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[nanogl.git] / GL / gl.h
diff --git a/GL/gl.h b/GL/gl.h
index 605864b5729d09429e5af927595469c41d9ca538..edf91028a413b84a2045ba1421d86f481d599f57 100644 (file)
--- a/GL/gl.h
+++ b/GL/gl.h
@@ -24,59 +24,58 @@ typedef int GLfixed;
 typedef int GLclampx;
 
 /* Boolean values */
-#define GL_FALSE                               0x0
-#define GL_TRUE                                        0x1
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
 
 /* Data types */
-#define GL_BYTE                                        0x1400
-#define GL_UNSIGNED_BYTE                       0x1401
-#define GL_SHORT                               0x1402
-#define GL_UNSIGNED_SHORT                      0x1403
-#define GL_INT                                 0x1404
-#define GL_UNSIGNED_INT                                0x1405
-#define GL_FLOAT                               0x1406
-#define GL_2_BYTES                             0x1407
-#define GL_3_BYTES                             0x1408
-#define GL_4_BYTES                             0x1409
-#define GL_DOUBLE                              0x140A
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
 
 /* StringName */
-#define GL_VENDOR                         0x1F00
-#define GL_RENDERER                       0x1F01
-#define GL_VERSION                        0x1F02
-#define GL_EXTENSIONS                     0x1F03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
 
 /* TextureEnvMode */
-#define GL_MODULATE                       0x2100
-#define GL_DECAL                          0x2101
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
 /*      GL_BLEND */
-#define GL_ADD                            0x0104
+#define GL_ADD 0x0104
 /*      GL_REPLACE */
 
-
 /* Primitives */
-#define GL_POINTS                              0x0000
-#define GL_LINES                               0x0001
-#define GL_LINE_LOOP                           0x0002
-#define GL_LINE_STRIP                          0x0003
-#define GL_TRIANGLES                           0x0004
-#define GL_TRIANGLE_STRIP                      0x0005
-#define GL_TRIANGLE_FAN                                0x0006
-#define GL_QUADS                               0x0007
-#define GL_QUAD_STRIP                          0x0008
-#define GL_POLYGON                             0x0009
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
 
 /* EnableCap */
-#define GL_FOG                            0x0B60
-#define GL_LIGHTING                       0x0B50
-#define GL_TEXTURE_2D                     0x0DE1
-#define GL_CULL_FACE                      0x0B44
-#define GL_ALPHA_TEST                     0x0BC0
-#define GL_BLEND                          0x0BE2
-#define GL_COLOR_LOGIC_OP                 0x0BF2
-#define GL_DITHER                         0x0BD0
-#define GL_STENCIL_TEST                   0x0B90
-#define GL_DEPTH_TEST                     0x0B71
+#define GL_FOG 0x0B60
+#define GL_LIGHTING 0x0B50
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_BLEND 0x0BE2
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
 /*      GL_LIGHT0 */
 /*      GL_LIGHT1 */
 /*      GL_LIGHT2 */
@@ -85,553 +84,549 @@ typedef int GLclampx;
 /*      GL_LIGHT5 */
 /*      GL_LIGHT6 */
 /*      GL_LIGHT7 */
-#define GL_POINT_SMOOTH                   0x0B10
-#define GL_LINE_SMOOTH                    0x0B20
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_COLOR_MATERIAL                 0x0B57
-#define GL_NORMALIZE                      0x0BA1
-#define GL_RESCALE_NORMAL                 0x803A
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_VERTEX_ARRAY                   0x8074
-#define GL_NORMAL_ARRAY                   0x8075
-#define GL_COLOR_ARRAY                    0x8076
-#define GL_TEXTURE_COORD_ARRAY            0x8078
-#define GL_MULTISAMPLE                    0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
-#define GL_SAMPLE_COVERAGE                0x80A0
-
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_NORMALIZE 0x0BA1
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
 
 /* Texture mapping */
-#define GL_TEXTURE_ENV                         0x2300
-#define GL_TEXTURE_ENV_MODE                    0x2200
-#define GL_TEXTURE_1D                          0x0DE0
-#define GL_TEXTURE_2D                          0x0DE1
-#define GL_TEXTURE_WRAP_S                      0x2802
-#define GL_TEXTURE_WRAP_T                      0x2803
-#define GL_TEXTURE_MAG_FILTER                  0x2800
-#define GL_TEXTURE_MIN_FILTER                  0x2801
-#define GL_TEXTURE_ENV_COLOR                   0x2201
-#define GL_TEXTURE_GEN_S                       0x0C60
-#define GL_TEXTURE_GEN_T                       0x0C61
-#define GL_TEXTURE_GEN_MODE                    0x2500
-#define GL_TEXTURE_BORDER_COLOR                        0x1004
-#define GL_TEXTURE_WIDTH                       0x1000
-#define GL_TEXTURE_HEIGHT                      0x1001
-#define GL_TEXTURE_BORDER                      0x1005
-#define GL_TEXTURE_COMPONENTS                  0x1003
-#define GL_TEXTURE_RED_SIZE                    0x805C
-#define GL_TEXTURE_GREEN_SIZE                  0x805D
-#define GL_TEXTURE_BLUE_SIZE                   0x805E
-#define GL_TEXTURE_ALPHA_SIZE                  0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE              0x8060
-#define GL_TEXTURE_INTENSITY_SIZE              0x8061
-#define GL_NEAREST_MIPMAP_NEAREST              0x2700
-#define GL_NEAREST_MIPMAP_LINEAR               0x2702
-#define GL_LINEAR_MIPMAP_NEAREST               0x2701
-#define GL_LINEAR_MIPMAP_LINEAR                        0x2703
-#define GL_OBJECT_LINEAR                       0x2401
-#define GL_OBJECT_PLANE                                0x2501
-#define GL_EYE_LINEAR                          0x2400
-#define GL_EYE_PLANE                           0x2502
-#define GL_SPHERE_MAP                          0x2402
-#define GL_DECAL                               0x2101
-#define GL_MODULATE                            0x2100
-#define GL_NEAREST                             0x2600
-#define GL_REPEAT                              0x2901
-#define GL_CLAMP                               0x2900
-#define GL_S                                   0x2000
-#define GL_T                                   0x2001
-#define GL_R                                   0x2002
-#define GL_Q                                   0x2003
-#define GL_TEXTURE_GEN_R                       0x0C62
-#define GL_TEXTURE_GEN_Q                       0x0C63
-#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_CLAMP_TO_EDGE 0x812F
 
 /* Matrix Mode */
-#define GL_MATRIX_MODE                         0x0BA0
-#define GL_MODELVIEW                           0x1700
-#define GL_PROJECTION                          0x1701
-#define GL_TEXTURE                             0x1702
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
 
 /* Buffers, Pixel Drawing/Reading */
-#define GL_NONE                                        0x0
-#define GL_LEFT                                        0x0406
-#define GL_RIGHT                               0x0407
+#define GL_NONE 0x0
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
 /*GL_FRONT                                     0x0404 */
 /*GL_BACK                                      0x0405 */
 /*GL_FRONT_AND_BACK                            0x0408 */
-#define GL_FRONT_LEFT                          0x0400
-#define GL_FRONT_RIGHT                         0x0401
-#define GL_BACK_LEFT                           0x0402
-#define GL_BACK_RIGHT                          0x0403
-#define GL_AUX0                                        0x0409
-#define GL_AUX1                                        0x040A
-#define GL_AUX2                                        0x040B
-#define GL_AUX3                                        0x040C
-#define GL_COLOR_INDEX                         0x1900
-#define GL_RED                                 0x1903
-#define GL_GREEN                               0x1904
-#define GL_BLUE                                        0x1905
-#define GL_ALPHA                               0x1906
-#define GL_LUMINANCE                           0x1909
-#define GL_LUMINANCE_ALPHA                     0x190A
-#define GL_ALPHA_BITS                          0x0D55
-#define GL_RED_BITS                            0x0D52
-#define GL_GREEN_BITS                          0x0D53
-#define GL_BLUE_BITS                           0x0D54
-#define GL_INDEX_BITS                          0x0D51
-#define GL_SUBPIXEL_BITS                       0x0D50
-#define GL_AUX_BUFFERS                         0x0C00
-#define GL_READ_BUFFER                         0x0C02
-#define GL_DRAW_BUFFER                         0x0C01
-#define GL_DOUBLEBUFFER                                0x0C32
-#define GL_STEREO                              0x0C33
-#define GL_BITMAP                              0x1A00
-#define GL_COLOR                               0x1800
-#define GL_DEPTH                               0x1801
-#define GL_STENCIL                             0x1802
-#define GL_DITHER                              0x0BD0
-#define GL_RGB                                 0x1907
-#define GL_RGBA                                        0x1908
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
 
 /* Fog */
-#define GL_FOG                                 0x0B60
-#define GL_FOG_MODE                            0x0B65
-#define GL_FOG_DENSITY                         0x0B62
-#define GL_FOG_COLOR                           0x0B66
-#define GL_FOG_INDEX                           0x0B61
-#define GL_FOG_START                           0x0B63
-#define GL_FOG_END                             0x0B64
-#define GL_LINEAR                              0x2601
-#define GL_EXP                                 0x0800
-#define GL_EXP2                                        0x0801
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
 
 /* Polygons */
-#define GL_POINT                               0x1B00
-#define GL_LINE                                        0x1B01
-#define GL_FILL                                        0x1B02
-#define GL_CW                                  0x0900
-#define GL_CCW                                 0x0901
-#define GL_FRONT                               0x0404
-#define GL_BACK                                        0x0405
-#define GL_POLYGON_MODE                                0x0B40
-#define GL_POLYGON_SMOOTH                      0x0B41
-#define GL_POLYGON_STIPPLE                     0x0B42
-#define GL_EDGE_FLAG                           0x0B43
-#define GL_CULL_FACE                           0x0B44
-#define GL_CULL_FACE_MODE                      0x0B45
-#define GL_FRONT_FACE                          0x0B46
-#define GL_POLYGON_OFFSET_FACTOR               0x8038
-#define GL_POLYGON_OFFSET_UNITS                        0x2A00
-#define GL_POLYGON_OFFSET_POINT                        0x2A01
-#define GL_POLYGON_OFFSET_LINE                 0x2A02
-#define GL_POLYGON_OFFSET_FILL                 0x8037
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
 
 /* Lighting */
-#define GL_LIGHTING                            0x0B50
-#define GL_LIGHT0                              0x4000
-#define GL_LIGHT1                              0x4001
-#define GL_LIGHT2                              0x4002
-#define GL_LIGHT3                              0x4003
-#define GL_LIGHT4                              0x4004
-#define GL_LIGHT5                              0x4005
-#define GL_LIGHT6                              0x4006
-#define GL_LIGHT7                              0x4007
-#define GL_SPOT_EXPONENT                       0x1205
-#define GL_SPOT_CUTOFF                         0x1206
-#define GL_CONSTANT_ATTENUATION                        0x1207
-#define GL_LINEAR_ATTENUATION                  0x1208
-#define GL_QUADRATIC_ATTENUATION               0x1209
-#define GL_AMBIENT                             0x1200
-#define GL_DIFFUSE                             0x1201
-#define GL_SPECULAR                            0x1202
-#define GL_SHININESS                           0x1601
-#define GL_EMISSION                            0x1600
-#define GL_POSITION                            0x1203
-#define GL_SPOT_DIRECTION                      0x1204
-#define GL_AMBIENT_AND_DIFFUSE                 0x1602
-#define GL_COLOR_INDEXES                       0x1603
-#define GL_LIGHT_MODEL_TWO_SIDE                        0x0B52
-#define GL_LIGHT_MODEL_LOCAL_VIEWER            0x0B51
-#define GL_LIGHT_MODEL_AMBIENT                 0x0B53
-#define GL_FRONT_AND_BACK                      0x0408
-#define GL_SHADE_MODEL                         0x0B54
-#define GL_FLAT                                        0x1D00
-#define GL_SMOOTH                              0x1D01
-#define GL_COLOR_MATERIAL                      0x0B57
-#define GL_COLOR_MATERIAL_FACE                 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER            0x0B56
-#define GL_NORMALIZE                           0x0BA1
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
 
 /* Blending */
-#define GL_BLEND                               0x0BE2
-#define GL_BLEND_SRC                           0x0BE1
-#define GL_BLEND_DST                           0x0BE0
-#define GL_ZERO                                        0x0
-#define GL_ONE                                 0x1
-#define GL_SRC_COLOR                           0x0300
-#define GL_ONE_MINUS_SRC_COLOR                 0x0301
-#define GL_SRC_ALPHA                           0x0302
-#define GL_ONE_MINUS_SRC_ALPHA                 0x0303
-#define GL_DST_ALPHA                           0x0304
-#define GL_ONE_MINUS_DST_ALPHA                 0x0305
-#define GL_DST_COLOR                           0x0306
-#define GL_ONE_MINUS_DST_COLOR                 0x0307
-#define GL_SRC_ALPHA_SATURATE                  0x0308
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
 
 /* ClipPlaneName */
-#define GL_CLIP_PLANE0                    0x3000
-#define GL_CLIP_PLANE1                    0x3001
-#define GL_CLIP_PLANE2                    0x3002
-#define GL_CLIP_PLANE3                    0x3003
-#define GL_CLIP_PLANE4                    0x3004
-#define GL_CLIP_PLANE5                    0x3005
-
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
 
 /* OpenGL 1.1 */
-#define GL_PROXY_TEXTURE_1D                    0x8063
-#define GL_PROXY_TEXTURE_2D                    0x8064
-#define GL_TEXTURE_PRIORITY                    0x8066
-#define GL_TEXTURE_RESIDENT                    0x8067
-#define GL_TEXTURE_BINDING_1D                  0x8068
-#define GL_TEXTURE_BINDING_2D                  0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT             0x1003
-#define GL_ALPHA4                              0x803B
-#define GL_ALPHA8                              0x803C
-#define GL_ALPHA12                             0x803D
-#define GL_ALPHA16                             0x803E
-#define GL_LUMINANCE4                          0x803F
-#define GL_LUMINANCE8                          0x8040
-#define GL_LUMINANCE12                         0x8041
-#define GL_LUMINANCE16                         0x8042
-#define GL_LUMINANCE4_ALPHA4                   0x8043
-#define GL_LUMINANCE6_ALPHA2                   0x8044
-#define GL_LUMINANCE8_ALPHA8                   0x8045
-#define GL_LUMINANCE12_ALPHA4                  0x8046
-#define GL_LUMINANCE12_ALPHA12                 0x8047
-#define GL_LUMINANCE16_ALPHA16                 0x8048
-#define GL_INTENSITY                           0x8049
-#define GL_INTENSITY4                          0x804A
-#define GL_INTENSITY8                          0x804B
-#define GL_INTENSITY12                         0x804C
-#define GL_INTENSITY16                         0x804D
-#define GL_R3_G3_B2                            0x2A10
-#define GL_RGB4                                        0x804F
-#define GL_RGB5                                        0x8050
-#define GL_RGB8                                        0x8051
-#define GL_RGB10                               0x8052
-#define GL_RGB12                               0x8053
-#define GL_RGB16                               0x8054
-#define GL_RGBA2                               0x8055
-#define GL_RGBA4                               0x8056
-#define GL_RGB5_A1                             0x8057
-#define GL_RGBA8                               0x8058
-#define GL_RGB10_A2                            0x8059
-#define GL_RGBA12                              0x805A
-#define GL_RGBA16                              0x805B
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-
-
-#define GL_CLIENT_PIXEL_STORE_BIT              0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT             0x00000002
-#define GL_ALL_CLIENT_ATTRIB_BITS              0xFFFFFFFF
-#define GL_CLIENT_ALL_ATTRIB_BITS              0xFFFFFFFF
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
 
 /* Stencil */
-#define GL_STENCIL_TEST                                0x0B90
-#define GL_STENCIL_WRITEMASK                   0x0B98
-#define GL_STENCIL_BITS                                0x0D57
-#define GL_STENCIL_FUNC                                0x0B92
-#define GL_STENCIL_VALUE_MASK                  0x0B93
-#define GL_STENCIL_REF                         0x0B97
-#define GL_STENCIL_FAIL                                0x0B94
-#define GL_STENCIL_PASS_DEPTH_PASS             0x0B96
-#define GL_STENCIL_PASS_DEPTH_FAIL             0x0B95
-#define GL_STENCIL_CLEAR_VALUE                 0x0B91
-#define GL_STENCIL_INDEX                       0x1901
-#define GL_KEEP                                        0x1E00
-#define GL_REPLACE                             0x1E01
-#define GL_INCR                                        0x1E02
-#define GL_DECR                                        0x1E03
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
 
 /* Hints */
-#define GL_FOG_HINT                            0x0C54
-#define GL_LINE_SMOOTH_HINT                    0x0C52
-#define GL_PERSPECTIVE_CORRECTION_HINT         0x0C50
-#define GL_POINT_SMOOTH_HINT                   0x0C51
-#define GL_POLYGON_SMOOTH_HINT                 0x0C53
-#define GL_DONT_CARE                           0x1100
-#define GL_FASTEST                             0x1101
-#define GL_NICEST                              0x1102
+#define GL_FOG_HINT 0x0C54
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
 
 /* Gets */
-#define GL_ATTRIB_STACK_DEPTH                  0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH           0x0BB1
-#define GL_COLOR_CLEAR_VALUE                   0x0C22
-#define GL_COLOR_WRITEMASK                     0x0C23
-#define GL_CURRENT_INDEX                       0x0B01
-#define GL_CURRENT_COLOR                       0x0B00
-#define GL_CURRENT_NORMAL                      0x0B02
-#define GL_CURRENT_RASTER_COLOR                        0x0B04
-#define GL_CURRENT_RASTER_DISTANCE             0x0B09
-#define GL_CURRENT_RASTER_INDEX                        0x0B05
-#define GL_CURRENT_RASTER_POSITION             0x0B07
-#define GL_CURRENT_RASTER_TEXTURE_COORDS       0x0B06
-#define GL_CURRENT_RASTER_POSITION_VALID       0x0B08
-#define GL_CURRENT_TEXTURE_COORDS              0x0B03
-#define GL_INDEX_CLEAR_VALUE                   0x0C20
-#define GL_INDEX_MODE                          0x0C30
-#define GL_INDEX_WRITEMASK                     0x0C21
-#define GL_MODELVIEW_MATRIX                    0x0BA6
-#define GL_MODELVIEW_STACK_DEPTH               0x0BA3
-#define GL_NAME_STACK_DEPTH                    0x0D70
-#define GL_PROJECTION_MATRIX                   0x0BA7
-#define GL_PROJECTION_STACK_DEPTH              0x0BA4
-#define GL_RENDER_MODE                         0x0C40
-#define GL_RGBA_MODE                           0x0C31
-#define GL_TEXTURE_MATRIX                      0x0BA8
-#define GL_TEXTURE_STACK_DEPTH                 0x0BA5
-#define GL_VIEWPORT                            0x0BA2
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
 
 /* glPush/PopAttrib bits */
-#define GL_CURRENT_BIT                         0x00000001
-#define GL_POINT_BIT                           0x00000002
-#define GL_LINE_BIT                            0x00000004
-#define GL_POLYGON_BIT                         0x00000008
-#define GL_POLYGON_STIPPLE_BIT                 0x00000010
-#define GL_PIXEL_MODE_BIT                      0x00000020
-#define GL_LIGHTING_BIT                                0x00000040
-#define GL_FOG_BIT                             0x00000080
-#define GL_DEPTH_BUFFER_BIT                    0x00000100
-#define GL_ACCUM_BUFFER_BIT                    0x00000200
-#define GL_STENCIL_BUFFER_BIT                  0x00000400
-#define GL_VIEWPORT_BIT                                0x00000800
-#define GL_TRANSFORM_BIT                       0x00001000
-#define GL_ENABLE_BIT                          0x00002000
-#define GL_COLOR_BUFFER_BIT                    0x00004000
-#define GL_HINT_BIT                            0x00008000
-#define GL_EVAL_BIT                            0x00010000
-#define GL_LIST_BIT                            0x00020000
-#define GL_TEXTURE_BIT                         0x00040000
-#define GL_SCISSOR_BIT                         0x00080000
-#define GL_ALL_ATTRIB_BITS                     0x000FFFFF
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
 
 /* Depth buffer */
-#define GL_NEVER                               0x0200
-#define GL_LESS                                        0x0201
-#define GL_EQUAL                               0x0202
-#define GL_LEQUAL                              0x0203
-#define GL_GREATER                             0x0204
-#define GL_NOTEQUAL                            0x0205
-#define GL_GEQUAL                              0x0206
-#define GL_ALWAYS                              0x0207
-#define GL_DEPTH_TEST                          0x0B71
-#define GL_DEPTH_BITS                          0x0D56
-#define GL_DEPTH_CLEAR_VALUE                   0x0B73
-#define GL_DEPTH_FUNC                          0x0B74
-#define GL_DEPTH_RANGE                         0x0B70
-#define GL_DEPTH_WRITEMASK                     0x0B72
-#define GL_DEPTH_COMPONENT                     0x1902
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
 
 /* TextureUnit */
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
 
 /* GetPName */
-#define GL_CURRENT_COLOR                  0x0B00
-#define GL_CURRENT_NORMAL                 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS         0x0B03
-#define GL_POINT_SIZE                     0x0B11
-#define GL_POINT_SIZE_MIN                 0x8126
-#define GL_POINT_SIZE_MAX                 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
-#define GL_POINT_DISTANCE_ATTENUATION     0x8129
-#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
-#define GL_LINE_WIDTH                     0x0B21
-#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#define GL_CULL_FACE_MODE                 0x0B45
-#define GL_FRONT_FACE                     0x0B46
-#define GL_SHADE_MODEL                    0x0B54
-#define GL_DEPTH_RANGE                    0x0B70
-#define GL_DEPTH_WRITEMASK                0x0B72
-#define GL_DEPTH_CLEAR_VALUE              0x0B73
-#define GL_DEPTH_FUNC                     0x0B74
-#define GL_STENCIL_CLEAR_VALUE            0x0B91
-#define GL_STENCIL_FUNC                   0x0B92
-#define GL_STENCIL_VALUE_MASK             0x0B93
-#define GL_STENCIL_FAIL                   0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
-#define GL_STENCIL_REF                    0x0B97
-#define GL_STENCIL_WRITEMASK              0x0B98
-#define GL_MATRIX_MODE                    0x0BA0
-#define GL_VIEWPORT                       0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
-#define GL_PROJECTION_STACK_DEPTH         0x0BA4
-#define GL_TEXTURE_STACK_DEPTH            0x0BA5
-#define GL_MODELVIEW_MATRIX               0x0BA6
-#define GL_PROJECTION_MATRIX              0x0BA7
-#define GL_TEXTURE_MATRIX                 0x0BA8
-#define GL_ALPHA_TEST_FUNC                0x0BC1
-#define GL_ALPHA_TEST_REF                 0x0BC2
-#define GL_BLEND_DST                      0x0BE0
-#define GL_BLEND_SRC                      0x0BE1
-#define GL_LOGIC_OP_MODE                  0x0BF0
-#define GL_SCISSOR_BOX                    0x0C10
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_COLOR_CLEAR_VALUE              0x0C22
-#define GL_COLOR_WRITEMASK                0x0C23
-#define GL_UNPACK_ALIGNMENT               0x0CF5
-#define GL_PACK_ALIGNMENT                 0x0D05
-#define GL_MAX_LIGHTS                     0x0D31
-#define GL_MAX_CLIP_PLANES                0x0D32
-#define GL_MAX_TEXTURE_SIZE               0x0D33
-#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
-#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
-#define GL_MAX_VIEWPORT_DIMS              0x0D3A
-#define GL_MAX_ELEMENTS_VERTICES          0x80E8
-#define GL_MAX_ELEMENTS_INDICES           0x80E9
-#define GL_MAX_TEXTURE_UNITS              0x84E2
-#define GL_SUBPIXEL_BITS                  0x0D50
-#define GL_RED_BITS                       0x0D52
-#define GL_GREEN_BITS                     0x0D53
-#define GL_BLUE_BITS                      0x0D54
-#define GL_ALPHA_BITS                     0x0D55
-#define GL_DEPTH_BITS                     0x0D56
-#define GL_STENCIL_BITS                   0x0D57
-#define GL_POLYGON_OFFSET_UNITS           0x2A00
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_POLYGON_OFFSET_FACTOR          0x8038
-#define GL_TEXTURE_BINDING_2D             0x8069
-#define GL_VERTEX_ARRAY_SIZE              0x807A
-#define GL_VERTEX_ARRAY_TYPE              0x807B
-#define GL_VERTEX_ARRAY_STRIDE            0x807C
-#define GL_NORMAL_ARRAY_TYPE              0x807E
-#define GL_NORMAL_ARRAY_STRIDE            0x807F
-#define GL_COLOR_ARRAY_SIZE               0x8081
-#define GL_COLOR_ARRAY_TYPE               0x8082
-#define GL_COLOR_ARRAY_STRIDE             0x8083
-#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
-#define GL_VERTEX_ARRAY_POINTER           0x808E
-#define GL_NORMAL_ARRAY_POINTER           0x808F
-#define GL_COLOR_ARRAY_POINTER            0x8090
-#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_LINE_WIDTH 0x0B21
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_SHADE_MODEL 0x0B54
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
 
 /* ErrorCode */
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                   0x0500
-#define GL_INVALID_VALUE                  0x0501
-#define GL_INVALID_OPERATION              0x0502
-#define GL_STACK_OVERFLOW                 0x0503
-#define GL_STACK_UNDERFLOW                0x0504
-#define GL_OUT_OF_MEMORY                  0x0505
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
 
 // Vladimir
-#define glVertex2i(x,y) glVertex3f(x,y,0.0)
+#define glVertex2i( x, y ) glVertex3f( x, y, 0.0 )
 #define glTexCoord2d glTexCoord2f
 #define glVertex3d glVertex3f
 //#define glColor4ub(x,y,z,p) glColor4f(x,y,z,p) //nicknekit: wtf???
 #define glFogi glFogf
 //
 
-void glBegin(GLenum mode);
-void glEnd(void);
-void glEnable (GLenum cap);
-void glDisable (GLenum cap);
-void glVertex2f(GLfloat x, GLfloat y);
-void glColor3f(        GLfloat red, GLfloat green, GLfloat blue);
-void glTexCoord2f(GLfloat s, GLfloat t);
-void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-void glLoadIdentity (void);
-void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-void glOrtho (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void glMatrixMode (GLenum mode);
-void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void glDrawBuffer(GLenum mode);
-void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-void glScalef (GLfloat x, GLfloat y, GLfloat z);
-void glDepthRange(GLclampf zNear, GLclampf zFar);
-void glDepthFunc (GLenum func);
-void glFinish (void);
-void glGetFloatv (GLenum pname, GLfloat *params);
-void glGetIntegerv (GLenum pname, GLint *params);
-void glCullFace (GLenum mode);
-void glFrustum (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
-void glClear (GLbitfield mask);
+void glBegin( GLenum mode );
+void glEnd( void );
+void glEnable( GLenum cap );
+void glDisable( GLenum cap );
+void glVertex2f( GLfloat x, GLfloat y );
+void glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+void glTexCoord2f( GLfloat s, GLfloat t );
+void glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
+void glLoadIdentity( void );
+void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+void glOrtho( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar );
+void glMatrixMode( GLenum mode );
+void glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+void glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+void glDrawBuffer( GLenum mode );
+void glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
+void glScalef( GLfloat x, GLfloat y, GLfloat z );
+void glDepthRange( GLclampf zNear, GLclampf zFar );
+void glDepthFunc( GLenum func );
+void glFinish( void );
+void glGetFloatv( GLenum pname, GLfloat *params );
+void glGetIntegerv( GLenum pname, GLint *params );
+void glCullFace( GLenum mode );
+void glFrustum( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar );
+void glClear( GLbitfield mask );
 void glVertex3f( GLfloat x, GLfloat y, GLfloat z );
 void glColor4fv( const GLfloat *v );
-void glHint (GLenum target, GLenum mode);
-void glBlendFunc (GLenum sfactor, GLenum dfactor);
-void glPopMatrix (void);
-void glShadeModel (GLenum mode);
-void glPushMatrix (void);
-void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+void glHint( GLenum target, GLenum mode );
+void glBlendFunc( GLenum sfactor, GLenum dfactor );
+void glPopMatrix( void );
+void glShadeModel( GLenum mode );
+void glPushMatrix( void );
+void glTexEnvf( GLenum target, GLenum pname, GLfloat param );
 void glVertex3fv( const GLfloat *v );
-void glDepthMask (GLboolean flag);
-void glBindTexture (GLenum target, GLuint texture);
-const GLubyte* glGetString (GLenum name);
-void glAlphaFunc (GLenum func, GLclampf ref);
-void glFlush (void);
-void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+void glDepthMask( GLboolean flag );
+void glBindTexture( GLenum target, GLuint texture );
+const GLubyte *glGetString( GLenum name );
+void glAlphaFunc( GLenum func, GLclampf ref );
+void glFlush( void );
+void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
 void glReadBuffer( GLenum mode );
-void glLoadMatrixf (const GLfloat *m);
-void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GLenum glGetError (void);
-void glActiveTexture (GLenum texture);
-void glClientActiveTexture (GLenum texture);
-void glColor3ubv( const GLubyte* v);
+void glLoadMatrixf( const GLfloat *m );
+void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
+void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+GLenum glGetError( void );
+void glActiveTexture( GLenum texture );
+void glClientActiveTexture( GLenum texture );
+void glColor3ubv( const GLubyte *v );
 void glPolygonMode( GLenum face, GLenum mode );
 
-void glArrayElement(GLint i);
-void glLineWidth(GLfloat width);
+void glArrayElement( GLint i );
+void glLineWidth( GLfloat width );
 void glCallList( GLuint list );
 void glTexCoord2fv( const GLfloat *v );
 void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
@@ -641,87 +636,82 @@ void glColor4ubv( const GLubyte *v );
 
 void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
 void glEnableClientState( GLenum array );
-void glDisableClientState(GLenum  array);
-void glVertexPointer(  GLint size,     GLenum type,GLsizei     stride, const GLvoid *pointer );
-void glTexCoordPointer( GLint  size,  GLenum type,  GLsizei stride,  const     GLvoid *pointer );
-void glColorPointer( GLint size,  GLenum type,  GLsizei stride,  const GLvoid *pointer );
-void glPolygonOffset(  GLfloat factor, GLfloat units );
+void glDisableClientState( GLenum array );
+void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
+void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
+void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
+void glPolygonOffset( GLfloat factor, GLfloat units );
 void glClearDepth( GLclampf depth );
-void glDeleteTextures( GLsizei n,       const GLuint *textures );
-void glTexParameterfv( GLenum          target, GLenum          pname,  const GLfloat *         params);
+void glDeleteTextures( GLsizei n, const GLuint *textures );
+void glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
 void glStencilMask( GLuint mask );
 void glClearStencil( GLint s );
-void glScissor( GLint  x,  GLint       y,  GLsizei width,  GLsizei height );
+void glScissor( GLint x, GLint y, GLsizei width, GLsizei height );
 void glClipPlane( GLenum plane, const GLdouble *equation );
 void glColor3fv( const GLfloat *v );
 void glPointSize( GLfloat size );
 
 // Vladimir
-void glDrawArrays( GLenum mode, int first, int count); 
-void glMultMatrixf (const GLfloat *m);
-void glPixelStorei (GLenum pname, GLint param);
-void glFogf (GLenum pname, GLfloat param);
-void glFogfv (GLenum pname, const GLfloat *params);
-void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-
-void glTexParameteri (GLenum target, GLenum pname, GLint param);
-void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-void glTexParameterx (GLenum target, GLenum pname, GLfixed param);
-void glGenTextures (GLsizei n, GLuint *textures);
-void glFrontFace (GLenum mode);
-
-
+void glDrawArrays( GLenum mode, int first, int count );
+void glMultMatrixf( const GLfloat *m );
+void glPixelStorei( GLenum pname, GLint param );
+void glFogf( GLenum pname, GLfloat param );
+void glFogfv( GLenum pname, const GLfloat *params );
+void glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
+
+void glTexParameteri( GLenum target, GLenum pname, GLint param );
+void glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+void glTexParameterx( GLenum target, GLenum pname, GLfixed param );
+void glGenTextures( GLsizei n, GLuint *textures );
+void glFrontFace( GLenum mode );
 
 //nicknekit: for xash3d
 
-void glColor3ub( GLubyte red, GLubyte green, GLubyte blue);
+void glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
 void glNormal3fv( const GLfloat *v );
 void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
-void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+void glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
 void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
 void glTexSubImage3D( GLenum target, GLint level,
-                                         GLint xoffset, GLint yoffset,
-                                         GLint zoffset, GLsizei width,
-                                         GLsizei height, GLsizei depth,
-                                         GLenum format,
-                                         GLenum type, const GLvoid *pixels);
-GLboolean glIsTexture(GLuint texture);
+                      GLint xoffset, GLint yoffset,
+                      GLint zoffset, GLsizei width,
+                      GLsizei height, GLsizei depth,
+                      GLenum format,
+                      GLenum type, const GLvoid *pixels );
+GLboolean glIsTexture( GLuint texture );
 void glTexGeni( GLenum coord, GLenum pname, GLint param );
 void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
-void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
 
 // for XashXT
 
-void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
 
-void glTexEnvi(GLenum target, GLenum pname, GLint param);
+void glTexEnvi( GLenum target, GLenum pname, GLint param );
 
-void glBindFramebuffer(GLenum target, GLuint framebuffer);
-void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
-void glGenFramebuffers (GLsizei n, GLuint *framebuffers);
-GLenum glCheckFramebufferStatus(GLenum target);
+void glBindFramebuffer( GLenum target, GLuint framebuffer );
+void glDeleteFramebuffers( GLsizei n, const GLuint *framebuffers );
+void glGenFramebuffers( GLsizei n, GLuint *framebuffers );
+GLenum glCheckFramebufferStatus( GLenum target );
 
 //GLboolean glIsRenderbuffer (GLuint renderbuffer);
-void glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
-void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
-
-
-void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+void glBindRenderbuffer( GLenum target, GLuint renderbuffer );
+void glDeleteRenderbuffers( GLsizei n, const GLuint *renderbuffers );
+void glGenRenderbuffers( GLsizei n, GLuint *renderbuffers );
 
+void glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height );
 
-void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+void glFramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level );
 
-void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+void glFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer );
 
+void glNormalPointer( GLenum type, GLsizei stride, const void *ptr );
 
-void glNormalPointer(GLenum type, GLsizei stride, const void *ptr);
+void glMultiTexCoord3f( GLenum, GLfloat, GLfloat, GLfloat );
+void glMultiTexCoord3fARB( GLenum, GLfloat, GLfloat, GLfloat );
 
-void glMultiTexCoord3f(GLenum, GLfloat, GLfloat, GLfloat);
-void glMultiTexCoord3fARB(GLenum, GLfloat, GLfloat, GLfloat);
-
-void glMultiTexCoord2f(GLenum, GLfloat, GLfloat);
+void glMultiTexCoord2f( GLenum, GLfloat, GLfloat );
 
 void glDrawArrays( GLenum mode, GLint first, GLsizei count );
 
@@ -729,5 +719,4 @@ void glDrawArrays( GLenum mode, GLint first, GLsizei count );
 }
 #endif
 
-
 #endif