DEADSOFTWARE

Better collision, disable auto jump
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / GameScreen.java
index 299dfa15ebefa8e54453e710422f7ff89f221352..209d32bb058b39ea8d62d5087e667ee6142e7fc6 100644 (file)
@@ -1,21 +1,24 @@
 package ru.deadsoftware.cavecraft;
 
 import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.Input;
 import com.badlogic.gdx.InputProcessor;
 import com.badlogic.gdx.Screen;
 import ru.deadsoftware.cavecraft.game.GameInputHandler;
 import ru.deadsoftware.cavecraft.game.GameProc;
-import ru.deadsoftware.cavecraft.game.GameRenderer;
 
 public class GameScreen implements Screen {
 
+    public static int FPS;
+
     private GameProc gameProc;
     private GameInputHandler gameInput;
 
     public GameScreen() {
+        Assets.load();
+        Items.load();
         gameProc = new GameProc();
         gameInput = new GameInputHandler(gameProc);
-
         Gdx.input.setInputProcessor(new InputHandler());
     }
 
@@ -34,13 +37,14 @@ public class GameScreen implements Screen {
 
     @Override
     public void render(float delta) {
+        FPS = (int)(1/delta);
         gameProc.update(delta);
         gameProc.renderer.render();
     }
 
     @Override
     public void resize(int width, int height) {
-
+        gameProc.resetRenderer();
     }
 
     @Override
@@ -67,11 +71,18 @@ public class GameScreen implements Screen {
 
         @Override
         public boolean keyDown(int keycode) {
+            if (keycode == Input.Keys.N) {
+                gameProc = new GameProc();
+                gameInput = new GameInputHandler(gameProc);
+            } else {
+                gameInput.keyDown(keycode);
+            }
             return false;
         }
 
         @Override
         public boolean keyUp(int keycode) {
+            gameInput.keyUp(keycode);
             return false;
         }
 
@@ -82,30 +93,101 @@ public class GameScreen implements Screen {
 
         @Override
         public boolean touchDown(int screenX, int screenY, int pointer, int button) {
-            gameInput.touchDown(screenX, screenY, button);
+            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
+            if (CaveGame.TOUCH) {
+                if (screenX > 26 && screenX < 52 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 52 &&
+                        screenY < gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.keyDown(Input.Keys.W);
+                } else if (screenX > 0 && screenX < 26 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.keyDown(Input.Keys.A);
+                } else if (screenX > 26 && screenX < 52 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.keyDown(Input.Keys.S);
+                } else if (screenX > 52 && screenX < 78 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.keyDown(Input.Keys.D);
+                } else if (screenX > 78 && screenX < 104 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.keyDown(Input.Keys.ALT_LEFT);
+                } else if (screenX > gameProc.renderer.camera.viewportWidth - 52 &&
+                        screenX < gameProc.renderer.camera.viewportWidth - 26 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.touchDown(screenX, screenY, Input.Buttons.LEFT);
+                } else if (screenX > gameProc.renderer.camera.viewportWidth - 26 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.touchDown(screenX, screenY, Input.Buttons.RIGHT);
+                } else if (screenX > gameProc.renderer.camera.viewportWidth / 2 - 52 &&
+                        screenX < gameProc.renderer.camera.viewportWidth / 2 + 52 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.keyDown(Input.Keys.SPACE);
+                }
+            } else {
+                gameInput.touchDown(screenX, screenY, button);
+            }
             return false;
         }
 
         @Override
         public boolean touchUp(int screenX, int screenY, int pointer, int button) {
-            gameInput.touchUp(screenX, screenY, button);
+            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
+            if (CaveGame.TOUCH) {
+                if (screenX>26 && screenX<52 &&
+                        screenY>gameProc.renderer.camera.viewportHeight-52 &&
+                        screenY<gameProc.renderer.camera.viewportHeight-26) {
+                    gameInput.keyUp(Input.Keys.W);
+                } else if (screenX>0 && screenX<26 &&
+                        screenY>gameProc.renderer.camera.viewportHeight-26) {
+                    gameInput.keyUp(Input.Keys.A);
+                } else if (screenX>26 && screenX<52 &&
+                        screenY>gameProc.renderer.camera.viewportHeight-26) {
+                    gameInput.keyUp(Input.Keys.S);
+                } else if (screenX>52 && screenX<78 &&
+                        screenY>gameProc.renderer.camera.viewportHeight-26) {
+                    gameInput.keyUp(Input.Keys.D);
+                } else if (screenX > 78 && screenX < 104 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.keyUp(Input.Keys.ALT_LEFT);
+                } else if (screenX > gameProc.renderer.camera.viewportWidth - 52 &&
+                        screenX < gameProc.renderer.camera.viewportWidth - 26 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.touchUp(screenX, screenY, Input.Buttons.LEFT);
+                } else if (screenX > gameProc.renderer.camera.viewportWidth - 26 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.touchUp(screenX, screenY, Input.Buttons.RIGHT);
+                } else if (screenX > gameProc.renderer.camera.viewportWidth / 2 - 52 &&
+                        screenX < gameProc.renderer.camera.viewportWidth / 2 + 52 &&
+                        screenY > gameProc.renderer.camera.viewportHeight - 26) {
+                    gameInput.keyUp(Input.Keys.SPACE);
+                }
+            } else {
+                gameInput.touchUp(screenX, screenY, button);
+            }
             return false;
         }
 
         @Override
         public boolean touchDragged(int screenX, int screenY, int pointer) {
+            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
             gameInput.touchDragged(screenX, screenY);
             return false;
         }
 
         @Override
         public boolean mouseMoved(int screenX, int screenY) {
+            screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+            screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
             gameInput.mouseMoved(screenX,screenY);
             return false;
         }
 
         @Override
         public boolean scrolled(int amount) {
+            gameInput.scrolled(amount);
             return false;
         }
     }