diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 5560bf6853b799b14af11656dcb0e57407507ef6..dc91d62bf419bb687faf40412d825ebb2757025e 100644 (file)
package ru.deadsoftware.cavecraft.game;
import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.MathUtils;
import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.GameScreen;
private GameProc gp;
- public GameRenderer(GameProc gp, float width, float heigth) {
+ GameRenderer(GameProc gp, float width, float heigth) {
super(width, heigth);
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
this.gp = gp;
if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
- if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).tp)
+ if ((gp.world.getForeMap(x, y) == 0 || GameItems.getBlock(gp.world.getForeMap(x, y)).isTransparent())
&& gp.world.getBackMap(x, y) > 0) {
spriter.draw(
Assets.blockTex[GameItems.getBlock(gp.world.getBackMap(x, y)).getTex()],
Assets.shade.setPosition(drawX(x), drawY(y));
Assets.shade.draw(spriter);
}
- if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).bg) {
+ if (gp.world.getForeMap(x, y) > 0 && GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground()) {
spriter.draw(
Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
drawX(x), drawY(y));
if (maxY > gp.world.getHeight()) maxY = gp.world.getHeight();
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
- if (gp.world.getForeMap(x, y) > 0 && !GameItems.getBlock(gp.world.getForeMap(x, y)).bg) {
+ if (gp.world.getForeMap(x, y) > 0 && !GameItems.getBlock(gp.world.getForeMap(x, y)).isBackground()) {
spriter.draw(
Assets.blockTex[GameItems.getBlock(gp.world.getForeMap(x, y)).getTex()],
drawX(x), drawY(y));
}
private void drawMob(Mob mob) {
- mob.draw(spriter,
- mob.pos.x - getCamX() - gp.world.getWidth() * 16, mob.pos.y - getCamY());
- mob.draw(spriter,
- mob.pos.x - getCamX(), mob.pos.y - getCamY());
- mob.draw(spriter,
- mob.pos.x - getCamX() + gp.world.getWidth() * 16, mob.pos.y - getCamY());
+ float mobDrawX = mob.pos.x - getCamX();
+ float mobDrawY = mob.pos.y - getCamY();
+
+ if (mobDrawX + mob.getWidth() - gp.world.getWidthPx() >= 0 && mobDrawX - gp.world.getWidthPx() <= getWidth())
+ mob.draw(spriter, mobDrawX - gp.world.getWidthPx(), mobDrawY);
+
+ if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
+ mob.draw(spriter, mobDrawX, mobDrawY);
+
+ if (mobDrawX + mob.getWidth() + gp.world.getWidthPx() >= 0 && mobDrawX + gp.world.getWidthPx() <= getWidth())
+ mob.draw(spriter, mobDrawX + gp.world.getWidthPx(), mobDrawY);
}
private void drawDrop(Drop drop) {
switch (GameItems.getItem(drop.getId()).getType()) {
case 0:
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
- drop.pos.x - getCamX() - gp.world.getWidth() * 16,
+ drop.pos.x - getCamX() - gp.world.getWidthPx(),
drop.pos.y - getCamY());
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
drop.pos.y - getCamY());
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
- drop.pos.x - getCamX() + gp.world.getWidth() * 16,
+ drop.pos.x - getCamX() + gp.world.getWidthPx(),
drop.pos.y - getCamY());
Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
}
}
private void drawPlayer(Player pl) {
- if (pl.move.x != 0 || Assets.plSprite[0][2].getRotation() != 0) {
+
+ float drawX = pl.pos.x - getCamX() - 2;
+ float drawY = pl.pos.y - getCamY();
+
+ if (pl.mov.x != 0 || Assets.plSprite[0][2].getRotation() != 0) {
Assets.plSprite[0][2].rotate(Player.ANIM_SPEED);
Assets.plSprite[1][2].rotate(-Player.ANIM_SPEED);
Assets.plSprite[0][3].rotate(-Player.ANIM_SPEED);
Player.ANIM_SPEED = -Player.ANIM_SPEED;
//back hand
- Assets.plSprite[1][2].setPosition(
- pl.pos.x - getCamX() - 6,
- pl.pos.y - getCamY());
+ Assets.plSprite[1][2].setPosition(drawX - 6, drawY);
Assets.plSprite[1][2].draw(spriter);
//back leg
- Assets.plSprite[1][3].setPosition(
- pl.pos.x - getCamX() - 6,
- pl.pos.y - getCamY() + 10);
+ Assets.plSprite[1][3].setPosition(drawX - 6, drawY + 10);
Assets.plSprite[1][3].draw(spriter);
//front leg
- Assets.plSprite[0][3].setPosition(
- pl.pos.x - getCamX() - 6,
- pl.pos.y - getCamY() + 10);
+ Assets.plSprite[0][3].setPosition(drawX - 6, drawY + 10);
Assets.plSprite[0][3].draw(spriter);
//head
- spriter.draw(Assets.plSprite[pl.dir][0],
- pl.pos.x - getCamX() - 2,
- pl.pos.y - getCamY() - 2);
+ spriter.draw(Assets.plSprite[pl.getDir()][0], drawX - 2, drawY - 2);
//body
- spriter.draw(Assets.plSprite[pl.dir][1],
- pl.pos.x - getCamX() - 2, pl.pos.y - getCamY() + 8);
+ spriter.draw(Assets.plSprite[pl.getDir()][1], drawX - 2, drawY + 8);
//item in hand
if (pl.inv[gp.slot] > 0) {
float handRotation = MathUtils.degRad * Assets.plSprite[0][2].getRotation();
switch (GameItems.getItem(pl.inv[gp.slot]).getType()) {
case 0:
Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition(
- pl.pos.x - getCamX() - 8 * MathUtils.sin(handRotation),
- pl.pos.y - getCamY() + 6 + 8 * MathUtils.cos(handRotation));
+ drawX - 8 * MathUtils.sin(handRotation),
+ drawY + 6 + 8 * MathUtils.cos(handRotation));
Assets.blockTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter);
break;
default:
- Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.dir == 0), false);
+ Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.getDir() == 0), false);
Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setRotation(
- -45 + pl.dir * 90 + Assets.plSprite[0][2].getRotation());
+ -45 + pl.getDir() * 90 + Assets.plSprite[0][2].getRotation());
Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].setPosition(
- pl.pos.x - getCamX() - 10 + (12 * pl.dir) - 8 * MathUtils.sin(handRotation),
- pl.pos.y - getCamY() + 2 + 8 * MathUtils.cos(handRotation));
+ drawX - 10 + (12 * pl.getDir()) - 8 * MathUtils.sin(handRotation),
+ drawY + 2 + 8 * MathUtils.cos(handRotation));
Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].draw(spriter);
- Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.dir == 0), false);
+ Assets.itemTex[GameItems.getItem(pl.inv[gp.slot]).getTex()].flip((pl.getDir() == 0), false);
break;
}
}
//front hand
- Assets.plSprite[0][2].setPosition(
- pl.pos.x - getCamX() - 6,
- pl.pos.y - getCamY());
+ Assets.plSprite[0][2].setPosition(drawX - 6, drawY);
Assets.plSprite[0][2].draw(spriter);
}
+ @SuppressWarnings("IntegerDivisionInFloatingPointContext")
private void drawCreative() {
- float x = getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2;
- float y = getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2;
+ float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
+ float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
spriter.draw(Assets.creativeInv, x, y);
spriter.draw(Assets.creativeScr, x + 156,
- y + 18 + (gp.creativeScroll * (72 / gp.maxCreativeScroll)));
+ y + 18 + (gp.creativeScroll * (72f / gp.maxCreativeScroll)));
for (int i = gp.creativeScroll * 8; i < gp.creativeScroll * 8 + 40; i++) {
if (i > 0 && i < GameItems.getItemsSize())
switch (GameItems.getItem(i).getType()) {
drawString("FPS: " + GameScreen.FPS, 0, 0);
drawString("X: " + (int) (gp.player.pos.x / 16), 0, 10);
drawString("Y: " + (int) (gp.player.pos.y / 16), 0, 20);
- drawString("Mobs: " + gp.mobs.size(), 0, 30);
- drawString("Drops: " + gp.drops.size(), 0, 40);
- drawString("Block: " + GameItems.getBlockKey(gp.world.getForeMap(gp.curX, gp.curY)), 0, 50);
- drawString("Game mode: " + gp.player.gameMode, 0, 60);
+ drawString("CurX: " + gp.curX, 0, 30);
+ drawString("CurY: " + gp.curY, 0, 40);
+ drawString("Mobs: " + gp.mobs.size(), 0, 50);
+ drawString("Drops: " + gp.drops.size(), 0, 60);
+ drawString("Block: " + GameItems.getBlockKey(gp.world.getForeMap(gp.curX, gp.curY)), 0, 70);
+ drawString("Game mode: " + gp.player.gameMode, 0, 80);
}
spriter.end();
+
+ shaper.begin(ShapeRenderer.ShapeType.Line);
+ shaper.setColor(Color.BLACK);
+ shaper.rect(gp.player.pos.x - getCamX(), gp.player.pos.y - getCamY(), gp.player.getWidth(), gp.player.getHeight());
+ shaper.end();
}
}