diff --git a/src/render.c b/src/soft/render.c
similarity index 98%
rename from src/render.c
rename to src/soft/render.c
index b0f2485ac1a3d4b07c15b309d8109e64164b2ebd..2036b083631be16bf6ea778ffd75718b039d7851 100644 (file)
rename from src/render.c
rename to src/soft/render.c
index b0f2485ac1a3d4b07c15b309d8109e64164b2ebd..2036b083631be16bf6ea778ffd75718b039d7851 100644 (file)
--- a/src/render.c
+++ b/src/soft/render.c
}
}
-static void Z_putsfch(int c) {
+static void Z_putsfch (int c) {
vgaimg *p;
if (c > 32 && c < 160) {
p = sfh[c - '!'];
pry = y;
}
-static void Z_printbf(char *s, ...) {
+static void Z_printbf (char *s, ...) {
int i;
va_list ap;
char buf[80];
for (k = 8; k < 184; k += 8) {
V_spr(mnu->x + k, j, mslotm);
}
- V_spr(mnu->x+184,j,mslotr);
- Z_gotoxy(mnu->x+4,j-8);
+ V_spr(mnu->x + 184, j, mslotr);
+ Z_gotoxy(mnu->x + 4, j - 8);
if (input && i == save_mnu.cur) {
Z_printsf("%s_", ibuf);
} else {
Z_printbf(mnu->m[i]);
}
if (mnu->t[i] == MUSIC) {
- Z_printbf(" '%.8s'",g_music);
+ Z_printbf(" '%.8s'", g_music);
} else if(mnu->t[i] == INTERP) {
Z_printbf("%s", fullscreen ? "ON" : "OFF");
} else if(mnu->t[i] >= PL1CM) {
static void DOT_draw (void) {
int i;
- for (i = 0; i < MAXDOT; ++i) {
+ for (i = 0; i < MAXDOT; i++) {
if (dot[i].t) {
V_dot(dot[i].o.x - w_x + WD / 2, dot[i].o.y - w_y + HT / 2 + 1 + w_o, dot[i].c);
}
static void MN_draw (void) {
enum {SLEEP, GO, RUN, CLIMB, DIE, DEAD, ATTACK, SHOOT, PAIN, WAIT, REVIVE, RUNOUT}; // copypasted from monster.c!
int i;
- for (i = 0; i < MAXMN; ++i) {
+ for (i = 0; i < MAXMN; i++) {
if (mn[i].t) {
if (mn[i].t >= MN_PL_DEAD) {
Z_drawmanspr(mn[i].o.x, mn[i].o.y, pl_spr[mn[i].t - MN_PL_DEAD], 0, mn[i].d);
break;
case MANF:
s += 47;
- d=(wp[i].o.xv>=0)?1:0;break;
+ d= wp[i].o.xv>=0 ? 1 : 0;
+ break;
}
break;
case BFGBALL:
static void W_act (void) {
int i, a;
if (g_time % 3 == 0) {
- for (i = 1; i < 256; ++i) {
+ for (i = 1; i < 256; i++) {
a = walani[i];
if (a != 0) {
anic[a]++;