1 package ru
.deadsoftware
.cavecraft
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.GL20
;
5 import com
.badlogic
.gdx
.graphics
.OrthographicCamera
;
6 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
7 import com
.badlogic
.gdx
.graphics
.glutils
.ShapeRenderer
;
8 import com
.badlogic
.gdx
.graphics
.Color
;
9 import com
.badlogic
.gdx
.math
.Vector2
;
10 import com
.badlogic
.gdx
.math
.Vector3
;
11 import ru
.deadsoftware
.cavecraft
.Assets
;
12 import ru
.deadsoftware
.cavecraft
.CaveGame
;
13 import ru
.deadsoftware
.cavecraft
.Items
;
14 import ru
.deadsoftware
.cavecraft
.GameScreen
;
15 import ru
.deadsoftware
.cavecraft
.game
.mobs
.Mob
;
16 import ru
.deadsoftware
.cavecraft
.game
.objects
.Player
;
18 public class GameRenderer
{
20 private GameProc gameProc
;
22 public boolean showCreative
= false;
24 public OrthographicCamera camera
, fontCam
;
25 ShapeRenderer shapeRenderer
;
26 SpriteBatch spriteBatch
, fontBatch
;
28 public GameRenderer(GameProc gameProc
) {
29 Gdx
.gl
.glClearColor(0f,.6f,.6f,1f);
30 this.gameProc
= gameProc
;
31 camera
= new OrthographicCamera();
32 camera
.setToOrtho(true, 480,
33 480*((float)GameScreen
.getHeight()/GameScreen
.getWidth()));
35 shapeRenderer
= new ShapeRenderer();
36 shapeRenderer
.setProjectionMatrix(camera
.combined
);
37 shapeRenderer
.setAutoShapeType(true);
38 spriteBatch
= new SpriteBatch();
39 spriteBatch
.setProjectionMatrix(camera
.combined
);
41 fontCam
= new OrthographicCamera();
42 fontCam
.setToOrtho(true, GameScreen
.getWidth(), GameScreen
.getHeight());
43 fontBatch
= new SpriteBatch();
44 fontBatch
.setProjectionMatrix(fontCam
.combined
);
47 private void setFontColor(int r
, int g
, int b
) {
48 Assets
.minecraftFont
.setColor(r
/255f, g
/255f, b
/255f, 1f);
51 private void drawString(String str
, float x
, float y
) {
52 Assets
.minecraftFont
.draw(fontBatch
, str
, x
, y
);
55 private void drawWorld() {
56 int minX
= (int) (camera
.position
.x
/16);
57 int minY
= (int) (camera
.position
.y
/16);
58 int maxX
= (int) ((camera
.position
.x
+camera
.viewportWidth
)/16)+1;
59 int maxY
= (int) ((camera
.position
.y
+camera
.viewportHeight
)/16)+1;
62 if (maxX
>gameProc
.world
.getWidth()) maxX
= gameProc
.world
.getWidth();
63 if (maxY
>gameProc
.world
.getHeight()) maxY
= gameProc
.world
.getHeight();
64 for (int y
=minY
; y
<maxY
; y
++) {
65 for (int x
=minX
; x
<maxX
; x
++) {
66 if (gameProc
.world
.getForeMap(x
,y
)>0 &&
67 !Items
.BLOCKS
.getValueAt(gameProc
.world
.getForeMap(x
,y
)).foreground
) {
69 Items
.BLOCKS
.getValueAt(gameProc
.world
.getForeMap(x
,y
)).getTexture(),
70 x
* 16 - camera
.position
.x
,y
* 16 - camera
.position
.y
);
71 } else if (gameProc
.world
.getBackMap(x
,y
)>0) {
73 Items
.BLOCKS
.getValueAt(gameProc
.world
.getBackMap(x
,y
)).getTexture(),
74 x
* 16 - camera
.position
.x
,y
* 16 - camera
.position
.y
);
75 Assets
.shade
.setPosition(x
* 16 - camera
.position
.x
,y
* 16 - camera
.position
.y
);
76 Assets
.shade
.draw(spriteBatch
);
82 private void drawWorldForeground(){
83 int minX
= (int) (camera
.position
.x
/16);
84 int minY
= (int) (camera
.position
.y
/16);
85 int maxX
= (int) ((camera
.position
.x
+camera
.viewportWidth
)/16)+1;
86 int maxY
= (int) ((camera
.position
.y
+camera
.viewportHeight
)/16)+1;
89 if (maxX
>gameProc
.world
.getWidth()) maxX
= gameProc
.world
.getWidth();
90 if (maxY
>gameProc
.world
.getHeight()) maxY
= gameProc
.world
.getHeight();
91 for (int y
=minY
; y
<maxY
; y
++) {
92 for (int x
=minX
; x
<maxX
; x
++) {
93 if (gameProc
.world
.getForeMap(x
,y
)>0 &&
94 Items
.BLOCKS
.getValueAt(gameProc
.world
.getForeMap(x
,y
)).foreground
) {
96 Items
.BLOCKS
.getValueAt(gameProc
.world
.getForeMap(x
,y
)).getTexture(),
97 x
* 16 - camera
.position
.x
,y
* 16 - camera
.position
.y
);
103 private void drawMob(Mob mob
) {
104 mob
.draw(spriteBatch
,
105 mob
.position
.x
-camera
.position
.x
, mob
.position
.y
-camera
.position
.y
);
108 private void drawPlayer(Player pl
) {
109 if (!pl
.moveX
.equals(Vector2
.Zero
) || Assets
.playerSkin
[0][2].getRotation()!=0) {
110 Assets
.playerSkin
[0][2].rotate(Mob
.ANIM_SPEED
);
111 Assets
.playerSkin
[1][2].rotate(-Mob
.ANIM_SPEED
);
112 Assets
.playerSkin
[0][3].rotate(-Mob
.ANIM_SPEED
);
113 Assets
.playerSkin
[1][3].rotate(Mob
.ANIM_SPEED
);
115 Assets
.playerSkin
[0][2].setRotation(0);
116 Assets
.playerSkin
[1][2].setRotation(0);
117 Assets
.playerSkin
[0][3].setRotation(0);
118 Assets
.playerSkin
[1][3].setRotation(0);
120 if (Assets
.playerSkin
[0][2].getRotation()>=60 || Assets
.playerSkin
[0][2].getRotation()<=-60)
121 Mob
.ANIM_SPEED
= -Mob
.ANIM_SPEED
;
122 Assets
.playerSkin
[1][2].setPosition(
123 pl
.position
.x
- camera
.position
.x
- 6,
124 pl
.position
.y
- camera
.position
.y
);
125 Assets
.playerSkin
[1][2].draw(spriteBatch
);
126 Assets
.playerSkin
[1][3].setPosition(
127 pl
.position
.x
- camera
.position
.x
- 6,
128 pl
.position
.y
- camera
.position
.y
+ 10);
129 Assets
.playerSkin
[1][3].draw(spriteBatch
);
130 Assets
.playerSkin
[0][3].setPosition(
131 pl
.position
.x
- camera
.position
.x
- 6,
132 pl
.position
.y
- camera
.position
.y
+ 10);
133 Assets
.playerSkin
[0][3].draw(spriteBatch
);
135 spriteBatch
.draw(Assets
.playerSkin
[pl
.dir
][0],
136 pl
.position
.x
- camera
.position
.x
- 2, pl
.position
.y
- camera
.position
.y
- 2);
137 spriteBatch
.draw(Assets
.playerSkin
[pl
.dir
][1],
138 pl
.position
.x
- camera
.position
.x
- 2, pl
.position
.y
- camera
.position
.y
+ 8);
140 Assets
.playerSkin
[0][2].setPosition(
141 pl
.position
.x
- camera
.position
.x
- 6,
142 pl
.position
.y
- camera
.position
.y
);
143 Assets
.playerSkin
[0][2].draw(spriteBatch
);
146 private void drawCreative() {
147 float x
= camera
.viewportWidth
/2-Assets
.creativeInv
.getRegionWidth()/2;
148 float y
= camera
.viewportHeight
/2 - Assets
.creativeInv
.getRegionHeight()/2;
149 spriteBatch
.draw(Assets
.creativeInv
, x
, y
);
150 spriteBatch
.draw(Assets
.creativeScroll
, x
+156, y
+18);
151 for (int i
=1; i
<Items
.BLOCKS
.size
; i
++) {
152 spriteBatch
.draw(Items
.BLOCKS
.getValueAt(i
).getTexture(),x
+8+(i
%8)*18,
155 for (int i
=0; i
<9; i
++) {
156 if (gameProc
.player
.inventory
[i
]>0)
157 spriteBatch
.draw(Items
.BLOCKS
.getValueAt(gameProc
.player
.inventory
[i
]).getTexture(),
162 private void drawGUI() {
163 spriteBatch
.draw(Assets
.invBar
, camera
.viewportWidth
/2 - Assets
.invBar
.getRegionWidth()/2, 0);
164 for (int i
=0; i
<9; i
++) {
165 if (gameProc
.player
.inventory
[i
]>0) {
166 spriteBatch
.draw(Items
.BLOCKS
.getValueAt(gameProc
.player
.inventory
[i
]).getTexture(),
167 camera
.viewportWidth
/2 - Assets
.invBar
.getRegionWidth()/2+3+i
*20,
171 spriteBatch
.draw(Assets
.invCur
,
172 camera
.viewportWidth
/2 - Assets
.invBar
.getRegionWidth()/2 - 1 + 20*gameProc
.invSlot
,
175 if (showCreative
) drawCreative();
177 if (CaveGame
.TOUCH
) {
178 spriteBatch
.draw(Assets
.touchArrows
[0],26,camera
.viewportHeight
-52);
179 spriteBatch
.draw(Assets
.touchArrows
[1],0,camera
.viewportHeight
-26);
180 spriteBatch
.draw(Assets
.touchArrows
[2],26,camera
.viewportHeight
-26);
181 spriteBatch
.draw(Assets
.touchArrows
[3],52,camera
.viewportHeight
-26);
182 spriteBatch
.draw(Assets
.touchSpace
, camera
.viewportWidth
/2-52, camera
.viewportHeight
-26);
183 spriteBatch
.draw(Assets
.touchLMB
, camera
.viewportWidth
-52, camera
.viewportHeight
-26);
184 spriteBatch
.draw(Assets
.touchRMB
, camera
.viewportWidth
-26, camera
.viewportHeight
-26);
185 spriteBatch
.draw(Assets
.touchToggleMode
, 78, camera
.viewportHeight
-26);
186 if (gameProc
.ctrlMode
==1) {
187 Assets
.shade
.setPosition(83, camera
.viewportHeight
-21);
188 Assets
.shade
.draw(spriteBatch
);
193 public void render() {
194 Gdx
.gl
.glClear(GL20
.GL_COLOR_BUFFER_BIT
);
198 for (Mob mob
: gameProc
.mobs
) drawMob(mob
);
199 drawPlayer(gameProc
.player
);
200 drawWorldForeground();
205 if (gameProc
.ctrlMode
==1) {
206 shapeRenderer
.begin(ShapeRenderer
.ShapeType
.Line
);
207 shapeRenderer
.setColor(Color
.ORANGE
);
208 shapeRenderer
.set(ShapeRenderer
.ShapeType
.Line
);
209 shapeRenderer
.rect(gameProc
.cursorX
* 16 - camera
.position
.x
,
210 gameProc
.cursorY
* 16 - camera
.position
.y
, 16, 16);
215 setFontColor(255,255,255);
216 drawString("CaveCraft "+CaveGame
.VERSION
, 0, 0);
217 drawString("FPS: "+GameScreen
.FPS
, 0, 20);
218 drawString("X: "+(int)(gameProc
.player
.position
.x
/16), 0, 40);
219 drawString("Y: "+(int)(gameProc
.player
.position
.y
/16), 0, 60);
220 drawString("Block: "+
221 Items
.BLOCKS
.keys().toArray().get(gameProc
.world
.getForeMap(
222 (int)((gameProc
.player
.position
.x
+gameProc
.player
.texWidth
/2)/16),
223 (int)(gameProc
.player
.position
.y
/16+2))),