author | mittorn <mittorn@sibmail.com> | |
Wed, 10 Aug 2016 15:39:19 +0000 (22:39 +0700) | ||
committer | GitHub <noreply@github.com> | |
Wed, 10 Aug 2016 15:39:19 +0000 (22:39 +0700) |
Xashxt
Android.mk | patch | blob | history | |
GL/gl.h | patch | blob | history | |
GL/gl_entries.in | patch | blob | history | |
GL/glesinterface.h | patch | blob | history | |
nanoWrap.cpp | patch | blob | history | |
nanogl.cpp | patch | blob | history |
diff --git a/Android.mk b/Android.mk
index 70c563406f9e9769b2fea70adefc69c82bf44e4f..7cba0426a4286406c5bf5ef2fe7cb88152de5dec 100644 (file)
--- a/Android.mk
+++ b/Android.mk
include $(XASH3D_CONFIG)
-LOCAL_CFLAGS +=
+LOCAL_CFLAGS += -D__MULTITEXTURE_SUPPORT__
LOCAL_C_INCLUDES := $(LOCAL_PATH)/GL
index 5bdc4727b62b6ddfa7d85bd7f175611e310df427..605864b5729d09429e5af927595469c41d9ca538 100644 (file)
--- a/GL/gl.h
+++ b/GL/gl.h
void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+// for XashXT
+
+void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+void glTexEnvi(GLenum target, GLenum pname, GLint param);
+
+void glBindFramebuffer(GLenum target, GLuint framebuffer);
+void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+void glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GLenum glCheckFramebufferStatus(GLenum target);
+
+//GLboolean glIsRenderbuffer (GLuint renderbuffer);
+void glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+
+
+void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+
+void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+
+void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+
+
+void glNormalPointer(GLenum type, GLsizei stride, const void *ptr);
+
+void glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat);
+void glMultiTexCoord3fARB(GLenum, GLfloat, GLfloat, GLfloat);
+
+void glMultiTexCoord2f(GLenum, GLfloat, GLfloat);
+
+void glDrawArrays( GLenum mode, GLint first, GLsizei count );
#ifdef __cplusplus
}
diff --git a/GL/gl_entries.in b/GL/gl_entries.in
index 57d7a87d7932c94c42fa6af87d3ea6016b0ea216..19220c2532bae8c7dd50f73eb71e4f898d6d5fac 100644 (file)
--- a/GL/gl_entries.in
+++ b/GL/gl_entries.in
GL_ENTRY(void,glClearColor,float red, float green, float blue, float alpha)
GL_ENTRY(void,glClearColorx,int red, int green, int blue, int alpha)
GL_ENTRY(void,glClearDepthf,float depth)
- GL_ENTRY(void,glClearDepthx,int depth)
+ GL_ENTRY(void,glClearDepthx,int depth)
GL_ENTRY(void,glClearStencil,int s)
GL_ENTRY(void,glClientActiveTexture,unsigned int texture)
GL_ENTRY(void,glColor4f,float red, float green, float blue, float alpha)
GL_ENTRY(void,glOrtho,double left, double right, double bottom, double top, double zNear, double zFar)
GL_ENTRY(void,glDepthRange,double zNear, double zFar)
#endif
+
+// fbo
+GL_ENTRY(void,glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
+GL_ENTRY(void,glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void,glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void,glBindFramebufferOES, GLenum target, GLuint framebuffer)
+GL_ENTRY(void,glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void,glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void,glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void,glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
+GL_ENTRY(void,glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
diff --git a/GL/glesinterface.h b/GL/glesinterface.h
index 47fd58480230abf8ff2d45e6f07f7f01c71badd0..0003ef690d16a56c30b0c8a0e77f3b9217a34272 100644 (file)
--- a/GL/glesinterface.h
+++ b/GL/glesinterface.h
#ifdef USE_CORE_PROFILE
void ( APIENTRY *glOrtho) (double left, double right, double bottom, double top, double zNear, double zFar) S;
void ( APIENTRY *glDepthRange) (double zNear, double zFar) S;
-#endif
-
- };
+#endif
+ void ( APIENTRY *glGenFramebuffers) (unsigned int n, unsigned int* framebuffers) S;
+ void ( APIENTRY *glGenRenderbuffers) (unsigned int n, unsigned int* renderbuffers) S;
+ void ( APIENTRY *glRenderbufferStorage) (unsigned int target, unsigned int internalformat, unsigned int width, unsigned int height) S;
+ void ( APIENTRY *glBindFramebuffer) (unsigned int target, unsigned int framebuffer) S;
+ void ( APIENTRY *glBindRenderbuffer) (unsigned int target, unsigned int renderbuffer) S;
+ void ( APIENTRY *glFramebufferTexture2D) (unsigned int target, unsigned int attachment, unsigned int textarget, unsigned int texture, int level) S;
+ void ( APIENTRY *glDeleteRenderbuffers) (unsigned int n, const unsigned int* renderbuffers) S;
+ void ( APIENTRY *glDeleteFramebuffers) (unsigned int n, const unsigned int* framebuffers) S;
+ void ( APIENTRY *glFramebufferRenderbuffer) (unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer) S;
+
+};
#if !defined (__WINS__)
#if defined(__TARGET_FPU_VFP)
#pragma no_softfp_linkage
diff --git a/nanoWrap.cpp b/nanoWrap.cpp
index c13aea311d72a7f902275de277d4f156227a7039..cdb9313f3469cf920bb09db177a782b42543931e 100644 (file)
--- a/nanoWrap.cpp
+++ b/nanoWrap.cpp
struct ptrstate vertex_array;
struct ptrstate color_array;
struct ptrstate texture_coord_array;
+ struct ptrstate normal_array;
+
};
static struct nanotmuState tmuState0;
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
+ {3,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
};
static struct nanotmuState* activetmuState = &tmuState0;
#endif
};
-static VertexAttrib vertexattribs[40000];
+static VertexAttrib vertexattribs[60000];
-static GLushort indexArray[30000];
+static GLushort indexArray[50000];
static GLuint vertexCount = 0;
static GLuint indexCount = 0;
{
glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
+
+ if (tmuState0.normal_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
+ }
glEsImpl->glVertexPointer(tmuState0.vertex_array.size,
tmuState0.vertex_array.type,
tmuState0.vertex_array.stride,
tmuState0.color_array.stride,
tmuState0.color_array.ptr);
+ glEsImpl->glNormalPointer(
+ tmuState0.normal_array.type,
+ tmuState0.normal_array.stride,
+ tmuState0.normal_array.ptr);
+
glEsImpl->glMatrixMode(nanoglState.matrixmode);
default:
break;
}
+ if( ptrVertexAttribArray - vertexattribs > 20000 * sizeof(VertexAttrib) ||
+ ptrIndexArray - indexArray > 15000 * sizeof(GLushort) )
+ FlushOnStateChange();
}
void glEnable (GLenum cap)
@@ -1524,7 +1544,7 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi
if (arraysValid ||
tmuState0.vertex_array.changed ||
tmuState0.color_array.changed ||
- tmuState0.texture_coord_array.changed)
+ tmuState0.texture_coord_array.changed || tmuState0.normal_array.changed)
{
glEsImpl->glClientActiveTexture(GL_TEXTURE0);
}
@@ -1560,6 +1580,21 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi
tmuState0.color_array.ptr);
tmuState0.color_array.changed = GL_FALSE;
}
+ if (arraysValid || tmuState0.normal_array.changed)
+ {
+ if (tmuState0.normal_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
+ }
+ glEsImpl->glNormalPointer(tmuState0.normal_array.type,
+ tmuState0.normal_array.stride,
+ tmuState0.normal_array.ptr);
+ tmuState0.normal_array.changed = GL_FALSE;
+ }
if (arraysValid || tmuState0.texture_coord_array.changed)
{
tmuState0.texture_coord_array.changed = GL_FALSE;
clientstate->color_array.enabled = GL_TRUE;
clientstate->color_array.changed = GL_TRUE;
+ break;
+ case GL_NORMAL_ARRAY:
+ if (clientstate->normal_array.enabled)
+ {
+ return;
+ }
+ clientstate->normal_array.enabled = GL_TRUE;
+ clientstate->normal_array.changed = GL_TRUE;
+
break;
case GL_TEXTURE_COORD_ARRAY:
if (clientstate->texture_coord_array.enabled)
clientstate->color_array.enabled = GL_FALSE;
clientstate->color_array.changed = GL_TRUE;
+ break;
+ case GL_NORMAL_ARRAY:
+ if (!clientstate->normal_array.enabled)
+ {
+ return;
+ }
+ clientstate->normal_array.enabled = GL_FALSE;
+ clientstate->normal_array.changed = GL_TRUE;
+
break;
case GL_TEXTURE_COORD_ARRAY:
if (!clientstate->texture_coord_array.enabled)
@@ -1745,6 +1798,23 @@ void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *p
tmuState0.color_array.ptr = (GLvoid*)pointer;
tmuState0.color_array.changed = GL_TRUE;
}
+
+void glNormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer )
+ {
+ int size = 0;
+ if (tmuState0.normal_array.size == size &&
+ tmuState0.normal_array.stride == stride &&
+ tmuState0.normal_array.type == type &&
+ tmuState0.normal_array.ptr == pointer)
+ {
+ return;
+ }
+ tmuState0.normal_array.size = size;
+ tmuState0.normal_array.stride = stride;
+ tmuState0.normal_array.type = type;
+ tmuState0.normal_array.ptr = (GLvoid*)pointer;
+ tmuState0.normal_array.changed = GL_TRUE;
+ }
void glPolygonOffset( GLfloat factor, GLfloat units )
{
FlushOnStateChange();
#endif
/* Vladimir */
-void glDrawArrays( GLenum mode, int first, int count)
+/*void glDrawArrays( GLenum mode, int first, int count)
{
FlushOnStateChange();
glEsImpl->glDrawArrays(mode, first , count);
-}
+}*/
void glMultMatrixf (const GLfloat *m)
{
FlushOnStateChange();
FlushOnStateChange();
glEsImpl->glFrontFace(mode);
}
+// End Vladimir
+
+void glTexEnvi (GLenum target, GLenum pname, GLint param)
+ {
+ if (target == GL_TEXTURE_ENV)
+ {
+ if (pname == GL_TEXTURE_ENV_MODE)
+ {
+ if (param == activetmuState->texture_env_mode.value)
+ {
+ return;
+ }
+ else
+ {
+ FlushOnStateChange();
+ glEsImpl->glTexEnvi(target, pname, param);
+ activetmuState->texture_env_mode.value = param;
+ return;
+ }
+ }
+ }
+ FlushOnStateChange();
+ glEsImpl->glTexEnvi(target, pname, param);
+ }
+
+void glMultiTexCoord3fARB(GLenum a, GLfloat b, GLfloat c, GLfloat)
+{
+ return glMultiTexCoord2fARB(a, b, c);
+}
+void glMultiTexCoord2f(GLenum, GLfloat, GLfloat)
+{
+}
+void glDrawArrays( GLenum mode, GLint first, GLsizei count )
+ {
+ // ensure that all primitives specified between glBegin/glEnd pairs
+ // are rendered first, and that we have correct tmu in use..
+ if( mode == GL_QUADS ) mode = GL_TRIANGLE_FAN;
+ FlushOnStateChange();
+ // setup correct vertex/color/texcoord pointers
+ if (arraysValid ||
+ tmuState0.vertex_array.changed ||
+ tmuState0.color_array.changed ||
+ tmuState0.texture_coord_array.changed || tmuState0.normal_array.changed)
+ {
+ glEsImpl->glClientActiveTexture(GL_TEXTURE0);
+ }
+ if (arraysValid || tmuState0.vertex_array.changed)
+ {
+ if (tmuState0.vertex_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_VERTEX_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_VERTEX_ARRAY);
+ }
+ glEsImpl->glVertexPointer(tmuState0.vertex_array.size,
+ tmuState0.vertex_array.type,
+ tmuState0.vertex_array.stride,
+ tmuState0.vertex_array.ptr);
+ tmuState0.vertex_array.changed = GL_FALSE;
+ }
+ if (arraysValid || tmuState0.color_array.changed)
+ {
+ if (tmuState0.color_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_COLOR_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_COLOR_ARRAY);
+ }
+ glEsImpl->glColorPointer(tmuState0.color_array.size,
+ tmuState0.color_array.type,
+ tmuState0.color_array.stride,
+ tmuState0.color_array.ptr);
+ tmuState0.color_array.changed = GL_FALSE;
+ }
+ if (arraysValid || tmuState0.normal_array.changed)
+ {
+ if (tmuState0.normal_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_NORMAL_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
+ }
+ glEsImpl->glNormalPointer(tmuState0.normal_array.type,
+ tmuState0.normal_array.stride,
+ tmuState0.normal_array.ptr);
+ tmuState0.normal_array.changed = GL_FALSE;
+ }
+ if (arraysValid || tmuState0.texture_coord_array.changed)
+ {
+ tmuState0.texture_coord_array.changed = GL_FALSE;
+ if (tmuState0.texture_coord_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ glEsImpl->glTexCoordPointer(tmuState0.texture_coord_array.size,
+ tmuState0.texture_coord_array.type,
+ tmuState0.texture_coord_array.stride,
+ tmuState0.texture_coord_array.ptr);
+ }
+
+ if (arraysValid || tmuState1.texture_coord_array.changed)
+ {
+ tmuState1.texture_coord_array.changed = GL_FALSE;
+ glEsImpl->glClientActiveTexture(GL_TEXTURE1);
+ if (tmuState1.texture_coord_array.enabled)
+ {
+ glEsImpl->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else
+ {
+ glEsImpl->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ glEsImpl->glTexCoordPointer(tmuState1.texture_coord_array.size,
+ tmuState1.texture_coord_array.type,
+ tmuState1.texture_coord_array.stride,
+ tmuState1.texture_coord_array.ptr);
+ }
-// End Vladimir
+ arraysValid = GL_FALSE;
+ glEsImpl->glDrawArrays(mode, first, count);
+ }
+/*void glNormalPointer(GLenum type, GLsizei stride, const void *ptr)
+{
+ glEsImpl->glNormalPointer( type, stride, ptr );
+}*/
+void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ FlushOnStateChange();
+ glEsImpl->glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
+}
+
+void glGenFramebuffers (GLsizei n, GLuint* framebuffers)
+{
+ FlushOnStateChange();
+ glEsImpl->glGenFramebuffers( n, framebuffers );
+}
+void glGenRenderbuffers( GLsizei n, GLuint* renderbuffers )
+{
+ FlushOnStateChange();
+ glEsImpl->glGenRenderbuffers( n, renderbuffers );
+}
+
+void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ FlushOnStateChange();
+ glEsImpl->glBindRenderbuffer( target, renderbuffer );
+}
+
+void glBindFramebuffer(GLenum target, GLuint framebuffer)\
+{
+ FlushOnStateChange();
+ glEsImpl->glBindFramebuffer( target, framebuffer );
+}
+
+void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ FlushOnStateChange();
+ glEsImpl->glFramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer );
+}
+
+void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ FlushOnStateChange();
+ glEsImpl->glDeleteFramebuffers(n, framebuffers);
+}
+
+void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ FlushOnStateChange();
+ glEsImpl->glDeleteRenderbuffers( n, renderbuffers );
+}
+void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ FlushOnStateChange();
+ glEsImpl->glFramebufferTexture2D(target, attachment,textarget,texture,level);
+}
+
+void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ FlushOnStateChange();
+ glEsImpl->glRenderbufferStorage(target, internalformat, width, height );
+}
+
diff --git a/nanogl.cpp b/nanogl.cpp
index 0f4bc6a2de12c0744ebfea90fb41a2cb3e1c1972..c8454b079163a82e5796de264ea3f41f5bdd6314 100644 (file)
--- a/nanogl.cpp
+++ b/nanogl.cpp
@@ -143,7 +143,11 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
if ( f == NULL ) {
LOGE ( "<%s> not found in libEGL.so", *api);
- f = default_func; //(void*)gl_unimplemented;
+ if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
+ f = (void*)glEsImpl->eglGetProcAddress( *api );
+ if(f == NULL)
+ f = (void*)default_func; //(void*)gl_unimplemented;
+
}
else {
LOGD ("<%s> @ 0x%p\n", *api, f);
@@ -152,7 +156,10 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
else
{
LOGE ( "libEGL.so not loaded!");
- f = default_func;
+ if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
+ f = (void*)glEsImpl->eglGetProcAddress( *api );
+ if( !f )
+ f = (void*)default_func;
}
}
else {
return 0;
}
+#ifdef __ANDROID__
+ // somewhy it does not initialize correctly
+ *((void**)&glEsImpl->glGenFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenFramebuffersOES" );
+ *((void**)&glEsImpl->glGenRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenRenderbuffersOES" );
+ *((void**)&glEsImpl->glRenderbufferStorage) = (void*)glEsImpl->eglGetProcAddress( "glRenderbufferStorageOES" );
+ *((void**)&glEsImpl->glBindFramebuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindFramebufferOES" );
+ *((void**)&glEsImpl->glBindRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindRenderbufferOES" );
+ *((void**)&glEsImpl->glFramebufferTexture2D) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferTexture2DOES" );
+ *((void**)&glEsImpl->glDeleteRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
+ *((void**)&glEsImpl->glDeleteFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
+ *((void**)&glEsImpl->glFramebufferRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
+#endif
+
// Init nanoGL
InitGLStructs();
return 1;