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system: game itself do not depends on sdl
[flatwaifu.git]
/
src
/
sound.c
diff --git
a/src/sound.c
b/src/sound.c
index 2fe510b4115479f815d32e3a4d347df286dc9989..4a4077d5744ec18e6649b60151358a44baa3c200 100644
(file)
--- a/
src/sound.c
+++ b/
src/sound.c
@@
-38,6
+38,7
@@
static struct {
} chunks[NUM_CHUNKS];
void S_init (void) {
+ logo("S_init: настройка звука\n");
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "\nUnable to initialize audio: %s\n", SDL_GetError());
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