DEADSOFTWARE

Fix code style
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / objects / Player.java
index bcebde6f3d6198ae7ecba5185c4d3ff445ccabe6..546fb6ef7aaa307b2a98b4ad686cfbcb894f1832 100644 (file)
@@ -1,12 +1,13 @@
 package ru.deadsoftware.cavecraft.game.objects;
 
-import com.badlogic.gdx.math.RandomXS128;
 import com.badlogic.gdx.math.Rectangle;
 import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavecraft.Assets;
-import ru.deadsoftware.cavecraft.game.WorldGen;
 
-public class Player {
+import java.io.Serializable;
+
+public class Player implements Serializable {
+
+    public static int ANIM_SPEED = 6;
 
     public Vector2 position;
     public Vector2 moveX, moveY;
@@ -15,27 +16,18 @@ public class Player {
     public int[] inventory;
     public boolean flyMode = false;
 
-    public Player(int x, int y) {
-        position = new Vector2(x, y);
+    public Player(Vector2 spawnPoint) {
+        position = spawnPoint.cpy();
         moveX = new Vector2(0, 0);
         moveY = new Vector2(0, 0);
         width = 4;
         height = 30;
         texWidth = 8;
         inventory = new int[9];
-        inventory[0] = 1;
-        inventory[1] = 2;
-        inventory[2] = 3;
-        inventory[3] = 4;
-        inventory[4] = 5;
-        inventory[5] = 6;
-        inventory[6] = 7;
-        inventory[7] = 8;
-        inventory[8] = 9;
     }
 
     public Rectangle getRect() {
-        return new Rectangle(position.x+2, position.y, width, height);
+        return new Rectangle(position.x + 2, position.y, width, height);
     }
 
 }