index 7bf9d1e5621aa8838cb760bb39e4e0df0e54820e..44bad6348d2dfe74d980270ad03bd066bba26473 100644 (file)
--- a/game.h
+++ b/game.h
#define MAX_PLAYERS 32
#define MAX_BULLETS (MAX_PLAYERS * 8)
-#define TICK_DELAY (1000 / 30)
+#define TICK_DELAY (1000 / 40)
#define BULLET_TIME (TICK_DELAY * 6)
#define PLAYER_SIZE 0.01785
void g_player_set(unsigned int id, bool live, float x, float y, float r, float vx, float vy, float vr);
void g_bullet_set(unsigned int id, unsigned int owner, bool live, float x, float y, float vx, float vy, int tick);
-void g_player_does(unsigned int id, DoesCode code);
+void g_player_does(unsigned int id, DoesBits code);
void g_update();