1 package ru
.deadsoftware
.cavedroid
.game
.mobs
.player
;
3 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
4 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
5 import com
.badlogic
.gdx
.math
.MathUtils
;
6 import com
.badlogic
.gdx
.math
.Vector2
;
7 import ru
.deadsoftware
.cavedroid
.game
.GameItemsHolder
;
8 import ru
.deadsoftware
.cavedroid
.game
.mobs
.Mob
;
9 import ru
.deadsoftware
.cavedroid
.game
.model
.block
.Block
;
10 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.InventoryItem
;
11 import ru
.deadsoftware
.cavedroid
.game
.model
.item
.Item
;
12 import ru
.deadsoftware
.cavedroid
.game
.objects
.Drop
;
13 import ru
.deadsoftware
.cavedroid
.game
.objects
.DropController
;
14 import ru
.deadsoftware
.cavedroid
.game
.ui
.TooltipManager
;
15 import ru
.deadsoftware
.cavedroid
.game
.world
.GameWorld
;
16 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
17 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteOrigin
;
18 import ru
.deadsoftware
.cavedroid
.misc
.utils
.SpriteUtilsKt
;
20 import javax
.annotation
.CheckForNull
;
22 public class Player
extends Mob
{
24 private static final float SPEED
= 69.072f;
25 private static final float JUMP_VELOCITY
= -133.332f;
26 private static final int SURVIVAL_CURSOR_RANGE
= 4;
28 public static final int MAX_HEALTH
= 20;
29 public static final int INVENTORY_SIZE
= 36;
30 public static final int HOTBAR_SIZE
= 9;
32 private boolean hitting
= false, hittingWithDamage
= false;
33 private float hitAnim
= 0f;
34 private float hitAnimDelta
= ANIMATION_SPEED
;
36 public final Inventory inventory
;
40 public float headRotation
= 0f;
42 public float blockDamage
= 0f;
43 public int cursorX
= 0;
44 public int cursorY
= 0;
47 private Vector2 spawnPoint
= null;
49 public ControlMode controlMode
= ControlMode
.WALK
;
51 public enum ControlMode
{
56 public Player(GameItemsHolder gameItemsHolder
, TooltipManager tooltipManager
) {
57 super(0, 0, 4, 30, randomDir(), Type
.MOB
, MAX_HEALTH
);
58 inventory
= new Inventory(INVENTORY_SIZE
, HOTBAR_SIZE
, gameItemsHolder
, tooltipManager
);
62 public void initInventory(GameItemsHolder gameItemsHolder
, TooltipManager tooltipManager
) {
63 inventory
.initItems(gameItemsHolder
, tooltipManager
);
66 public void respawn(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
67 Vector2 pos
= getSpawnPoint(gameWorld
, itemsHolder
);
75 public void decreaseCurrentItemCount(GameItemsHolder gameItemsHolder
) {
80 final InventoryItem item
= inventory
.getActiveItem();
82 if (item
.getAmount() <= 0) {
83 setCurrentInventorySlotItem(gameItemsHolder
.getFallbackItem());
87 public void dropCurrentItem(DropController dropController
) {
88 final InventoryItem activeItem
= inventory
.getActiveItem();
92 private Vector2
getSpawnPoint(GameWorld gameWorld
, GameItemsHolder itemsHolder
) {
93 if (spawnPoint
!= null) {
97 int y
, x
= gameWorld
.getWidth() / 2;
98 for (y
= 0; y
<= gameWorld
.getWorldConfig().getSeaLevel(); y
++) {
99 if (y
== gameWorld
.getWorldConfig().getSeaLevel()) {
100 for (x
= 0; x
< gameWorld
.getWidth(); x
++) {
101 if (gameWorld
.getForeMap(x
, y
).getParams().getHasCollision()) {
104 if (x
== gameWorld
.getWidth() - 1) {
105 gameWorld
.setForeMap(x
, y
, itemsHolder
.getBlock("grass"));
111 if (gameWorld
.hasForeAt(x
, y
) && gameWorld
.getForeMap(x
, y
).hasCollision()) {
115 spawnPoint
= new Vector2(x
* 16 + 8 - getWidth() / 2, (float) y
* 16 - getHeight());
119 public void setDir(Direction dir
) {
120 if (dir
!= getDirection()) {
125 public void setCurrentInventorySlotItem(Item item
) {
126 inventory
.getItems().set(inventory
.getActiveSlot(), item
.toInventoryItem());
130 public float getSpeed() {
141 getVelocity().y
= 0f;
147 mVelocity
.y
= JUMP_VELOCITY
;
150 private boolean checkBlockCanBeHit(Block block
) {
151 return !block
.isNone() && block
.getParams().getHitPoints() >= 0;
154 private void hitBlock(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
) {
155 if (!hitting
|| !hittingWithDamage
) {
159 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
160 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
163 if ((checkBlockCanBeHit(foregroundBlock
)) ||
164 (foregroundBlock
.isNone() && checkBlockCanBeHit(backgroundBlock
))) {
166 if (!foregroundBlock
.isNone()) {
167 if (blockDamage
>= foregroundBlock
.getParams().getHitPoints()) {
168 gameWorld
.destroyForeMap(cursorX
, cursorY
);
171 } else if (!backgroundBlock
.isNone()) {
172 if (blockDamage
>= backgroundBlock
.getParams().getHitPoints()) {
173 gameWorld
.destroyBackMap(cursorX
, cursorY
);
178 if (!foregroundBlock
.isNone()) {
179 gameWorld
.placeToForeground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
180 } else if (!backgroundBlock
.isNone()) {
181 gameWorld
.placeToBackground(cursorX
, cursorY
, gameItemsHolder
.getFallbackBlock());
191 public void ai(GameWorld gameWorld
, GameItemsHolder gameItemsHolder
, float delta
) {
192 updateAnimation(delta
);
193 hitBlock(gameWorld
, gameItemsHolder
);
199 final Block foregroundBlock
= gameWorld
.getForeMap(cursorX
, cursorY
);
200 final Block backgroundBlock
= gameWorld
.getBackMap(cursorX
, cursorY
);
201 @CheckForNull final Block target
;
203 if (checkBlockCanBeHit(foregroundBlock
)) {
204 target
= foregroundBlock
;
205 } else if (checkBlockCanBeHit(backgroundBlock
)) {
206 target
= backgroundBlock
;
211 final boolean canHitBlock
= target
!= null;
213 float multiplier
= 1f;
214 final Item currentItem
= inventory
.getActiveItem().getItem();
215 if (currentItem
instanceof Item
.Tool
&& canHitBlock
) {
216 if (target
.getParams().getToolType() == currentItem
.getClass()
217 && ((Item
.Tool
)currentItem
).getLevel() >= target
.getParams().getToolLevel()) {
218 multiplier
= 2f * ((Item
.Tool
)currentItem
).getLevel();
220 multiplier
*= ((Item
.Tool
)currentItem
).getBlockDamageMultiplier();
223 if (hitting
&& hittingWithDamage
&& canHitBlock
) {
224 blockDamage
+= 60f * delta
* multiplier
;
231 public void changeDir() {
235 public void damage(int damage
) {
241 getVelocity().y
+= JUMP_VELOCITY
/ 3f;
244 super.damage(damage
);
248 public void heal(int heal
) {
255 public void checkCursorBounds(GameWorld gameWorld
) {
257 int minCursorX
= getMapX() - SURVIVAL_CURSOR_RANGE
;
258 int maxCursorX
= getMapX() + SURVIVAL_CURSOR_RANGE
;
259 int minCursorY
= getMiddleMapY() - SURVIVAL_CURSOR_RANGE
;
260 int maxCursorY
= getMiddleMapY() + SURVIVAL_CURSOR_RANGE
;
262 cursorX
= MathUtils
.clamp(cursorX
, minCursorX
, maxCursorX
);
263 cursorY
= MathUtils
.clamp(cursorY
, minCursorY
, maxCursorY
);
266 cursorY
= MathUtils
.clamp(cursorY
, 0, gameWorld
.getHeight() - 1);
269 private void drawItem(SpriteBatch spriteBatch
, float x
, float y
, float anim
) {
270 final Item item
= inventory
.getActiveItem().getItem();
272 if (item
== null || item
.isNone()) {
276 final Sprite sprite
= item
.getSprite();
277 final boolean smallSprite
= !item
.isTool() || item
.isShears();
279 final float originalWidth
= sprite
.getWidth();
280 final float originalHeight
= sprite
.getHeight();
283 sprite
.setSize(Drop
.DROP_SIZE
, Drop
.DROP_SIZE
);
286 final float handLength
= Assets
.playerSprite
[0][2].getHeight();
288 final SpriteOrigin spriteOrigin
= item
.getParams().getInHandSpriteOrigin();
289 final int handMultiplier
= -getDirection().getBasis();
290 final float xOffset
= (-1 + getDirection().getIndex()) * sprite
.getWidth() + 4 + handMultiplier
* (sprite
.getWidth() * spriteOrigin
.getX());
291 final float yOffset
= !smallSprite ?
-sprite
.getHeight() / 2 : 0;
293 float rotate
= anim
+ 30;
296 sprite
.rotate90(looksLeft());
299 final float itemX
= x
+ handLength
* MathUtils
.sin(handMultiplier
* anim
* MathUtils
.degRad
) + xOffset
;
300 final float itemY
= y
+ handLength
* MathUtils
.cos(handMultiplier
* anim
* MathUtils
.degRad
) + yOffset
;
303 sprite
.setFlip(!item
.isTool(), sprite
.isFlipY());
304 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
.getFlipped(true, false));
306 sprite
.setFlip(item
.isTool(), sprite
.isFlipY());
307 SpriteUtilsKt
.applyOrigin(sprite
, spriteOrigin
);
310 sprite
.setRotation(-handMultiplier
* rotate
);
311 sprite
.setPosition(itemX
, itemY
);
312 sprite
.draw(spriteBatch
);
314 // dont forget to reset
315 sprite
.setFlip(false, sprite
.isFlipY());
316 sprite
.setRotation(0);
317 sprite
.setOriginCenter();
318 sprite
.setSize(originalWidth
, originalHeight
);
320 sprite
.rotate90(looksRight());
324 public void startHitting(boolean withDamage
) {
330 hittingWithDamage
= withDamage
;
332 hitAnimDelta
= ANIMATION_SPEED
;
335 public void startHitting() {
339 public void stopHitting() {
344 private float getRightHandAnim(float delta
) {
345 hitAnim
-= hitAnimDelta
* delta
;
347 if (hitAnim
< 30f || hitAnim
> 90f) {
349 hitAnim
= MathUtils
.clamp(hitAnim
, 30f, 90f);
350 hitAnimDelta
= -hitAnimDelta
;
352 hitAnimDelta
= ANIMATION_SPEED
;
357 if (hitAnim
< hitAnimDelta
* delta
) {
368 public void draw(SpriteBatch spriteBatch
, float x
, float y
, float delta
) {
369 final Sprite backHand
= Assets
.playerSprite
[1][2];
370 final Sprite backLeg
= Assets
.playerSprite
[1][3];
371 final Sprite frontLeg
= Assets
.playerSprite
[0][3];
372 final Sprite head
= Assets
.playerSprite
[getDirection().getIndex()][0];
373 final Sprite body
= Assets
.playerSprite
[getDirection().getIndex()][1];
374 final Sprite frontHand
= Assets
.playerSprite
[0][2];
376 float backHandAnim
, frontHandAnim
;
378 final float rightHandAnim
= getRightHandAnim(delta
);
381 backHandAnim
= rightHandAnim
;
382 frontHandAnim
= mAnim
;
384 backHandAnim
= -mAnim
;
385 frontHandAnim
= -rightHandAnim
;
388 SpriteUtilsKt
.drawSprite(spriteBatch
, backHand
, x
+ 2, y
+ 8, backHandAnim
);
391 drawItem(spriteBatch
, x
, y
, -backHandAnim
);
394 SpriteUtilsKt
.drawSprite(spriteBatch
, backLeg
, x
+ 2, y
+ 20, mAnim
);
395 SpriteUtilsKt
.drawSprite(spriteBatch
, frontLeg
, x
+ 2, y
+ 20, -mAnim
);
396 SpriteUtilsKt
.drawSprite(spriteBatch
, head
, x
, y
, headRotation
);
397 SpriteUtilsKt
.drawSprite(spriteBatch
, body
, x
+ 2, y
+ 8);
400 drawItem(spriteBatch
, x
, y
, frontHandAnim
);
403 SpriteUtilsKt
.drawSprite(spriteBatch
, frontHand
, x
+ 2, y
+ 8, frontHandAnim
);