diff --git a/src/sdl/main.c b/src/sdl/main.c
index b3627fc2f92ef66cb54a83e39e228d16380aaac9..36b32798913dd64aa89f179ecec0dee2a9c80a8e 100644 (file)
--- a/src/sdl/main.c
+++ b/src/sdl/main.c
#include <stdarg.h>
#include <stdlib.h> // srand exit
#include <string.h> // strcasecmp
+#include <ctype.h>
#include <assert.h>
#include "system.h"
#include "input.h"
static int quit = 0;
static SDL_Surface *surf = NULL;
static int mode = MODE_NONE;
+static int text_input;
/* --- error.h --- */
SDL_Flip(surf);
}
+void Y_enable_text_input (void) {
+ text_input = 1;
+}
+
+void Y_disable_text_input (void) {
+ text_input = 0;
+}
+
/* --- main --- */
static int sdl_to_key (int code) {
}
}
-static void poll_events (void (*h)(int key, int down)) {
- int key;
+static void poll_events (void) {
+ int key, sym, down;
SDL_Event ev;
while (SDL_PollEvent(&ev)) {
switch (ev.type) {
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
- key = sdl_to_key(ev.key.keysym.sym);
- I_press(key, ev.type == SDL_KEYDOWN);
- if (h != NULL) {
- (*h)(key, ev.type == SDL_KEYDOWN);
+ sym = ev.key.keysym.sym;
+ down = ev.type == SDL_KEYDOWN;
+ key = sdl_to_key(sym);
+ I_press(key, down);
+ GM_key(key, down);
+ if (down && text_input && sym >= 0x20 && sym <= 0x7e) {
+ // TODO fix this
+ GM_input(sym);
}
break;
}
}
static void step (void) {
- poll_events(&G_keyf);
+ poll_events();
S_updatemusic();
Uint32 t = SDL_GetTicks();
if (t - ticks > DELAY) {
logo("main: failed to init SDL: %s\n", SDL_GetError());
return 1;
}
- SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D");
+ SDL_WM_SetCaption("Doom 2D (SDL)", "Doom 2D");
// Player 1 defaults
pl1.ku = KEY_KP_8;
pl1.kd = KEY_KP_5;