DEADSOFTWARE

cb5b64c844e1ca85886ea58c6269756d669f4f2c
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GamePhysics.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.math.Intersector;
4 import com.badlogic.gdx.math.MathUtils;
5 import com.badlogic.gdx.math.Rectangle;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.MainConfig;
8 import ru.deadsoftware.cavedroid.game.mobs.Mob;
9 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
10 import ru.deadsoftware.cavedroid.game.mobs.Player;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
12 import ru.deadsoftware.cavedroid.game.objects.DropController;
14 import javax.inject.Inject;
15 import java.util.Iterator;
18 @GameScope
19 public class GamePhysics {
21 public static final int PL_SPEED = 120;
23 private final Vector2 gravity = new Vector2(0, .09f);
25 private final GameWorld mGameWorld;
26 private final MainConfig mMainConfig;
27 private final MobsController mMobsController;
28 private final DropController mDropController;
30 @Inject
31 public GamePhysics(GameWorld gameWorld,
32 MainConfig mainConfig,
33 MobsController mobsController,
34 DropController dropController) {
35 mGameWorld = gameWorld;
36 mMainConfig = mainConfig;
37 mMobsController = mobsController;
38 mDropController = dropController;
39 }
41 /**
42 * Checks if mob should jump
43 *
44 * @return true if mob should jump
45 */
46 private boolean checkJump(Mob mob) {
47 int dir = mob.looksLeft() ? 0 : 1;
48 int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
49 int blY = (int) (mob.getY() + mob.getHeight() - 8);
50 int block = mGameWorld.getForeMap(blX / 16, blY / 16);
52 if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
53 block = 0;
54 }
56 return (block > 0 && GameItems.getBlock(block).toJump() &&
57 (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRectangle(blX / 16, blY / 16).y > 8);
58 }
60 private boolean checkColl(Rectangle rect) {
61 int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
62 int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
63 int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
64 int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
66 if (minY < 0) {
67 minY = 0;
68 }
70 if (maxY > mGameWorld.getHeight()) {
71 maxY = mGameWorld.getHeight();
72 }
74 int block;
75 for (int y = minY; y < maxY; y++) {
76 for (int x = minX; x < maxX; x++) {
77 block = mGameWorld.getForeMap(x, y);
78 if (block > 0 && GameItems.getBlock(block).hasCollision()) {
79 if (Intersector.overlaps(rect, GameItems.getBlock(block).getRectangle(x, y))) {
80 return true;
81 }
82 }
83 }
84 }
86 return false;
87 }
89 private int getBlock(Rectangle rect) {
90 return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16,
91 (int) (rect.y + rect.height / 8 * 7) / 16);
92 }
94 private void dropPhy(Drop drop, float delta) {
95 int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
96 if (dropToPlayer > 0) {
97 drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
98 } else {
99 if (drop.getVelocity().x >= .5f) {
100 drop.getVelocity().x -= .5f;
101 } else if (drop.getVelocity().x <= -.5f) {
102 drop.getVelocity().x += .5f;
103 } else {
104 drop.getVelocity().x = 0;
106 if (drop.getVelocity().y < 9) {
107 drop.getVelocity().y += gravity.y / 4;
110 drop.move(delta);
113 if (checkColl(drop)) {
114 drop.getVelocity().set(0, -1);
115 do {
116 drop.move(delta);
117 } while (checkColl(drop));
118 drop.getVelocity().setZero();
122 private void mobXColl(Mob mob) {
123 if (checkColl(mob)) {
124 if (mob.canJump() && !mob.isFlyMode()) {
125 mob.y -= 8;
128 if (checkColl(mob)) {
129 if (mob.canJump() && !mob.isFlyMode()) {
130 mob.y += 8;
133 int d = 0;
135 if (mob.getVelocity().x < 0) {
136 d = 1;
137 } else if (mob.getVelocity().x > 0) {
138 d = -1;
141 mob.x = MathUtils.round(mob.getX());
143 while (checkColl(mob)) {
144 mob.x += d;
147 if (mob.canJump()) {
148 mob.changeDir();
153 mob.checkWorldBounds(mGameWorld);
156 private void mobYColl(Mob mob) {
157 if (checkColl(mob)) {
158 int d = -1;
160 if (mob.getVelocity().y < 0) {
161 d = 1;
164 if (d == -1) {
165 mob.setCanJump(true);
166 mob.setFlyMode(false);
169 mob.y = MathUtils.round(mob.getY());
171 while (checkColl(mob)) {
172 mob.y += d;
175 mob.getVelocity().y = 0;
177 } else {
178 mob.y += 1;
179 mob.setCanJump(checkColl(mob));
180 mob.y -= 1;
183 if (mob.getY() > mGameWorld.getHeightPx()) {
184 mob.kill();
188 private void playerPhy(Player player, float delta) {
189 if (player.isDead()) {
190 return;
193 if (GameItems.isFluid(getBlock(player))) {
194 if (mMainConfig.isTouch() && player.getVelocity().x != 0 && !player.swim && !player.isFlyMode()) {
195 player.swim = true;
197 if (!player.swim) {
198 if (!player.isFlyMode() && player.getVelocity().y < 270f) {
199 player.getVelocity().x += gravity.y / 4;
201 if (!player.isFlyMode() && player.getVelocity().y > 270f) {
202 player.getVelocity().add(0, -60f);
204 } else {
205 player.getVelocity().add(0, -30f);
206 if (player.getVelocity().y < -180) {
207 player.getVelocity().y = -180;
210 } else {
211 if (!player.isFlyMode() && player.getVelocity().y < 1080) {
212 player.getVelocity().add(gravity);
216 player.y += player.getVelocity().y * delta;
217 mobYColl(player);
219 player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) *
220 (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1) * delta;
222 mobXColl(player);
224 if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) {
225 player.getVelocity().add(0, -480);
226 player.setCanJump(false);
230 private void mobPhy(Mob mob, float delta) {
231 if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
232 if (mob.getVelocity().y > 540) {
233 mob.getVelocity().add(0, -5.4f);
236 mob.getVelocity().add(0, -30f);
238 if (mob.getVelocity().y < -180) {
239 mob.getVelocity().y = -180;
241 } else if (!mob.isFlyMode() && mob.getVelocity().y < 1080) {
242 mob.getVelocity().add(gravity);
245 mob.y += mob.getVelocity().y * delta;
246 mobYColl(mob);
248 if (mob.isDead()) {
249 return;
252 mob.x += mob.getVelocity().x * delta;
253 mobXColl(mob);
255 if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) {
256 mob.getVelocity().add(0, -480);
257 mob.setCanJump(false);
261 void update(float delta) {
262 Player player = mMobsController.getPlayer();
264 for (Iterator<Drop> it = mDropController.getIterator(); it.hasNext(); ) {
265 Drop drop = it.next();
266 dropPhy(drop, delta);
267 if (Intersector.overlaps(drop, player)) {
268 drop.pickUpDrop(player);
270 if (drop.isPickedUp()) {
271 it.remove();
275 for (Iterator<Mob> it = mMobsController.getIterator(); it.hasNext(); ) {
276 Mob mob = it.next();
277 mob.ai(mGameWorld, delta);
278 mobPhy(mob, delta);
279 if (mob.isDead()) {
280 it.remove();
284 playerPhy(player, delta);
285 if (player.isDead()) {
286 player.respawn(mGameWorld);