procedure cancelAnim(anim:integer);\r
\r
procedure dropItem(item, sum:integer);\r
+ procedure biteIt(hp : integer; vector : integer);\r
\r
procedure calcPhysics;\r
\r
DrawImage(PlayerHand[posi, animHand], x-6-camx, y+8-camy);\r
end;\r
\r
+ procedure biteIt(damage : integer; vector : integer);\r
+ begin\r
+ hp := hp - damage;\r
+ end;\r
+\r
procedure loadPhy;\r
begin\r
phy.loadObject(getX, getY, getW, getH, getVelX, getVelY, getJmp);\r