DEADSOFTWARE

use tree to check collisions with shot projectiles
[d2df-sdl.git] / src / game / g_console.pas
index 6a5c9a411c9412b3c9d9536bf7928408d4e7005d..729bf956f956201f4c7a3787d9e1e59e4cdb98b4 100644 (file)
@@ -388,6 +388,19 @@ begin
   AddCommand('d_player', DebugCommands);
   AddCommand('d_joy', DebugCommands);
 
+  AddCommand('pf_draw_frame', ProfilerCommands);
+  AddCommand('pf_update_frame', ProfilerCommands);
+  AddCommand('pf_coldet', ProfilerCommands);
+  AddCommand('r_sq_draw', ProfilerCommands);
+  AddCommand('r_sq_use_grid', ProfilerCommands);
+  AddCommand('r_sq_use_tree', ProfilerCommands);
+  AddCommand('dbg_sq_coldet', ProfilerCommands);
+
+  AddCommand('t_dump_node_queries', ProfilerCommands);
+
+  AddCommand('sq_use_grid', ProfilerCommands);
+  AddCommand('sq_use_tree', ProfilerCommands);
+
   AddCommand('p1_name', GameCVars);
   AddCommand('p2_name', GameCVars);
   AddCommand('p1_color', GameCVars);