DEADSOFTWARE

mostly remove game dependency on low level part of render
[flatwaifu.git] / src / smoke.c
index 15961599ebbe65185f948a3b331efa06fdbc97e3..6ccb15a11511c6ad9297cd09d67cdd821ce3e927 100644 (file)
@@ -22,7 +22,6 @@
 
 #include "glob.h"
 #include <stdlib.h>
-#include "vga.h"
 #include "view.h"
 #include "smoke.h"
 #include "fx.h"
@@ -39,10 +38,6 @@ static int lsm;
 static void *burnsnd;
 static int burntm=0;
 
-byte flametab[16]={
-0xBC,0xBA,0xB8,0xB6,0xB4,0xB2,0xB0,0xD5,0xD6,0xD7,0xA1,0xA0,0xE3,0xE2,0xE1,0xE0
-};
-
 void SMK_savegame (FILE *h) {
   int i, n;
   for (i = n = 0; i < MAXSMOK; ++i) {