DEADSOFTWARE

Drop items from hotbar
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / input / handler / keyboard / MoveCursorControlsModeKeyboardInputHandler.kt
index ac82cb8f62e6887a8be27ebf87b08361b14eadde..0cb74d7d0ff20bd0d01ceafa873b46f5bdea863c 100644 (file)
@@ -1,13 +1,12 @@
 package ru.deadsoftware.cavedroid.game.input.handler.keyboard
 
-import com.badlogic.gdx.math.MathUtils
 import ru.deadsoftware.cavedroid.MainConfig
 import ru.deadsoftware.cavedroid.game.GameScope
 import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
 import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
 import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
 import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.mobs.Player
+import ru.deadsoftware.cavedroid.game.mobs.player.Player
 import ru.deadsoftware.cavedroid.game.world.GameWorld
 import javax.inject.Inject
 
@@ -23,37 +22,22 @@ class MoveCursorControlsModeKeyboardInputHandler @Inject constructor(
                 mobsController.player.controlMode == Player.ControlMode.CURSOR && action.isKeyDown &&
                 (action.actionKey is KeyboardInputActionKey.Left ||
                 action.actionKey is KeyboardInputActionKey.Right ||
-                        action.actionKey is KeyboardInputActionKey.Jump ||
+                        action.actionKey is KeyboardInputActionKey.Up ||
                         action.actionKey is KeyboardInputActionKey.Down)
     }
 
-    private fun checkCursorBounds() {
-        val player = mobsController.player
-        if (player.gameMode == 0) {
-            val minCursorX = player.mapX - SURVIVAL_CURSOR_RANGE
-            val maxCursorX = player.mapX + SURVIVAL_CURSOR_RANGE
-            val minCursorY = player.middleMapY - SURVIVAL_CURSOR_RANGE
-            val maxCursorY = player.middleMapY + SURVIVAL_CURSOR_RANGE
-
-            player.cursorX = MathUtils.clamp(player.cursorX, minCursorX, maxCursorX)
-            player.cursorY = MathUtils.clamp(player.cursorY, minCursorY, maxCursorY)
-        }
-
-        player.cursorY = MathUtils.clamp(player.cursorY, 0, gameWorld.height - 1)
-    }
-
     override fun handle(action: KeyboardInputAction) {
         val player = mobsController.player
 
         when (action.actionKey) {
             KeyboardInputActionKey.Left -> player.cursorX--
             KeyboardInputActionKey.Right -> player.cursorX++
-            KeyboardInputActionKey.Jump -> player.cursorY--
+            KeyboardInputActionKey.Up -> player.cursorY--
             KeyboardInputActionKey.Down -> player.cursorY++
             else -> return
         }
 
-        checkCursorBounds()
+        player.checkCursorBounds(gameWorld);
     }
 
     companion object {