diff --git a/nanogl.cpp b/nanogl.cpp
index c8454b079163a82e5796de264ea3f41f5bdd6314..e524fa50453c153fdbcd7a7753557b0e97986315 100644 (file)
--- a/nanogl.cpp
+++ b/nanogl.cpp
#include <stdio.h>
#include <stdlib.h>
-
//#include <cutils/log.h>
#include "nanogl.h"
#include "glesinterface.h"
#include "gl.h"
-
#define DEBUG_NANO 0
#ifdef __ANDROID__
-#include <android/log.h>
+
+ #include <android/log.h>
+
#define LOG __android_log_print
-#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
-#define LOGD(...) if (DEBUG_NANO) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
-#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG,__VA_ARGS__)
-#define LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG,__VA_ARGS__)
-#else
-#ifndef _MSC_VER
-#define LOGI(...) printf("I: "__VA_ARGS__);printf("\n")
-#define LOGD(...) if(DEBUG_NANO) {printf("D: "__VA_ARGS__);printf("\n");}
-#define LOGE(...) printf("E: "__VA_ARGS__);printf("\n")
-#define LOGW(...) printf("W: "__VA_ARGS__);printf("\n")
+#define LOGI( ... ) __android_log_print( ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__ )
+#define LOGE( ... ) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ )
+#define LOGW( ... ) __android_log_print( ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__ )
+#define LOGD( ... ) if ( DEBUG_NANO ) __android_log_print( ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__ )
+
+#elif defined( TIZEN )
+#include <dlog.h>
+
+#define LOGI( ... ) dlog_print( DLOG_INFO, LOG_TAG, __VA_ARGS__ )
+#define LOGE( ... ) dlog_print( DLOG_ERROR, LOG_TAG, __VA_ARGS__ )
+#define LOGW( ... ) dlog_print( DLOG_WARN, LOG_TAG, __VA_ARGS__ )
+#define LOGD( ... ) if( DEBUG_NANO ) dlog_print( DLOG_DEBUG, LOG_TAG, __VA_ARGS__ )
+
+
+#elif !defined(_MSC_VER)
+
+#define LOGI( ... ) \
+ printf( "I: "__VA_ARGS__ ); \
+ printf( "\n" )
+#define LOGD( ... ) \
+ if ( DEBUG_NANO ) \
+ { \
+ printf( "D: "__VA_ARGS__ ); \
+ printf( "\n" ); \
+ }
+#define LOGE( ... ) \
+ printf( "E: "__VA_ARGS__ ); \
+ printf( "\n" )
+#define LOGW( ... ) \
+ printf( "W: "__VA_ARGS__ ); \
+ printf( "\n" )
#else
+
#define LOGI printf
#define LOGD printf
#define LOGE printf
#define LOGW printf
-#endif
#endif
#ifdef _WIN32
#include <windows.h>
-#define dlopen(x,y) LoadLibraryA(x)
-#define dlsym(x,y) (void*)GetProcAddress((HINSTANCE)x,y)
-#define dlclose(x) FreeLibrary((HINSTANCE)x)
+#define dlopen( x, y ) LoadLibraryA( x )
+#define dlsym( x, y ) ( void * ) GetProcAddress( (HINSTANCE)x, y )
+#define dlclose( x ) FreeLibrary( (HINSTANCE)x )
+#define GLLIB1 "opengl32.dll"
+#define GLLIB2 "opengl32.dll"
+#define GLLIB3 "opengl32.dll"
#else
#include <dlfcn.h>
+#define GLLIB1 "libGLESv1_CM.so"
+#define GLLIB2 "libGLESv2.so"
+#define GLLIB3 "libEGL.so"
#endif
-
//#define GL_ENTRY(_r, _api, ...) #_api,
-static char const * const gl_names[] = {
- #include "funcnames.h"
- NULL
+static char const *const gl_names[] =
+{
+ #include "funcnames.h"
+ NULL
};
//const char * driver;
+static void *glesLib = NULL;
+GlESInterface *glEsImpl = NULL;
-static void* glesLib = NULL;
+extern void InitGLStructs( );
-GlESInterface* glEsImpl = NULL;
-
-extern void InitGLStructs();
-
-void APIENTRY gl_unimplemented(GLenum none) {
+void APIENTRY gl_unimplemented( GLenum none )
+{
#ifndef USE_CORE_PROFILE
- LOGE ("Called unimplemented OpenGL ES API\n");
+ LOGE( "Called unimplemented OpenGL ES API\n" );
#endif
}
-void *nanoGL_GetProcAddress(const char *name)
+#ifdef XASH_SDL
+#include "SDL.h"
+#endif
+
+void *nanoGL_GetProcAddress( const char *name )
{
void *addr = NULL;
#ifdef XASH_SDL
- addr = SDL_GL_GetProcAddress( name );
- if( !addr )
+ addr = SDL_GL_GetProcAddress( name );
+ if ( !addr )
#endif
- addr = dlsym(glesLib, name);
+ addr = dlsym( glesLib, name );
return addr;
}
-static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void * default_func )
+static int CreateGlEsInterface( const char *name, void *lib, void *lib1, void *default_func )
{
// alloc space
if ( !glEsImpl )
- glEsImpl = (GlESInterface *) malloc(sizeof(GlESInterface));
+ glEsImpl = (GlESInterface *)malloc( sizeof( GlESInterface ) );
- if (!glEsImpl) {
- return 0;
- }
+ if ( !glEsImpl )
+ {
+ return 0;
+ }
// load GL API calls
- char const * const * api;
+ char const *const *api;
api = gl_names;
// nanoGL interface pointer
- void ** ptr = (void **)(glEsImpl);
+ void **ptr = (void **)( glEsImpl );
- while (*api)
+ while ( *api )
{
- void * f;
-
- f = dlsym(lib, *api); // try libGLESxx_CM.so
+ void *f;
+
+ f = dlsym( lib, *api ); // try libGLESxx_CM.so
#ifdef USE_CORE_PROFILE
// Hack: try ARB and EXT suffix
- if (f == NULL) {
+ if ( f == NULL )
+ {
char namearb[256];
snprintf( namearb, 256, "%sARB", *api );
f = dlsym( lib, namearb );
}
- if (f == NULL) {
+ if ( f == NULL )
+ {
char namearb[256];
snprintf( namearb, 256, "%sEXT", *api );
f = dlsym( lib, namearb );
}
#endif
- if (f == NULL) {
- LOGW( "<%s> not found in %s. Trying libEGL.so.", *api, name); //driver);
-
- // try lib1
- if ( lib1 ) {
- f = dlsym(lib1, *api); // libEGL.so
-
- if ( f == NULL ) {
- LOGE ( "<%s> not found in libEGL.so", *api);
- if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
- f = (void*)glEsImpl->eglGetProcAddress( *api );
- if(f == NULL)
- f = (void*)default_func; //(void*)gl_unimplemented;
+ if ( f == NULL )
+ {
+ LOGW( "<%s> not found in %s. Trying libEGL.so.", *api, name ); //driver);
+ // try lib1
+ if ( lib1 )
+ {
+ f = dlsym( lib1, *api ); // libEGL.so
+
+ if ( f == NULL )
+ {
+ LOGE( "<%s> not found in libEGL.so", *api );
+ if ( glEsImpl->eglGetProcAddress && ( (void *)glEsImpl->eglGetProcAddress != (void *)gl_unimplemented ) )
+ f = (void *)glEsImpl->eglGetProcAddress( *api );
+ if ( f == NULL )
+ f = (void *)default_func; //(void*)gl_unimplemented;
}
- else {
- LOGD ("<%s> @ 0x%p\n", *api, f);
+ else
+ {
+ LOGD( "<%s> @ 0x%p\n", *api, f );
}
}
else
{
- LOGE ( "libEGL.so not loaded!");
- if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
- f = (void*)glEsImpl->eglGetProcAddress( *api );
- if( !f )
- f = (void*)default_func;
+ LOGE( "libEGL.so not loaded!" );
+ if ( glEsImpl->eglGetProcAddress && ( (void *)glEsImpl->eglGetProcAddress != (void *)gl_unimplemented ) )
+ f = (void *)glEsImpl->eglGetProcAddress( *api );
+ if ( !f )
+ f = (void *)default_func;
}
}
- else {
- LOGD ("<%s> @ 0x%p\n", *api, f);
+ else
+ {
+ LOGD( "<%s> @ 0x%p\n", *api, f );
}
-
- *ptr++ = f;
- api++;
- }
+
+ *ptr++ = f;
+ api++;
+ }
return 1;
}
// Load using the dynamic loader
-static int loadDriver(const char * name) {
- glesLib = dlopen(name, RTLD_NOW | RTLD_LOCAL);
- int rc = (glesLib) ? 1 : 0;
+static int loadDriver( const char *name )
+{
+ glesLib = dlopen( name, RTLD_NOW | RTLD_LOCAL );
+ int rc = ( glesLib ) ? 1 : 0;
return rc;
}
/**
* Init
*/
-#ifdef _WIN32
-int nanoGL_Init()
+int nanoGL_Init( )
{
- const char * lib1 = "opengl32.dll"; // Has both gl* & egl* funcs SDK < 1.5
- const char * lib2 = "opengl32.dll"; // Only gl* funcs SDK >= 1.5
- const char * lib3 = "opengl32.dll"; // Only egl* funcs SDK >= 1.5
- const char * driver;
-
+ const char *lib1 = GLLIB1; // Has both gl* & egl* funcs SDK < 1.5
+ const char *lib2 = GLLIB2; // Only gl* funcs SDK >= 1.5
+ const char *lib3 = GLLIB3; // Only egl* funcs SDK >= 1.5
+ const char *driver;
+
// load lib
- LOGI("nanoGL: Init loading driver %s\n", lib1);
+ LOGI( "nanoGL: Init loading driver %s\n", lib1 );
//LOG (ANDROID_LOG_DEBUG, LOG_TAG, "nanoGL: Init loading driver %s\n", lib1);
- if ( ! loadDriver(lib1) )
+ if ( !loadDriver( lib1 ) )
{
- LOGE("Failed to load driver %s. Trying %s\n", lib1, lib2);
+ LOGE( "Failed to load driver %s. Trying %s\n", lib1, lib2 );
- if ( ! loadDriver(lib2) ) {
- LOGE ("Failed to load %s.\n", lib2);
+ if ( !loadDriver( lib2 ) )
+ {
+ LOGE( "Failed to load %s.\n", lib2 );
return 0;
}
else
else
driver = lib1;
- void * eglLib;
-
- //if ( strcmp(driver, lib2) == 0 ) {
- LOGD ("**** Will Load EGL subs from %s ****", lib3);
-
- eglLib = dlopen(lib3, RTLD_NOW | RTLD_LOCAL);
-
- if ( ! eglLib ) {
- LOGE ( "Failed to load %s", lib3);
- }
- //}
-
- // Load API gl* for 1.5+ else egl* gl*
- //if (CreateGlEsInterface(driver, glesLib, eglLib, NULL) == -1)
- if ( !CreateGlEsInterface(driver, glesLib, eglLib, (void *) gl_unimplemented) == -1)
- {
- // release lib
- LOGE ( "CreateGlEsInterface failed.");
+ void *eglLib;
- dlclose(glesLib);
- return 0;
- }
+ //if ( strcmp(driver, lib2) == 0 ) {
+ LOGD( "**** Will Load EGL subs from %s ****", lib3 );
- // Init nanoGL
- InitGLStructs();
- return 1;
-}
-#else
-int nanoGL_Init()
-{
- const char * lib1 = "libGLESv1_CM.so"; // Has both gl* & egl* funcs SDK < 1.5
- const char * lib2 = "libGLESv2.so"; // Only gl* funcs SDK >= 1.5
- const char * lib3 = "libEGL.so"; // Only egl* funcs SDK >= 1.5
- const char * driver;
-
- // load lib
- LOGI("nanoGL: Init loading driver %s\n", lib1);
- //LOG (ANDROID_LOG_DEBUG, LOG_TAG, "nanoGL: Init loading driver %s\n", lib1);
+ eglLib = dlopen( lib3, RTLD_NOW | RTLD_LOCAL );
- if ( ! loadDriver(lib1) )
+ if ( !eglLib )
{
- LOGE("Failed to load driver %s. Trying %s\n", lib1, lib2);
-
- if ( ! loadDriver(lib2) ) {
- LOGE ("Failed to load %s.\n", lib2);
- return 0;
- }
- else
- driver = lib2;
+ LOGE( "Failed to load %s", lib3 );
}
- else
- driver = lib1;
-
- void * eglLib;
-
- //if ( strcmp(driver, lib2) == 0 ) {
- LOGD ("**** Will Load EGL subs from %s ****", lib3);
-
- eglLib = dlopen(lib3, RTLD_NOW | RTLD_LOCAL);
-
- if ( ! eglLib ) {
- LOGE ( "Failed to load %s", lib3);
- }
//}
-
- // Load API gl* for 1.5+ else egl* gl*
- //if (CreateGlEsInterface(driver, glesLib, eglLib, NULL) == -1)
- if ( !CreateGlEsInterface(driver, glesLib, eglLib, (void *) gl_unimplemented) == -1)
- {
- // release lib
- LOGE ( "CreateGlEsInterface failed.");
- dlclose(glesLib);
- return 0;
- }
+ // Load API gl* for 1.5+ else egl* gl*
+ if ( !CreateGlEsInterface( driver, glesLib, eglLib, (void *)gl_unimplemented ) == -1 )
+ {
+ // release lib
+ LOGE( "CreateGlEsInterface failed." );
+ dlclose( glesLib );
+ return 0;
+ }
+
#ifdef __ANDROID__
// somewhy it does not initialize correctly
- *((void**)&glEsImpl->glGenFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenFramebuffersOES" );
- *((void**)&glEsImpl->glGenRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenRenderbuffersOES" );
- *((void**)&glEsImpl->glRenderbufferStorage) = (void*)glEsImpl->eglGetProcAddress( "glRenderbufferStorageOES" );
- *((void**)&glEsImpl->glBindFramebuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindFramebufferOES" );
- *((void**)&glEsImpl->glBindRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindRenderbufferOES" );
- *((void**)&glEsImpl->glFramebufferTexture2D) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferTexture2DOES" );
- *((void**)&glEsImpl->glDeleteRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
- *((void**)&glEsImpl->glDeleteFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
- *((void**)&glEsImpl->glFramebufferRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
+ *( (void **)&glEsImpl->glGenFramebuffers ) = (void *)glEsImpl->eglGetProcAddress( "glGenFramebuffersOES" );
+ *( (void **)&glEsImpl->glGenRenderbuffers ) = (void *)glEsImpl->eglGetProcAddress( "glGenRenderbuffersOES" );
+ *( (void **)&glEsImpl->glRenderbufferStorage ) = (void *)glEsImpl->eglGetProcAddress( "glRenderbufferStorageOES" );
+ *( (void **)&glEsImpl->glBindFramebuffer ) = (void *)glEsImpl->eglGetProcAddress( "glBindFramebufferOES" );
+ *( (void **)&glEsImpl->glBindRenderbuffer ) = (void *)glEsImpl->eglGetProcAddress( "glBindRenderbufferOES" );
+ *( (void **)&glEsImpl->glFramebufferTexture2D ) = (void *)glEsImpl->eglGetProcAddress( "glFramebufferTexture2DOES" );
+ *( (void **)&glEsImpl->glDeleteRenderbuffers ) = (void *)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
+ *( (void **)&glEsImpl->glDeleteFramebuffers ) = (void *)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
+ *( (void **)&glEsImpl->glFramebufferRenderbuffer ) = (void *)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
#endif
// Init nanoGL
- InitGLStructs();
+ InitGLStructs( );
return 1;
}
-#endif
-void nanoGL_Destroy()
+
+void nanoGL_Destroy( )
{
- LOGD ("nanoGL_Destroy");
-
- if (glEsImpl) {
- free( glEsImpl);
- glEsImpl = NULL;
- }
-
+ LOGD( "nanoGL_Destroy" );
+
+ if ( glEsImpl )
+ {
+ free( glEsImpl );
+ glEsImpl = NULL;
+ }
+
// release lib
- dlclose(glesLib);
+ dlclose( glesLib );
}