DEADSOFTWARE

portability: avoid errors on some compilers
[flatwaifu.git] / src / sdl /
2021-05-07 DeaDDooMERfiles: move getsprid to wadres
2021-04-17 DeaDDooMERfiles: move resource manager to system drivers
2021-04-08 DeaDDooMERfiles: cleanup
2021-04-07 DeaDDooMERfiles: remove my.h
2021-04-07 DeaDDooMERfiles: move wad reader to separete implementation
2021-01-31 DeaDDooMERportability: use only english strings for debug
2020-05-13 DeaDDooMERupdate copyrights
2020-04-24 DeaDDooMERsound: move sound/music configuration to sound driver
2020-04-17 DeaDDooMERconfig: read config and args by renders
2020-04-17 DeaDDooMERconfig: allow multiple cfg structures for config update
2020-04-17 DeaDDooMERconfig: move config loading to system driver
2020-04-13 DeaDDooMERengine: use lib cp866 where needed
2020-04-10 DeaDDooMERmenu: change videomode at runtime
2020-04-09 DeaDDooMERmenu: rewrite menu code (software render are broken)
2020-04-03 DeaDDooMERports: ported to emscripten
2020-04-02 DeaDDooMERsystem: remove message on quit
2020-04-01 DeaDDooMERsystem: optimize videomode and fullscreen changing
2020-04-01 DeaDDooMERsdl2: fix building with sdl2 on linux
2020-04-01 DeaDDooMERsdl: fix videomode flags on fullscreen toggle
2020-04-01 DeaDDooMERsdl: fix fullscreen
2020-03-30 DeaDDooMERrender: remove dependency on sdl 1.2
2020-03-23 DeaDDooMERsound: add openal sound driver
2020-03-22 DeaDDooMERsdl: fix linking on linux
2020-03-21 DeaDDooMERmove error.c into system layer
2020-03-21 DeaDDooMERsystem: game itself do not depends on sdl