I_GAME_CHEAT_JETPACK) then
435 begin
436 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
437 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
438 goto Cheated;
439 end;
440 // CASPER
441 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
442 begin
443 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
444 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
445 goto Cheated;
446 end;
447 //
448 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
449 begin
450 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
451 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
452 goto Cheated;
453 end;
454 // INFERNO
455 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
456 begin
457 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
458 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
459 goto Cheated;
460 end;
461 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
462 begin
463 gAimLine := not gAimLine;
464 goto Cheated;
465 end;
466 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
467 begin
468 gShowMap := not gShowMap;
469 goto Cheated;
470 end;
471 Exit;
473 Cheated:
474 g_Sound_PlayEx(s);
475 end;
478 procedure KeyPress (K: Word);
479 {$IFNDEF HEADLESS}
480 var
481 Msg: g_gui.TMessage;
482 {$ENDIF}
483 begin
484 {$IFNDEF HEADLESS}
485 case K of
486 VK_ESCAPE: // <Esc>:
487 begin
488 if (g_ActiveWindow <> nil) then
489 begin
490 Msg.Msg := WM_KEYDOWN;
491 Msg.WParam := VK_ESCAPE;
492 g_ActiveWindow.OnMessage(Msg);
493 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
494 end
495 else if (gState <> STATE_FOLD) then
496 begin
497 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
498 begin
499 g_Game_InGameMenu(True);
500 end
501 else if (gExit = 0) and (gState <> STATE_SLIST) then
502 begin
503 if (gState <> STATE_MENU) then
504 begin
505 if (NetMode <> NET_NONE) then
506 begin
507 g_Game_StopAllSounds(True);
508 g_Game_Free;
509 gState := STATE_MENU;
510 Exit;
511 end;
512 end;
513 g_GUI_ShowWindow('MainMenu');
514 g_Sound_PlayEx('MENU_OPEN');
515 end;
516 end;
517 end;
519 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
520 begin // <F2> .. <F6> � <F12>
521 if gGameOn and (not gConsoleShow) and (not gChatShow) then
522 begin
523 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
524 if (not g_Game_IsNet) then g_Game_Pause(True);
525 case K of
526 IK_F2: g_Menu_Show_SaveMenu();
527 IK_F3: g_Menu_Show_LoadMenu();
528 IK_F4: g_Menu_Show_GameSetGame();
529 IK_F5: g_Menu_Show_OptionsVideo();
530 IK_F6: g_Menu_Show_OptionsSound();
531 IK_F7: g_Menu_Show_EndGameMenu();
532 IK_F10: g_Menu_Show_QuitGameMenu();
533 end;
534 end;
535 end;
537 else
538 begin
539 gJustChatted := False;
540 if gConsoleShow or gChatShow then
541 begin
542 g_Console_Control(K);
543 end
544 else if (g_ActiveWindow <> nil) then
545 begin
546 Msg.Msg := WM_KEYDOWN;
547 Msg.WParam := K;
548 g_ActiveWindow.OnMessage(Msg);
549 end
550 else if (gState = STATE_MENU) then
551 begin
552 g_GUI_ShowWindow('MainMenu');
553 g_Sound_PlayEx('MENU_OPEN');
554 end;
555 end;
556 end;
557 {$ENDIF}
558 end;
561 procedure CharPress (C: AnsiChar);
562 var
563 Msg: g_gui.TMessage;
564 a: Integer;
565 begin
566 if gConsoleShow or gChatShow then
567 begin
568 g_Console_Char(C)
569 end
570 else if (g_ActiveWindow <> nil) then
571 begin
572 Msg.Msg := WM_CHAR;
573 Msg.WParam := Ord(C);
574 g_ActiveWindow.OnMessage(Msg);
575 end
576 else
577 begin
578 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
579 charbuff[15] := upcase1251(C);
580 Cheat();
581 end;
582 end;
585 end.