diff --git a/core/src/ru/deadsoftware/cavedroid/menu/MenuProc.java b/core/src/ru/deadsoftware/cavedroid/menu/MenuProc.java
+++ /dev/null
@@ -1,86 +0,0 @@
-package ru.deadsoftware.cavedroid.menu;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.utils.ObjectMap;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.game.GameScreen;
-import ru.deadsoftware.cavedroid.menu.objects.Button;
-import ru.deadsoftware.cavedroid.menu.submenus.Menu;
-import ru.deadsoftware.cavedroid.menu.submenus.MenuMain;
-import ru.deadsoftware.cavedroid.menu.submenus.MenuNewGame;
-import ru.deadsoftware.cavedroid.misc.Renderer;
-import ru.deadsoftware.cavedroid.misc.states.AppState;
-import ru.deadsoftware.cavedroid.misc.states.GameState;
-import ru.deadsoftware.cavedroid.misc.states.MenuState;
-
-import static ru.deadsoftware.cavedroid.misc.Assets.*;
-
-public class MenuProc extends Renderer {
-
- private MenuMain mainMenu;
- private MenuNewGame newGameMenu;
-
- private Menu currentMenu;
-
- public MenuProc(int width) {
- super(width, width * Gdx.graphics.getHeight() / Gdx.graphics.getWidth());
- mainMenu = new MenuMain(getWidth(), getHeight(), this::drawButton);
- newGameMenu = new MenuNewGame(getWidth(), getHeight(), this::drawButton);
- currentMenu = mainMenu;
- }
-
- private void drawButton(Button button) {
- spriter.draw(textureRegions.get("button_" + button.getType()), button.getX(), button.getY());
- setFontColor(255, 255, 255);
- drawString(button.getLabel(),
- (button.getX() + button.getWidth() / 2) - (float) getStringWidth(button.getLabel()) / 2,
- (button.getY() + button.getHeight() / 2) - (float) getStringHeight(button.getLabel()) / 2);
- }
-
- private void update() {
-// switch (CaveGame.MENU_STATE) {
-// case MAIN:
-// currentMenu = mainMenu;
-// break;
-// case NEW_GAME:
-// currentMenu = newGameMenu;
-// break;
-// case LOADING:
-// drawString("Generating World...");
-// CaveGame.APP_STATE = AppState.GAME;
-// CaveGame.GAME_STATE = GameState.PLAY;
-// break;
-// case SAVING:
-// drawString("Saving Game...");
-// CaveGame.APP_STATE = AppState.MENU;
-// CaveGame.MENU_STATE = MenuState.MAIN;
-// break;
-// }
- }
-
- @Override
- public boolean touchUp(int screenX, int screenY, int pointer, int mb) {
- screenX *= getWidth() / Gdx.graphics.getWidth();
- screenY *= getHeight() / Gdx.graphics.getHeight();
- for (ObjectMap.Entry<String, Button> entry : currentMenu.getButtons()) {
- Button button = entry.value;
- if (button.getRect().contains(screenX, screenY)) {
- if (button.getType() > 0) {
- button.clicked();
- }
- break;
- }
- }
- return false;
- }
-
- @Override
- public void render(float delta) {
- update();
- spriter.begin();
- currentMenu.draw(spriter);
- drawString("CaveDroid " + CaveGame.VERSION, 0,
- getHeight() - getStringHeight("CaveDroid " + CaveGame.VERSION) * 1.5f);
- spriter.end();
- }
-}