DEADSOFTWARE

Update version script
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / menu / MenuProc.java
diff --git a/core/src/ru/deadsoftware/cavedroid/menu/MenuProc.java b/core/src/ru/deadsoftware/cavedroid/menu/MenuProc.java
deleted file mode 100644 (file)
index 8bc9dd6..0000000
+++ /dev/null
@@ -1,86 +0,0 @@
-package ru.deadsoftware.cavedroid.menu;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.utils.ObjectMap;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.game.GameScreen;
-import ru.deadsoftware.cavedroid.menu.objects.Button;
-import ru.deadsoftware.cavedroid.menu.submenus.Menu;
-import ru.deadsoftware.cavedroid.menu.submenus.MenuMain;
-import ru.deadsoftware.cavedroid.menu.submenus.MenuNewGame;
-import ru.deadsoftware.cavedroid.misc.Renderer;
-import ru.deadsoftware.cavedroid.misc.states.AppState;
-import ru.deadsoftware.cavedroid.misc.states.GameState;
-import ru.deadsoftware.cavedroid.misc.states.MenuState;
-
-import static ru.deadsoftware.cavedroid.misc.Assets.*;
-
-public class MenuProc extends Renderer {
-
-    private MenuMain mainMenu;
-    private MenuNewGame newGameMenu;
-
-    private Menu currentMenu;
-
-    public MenuProc(int width) {
-        super(width, width * Gdx.graphics.getHeight() / Gdx.graphics.getWidth());
-        mainMenu = new MenuMain(getWidth(), getHeight(), this::drawButton);
-        newGameMenu = new MenuNewGame(getWidth(), getHeight(), this::drawButton);
-        currentMenu = mainMenu;
-    }
-
-    private void drawButton(Button button) {
-        spriter.draw(textureRegions.get("button_" + button.getType()), button.getX(), button.getY());
-        setFontColor(255, 255, 255);
-        drawString(button.getLabel(),
-                (button.getX() + button.getWidth() / 2) - (float) getStringWidth(button.getLabel()) / 2,
-                (button.getY() + button.getHeight() / 2) - (float) getStringHeight(button.getLabel()) / 2);
-    }
-
-    private void update() {
-//        switch (CaveGame.MENU_STATE) {
-//            case MAIN:
-//                currentMenu = mainMenu;
-//                break;
-//            case NEW_GAME:
-//                currentMenu = newGameMenu;
-//                break;
-//            case LOADING:
-//                drawString("Generating World...");
-//                CaveGame.APP_STATE = AppState.GAME;
-//                CaveGame.GAME_STATE = GameState.PLAY;
-//                break;
-//            case SAVING:
-//                drawString("Saving Game...");
-//                CaveGame.APP_STATE = AppState.MENU;
-//                CaveGame.MENU_STATE = MenuState.MAIN;
-//                break;
-//        }
-    }
-
-    @Override
-    public boolean touchUp(int screenX, int screenY, int pointer, int mb) {
-        screenX *= getWidth() / Gdx.graphics.getWidth();
-        screenY *= getHeight() / Gdx.graphics.getHeight();
-        for (ObjectMap.Entry<String, Button> entry : currentMenu.getButtons()) {
-            Button button = entry.value;
-            if (button.getRect().contains(screenX, screenY)) {
-                if (button.getType() > 0) {
-                    button.clicked();
-                }
-                break;
-            }
-        }
-        return false;
-    }
-
-    @Override
-    public void render(float delta) {
-        update();
-        spriter.begin();
-        currentMenu.draw(spriter);
-        drawString("CaveDroid " + CaveGame.VERSION, 0,
-                getHeight() - getStringHeight("CaveDroid " + CaveGame.VERSION) * 1.5f);
-        spriter.end();
-    }
-}