X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FWorldGen.java;h=b8e9aee59b953e9742366f1300b27d7b64414da4;hb=75deb67170751156f786a73d3ab8113843a7c4e9;hp=84f0ae1b7591fe64d52368e6f3bc9019223186c9;hpb=2d94431f674b2b604e03f32c9de4cf91c7fa715b;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java index 84f0ae1..b8e9aee 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java +++ b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java @@ -5,16 +5,27 @@ import com.badlogic.gdx.utils.TimeUtils; public class WorldGen { + private static RandomXS128 rand; + private static long seed; + private static int[][] foreMap, backMap; - private static int[] noise; + private static int[] hMap; + + public static long getSeed() { + return seed; + } - static int[] genNoise(int width, int mid, int min, int max) { - RandomXS128 rand = new RandomXS128(TimeUtils.millis()); + static int[] genLandscape(int width, int mid, int min, int max) { int[] res = new int[width]; int t; res[0] = mid; for (int i=1; i-3 && t<3) t=0; else t/=Math.abs(t); + if (i>width-(max-min)) { + if (res[i-1]+tres[0]) t=-Math.abs(t); + } res[i] = res[i-1] + t; if (res[i]max) res[i] = max; @@ -22,21 +33,66 @@ public class WorldGen { return res; } + private static void genOak(int x, int y) { + backMap[x][y] = 15; + backMap[x][y-1] = 15; + backMap[x][y-2] = 15; + backMap[x][y-3] = 15; + backMap[x][y-4] = 16; + backMap[x][y-5] = 16; + backMap[x-1][y-3] = 16; + backMap[x-1][y-4] = 16; + backMap[x+1][y-3] = 16; + backMap[x+1][y-4] = 16; + foreMap[x][y-3] = 16; + foreMap[x][y-4] = 16; + foreMap[x][y-5] = 16; + foreMap[x-1][y-3] = 16; + foreMap[x-1][y-4] = 16; + foreMap[x+1][y-3] = 16; + foreMap[x+1][y-4] = 16; + } + static void genWorld(int width, int height) { + genWorld(width, height, TimeUtils.millis()); + } + + static void genWorld(int width, int height, long worldseed) { + int dirtH; + seed = worldseed; + rand = new RandomXS128(seed); foreMap = new int[width][height]; backMap = new int[width][height]; - noise = genNoise(width, height/2, 1, height); + hMap = genLandscape(width, height/8*3, height/8, height/2); for (int x=0; x2 && x