DEADSOFTWARE

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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.model.block.Block;
9 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
10 import ru.deadsoftware.cavedroid.game.model.item.Item;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.world.GameWorld;
13 import ru.deadsoftware.cavedroid.misc.Assets;
14 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
15 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
17 import javax.annotation.CheckForNull;
18 import java.util.ArrayList;
20 public class Player extends Mob {
22 private static final float SPEED = 69.072f;
23 private static final float JUMP_VELOCITY = -133.332f;
24 private static final int MAX_HEALTH = 20;
26 private boolean hitting = false, hittingWithDamage = false;
27 private float hitAnim = 0f;
28 private float hitAnimDelta = ANIMATION_SPEED;
30 public final ArrayList<InventoryItem> inventory;
31 public int slot;
32 public int gameMode;
33 public boolean swim;
34 public float headRotation = 0f;
36 public float blockDamage = 0f;
37 public int cursorX = 0;
38 public int cursorY = 0;
40 @CheckForNull
41 private Vector2 spawnPoint = null;
43 public ControlMode controlMode = ControlMode.WALK;
45 public enum ControlMode {
46 WALK,
47 CURSOR
48 }
50 public Player(GameItemsHolder gameItemsHolder) {
51 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
52 inventory = new ArrayList<>(36);
53 for (int i = 0; i < 36; i++) {
54 inventory.add(gameItemsHolder.getFallbackItem().toInventoryItem());
55 }
56 swim = false;
57 }
59 public void initInventory(GameItemsHolder gameItemsHolder) {
60 for (InventoryItem invItem : inventory) {
61 invItem.init(gameItemsHolder);
62 }
63 }
65 @CheckForNull
66 public Item inventory(int i) {
67 return inventory.get(i).getItem();
68 }
70 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
71 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
72 this.x = pos.x;
73 this.y = pos.y;
74 mVelocity.setZero();
75 mDead = false;
76 heal(MAX_HEALTH);
77 }
79 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
80 if (gameMode == 1) {
81 return;
82 }
83 getCurrentItem().setAmount(getCurrentItem().getAmount() - 1);
84 if (getCurrentItem().getAmount() <= 0) {
85 setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
86 }
87 }
89 public InventoryItem getCurrentItem() {
90 return inventory.get(slot);
91 }
93 public void pickUpDrop(Drop drop) {
94 for (InventoryItem invItem : inventory) {
95 if (!invItem.getItem().isTool()
96 && invItem.getItem() == drop.getItem()
97 && invItem.getAmount() < invItem.getItem().getParams().getMaxStack()) {
98 invItem.setAmount(invItem.getAmount() + 1);
99 drop.setPickedUp(true);
100 return;
104 for (int i = 0; i < inventory.size(); i++) {
105 if (inventory(i) == null || inventory(i).getParams().getKey().equals(GameItemsHolder.FALLBACK_ITEM_KEY)) {
106 inventory.set(i, drop.getItem().toInventoryItem());
107 drop.setPickedUp(true);
108 break;
113 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
114 if (spawnPoint != null) {
115 return spawnPoint;
118 int y, x = gameWorld.getWidth() / 2;
119 for (y = 0; y <= gameWorld.getWorldConfig().getSeaLevel(); y++) {
120 if (y == gameWorld.getWorldConfig().getSeaLevel()) {
121 for (x = 0; x < gameWorld.getWidth(); x++) {
122 if (gameWorld.getForeMap(x, y).getParams().getHasCollision()) {
123 break;
125 if (x == gameWorld.getWidth() - 1) {
126 gameWorld.setForeMap(x, y, itemsHolder.getBlock("grass"));
127 break;
130 break;
132 if (gameWorld.hasForeAt(x, y) && gameWorld.getForeMap(x, y).hasCollision()) {
133 break;
136 spawnPoint = new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
137 return spawnPoint;
140 public void setDir(Direction dir) {
141 if (dir != getDirection()) {
142 switchDir();
146 public void setCurrentInventorySlotItem(Item item) {
147 inventory.set(slot, item.toInventoryItem());
150 @Override
151 public float getSpeed() {
152 return SPEED;
155 @Override
156 public void jump() {
157 mVelocity.y = JUMP_VELOCITY;
160 private void hitBlock(GameWorld gameWorld, GameItemsHolder gameItemsHolder) {
161 if (!hitting || !hittingWithDamage) {
162 return;
165 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
166 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
168 if ((!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) ||
169 (foregroundBlock.isNone() && !backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0)) {
170 if (gameMode == 0) {
171 if (!foregroundBlock.isNone() && blockDamage >= foregroundBlock.getParams().getHitPoints()) {
172 gameWorld.destroyForeMap(cursorX, cursorY);
173 blockDamage = 0;
174 } else if (!backgroundBlock.isNone() && blockDamage >= backgroundBlock.getParams().getHitPoints()) {
175 gameWorld.destroyBackMap(cursorX, cursorY);
176 blockDamage = 0;
178 } else {
179 if (!foregroundBlock.isNone()) {
180 gameWorld.placeToForeground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
181 } else if (!backgroundBlock.isNone()) {
182 gameWorld.placeToBackground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
184 stopHitting();
186 } else {
187 stopHitting();
191 @Override
192 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
193 updateAnimation(delta);
194 hitBlock(gameWorld, gameItemsHolder);
196 if (gameMode == 1) {
197 return;
200 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
201 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
202 @CheckForNull final Block target;
204 if (!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) {
205 target = foregroundBlock;
206 } else if (!backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0) {
207 target = backgroundBlock;
208 } else {
209 target = null;
212 final boolean canHitBlock = target != null;
214 float multiplier = 1f;
215 final Item currentItem = inventory.get(slot).getItem();
216 if (currentItem instanceof Item.Tool && canHitBlock) {
217 if (target.getParams().getToolType() == currentItem.getClass()
218 && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
219 multiplier = 2f * ((Item.Tool)currentItem).getLevel();
221 multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
224 if (hitting && hittingWithDamage && canHitBlock) {
225 blockDamage += 60f * delta * multiplier;
226 } else {
227 blockDamage = 0f;
231 @Override
232 public void changeDir() {
235 @Override
236 public void damage(int damage) {
237 if (gameMode == 1) {
238 return;
241 if (damage > 0) {
242 getVelocity().y += JUMP_VELOCITY / 3f;
245 super.damage(damage);
248 @Override
249 public void heal(int heal) {
250 if (gameMode == 1) {
251 return;
253 super.heal(heal);
256 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
257 final Item item = inventory(slot);
259 if (item == null || item.isNone()) {
260 return;
263 final Sprite sprite = item.getSprite();
264 final boolean smallSprite = !item.isTool() || item.isShears();
266 final float originalWidth = sprite.getWidth();
267 final float originalHeight = sprite.getHeight();
269 if (smallSprite) {
270 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
273 final float handLength = Assets.playerSprite[0][2].getHeight();
275 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
276 final int handMultiplier = -getDirection().getBasis();
277 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
278 final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
280 float rotate = anim + 30;
282 if (item.isTool()) {
283 sprite.rotate90(looksLeft());
286 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
287 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
289 if (looksLeft()) {
290 sprite.setFlip(!item.isTool(), sprite.isFlipY());
291 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
292 } else {
293 sprite.setFlip(item.isTool(), sprite.isFlipY());
294 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
297 sprite.setRotation(-handMultiplier * rotate);
298 sprite.setPosition(itemX, itemY);
299 sprite.draw(spriteBatch);
301 // dont forget to reset
302 sprite.setFlip(false, sprite.isFlipY());
303 sprite.setRotation(0);
304 sprite.setOriginCenter();
305 sprite.setSize(originalWidth, originalHeight);
306 if (item.isTool()) {
307 sprite.rotate90(looksRight());
311 public void startHitting(boolean withDamage) {
312 if (hitting) {
313 return;
316 hitting = true;
317 hittingWithDamage = withDamage;
318 hitAnim = 90f;
319 hitAnimDelta = ANIMATION_SPEED;
322 public void startHitting() {
323 startHitting(true);
326 public void stopHitting() {
327 blockDamage = 0f;
328 hitting = false;
331 private float getRightHandAnim(float delta) {
332 hitAnim -= hitAnimDelta * delta;
334 if (hitAnim < 30f || hitAnim > 90f) {
335 if (hitting) {
336 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
337 hitAnimDelta = -hitAnimDelta;
338 } else {
339 hitAnimDelta = ANIMATION_SPEED;
343 if (!hitting) {
344 if (hitAnim < hitAnimDelta * delta) {
345 hitAnim = 0;
346 hitAnimDelta = 0;
347 return -mAnim;
351 return hitAnim;
354 @Override
355 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
356 final Sprite backHand = Assets.playerSprite[1][2];
357 final Sprite backLeg = Assets.playerSprite[1][3];
358 final Sprite frontLeg = Assets.playerSprite[0][3];
359 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
360 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
361 final Sprite frontHand = Assets.playerSprite[0][2];
363 float backHandAnim, frontHandAnim;
365 final float rightHandAnim = getRightHandAnim(delta);
367 if (looksLeft()) {
368 backHandAnim = rightHandAnim;
369 frontHandAnim = mAnim;
370 } else {
371 backHandAnim = -mAnim;
372 frontHandAnim = -rightHandAnim;
375 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
377 if (looksLeft()) {
378 drawItem(spriteBatch, x, y, -backHandAnim);
381 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
382 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
383 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
384 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
386 if (looksRight()) {
387 drawItem(spriteBatch, x, y, frontHandAnim);
390 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);