1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
21 g_language
, g_weapons
, utils
;
23 function GenPlayerName (n
: Integer): String;
25 procedure g_Options_SetDefault
;
26 procedure g_Options_SetDefaultVideo
;
27 procedure g_Options_ApplyGameSettings
;
29 const DF_Default_Megawad_Start
= 'megawads/DOOM2D.WAD:\MAP01';
35 gWinSizeX
, gWinSizeY
: Integer;
36 gWinMaximized
: Boolean;
38 glLegacyNPOT
: Boolean;
39 glRenderToFBO
: Boolean = True;
40 gTextureFilter
: Boolean;
41 gLerpActors
: Boolean = True;
42 gFrameTime
: Integer = 5;
43 gMaxFPS
: Integer = 200;
47 gMaxSimSounds
: Integer;
48 gMuteWhenInactive
: Boolean;
55 gDrawBackGround
: Boolean;
56 gShowMessages
: Boolean;
57 gRevertPlayers
: Boolean;
59 gAskLanguage
: Boolean;
60 gSaveStats
: Boolean = False;
61 gScreenshotStats
: Boolean = False;
62 gsSDLSampleRate
: Integer;
63 gsSDLBufferSize
: Integer;
64 gDefaultMegawadStart
: AnsiString;
65 glNPOTOverride
: Boolean = false;
67 (* Latched game settings *)
74 gsGameFlags
: LongWord;
75 gsSpawnInvul
: Integer = 0;
76 gsItemRespawnTime
: Word = 60;
77 gsWarmupTime
: Word = 30;
80 e_NoGraphics
: Boolean = True;
82 e_NoGraphics
: Boolean = False;
84 e_FastScreenshots
: Boolean = true; // it's REALLY SLOW with `false`
85 g_dbg_scale
: Single = 1.0;
86 r_pixel_scale
: Single = 1.0;
94 e_log
, e_input
, g_console
, g_window
, g_sound
, g_gfx
, g_player
, Math
,
95 g_map
, g_net
, g_netmaster
, SysUtils
, CONFIG
, g_game
, g_main
,
96 g_items
, wadreader
, g_touch
, envvars
, g_system
;
101 function GenPlayerName (n
: Integer): String;
104 Result
:= GetUserName
;
106 Result
:= 'Player' + IntToStr(machine
MOD 10000);
108 Result
:= Copy(Result
, 1, 12) + ' '
110 Result
:= Copy(Result
, 1, 10) + ' ' + IntToStr(n
)
114 procedure g_Options_SetDefaultVideo
;
115 var display
: TSDL_DisplayMode
;
117 var target
, closest
: TSDL_DisplayMode
; percentage
: Integer;
120 (* Display 0 = Primary display *)
122 gScreenHeight
:= 480;
125 //gBPP := SDL_BITSPERPIXEL(display.format);
128 gFullScreen
:= True; (* rotation not allowed? *)
130 gFullScreen
:= False;
132 if SDL_GetDesktopDisplayMode(0, @display
) = 0 then
135 gWinSizeX
:= display
.w
;
136 gWinSizeY
:= display
.h
;
138 (* Window must be smaller than display *)
139 closest
.w
:= display
.w
;
140 closest
.h
:= display
.h
;
142 while (display
.w
- closest
.w
< 48) or (display
.h
- closest
.h
< 48) do
144 if percentage
< 25 then
146 closest
.w
:= display
.w
* 75 div 100;
147 closest
.h
:= display
.h
* 75 div 100;
150 target
.w
:= display
.w
* percentage
div 100;
151 target
.h
:= display
.h
* percentage
div 100;
152 target
.format
:= 0; (* didn't care *)
153 target
.refresh_rate
:= 0; (* didn't care *)
154 target
.driverdata
:= nil; (* init *)
155 SDL_GetClosestDisplayMode(0, @target
, @closest
);
158 gWinSizeX
:= closest
.w
;
159 gWinSizeY
:= closest
.h
;
160 //gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *)
165 e_LogWritefln('SDL: Failed to get desktop display mode: %s', [SDL_GetError
])
167 (* Must be positioned on primary display *)
168 gWinMaximized
:= False;
170 gTextureFilter
:= True;
171 glLegacyNPOT
:= False;
172 gRC_Width
:= gWinSizeX
;
173 gRC_Height
:= gWinSizeY
;
174 gRC_FullScreen
:= gFullScreen
;
175 gRC_Maximized
:= gWinMaximized
;
176 e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX
) + ' h = ' + IntToStr(gWinSizeY
));
177 g_Console_ResetBinds
;
180 procedure g_Options_SetDefaultVideo
;
185 gFullScreen
:= False;
186 gWinMaximized
:= False;
188 gTextureFilter
:= True;
189 glLegacyNPOT
:= False;
190 gScreenWidth
:= gWinSizeX
;
191 gScreenHeight
:= gWinSizeY
;
192 gRC_Width
:= gWinSizeX
;
193 gRC_Height
:= gWinSizeY
;
194 gRC_FullScreen
:= gFullScreen
;
195 gRC_Maximized
:= gWinMaximized
;
196 e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX
) + ' h = ' + IntToStr(gWinSizeY
));
197 g_Console_ResetBinds
;
201 procedure g_Options_SetDefault();
210 gMuteWhenInactive
:= False;
211 gAnnouncer
:= ANNOUNCE_MEPLUS
;
212 gSoundEffectsDF
:= True;
213 gUseChatSounds
:= True;
214 gsSDLSampleRate
:= 44100;
215 gsSDLBufferSize
:= 2048;
217 g_Sound_SetupAllVolumes(gSoundLevel
, gMusicLevel
);
219 with gPlayer1Settings
do
221 Name
:= GenPlayerName(1);
222 Model
:= STD_PLAYER_MODEL
;
223 Color
.R
:= PLAYER1_DEF_COLOR
.R
;
224 Color
.G
:= PLAYER1_DEF_COLOR
.G
;
225 Color
.B
:= PLAYER1_DEF_COLOR
.B
;
229 with gPlayer2Settings
do
231 Name
:= GenPlayerName(2);
232 Model
:= STD_PLAYER_MODEL
;
233 Color
.R
:= PLAYER2_DEF_COLOR
.R
;
234 Color
.G
:= PLAYER2_DEF_COLOR
.G
;
235 Color
.B
:= PLAYER2_DEF_COLOR
.B
;
239 (* section Joysticks *)
240 for i
:= 0 to e_MaxJoys
- 1 do
242 e_JoystickDeadzones
[i
] := 8192
247 g_Shells_SetMax(300);
249 g_Corpses_SetMax(20);
256 gDrawBackGround
:= True;
257 gShowMessages
:= True;
258 gRevertPlayers
:= False;
260 wadoptDebug
:= False;
262 e_FastScreenshots
:= True;
263 gDefaultMegawadStart
:= DF_Default_Megawad_Start
;
267 gAskLanguage
:= True;
268 gLanguage
:= LANGUAGE_ENGLISH
;
271 gsGameMode
:= _lc
[I_MENU_GAME_TYPE_DM
];
277 gsItemRespawnTime
:= 60;
278 gsGameFlags
:= GAME_OPTION_ALLOWEXIT
or GAME_OPTION_DMKEYS
or
279 GAME_OPTION_BOTVSPLAYER
or GAME_OPTION_BOTVSMONSTER
or
280 GAME_OPTION_TEAMHITTRACE
or GAME_OPTION_TEAMHITPROJECTILE
or
281 GAME_OPTION_ALLOWDROPFLAG
;
285 g_Options_ApplyGameSettings
;
287 (* section MasterServer *)
288 NetMasterList
:= 'mpms.doom2d.org:25665, deadsoftware.ru:25665, terminalcorner.ru:25665';
289 g_Net_Slist_Set(NetMasterList
);
292 NetServerName
:= 'Unnamed Server';
296 NetAllowRCON
:= False;
297 NetRCONPassword
:= 'default';
298 NetUseMaster
:= True;
301 NetMasterRate
:= 60000;
302 NetForwardPorts
:= False;
306 NetForcePlayerUpdate
:= False;
307 NetPredictSelf
:= True;
308 NetClientIP
:= '127.0.0.1';
309 NetClientPort
:= NetPort
;
312 procedure g_Options_ApplyGameSettings
;
314 with gGameSettings
do
316 GameMode
:= g_Game_TextToMode(gsGameMode
);
317 if GameMode
= GM_NONE
then
319 if GameMode
= GM_SINGLE
then
321 TimeLimit
:= gsTimeLimit
;
322 ScoreLimit
:= gsScoreLimit
;
323 MaxLives
:= gsMaxLives
;
324 SpawnInvul
:= gsSpawnInvul
;
325 ItemRespawnTime
:= gsItemRespawnTime
;
326 WarmupTime
:= gsWarmupTime
;
327 Options
:= gsGameFlags
;
333 machine
:= Random(10000);
336 conRegVar('r_width', @gRC_Width
, '', '');
337 conRegVar('r_height', @gRC_Height
, '', '');
338 conRegVar('r_fullscreen', @gRC_FullScreen
, '', '');
339 conRegVar('r_maximized', @gRC_Maximized
, '', '');
340 conRegVar('r_bpp', @gBPP
, '', '');
341 conRegVar('r_vsync', @gVSync
, '', '');
342 conRegVar('r_texfilter', @gTextureFilter
, '', '');
343 conRegVar('r_npot', @glNPOTOverride
, '', '');
344 conRegVar('r_interp', @gLerpActors
, '', 'interpolate actors');
345 conRegVar('r_scale', @g_dbg_scale
, 0.01, 100.0, 'render scale', '', false);
346 conRegVar('r_resolution_scale', @r_pixel_scale
, 0.01, 100.0, 'upscale factor', '', false);
349 conRegVar('s_nosound', @gNoSound
, '', '');
350 conRegVar('s_soundvolume', @gSoundLevel
, '', '');
351 conRegVar('s_musicvolume', @gMusicLevel
, '', '');
352 conRegVar('s_maxsim', @gMaxSimSounds
, '', ''); // e_sound_fmod/sdl?
353 conRegVar('s_muteinactive', @gMuteWhenInactive
, '', '');
354 conRegVar('s_announcer', @gAnnouncer
, '', '');
355 conRegVar('s_sfx', @gSoundEffectsDF
, '', '');
356 conRegVar('s_chatsounds', @gUseChatSounds
, '', '');
357 {$IFDEF USE_SDLMIXER}
358 conRegVar('sdl_mixer_samplerate', @gsSDLSampleRate
, '', '');
359 conRegVar('sdl_mixer_buffersize', @gsSDLBufferSize
, '', '');
363 conRegVar('g_gibs_count', @gGibsCount
, '', '');
364 conRegVar('g_blood_count', @gBloodCount
, '', '');
365 conRegVar('g_adv_blood', @gAdvBlood
, '', '');
366 conRegVar('g_adv_corpses', @gAdvCorpses
, '', '');
367 conRegVar('g_adv_gibs', @gAdvGibs
, '', '');
368 conRegVar('r_flash', @gFlash
, '', '');
369 conRegVar('r_background', @gDrawBackGround
, '', '');
370 conRegVar('g_show_messages', @gShowMessages
, '', '');
371 conRegVar('r_revert_players', @gRevertPlayers
, '', '');
372 conRegVar('r_chat_bubble', @gChatBubble
, '', '');
373 conRegVar('sfs_debug', @wadoptDebug
, '', '');
374 conRegVar('sfs_fastmode', @wadoptFast
, '', '');
375 conRegVar('g_fast_screenshots', @e_FastScreenshots
, '', '');
376 conRegVar('g_default_megawad', @gDefaultMegawadStart
, '', '');
377 conRegVar('g_save_stats', @gSaveStats
, '', '');
378 conRegVar('g_screenshot_stats', @gScreenshotStats
, '', '');
379 conRegVar('g_lastmap', @gsMap
, '', '');