X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_net.pas;h=b2543fb84a8a2e53d7eb465ce1f518531d9dd991;hb=b42da28ad540794e1729cbbabb0a623287660cdc;hp=e6c1fbccb6b19deaec6cbb8e58ec3d41c9681eab;hpb=a4da798da0df5a8d54bdfe1d9563e1b254b697e7;p=d2df-sdl.git diff --git a/src/game/g_net.pas b/src/game/g_net.pas index e6c1fbc..b2543fb 100644 --- a/src/game/g_net.pas +++ b/src/game/g_net.pas @@ -147,9 +147,9 @@ var NetPongSock: ENetSocket = ENET_SOCKET_NULL; NetUseMaster: Boolean = True; - NetSlistAddr: ENetAddress; NetSlistIP: string = 'mpms.doom2d.org'; NetSlistPort: Word = 25665; + NetSlistList: string = 'deadsoftware.ru:25665'; NetClientIP: string = '127.0.0.1'; NetClientPort: Word = 25666; @@ -358,6 +358,7 @@ begin e_LogWritefln('disconnected client #%d due to file transfer error', [nc.ID], TMsgType.Warning); enet_peer_disconnect(nc.Peer, NET_DISC_FILE_TIMEOUT); clearNetClientTransfers(nc); + g_Net_Slist_ServerPlayerLeaves(); end; @@ -1413,8 +1414,7 @@ begin NetPeer := nil; NetHost := nil; - g_Net_Slist_NetworkStopped(); - //g_Net_Slist_Disconnect(false); // do not spam console + g_Net_Slist_ServerClosed(); NetMyID := -1; NetPlrUID1 := -1; NetPlrUID2 := -1; @@ -1549,8 +1549,7 @@ begin end; clearNetClients(false); // don't clear array - //if (g_Net_Slist_IsConnectionActive) then g_Net_Slist_Disconnect; - g_Net_Slist_NetworkStopped(); + g_Net_Slist_ServerClosed(); if NetPongSock <> ENET_SOCKET_NULL then enet_socket_destroy(NetPongSock); @@ -1620,7 +1619,6 @@ begin NetOut.Write(Byte(Ord('F'))); NetOut.Write(NetPort); NetOut.Write(ClTime); - //g_Net_Slist_WriteInfo(); TMasterHost.writeInfo(NetOut); NPl := 0; if gPlayer1 <> nil then Inc(NPl); @@ -1648,12 +1646,8 @@ begin IP := ''; Result := 0; - if NetUseMaster then - begin - //g_Net_Slist_Check; - g_Net_Slist_Pulse(); - end; - g_Net_Host_CheckPings; + if NetUseMaster then g_Net_Slist_Pulse(); + g_Net_Host_CheckPings(); while (enet_host_service(NetHost, @NetEvent, 0) > 0) do begin @@ -1757,11 +1751,7 @@ begin g_Console_Add(_lc[I_NET_MSG] + Format(_lc[I_NET_MSG_HOST_DISC], [ID])); Dec(NetClientCount); - if NetUseMaster then - begin - //g_Net_Slist_Update; - g_Net_Slist_Pulse(); - end; + if NetUseMaster then g_Net_Slist_ServerPlayerLeaves(); end; end; end;