package ru.deadsoftware.cavedroid.game.render import com.badlogic.gdx.graphics.g2d.Sprite import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.TextureRegion import com.badlogic.gdx.graphics.glutils.ShapeRenderer import com.badlogic.gdx.math.MathUtils import com.badlogic.gdx.math.Rectangle import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.model.block.Block import ru.deadsoftware.cavedroid.game.world.GameWorld import ru.deadsoftware.cavedroid.misc.Assets import ru.deadsoftware.cavedroid.misc.utils.px abstract class BlocksRenderer( protected val gameWorld: GameWorld, protected val mobsController: MobsController, ) : IGameRenderer { protected abstract val background: Boolean private val Block.canSeeThrough get() = isNone() || params.isTransparent private fun blockDamageSprite(index: Int): Sprite? { if (index !in 0..< MAX_BLOCK_DAMAGE_INDEX) { return null } return Assets.blockDamageSprites[index] } protected fun drawBlockDamage(spriteBatch: SpriteBatch, viewport: Rectangle) { val player = mobsController.player val blockDamage = player.blockDamage.takeIf { it > 0f } ?: return val cursorX = player.cursorX val cursorY = player.cursorY val block = if (background) { gameWorld.getBackMap(cursorX, cursorY) } else { gameWorld.getForeMap(cursorX, cursorY) } val index = (MAX_BLOCK_DAMAGE_INDEX.toFloat() * (blockDamage.toFloat() / block.params.hitPoints.toFloat())) .let(MathUtils::floor) val sprite = blockDamageSprite(index) ?: return if (gameWorld.hasForeAt(cursorX, cursorY) != background) { sprite.setBounds( /* x = */ cursorX.px - viewport.x + block.params.spriteMargins.left, /* y = */ cursorY.px - viewport.y + block.params.spriteMargins.top, /* width = */ block.spriteWidth, /* height = */ block.spriteHeight ) sprite.draw(spriteBatch) } } protected fun shadeBackMap( shapeRenderer: ShapeRenderer, viewport: Rectangle, x: Int, y: Int ) { val foregroundBlock = gameWorld.getForeMap(x, y) val backgroundBlock = gameWorld.getBackMap(x, y) if (foregroundBlock.canSeeThrough && !backgroundBlock.isNone()) { val drawX = x.px - viewport.x val drawY = y.px - viewport.y val marginLeft = backgroundBlock.params.spriteMargins.left val marginTop = backgroundBlock.params.spriteMargins.top shapeRenderer.rect( /* x = */ drawX + marginLeft, /* y = */ drawY + marginTop, /* width = */ backgroundBlock.width, /* height = */ backgroundBlock.height ) } } protected fun drawBackMap(spriteBatch: SpriteBatch, viewport: Rectangle, x: Int, y: Int) { val foregroundBlock = gameWorld.getForeMap(x, y) val backgroundBlock = gameWorld.getBackMap(x, y) if (foregroundBlock.canSeeThrough && !backgroundBlock.isNone()) { val drawX = x.px - viewport.x val drawY = y.px - viewport.y backgroundBlock.draw(spriteBatch, drawX, drawY) } } protected fun drawForeMap(spriteBatch: SpriteBatch, viewport: Rectangle, x: Int, y: Int) { val foregroundBlock = gameWorld.getForeMap(x, y) if (!foregroundBlock.isNone() && foregroundBlock.params.isBackground == background) { val drawX = x.px - viewport.x val drawY = y.px - viewport.y foregroundBlock.draw(spriteBatch, drawX, drawY) } } companion object { private const val MAX_BLOCK_DAMAGE_INDEX = 10 } }