6194e4e93f1143c6edb108d6662e2f654f7975bf
1 package ru
.deadsoftware
.cavedroid
.game
.mobs
;
3 import com
.badlogic
.gdx
.graphics
.g2d
.SpriteBatch
;
4 import com
.badlogic
.gdx
.math
.Vector2
;
5 import ru
.deadsoftware
.cavedroid
.game
.GameItems
;
6 import ru
.deadsoftware
.cavedroid
.misc
.Assets
;
8 public class FallingSand
extends Mob
{
10 public FallingSand(float x
, float y
) {
11 super(x
, y
, 16, 16, 0);
12 mov
= new Vector2(0, 1);
20 public void changeDir() {
24 public void draw(SpriteBatch spriteBatch
, float x
, float y
) {
25 spriteBatch
.draw(Assets
.blockTex
[GameItems
.getBlock(10).getTex()], x
, y
);
29 public int getType() {