ce88856ca4d4c086c93a92464e5b5525ab7eb323
1 package ru
.deadsoftware
.cavecraft
.game
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.Input
;
5 import com
.badlogic
.gdx
.utils
.TimeUtils
;
6 import ru
.deadsoftware
.cavecraft
.*;
7 import ru
.deadsoftware
.cavecraft
.game
.mobs
.Mob
;
8 import ru
.deadsoftware
.cavecraft
.game
.mobs
.Pig
;
9 import ru
.deadsoftware
.cavecraft
.game
.objects
.Player
;
10 import ru
.deadsoftware
.cavecraft
.misc
.AppState
;
11 import ru
.deadsoftware
.cavecraft
.misc
.Assets
;
13 import java
.io
.Serializable
;
14 import java
.util
.ArrayList
;
16 public class GameProc
implements Serializable
{
18 public static double RUN_TIME
= 0;
22 public ArrayList
<Mob
> mobs
;
24 public transient GameWorld world
;
25 public transient GameRenderer renderer
;
26 public transient GamePhysics physics
;
28 public int cursorX
, cursorY
;
32 public boolean isTouchDown
, isKeyDown
;
33 public int touchDownX
, touchDownY
, keyDownCode
;
34 public int touchDownButton
;
35 public long touchDownTime
;
38 world
= new GameWorld();
39 world
.generate(1024,256);
40 player
= new Player(world
.getSpawnPoint());
41 mobs
= new ArrayList
<Mob
>();
42 for (int i
=0; i
<16; i
++) {
43 mobs
.add(new Pig(i
*256, 196*16));
45 physics
= new GamePhysics(this);
46 if (!CaveGame
.TOUCH
) ctrlMode
= 1;
48 renderer
= new GameRenderer(this,320,
49 320*((float)GameScreen
.getHeight()/GameScreen
.getWidth()));
51 renderer
= new GameRenderer(this,480,
52 480*((float)GameScreen
.getHeight()/GameScreen
.getWidth()));
57 public void resetRenderer() {
59 renderer
= new GameRenderer(this,320,
60 320*((float)GameScreen
.getHeight()/GameScreen
.getWidth()));
62 renderer
= new GameRenderer(this,480,
63 480*((float)GameScreen
.getHeight()/GameScreen
.getWidth()));
67 private boolean isAutoselectable(int x
, int y
) {
68 return (world
.getForeMap(x
,y
)>0 &&
69 Items
.BLOCKS
.getValueAt(world
.getForeMap(x
,y
)).collision
);
72 private void moveCursor() {
73 if (ctrlMode
== 0 && CaveGame
.TOUCH
) {
74 cursorX
= (int) (player
.position
.x
+ player
.texWidth
/ 2) / 16;
75 if (player
.dir
== 0) cursorX
--;
77 cursorY
= (int) (player
.position
.y
+ player
.texWidth
) / 16;
78 if (!isAutoselectable(cursorX
, cursorY
)) {
81 if (!isAutoselectable(cursorX
, cursorY
)) {
84 if (!isAutoselectable(cursorX
, cursorY
)) {
85 if (player
.dir
== 0) cursorX
++;
88 } else if (!CaveGame
.TOUCH
){
89 cursorX
= (int)(Gdx
.input
.getX()*
90 (renderer
.camera
.viewportWidth
/GameScreen
.getWidth())+renderer
.camera
.position
.x
)/16;
91 cursorY
= (int)(Gdx
.input
.getY()*
92 (renderer
.camera
.viewportHeight
/GameScreen
.getHeight())+renderer
.camera
.position
.y
)/16;
93 if ((Gdx
.input
.getX()*
94 (renderer
.camera
.viewportWidth
/GameScreen
.getWidth())+renderer
.camera
.position
.x
)<0)
99 private void checkCursorBounds() {
100 if (cursorY
< 0) cursorY
= 0;
101 if (cursorY
>= world
.getHeight()) cursorY
= world
.getHeight()-1;
103 if (cursorX
*16+8<player
.position
.x
+player
.texWidth
/2)
105 if (cursorX
*16+8>player
.position
.x
+player
.texWidth
/2)
110 public void update(float delta
) {
113 physics
.update(delta
);
117 if (isTouchDown
&& TimeUtils
.timeSinceMillis(touchDownTime
) > 500) {
118 if (touchDownButton
== Input
.Buttons
.RIGHT
) {
119 world
.placeToBackground(cursorX
, cursorY
,
120 player
.inventory
[invSlot
]);
121 } else if (touchDownButton
==Input
.Buttons
.LEFT
&&
122 touchDownY
< Assets
.invBar
.getRegionHeight() &&
123 touchDownX
>renderer
.camera
.viewportWidth
/2-Assets
.invBar
.getRegionWidth()/2 &&
124 touchDownX
<renderer
.camera
.viewportWidth
/2+Assets
.invBar
.getRegionWidth()/2) {
125 CaveGame
.STATE
= AppState
.GAME_CREATIVE_INV
;