DEADSOFTWARE

Sweep-And-Prune broad phase implementation; not working yet
[d2df-sdl.git] / src / game / g_console.pas
index fcabed7ba667ec84613f3e80cb698ddcfbaac5f5..c41cb23c8ab8c41de9c1eb5233f7135d73d0b933 100644 (file)
@@ -13,7 +13,7 @@
  * You should have received a copy of the GNU General Public License
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *)
-{$MODE DELPHI}
+{$INCLUDE ../shared/a_modes.inc}
 unit g_console;
 
 interface
@@ -388,6 +388,15 @@ begin
   AddCommand('d_player', DebugCommands);
   AddCommand('d_joy', DebugCommands);
 
+  AddCommand('dpp', ProfilerCommands);
+  AddCommand('dpu', ProfilerCommands);
+  AddCommand('dpc', ProfilerCommands);
+  AddCommand('r_gridrender', ProfilerCommands);
+  AddCommand('dbg_coldet_grid', ProfilerCommands);
+
+  AddCommand('sq_use_grid', ProfilerCommands);
+  AddCommand('sq_use_sap', ProfilerCommands);
+
   AddCommand('p1_name', GameCVars);
   AddCommand('p2_name', GameCVars);
   AddCommand('p1_color', GameCVars);