diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java
index c77c9e08032e6efe725cb6be42d07f248873464d..0bbd9966f6a95af78c0f23313ede6657b053b102 100644 (file)
public static boolean SHOW_DEBUG = false;
public static int NEW_GAME_MODE = 0;
- private GameProc gp;
+ public static GameProc GP;
+
private Renderer renderer;
private MenuRenderer menuRenderer;
}
private void game(float delta) {
- gp.update(delta);
+ GP.update(delta);
}
private void menu() {
break;
case NEW_GAME:
- gp = new GameProc(NEW_GAME_MODE);
- renderer = gp.renderer;
- Gdx.input.setInputProcessor(new InputHandlerGame(gp));
+ GP = new GameProc();
+ GP.initGame(NEW_GAME_MODE);
+ renderer = GP.renderer;
+ Gdx.input.setInputProcessor(new InputHandlerGame());
CaveGame.STATE = AppState.GAME_PLAY;
break;
case LOAD_GAME:
- gp = GameSaver.load();
- renderer = gp.renderer;
- Gdx.input.setInputProcessor(new InputHandlerGame(gp));
+ GP = GameSaver.load();
+ renderer = GP.renderer;
+ Gdx.input.setInputProcessor(new InputHandlerGame());
CaveGame.STATE = AppState.GAME_PLAY;
break;
case SAVE_GAME:
- GameSaver.save(gp);
+ GameSaver.save(GP);
CaveGame.STATE = AppState.MENU_MAIN;
break;
break;
case GAME_PLAY:
case GAME_CREATIVE_INV:
- gp.resetRenderer();
- renderer = gp.renderer;
+ GP.resetRenderer();
+ renderer = GP.renderer;
break;
}
}