X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2Fgame%2Fg_basic.pas;h=a5790239f616380501b8e33b29ce7a19d0d7954d;hb=c414b87769c21e17010b8de0dfe36da681edcdbb;hp=4b505ab50bcd76074c76e772a25b76c9aec226f0;hpb=dfd3e97bffa213f5b21206b8a292b80180bab948;p=d2df-sdl.git diff --git a/src/game/g_basic.pas b/src/game/g_basic.pas index 4b505ab..a579023 100644 --- a/src/game/g_basic.pas +++ b/src/game/g_basic.pas @@ -1,9 +1,25 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../shared/a_modes.inc} unit g_basic; interface uses - WADEDITOR, g_phys; + wadreader, g_phys; const GAME_VERSION = '0.667'; @@ -31,10 +47,8 @@ function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; function g_CollideAround(X1, Y1: Integer; Width1, Height1: Word; X2, Y2: Integer; Width2, Height2: Word): Boolean; function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; -function g_CollideMonster(X, Y: Integer; Width, Height: Word): Boolean; -function g_CollideItem(X, Y: Integer; Width, Height: Word): Boolean; function g_PatchLength(X1, Y1, X2, Y2: Integer): Word; -function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; +function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; // `true`: no wall hit function g_GetAcidHit(X, Y: Integer; Width, Height: Word): Byte; function g_Look(a, b: PObj; d: TDirection): Boolean; procedure IncMax(var A: Integer; B, Max: Integer); overload; @@ -86,6 +100,10 @@ begin end; function g_CollideLevel(X, Y: Integer; Width, Height: Word): Boolean; +begin + result := g_Map_CollidePanel(X, Y, Width, Height, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR), false); +end; +(* var a: Integer; begin @@ -105,6 +123,7 @@ begin Exit; end; end; +*) function g_CollidePlayer(X, Y: Integer; Width, Height: Word): Boolean; var @@ -123,50 +142,21 @@ begin end; end; -function g_CollideMonster(X, Y: Integer; Width, Height: Word): Boolean; -var - a: Integer; -begin - Result := False; - - if gMonsters = nil then Exit; - - for a := 0 to High(gMonsters) do - if (gMonsters[a] <> nil) and gMonsters[a].Live then - if g_Obj_Collide(X, Y, Width, Height, @gMonsters[a].Obj) then - begin - Result := True; - Exit; - end; -end; - -function g_CollideItem(X, Y: Integer; Width, Height: Word): Boolean; -var - a: Integer; -begin - Result := False; - - if gItems = nil then - Exit; - - for a := 0 to High(gItems) do - if gItems[a].Live then - if g_Obj_Collide(X, Y, Width, Height, @gItems[a].Obj) then - begin - Result := True; - Exit; - end; -end; function g_TraceVector(X1, Y1, X2, Y2: Integer): Boolean; var + wallHitX: Integer = 0; + wallHitY: Integer = 0; +(* i: Integer; dx, dy: Integer; Xerr, Yerr, d: LongWord; incX, incY: Integer; x, y: Integer; +*) begin - Result := False; + (* + result := False; Assert(gCollideMap <> nil, 'g_TraceVector: gCollideMap = nil'); @@ -209,8 +199,22 @@ begin end; Result := True; + *) + + result := false; + if g_Map_traceToNearestWall(x1, y1, x2, y2, @wallHitX, @wallHitY) then + begin + // check distance + //result := ((wallHitX-x1)*(wallHitX-x1)+(wallHitY-y1)*(wallHitY-y1) > (x2-x1)*(x2-x1)+(y2-y1)*(y2-y1)); + result := false; + end + else + begin + result := true; // no obstacles + end; end; + function g_CreateUID(UIDType: Byte): Word; var ok: Boolean; @@ -238,19 +242,12 @@ begin UID_MONSTER: begin - repeat - Result := UID_MAX_PLAYER+$1+Random(UID_MAX_MONSTER-UID_MAX_GAME-UID_MAX_PLAYER+$1); - - ok := True; - if gMonsters <> nil then - for i := 0 to High(gMonsters) do - if gMonsters[i] <> nil then - if Result = gMonsters[i].UID then - begin - ok := False; - Break; - end; - until ok; + //FIXME!!! + while true do + begin + result := UID_MAX_PLAYER+$1+Random(UID_MAX_MONSTER-UID_MAX_GAME-UID_MAX_PLAYER+$1); + if (g_Monsters_ByUID(result) = nil) then break; + end; end; end; end; @@ -496,14 +493,14 @@ begin a := abs(vx); b := abs(vy); - if a = 0 then - c := 0 - else + if a = 0 then + c := 90 + else c := RadToDeg(ArcTan(b/a)); - if vy < 0 then + if vy < 0 then c := -c; - if vx > 0 then + if vx > 0 then c := 180 - c; c := c + 180; @@ -828,7 +825,7 @@ var begin while (fmt[m] = ' ') and (m < Length(fmt)) do Inc(m); - if (m >= Length(fmt)) then + if (m >= Length(fmt)) then Break; if (fmt[m] = '%') then @@ -894,7 +891,7 @@ begin else Break; end; - + else {case} Break; end; {case} @@ -967,10 +964,10 @@ begin o^ := p.Obj; end; - + UID_MONSTER: begin - m := g_Monsters_Get(UID); + m := g_Monsters_ByUID(UID); if m = nil then Exit; if not m.Live then Exit;