diff --git a/src/soft/render.c b/src/soft/render.c
index c77709c66877c74594ab98b5073b0bf0e66a8069..6c804a9a0d5f1832085ba0c9e68119f5cd5f40f3 100644 (file)
--- a/src/soft/render.c
+++ b/src/soft/render.c
#include "music.h"
#include "system.h"
-#include "cp866.h"
+#include "common/cp866.h"
// game
static vgaimg *scrnh[3]; // TITLEPIC INTERPIC ENDPIC
void R_alloc (void) {
int i, j, n;
char s[10];
- logo("R_alloc: загрузка графики\n");
+ logo("R_alloc: load graphics\n");
// game
scrnh[0] = V_loadvgaimg("TITLEPIC");
scrnh[1] = V_loadvgaimg("INTERPIC");
}
static short getani (char n[8]) {
- if (strncasecmp(n, "WALL22_1", 8) == 0) {
+ if (cp866_strncasecmp(n, "WALL22_1", 8) == 0) {
return 1;
- } else if (strncasecmp(n, "WALL58_1", 8) == 0) {
+ } else if (cp866_strncasecmp(n, "WALL58_1", 8) == 0) {
return 2;
- } else if (strncasecmp(n, "W73A_1", 8) == 0) {
+ } else if (cp866_strncasecmp(n, "W73A_1", 8) == 0) {
return 3;
- } else if (strncasecmp(n, "RP2_1", 8) == 0) {
+ } else if (cp866_strncasecmp(n, "RP2_1", 8) == 0) {
return 4;
} else {
return 0;
walh[max_textures] = -1;
walp[max_textures] = NULL;
} else {
- if (strncasecmp(s, "_WATER_", 7) == 0) {
+ if (cp866_strncasecmp(s, "_WATER_", 7) == 0) {
walh[max_textures] = -2;
walp[max_textures] = (void*)((intptr_t)s[7] - '0' + 1);
} else {