extern void InitGLStructs();
-static void gl_unimplemented() {
+void gl_unimplemented() {
LOGE ("Called unimplemented OpenGL ES API\n");
}
LOGD ("<%s> @ 0x%p\n", *api, f);
}
}
- else
+ else
+ {
+ LOGE ( "libEGL.so not loaded!");
f = default_func;
+ }
}
else {
LOGD ("<%s> @ 0x%p\n", *api, f);