X-Git-Url: https://deadsoftware.ru/gitweb?p=cavedroid.git;a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=566f072739d4b32c05c9afd278711110fa31ae8f;hp=682984a5611adc334464374b8aad5fa46223746f;hb=cb03fe437fe3797307a34315d94b5b41f69aeac9;hpb=c9d399d3ae0b7f797d6fd62a4c22202a12a8825b diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 682984a..566f072 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -5,9 +5,8 @@ import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.graphics.Color; +import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; -import com.badlogic.gdx.math.Vector3; import ru.deadsoftware.cavecraft.Assets; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.Items; @@ -19,19 +18,21 @@ public class GameRenderer { private GameProc gameProc; - public boolean showCreative = false; - - public OrthographicCamera camera, fontCam, touchCam; + public OrthographicCamera camera, fontCam; ShapeRenderer shapeRenderer; - SpriteBatch spriteBatch, fontBatch, touchBatch; + SpriteBatch spriteBatch, fontBatch; public GameRenderer(GameProc gameProc) { Gdx.gl.glClearColor(0f,.6f,.6f,1f); this.gameProc = gameProc; camera = new OrthographicCamera(); - camera.setToOrtho(true, 480, - 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); - + if (!CaveGame.TOUCH) { + camera.setToOrtho(true, 480, + 480 * ((float) GameScreen.getHeight() / GameScreen.getWidth())); + } else { + camera.setToOrtho(true, 320, + 320 * ((float) GameScreen.getHeight() / GameScreen.getWidth())); + } shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(camera.combined); shapeRenderer.setAutoShapeType(true); @@ -42,11 +43,6 @@ public class GameRenderer { fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight()); fontBatch = new SpriteBatch(); fontBatch.setProjectionMatrix(fontCam.combined); - touchCam = new OrthographicCamera(); - touchCam.setToOrtho(true, 240, - 240*((float)GameScreen.getHeight()/GameScreen.getWidth())); - touchBatch = new SpriteBatch(); - touchBatch.setProjectionMatrix(touchCam.combined); } private void setFontColor(int r, int g, int b) { @@ -68,11 +64,11 @@ public class GameRenderer { if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0 && + if (gameProc.world.getForeMap(x,y)>0){/* && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) { spriteBatch.draw( Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), - x * 16 - camera.position.x,y * 16 - camera.position.y); + x * 16 - camera.position.x,y * 16 - camera.position.y);*/ } else if (gameProc.world.getBackMap(x,y)>0) { spriteBatch.draw( Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), @@ -95,8 +91,8 @@ public class GameRenderer { if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0 && - Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) { + if (gameProc.world.getForeMap(x,y)>0) { /*&& + Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {*/ spriteBatch.draw( Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), x * 16 - camera.position.x,y * 16 - camera.position.y); @@ -124,24 +120,30 @@ public class GameRenderer { } if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60) Mob.ANIM_SPEED = -Mob.ANIM_SPEED; + + //back hand Assets.playerSkin[1][2].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y); Assets.playerSkin[1][2].draw(spriteBatch); + //back leg Assets.playerSkin[1][3].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y + 10); Assets.playerSkin[1][3].draw(spriteBatch); + //front leg Assets.playerSkin[0][3].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y + 10); Assets.playerSkin[0][3].draw(spriteBatch); - + //head spriteBatch.draw(Assets.playerSkin[pl.dir][0], - pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2); + pl.position.x - camera.position.x - 2, + pl.position.y - camera.position.y - 2); + //body spriteBatch.draw(Assets.playerSkin[pl.dir][1], pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); - + //front hand Assets.playerSkin[0][2].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y); @@ -160,11 +162,17 @@ public class GameRenderer { for (int i=0; i<9; i++) { if (gameProc.player.inventory[i]>0) spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), - x+8+i*18, y+184); + x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24); } } private void drawGUI() { + if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 || + gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 || + gameProc.ctrlMode==1) + spriteBatch.draw(Assets.guiCur, + gameProc.cursorX*16-camera.position.x, + gameProc.cursorY*16-camera.position.y); spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); for (int i=0; i<9; i++) { if (gameProc.player.inventory[i]>0) { @@ -173,48 +181,48 @@ public class GameRenderer { 3); } } - spriteBatch.draw(Assets.invCur, + spriteBatch.draw(Assets.invBarCur, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, -1); - - if (showCreative) drawCreative(); } private void drawTouchGui() { - touchBatch.draw(Assets.touchArrows[0],26,touchCam.viewportHeight-52); - touchBatch.draw(Assets.touchArrows[1],0,touchCam.viewportHeight-26); - touchBatch.draw(Assets.touchArrows[2],26,touchCam.viewportHeight-26); - touchBatch.draw(Assets.touchArrows[3],52,touchCam.viewportHeight-26); - //touchBatch.draw(Assets.touchSpace, touchCam.viewportWidth/2-52, touchCam.viewportHeight-26); - touchBatch.draw(Assets.touchLMB, touchCam.viewportWidth-52, touchCam.viewportHeight-26); - touchBatch.draw(Assets.touchRMB, touchCam.viewportWidth-26, touchCam.viewportHeight-26); - touchBatch.draw(Assets.touchToggleMode, 78, touchCam.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52); + spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); } - public void render() { - Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - - spriteBatch.begin(); + private void drawGamePlay() { drawWorld(); for (Mob mob : gameProc.mobs) drawMob(mob); drawPlayer(gameProc.player); drawWorldForeground(); drawGUI(); + } + + public void render() { + Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + + spriteBatch.begin(); + switch (CaveGame.STATE) { + case GAME_PLAY: + drawGamePlay(); + break; + case GAME_CREATIVE_INV: + drawGamePlay(); + drawCreative(); + break; + } spriteBatch.end(); if (CaveGame.TOUCH) { - touchBatch.begin(); + spriteBatch.begin(); drawTouchGui(); - touchBatch.end(); - } - - if (gameProc.ctrlMode==1) { - shapeRenderer.begin(ShapeRenderer.ShapeType.Line); - shapeRenderer.setColor(Color.ORANGE); - shapeRenderer.set(ShapeRenderer.ShapeType.Line); - shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x, - gameProc.cursorY * 16 - camera.position.y, 16, 16); - shapeRenderer.end(); + spriteBatch.end(); } fontBatch.begin(); @@ -223,11 +231,6 @@ public class GameRenderer { drawString("FPS: "+GameScreen.FPS, 0, 20); drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40); drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60); - drawString("Block: "+ - Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap( - (int)((gameProc.player.position.x+gameProc.player.texWidth/2)/16), - (int)(gameProc.player.position.y/16+2))), - 0, 80); fontBatch.end(); }