X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_game.pas;h=0cca55387e1b518016faab9f0925fbc2b88c2b41;hb=3fb071dcefe7c3d8081e5a3906c1983d02b5ccd0;hp=2c158c4e2335c16dfa78df2323cd49f44b5677a6;hpb=0f4c0818f5491fc65dd95aae33bfc3c603506305;p=d2df-sdl.git diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 2c158c4..0cca553 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -131,6 +131,7 @@ procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True); procedure g_Game_Announce_GoodShot(SpawnerUID: Word); procedure g_Game_Announce_KillCombo(Param: Integer); procedure g_Game_Announce_BodyKill(SpawnerUID: Word); +procedure g_Game_Effect_Bubbles(fX, fY: Integer; count: Word; devX, devY: Byte; Silent: Boolean = False); procedure g_Game_StartVote(Command, Initiator: string); procedure g_Game_CheckVote; procedure g_TakeScreenShot(Filename: string = ''); @@ -667,7 +668,7 @@ end; // saves a shitty CSV containing the game stats passed to it procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string); -var +var s: TextFile; dir, fname, map, mode, etime: String; I: Integer; @@ -709,7 +710,7 @@ begin // if it's a coop game: monsters killed, monsters total, secrets found, secrets total // otherwise nothing if Stat.GameMode in [GM_TDM, GM_CTF] then - WriteLn(s, + WriteLn(s, Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Score, Stat.TeamStat[TEAM_BLUE].Score])) else if Stat.GameMode in [GM_COOP, GM_SINGLE] then WriteLn(s, @@ -5857,7 +5858,7 @@ begin // if someone has a higher score, set it to that instead gsScoreLimit := max(gsScoreLimit, b); gGameSettings.ScoreLimit := gsScoreLimit; - + if g_Game_IsNet then MH_SEND_GameSettings; end; end; @@ -6070,13 +6071,13 @@ begin 'p1_priority_kastet': begin if (Length(P) = 2) then - gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); end; 'p2_priority_kastet': begin if (Length(P) = 2) then - gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); - end; + gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; 'p1_priority_saw': begin if (Length(P) = 2) then @@ -6090,13 +6091,13 @@ begin 'p1_priority_pistol': begin if (Length(P) = 2) then - gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); end; 'p2_priority_pistol': begin if (Length(P) = 2) then - gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); - end; + gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; 'p1_priority_shotgun1': begin if (Length(P) = 2) then @@ -6176,17 +6177,17 @@ begin begin if (Length(P) = 2) then gPlayer2Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); - end; + end; 'p1_priority_berserk': begin if (Length(P) = 2) then - gPlayer1Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + gPlayer1Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); end; 'p2_priority_berserk': begin if (Length(P) = 2) then - gPlayer2Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); - end; + gPlayer2Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1); + end; end; end; @@ -6952,7 +6953,7 @@ begin t := TEAM_RED else if P[2] = 'blue' then t := TEAM_BLUE - else + else t := TEAM_NONE; if Length(P) = 3 @@ -7850,7 +7851,7 @@ begin DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t); Filename := 'screenshot-' + date; end; - + name := e_CatPath(dir, Filename + '.png'); s := createDiskFile(name); try @@ -8202,6 +8203,14 @@ begin hahasnd[Random(3)].Play(); end; +procedure g_Game_Effect_Bubbles (fX, fY: Integer; count: Word; devX, devY: Byte; Silent: Boolean); +begin + g_GFX_Bubbles(fX, fY, count, devX, devY); + if not Silent then if Random(2) = 0 + then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', fX, fY) + else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', fX, fY); +end; + procedure g_Game_StartVote(Command, Initiator: string); var Need: Integer;