procedure updateBlock(x, y:integer);\r
\r
implementation\r
- uses invui, maps, drop, console, furnace, png3, func, jpeg, mob, vars, bmp, items, chest, inv, player, items_store, particles, worldgen, phy, sign;\r
+ uses invui, maps, drop, console, furnace, png3, func, jpeg, mobs, vars, bmp, items, chest, inv, player, items_store, particles, worldgen, phy, sign;\r
\r
procedure usebonemeal(block:integer);\r
var\r
begin\r
if getBlockColl(block)=0 then\r
begin\r
- mob.create(M_ZOMBY, x*16, y*16);\r
+ Mobs.Create(Mobs.zomby, x * 16, y * 16);\r
decItem(invcur);\r
end;\r
end;\r