aaa301998beeb1130f215f4447486cbcb6e23f33
1 package ru
.deadsoftware
.cavecraft
.game
.mobs
;
3 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
4 import com
.badlogic
.gdx
.math
.MathUtils
;
5 import com
.badlogic
.gdx
.math
.Rectangle
;
6 import com
.badlogic
.gdx
.math
.Vector2
;
7 import ru
.deadsoftware
.cavecraft
.game
.GameWorld
;
8 import ru
.deadsoftware
.cavecraft
.misc
.Assets
;
9 import ru
.deadsoftware
.cavecraft
.game
.GameProc
;
11 public class Pig
extends Mob
{
13 public Pig(int x
, int y
) {
14 position
= new Vector2(x
, y
);
15 moveX
= new Vector2(0, 0);
16 moveY
= new Vector2(0, 0);
26 if (MathUtils
.randomBoolean(.0025f)) dir
=-dir
+1;
27 moveX
.set(-1+2*dir
,0);
31 public void draw(SpriteBatch spriteBatch
, float x
, float y
) {
33 Assets
.pigSprite
[1][1].setPosition(x
-4+(9-dir
*9),y
+6);
34 Assets
.pigSprite
[1][1].draw(spriteBatch
);
35 Assets
.pigSprite
[1][1].setPosition(x
+17-(9*dir
),y
+6);
36 Assets
.pigSprite
[1][1].draw(spriteBatch
);
38 Assets
.pigSprite
[0][1].setPosition(x
-4+(9-dir
*9),y
+6);
39 Assets
.pigSprite
[0][1].draw(spriteBatch
);
40 Assets
.pigSprite
[0][1].setPosition(x
+17-(9*dir
),y
+6);
41 Assets
.pigSprite
[0][1].draw(spriteBatch
);
43 spriteBatch
.draw(Assets
.pigSprite
[dir
][0], x
, y
);
47 public Rectangle
getRect() {
48 return new Rectangle(position
.x
, position
.y
, width
, height
);