DEADSOFTWARE

opengl: do not even try to allocate texture with size more than supported by texture...
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 20 Mar 2020 08:30:51 +0000 (11:30 +0300)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 20 Mar 2020 08:30:51 +0000 (11:30 +0300)

No differences found