a2d44b4ba1c82167c55681235148d7efb884c098
1 #include <stdbool.h>
5 #define MAX_PLAYERS 32
6 #define MAX_BULLETS (MAX_PLAYERS * 8)
13 /* public */
19 /* internal */
24 /* public */
31 /* internal */
38 void g_player_set(unsigned int id, bool live, float x, float y, float r, float vx, float vy, float vr, int shoot);
39 void g_bullet_set(unsigned int id, unsigned int owner, bool live, float x, float y, float vx, float vy, int tick);