X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=6aef57907900c725b99ed2a0e0b264a15d43b00e;hb=423154ee3809aaaf5242197970334040f50f42e3;hp=b100ddc77251572ddee3e4e54d8cde36ce5e2542;hpb=792296717939ac50df33865ae3acbb010e812ad1;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index b100ddc..6aef579 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -2,24 +2,25 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; -import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.*; import ru.deadsoftware.cavecraft.game.mobs.Mob; -import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; -public class GameProc { +import java.io.Serializable; +import java.util.ArrayList; + +public class GameProc implements Serializable{ public static double RUN_TIME = 0; public Player player; - public Array mobs; + public ArrayList mobs; - public GameWorld world; - public GameRenderer renderer; - public GamePhysics physics; + public transient GameWorld world; + public transient GameRenderer renderer; + public transient GamePhysics physics; public int cursorX, cursorY; public int invSlot; @@ -31,7 +32,12 @@ public class GameProc { public long touchDownTime; public GameProc() { - world = new GameWorld(1024,256); + world = new GameWorld(); + world.generate(1024,256); + player = new Player(world.getSpawnPoint()); + mobs = new ArrayList(); + physics = new GamePhysics(this); + if (!CaveGame.TOUCH) ctrlMode = 1; if (CaveGame.TOUCH) { renderer = new GameRenderer(this,320, 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); @@ -39,13 +45,7 @@ public class GameProc { renderer = new GameRenderer(this,480, 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); } - physics = new GamePhysics(this); - player = new Player(world.getSpawnPoint()); - mobs = new Array(); - for (int i=0; irenderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && touchDownX