index 0ab28a5586e623ebc0580fdfca4cff372e36e060..13adf3cb958db9f2fe163717b8c574df7eb5b53c 100644 (file)
StdCtrls, ExtCtrls, utils, Imaging, ImagingTypes, ImagingUtility;
type
+
+ { TAddTextureForm }
+
TAddTextureForm = class (TAddResourceForm)
+ lStats: TLabel;
PanelTexPreview: TPanel;
iPreview: TImage;
eTextureName: TEdit;
var
AddTextureForm: TAddTextureForm;
+ NumFrames: Integer = 0;
function IsAnim(Res: String): Boolean;
function GetFrame(Res: String; var Data: Pointer; var DataLen: Integer;
Exit;
end;
-// Ищем в них описание анимации - "AINM":
+// Ищем в них описание анимации - "ANIM":
ok := False;
for a := 0 to High(Resources) do
if Resources[a] = 'ANIM' then
Result := ok;
end;
-function GetFrame(Res: String; var Data: Pointer; var DataLen: Integer;
- var Width, Height: Word): Boolean;
+function GetFrame(Res: String; var Data: Pointer; var DataLen: Integer; var Width, Height: Word): Boolean;
var
AnimWAD: Pointer;
WAD: TWADEditor_1;
WAD.Free();
Exit;
end;
-
+
WAD.FreeWAD();
// Читаем WAD в WAD'е:
Result := True;
end;
-function CreateBitMap(Data: Pointer; DataSize: Cardinal): TBitMap;
+function CreateBitMap (Data: Pointer; DataSize: Cardinal): TBitMap;
var
- img: TImageData;
- clr: TColor32Rec;
- bgc: Byte;
- ii: PByte;
- Width,
- Height: Integer;
- x, y: Integer;
- BitMap: TBitMap;
-
+ img: TImageData;
+ clr, bgc: TColor32Rec;
+ Width, Height: Integer;
+ x, y: Integer;
+ BitMap: TBitMap;
begin
Result := nil;
-
InitImage(img);
if not LoadImageFromMemory(Data, DataSize, img) then
Exit;
Width := img.width;
Height := img.height;
-
BitMap := TBitMap.Create();
- BitMap.PixelFormat := pf24bit;
-
+ BitMap.PixelFormat := pf24bit;
BitMap.Width := Width;
BitMap.Height := Height;
-
-// Копируем в BitMap:
- ii := BitMap.RawImage.Data;
- for y := 0 to height-1 do
+ for y := 0 to Height - 1 do
begin
- for x := 0 to width-1 do
+ for x := 0 to Width - 1 do
begin
clr := GetPixel32(img, x, y);
// HACK: Lazarus's TBitMap doesn't seem to have a working 32 bit mode, so
// mix color with checkered background. Also, can't really read
// CHECKERS.tga from here. FUCK!
- if (((x shr 3) and 1) = 0) xor (((y shr 3) and 1) = 0) then
- bgc := 255
+ if UseCheckerboard then
+ begin
+ if (((x shr 3) and 1) = 0) xor (((y shr 3) and 1) = 0) then
+ bgc.Color := $FDFDFD
+ else
+ bgc.Color := $CBCBCB
+ end
else
- bgc := 200;
- clr.r := ClampToByte((Byte(255 - clr.a) * bgc + clr.a * clr.r) div 255);
- clr.g := ClampToByte((Byte(255 - clr.a) * bgc + clr.a * clr.g) div 255);
- clr.b := ClampToByte((Byte(255 - clr.a) * bgc + clr.a * clr.b) div 255);
- // TODO: check for RGB/BGR somehow?
- ii^ := clr.b; Inc(ii);
- ii^ := clr.g; Inc(ii);
- ii^ := clr.r; Inc(ii);
- end;
+ begin
+ bgc.r := GetRValue(PreviewColor);
+ bgc.g := GetGValue(PreviewColor);
+ bgc.b := GetBValue(PreviewColor)
+ end;
+ clr.r := ClampToByte((Byte(255 - clr.a) * bgc.r + clr.a * clr.r) div 255);
+ clr.g := ClampToByte((Byte(255 - clr.a) * bgc.g + clr.a * clr.g) div 255);
+ clr.b := ClampToByte((Byte(255 - clr.a) * bgc.b + clr.a * clr.b) div 255);
+ BitMap.Canvas.Pixels[x, y] := RGBToColor(clr.r, clr.g, clr.b)
+ end
end;
FreeImage(img);
Result := BitMap;
config: TConfig;
TextData: Pointer;
TextureData: Pointer;
-
+
begin
Result := nil;
AnimWAD := nil;
// Читаем лист текстур:
WAD.GetResource('TEXTURES', config.ReadStr('', 'resource', ''), TextureData, Len);
+ NumFrames := config.ReadInt('', 'framecount', 0);
if (TextureData <> nil) and
(WAD.GetLastError = DFWAD_NOERROR) then
begin
// Создаем BitMap из листа текстур:
Result := CreateBitMap(TextureData, Len);
-
+
// Размеры одного кадра - виден только первый кадр:
Result.Height := config.ReadInt('', 'frameheight', 0);
Result.Width := config.ReadInt('', 'framewidth', 0);
end;
-
+
config.Free();
WAD.Free();
begin
Inherited;
- cbWADList.Items.Add(_lc[I_WAD_SPECIAL_TEXS]);
+ lStats.Caption := '';
+ cbWADList.Items.Add(MsgWadSpecialTexs);
eTextureName.Text := '';
iPreview.Canvas.FillRect(iPreview.Canvas.ClipRect);
var
Texture: TBitMap;
wad: String;
+ Anim: Boolean;
begin
Inherited;
+ lStats.Caption := '';
if lbResourcesList.ItemIndex = -1 then
Exit;
if FResourceName = '' then
Exit;
- if cbWADList.Text = _lc[I_WAD_SPECIAL_TEXS] then
+ if cbWADList.Text = MsgWadSpecialTexs then
Exit;
g_ProcessResourceStr(FFullResourceName, @wad, nil, nil);
- if wad = _lc[I_WAD_SPECIAL_TEXS] then
+ if wad = MsgWadSpecialTexs then
Exit;
- if IsAnim(FFullResourceName) then
+ Anim := IsAnim(FFullResourceName);
+ if Anim then
Texture := ShowAnim(FFullResourceName)
else
Texture := ShowTGATexture(FFullResourceName);
if Texture = nil then
Exit;
+
+ if Anim then
+ lStats.Caption := Format(MsgCapAnimation, [Texture.Width, Texture.Height, NumFrames])
+ else
+ lStats.Caption := Format(MsgCapTexture, [Texture.Width, Texture.Height]);
+
iPreview.Canvas.FillRect(iPreview.Canvas.ClipRect);
iPreview.Canvas.CopyRect(Texture.Canvas.ClipRect, Texture.Canvas, Texture.Canvas.ClipRect);
Texture.Free();
procedure TAddTextureForm.cbWADListChange(Sender: TObject);
begin
- if cbWADList.Text = _lc[I_WAD_SPECIAL_TEXS] then
+ if cbWADList.Text = MsgWadSpecialTexs then
begin
cbSectionsList.Clear();
cbSectionsList.Items.Add('..');
procedure TAddTextureForm.cbSectionsListChange(Sender: TObject);
begin
- if cbWADList.Text = _lc[I_WAD_SPECIAL_TEXS] then
+ if cbWADList.Text = MsgWadSpecialTexs then
begin
lbResourcesList.Clear();
lbResourcesList.Items.Add(TEXTURE_NAME_WATER);