DEADSOFTWARE

5fcfe319b80f886499cb42f17e53f7d29db5f5db
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / mobs / player / Player.java
1 package ru.deadsoftware.cavedroid.game.mobs.player;
3 import com.badlogic.gdx.graphics.g2d.Sprite;
4 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
5 import com.badlogic.gdx.math.MathUtils;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.game.GameItemsHolder;
8 import ru.deadsoftware.cavedroid.game.mobs.Mob;
9 import ru.deadsoftware.cavedroid.game.model.block.Block;
10 import ru.deadsoftware.cavedroid.game.model.item.InventoryItem;
11 import ru.deadsoftware.cavedroid.game.model.item.Item;
12 import ru.deadsoftware.cavedroid.game.objects.Drop;
13 import ru.deadsoftware.cavedroid.game.objects.DropController;
14 import ru.deadsoftware.cavedroid.game.ui.TooltipManager;
15 import ru.deadsoftware.cavedroid.game.world.GameWorld;
16 import ru.deadsoftware.cavedroid.misc.Assets;
17 import ru.deadsoftware.cavedroid.misc.utils.SpriteOrigin;
18 import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
20 import javax.annotation.CheckForNull;
22 public class Player extends Mob {
24 private static final float SPEED = 69.072f;
25 private static final float JUMP_VELOCITY = -133.332f;
26 private static final int SURVIVAL_CURSOR_RANGE = 4;
28 public static final int MAX_HEALTH = 20;
29 public static final int INVENTORY_SIZE = 36;
30 public static final int HOTBAR_SIZE = 9;
32 private boolean hitting = false, hittingWithDamage = false;
33 private float hitAnim = 0f;
34 private float hitAnimDelta = ANIMATION_SPEED;
36 public final Inventory inventory;
38 public int gameMode;
39 public boolean swim;
40 public float headRotation = 0f;
42 public float blockDamage = 0f;
43 public int cursorX = 0;
44 public int cursorY = 0;
46 @CheckForNull
47 private Vector2 spawnPoint = null;
49 public ControlMode controlMode = ControlMode.WALK;
51 public enum ControlMode {
52 WALK,
53 CURSOR
54 }
56 public Player(GameItemsHolder gameItemsHolder, TooltipManager tooltipManager) {
57 super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
58 inventory = new Inventory(INVENTORY_SIZE, HOTBAR_SIZE, gameItemsHolder, tooltipManager);
59 swim = false;
60 }
62 public void initInventory(GameItemsHolder gameItemsHolder, TooltipManager tooltipManager) {
63 inventory.initItems(gameItemsHolder, tooltipManager);
64 }
66 public void respawn(GameWorld gameWorld, GameItemsHolder itemsHolder) {
67 Vector2 pos = getSpawnPoint(gameWorld, itemsHolder);
68 this.x = pos.x;
69 this.y = pos.y;
70 mVelocity.setZero();
71 mDead = false;
72 heal(MAX_HEALTH);
73 }
75 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder) {
76 if (gameMode == 1) {
77 return;
78 }
80 final InventoryItem item = inventory.getActiveItem();
81 item.subtract();
82 if (item.getAmount() <= 0) {
83 setCurrentInventorySlotItem(gameItemsHolder.getFallbackItem());
84 }
85 }
87 public void dropCurrentItem(DropController dropController) {
88 final InventoryItem activeItem = inventory.getActiveItem();
90 }
92 private Vector2 getSpawnPoint(GameWorld gameWorld, GameItemsHolder itemsHolder) {
93 if (spawnPoint != null) {
94 return spawnPoint;
95 }
97 int y, x = gameWorld.getWidth() / 2;
98 for (y = 0; y <= gameWorld.getWorldConfig().getSeaLevel(); y++) {
99 if (y == gameWorld.getWorldConfig().getSeaLevel()) {
100 for (x = 0; x < gameWorld.getWidth(); x++) {
101 if (gameWorld.getForeMap(x, y).getParams().getHasCollision()) {
102 break;
104 if (x == gameWorld.getWidth() - 1) {
105 gameWorld.setForeMap(x, y, itemsHolder.getBlock("grass"));
106 break;
109 break;
111 if (gameWorld.hasForeAt(x, y) && gameWorld.getForeMap(x, y).hasCollision()) {
112 break;
115 spawnPoint = new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
116 return spawnPoint;
119 public void setDir(Direction dir) {
120 if (dir != getDirection()) {
121 switchDir();
125 public void setCurrentInventorySlotItem(Item item) {
126 inventory.getItems().set(inventory.getActiveSlot(), item.toInventoryItem());
129 @Override
130 public float getSpeed() {
131 return SPEED;
134 @Override
135 public void jump() {
136 if (!canJump()) {
137 if (gameMode == 1) {
138 if (isFlyMode()) {
139 setFlyMode(false);
140 } else {
141 getVelocity().y = 0f;
142 setFlyMode(true);
145 return;
147 mVelocity.y = JUMP_VELOCITY;
150 private boolean checkBlockCanBeHit(Block block) {
151 return !block.isNone() && block.getParams().getHitPoints() >= 0;
154 private void hitBlock(GameWorld gameWorld, GameItemsHolder gameItemsHolder) {
155 if (!hitting || !hittingWithDamage) {
156 return;
159 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
160 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
163 if ((checkBlockCanBeHit(foregroundBlock)) ||
164 (foregroundBlock.isNone() && checkBlockCanBeHit(backgroundBlock))) {
165 if (gameMode == 0) {
166 if (!foregroundBlock.isNone()) {
167 if (blockDamage >= foregroundBlock.getParams().getHitPoints()) {
168 gameWorld.destroyForeMap(cursorX, cursorY);
169 blockDamage = 0;
171 } else if (!backgroundBlock.isNone()) {
172 if (blockDamage >= backgroundBlock.getParams().getHitPoints()) {
173 gameWorld.destroyBackMap(cursorX, cursorY);
174 blockDamage = 0;
177 } else {
178 if (!foregroundBlock.isNone()) {
179 gameWorld.placeToForeground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
180 } else if (!backgroundBlock.isNone()) {
181 gameWorld.placeToBackground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
183 stopHitting();
185 } else {
186 stopHitting();
190 @Override
191 public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
192 updateAnimation(delta);
193 hitBlock(gameWorld, gameItemsHolder);
195 if (gameMode == 1) {
196 return;
199 final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
200 final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
201 @CheckForNull final Block target;
203 if (checkBlockCanBeHit(foregroundBlock)) {
204 target = foregroundBlock;
205 } else if (checkBlockCanBeHit(backgroundBlock)) {
206 target = backgroundBlock;
207 } else {
208 target = null;
211 final boolean canHitBlock = target != null;
213 float multiplier = 1f;
214 final Item currentItem = inventory.getActiveItem().getItem();
215 if (currentItem instanceof Item.Tool && canHitBlock) {
216 if (target.getParams().getToolType() == currentItem.getClass()
217 && ((Item.Tool)currentItem).getLevel() >= target.getParams().getToolLevel()) {
218 multiplier = 2f * ((Item.Tool)currentItem).getLevel();
220 multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
223 if (hitting && hittingWithDamage && canHitBlock) {
224 blockDamage += 60f * delta * multiplier;
225 } else {
226 blockDamage = 0f;
230 @Override
231 public void changeDir() {
234 @Override
235 public void damage(int damage) {
236 if (gameMode == 1) {
237 return;
240 if (damage > 0) {
241 getVelocity().y += JUMP_VELOCITY / 3f;
244 super.damage(damage);
247 @Override
248 public void heal(int heal) {
249 if (gameMode == 1) {
250 return;
252 super.heal(heal);
255 public void checkCursorBounds(GameWorld gameWorld) {
256 if (gameMode == 0) {
257 int minCursorX = getMapX() - SURVIVAL_CURSOR_RANGE;
258 int maxCursorX = getMapX() + SURVIVAL_CURSOR_RANGE;
259 int minCursorY = getMiddleMapY() - SURVIVAL_CURSOR_RANGE;
260 int maxCursorY = getMiddleMapY() + SURVIVAL_CURSOR_RANGE;
262 cursorX = MathUtils.clamp(cursorX, minCursorX, maxCursorX);
263 cursorY = MathUtils.clamp(cursorY, minCursorY, maxCursorY);
266 cursorY = MathUtils.clamp(cursorY, 0, gameWorld.getHeight() - 1);
269 private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) {
270 final Item item = inventory.getActiveItem().getItem();
272 if (item == null || item.isNone()) {
273 return;
276 final Sprite sprite = item.getSprite();
277 final boolean smallSprite = !item.isTool() || item.isShears();
279 final float originalWidth = sprite.getWidth();
280 final float originalHeight = sprite.getHeight();
282 if (smallSprite) {
283 sprite.setSize(Drop.DROP_SIZE, Drop.DROP_SIZE);
286 final float handLength = Assets.playerSprite[0][2].getHeight();
288 final SpriteOrigin spriteOrigin = item.getParams().getInHandSpriteOrigin();
289 final int handMultiplier = -getDirection().getBasis();
290 final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX());
291 final float yOffset = !smallSprite ? -sprite.getHeight() / 2 : 0;
293 float rotate = anim + 30;
295 if (item.isTool()) {
296 sprite.rotate90(looksLeft());
299 final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset;
300 final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset;
302 if (looksLeft()) {
303 sprite.setFlip(!item.isTool(), sprite.isFlipY());
304 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin.getFlipped(true, false));
305 } else {
306 sprite.setFlip(item.isTool(), sprite.isFlipY());
307 SpriteUtilsKt.applyOrigin(sprite, spriteOrigin);
310 sprite.setRotation(-handMultiplier * rotate);
311 sprite.setPosition(itemX, itemY);
312 sprite.draw(spriteBatch);
314 // dont forget to reset
315 sprite.setFlip(false, sprite.isFlipY());
316 sprite.setRotation(0);
317 sprite.setOriginCenter();
318 sprite.setSize(originalWidth, originalHeight);
319 if (item.isTool()) {
320 sprite.rotate90(looksRight());
324 public void startHitting(boolean withDamage) {
325 if (hitting) {
326 return;
329 hitting = true;
330 hittingWithDamage = withDamage;
331 hitAnim = 90f;
332 hitAnimDelta = ANIMATION_SPEED;
335 public void startHitting() {
336 startHitting(true);
339 public void stopHitting() {
340 blockDamage = 0f;
341 hitting = false;
344 private float getRightHandAnim(float delta) {
345 hitAnim -= hitAnimDelta * delta;
347 if (hitAnim < 30f || hitAnim > 90f) {
348 if (hitting) {
349 hitAnim = MathUtils.clamp(hitAnim, 30f, 90f);
350 hitAnimDelta = -hitAnimDelta;
351 } else {
352 hitAnimDelta = ANIMATION_SPEED;
356 if (!hitting) {
357 if (hitAnim < hitAnimDelta * delta) {
358 hitAnim = 0;
359 hitAnimDelta = 0;
360 return -mAnim;
364 return hitAnim;
367 @Override
368 public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
369 final Sprite backHand = Assets.playerSprite[1][2];
370 final Sprite backLeg = Assets.playerSprite[1][3];
371 final Sprite frontLeg = Assets.playerSprite[0][3];
372 final Sprite head = Assets.playerSprite[getDirection().getIndex()][0];
373 final Sprite body = Assets.playerSprite[getDirection().getIndex()][1];
374 final Sprite frontHand = Assets.playerSprite[0][2];
376 float backHandAnim, frontHandAnim;
378 final float rightHandAnim = getRightHandAnim(delta);
380 if (looksLeft()) {
381 backHandAnim = rightHandAnim;
382 frontHandAnim = mAnim;
383 } else {
384 backHandAnim = -mAnim;
385 frontHandAnim = -rightHandAnim;
388 SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim);
390 if (looksLeft()) {
391 drawItem(spriteBatch, x, y, -backHandAnim);
394 SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim);
395 SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
396 SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation);
397 SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8);
399 if (looksRight()) {
400 drawItem(spriteBatch, x, y, frontHandAnim);
403 SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim);