diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 85d551047d36f4b5d0bb2980e4e18f91f5a7da72..23fd6cbd7a038b8237a4ce5a00e3bd23e14a887c 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
procedure g_Map_ProfilersBegin ();
begin
- if (profMapCollision = nil) then profMapCollision := TProfiler.Create('MAP COLLISION', g_profile_history_size);
+ if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
profMapCollision.mainBegin(g_profile_collision);
// create sections
if g_profile_collision then
begin
- profMapCollision.sectionBegin('wall coldet');
+ profMapCollision.sectionBegin('*solids');
profMapCollision.sectionEnd();
- profMapCollision.sectionBegin('liquid coldet');
+ profMapCollision.sectionBegin('liquids');
profMapCollision.sectionEnd();
end;
end;
if (tagmask = 0) then begin result := false; exit; end; // just in case
- if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('wall coldet');
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
if gdbg_map_use_accel_coldet then
begin
if gdbg_map_use_tree_coldet then
begin
//TODO: detailed profile?
- if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquid coldet');
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
if gdbg_map_use_accel_coldet then
begin
texid := TEXTURE_NONE;