diff --git a/src/gl/render.c b/src/gl/render.c
index 22bbcd99fa87e6f298419a021677baf85b43b349..f68327a051e0572b51c0d0f428e737c330d868ff 100644 (file)
--- a/src/gl/render.c
+++ b/src/gl/render.c
} image;
/* Render Specific */
-int SCRW = 320; // public
-int SCRH = 200; // public
+static int SCRW;
+static int SCRH;
+static float screen_scale;
+static int screen_width = 320;
+static int screen_height = 200;
+static byte screen_full = 0;
+static int init_screen_width = 0;
+static int init_screen_height = 0;
+static byte init_screen_full = 0xFF;
static rgb playpal[256];
static byte bright[256];
static GLuint lastTexture;
{"W73A_1", "W73A_2", NULL, NULL, NULL},
{"RP2_1", "RP2_2", "RP2_3", "RP2_4", NULL}
};
+static byte w_horiz = 1;
static int max_wall_width;
static int max_wall_height;
static int max_textures;
img->res = -1;
}
-static void R_gl_draw_quad (int x, int y, int w, int h) {
- glBegin(GL_QUADS);
+static void R_gl_quad_vetexes (int x, int y, int w, int h) {
glVertex2i(x + w, y);
glVertex2i(x, y);
glVertex2i(x, y + h);
glVertex2i(x + w, y + h);
+}
+
+static void R_gl_draw_quad (int x, int y, int w, int h) {
+ glBegin(GL_QUADS);
+ R_gl_quad_vetexes(x, y, w, h);
glEnd();
}
}
static void R_gl_setclip (int x, int y, int w, int h) {
- glScissor(x, SCRH - h - y, w, h);
+ glScissor(x * screen_scale, (SCRH - h - y) * screen_scale, w * screen_scale, h * screen_scale);
}
static void R_gl_setmatrix (void) {
- glScissor(0, 0, SCRW, SCRH);
- glViewport(0, 0, SCRW, SCRH);
+ SCRW = screen_width / screen_scale;
+ SCRH = screen_height / screen_scale;
+ glScissor(0, 0, screen_width, screen_height);
+ glViewport(0, 0, screen_width, screen_height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, SCRW, SCRH, 0, 0, 1);
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
- glBegin(GL_POINTS);
+ glBegin(GL_QUADS);
for (i = 0; i < MAXDOT; i++) {
if (dot[i].t != 0) {
R_gl_set_color(dot[i].c);
- glVertex2i(dot[i].o.x, dot[i].o.y + 1);
+ R_gl_quad_vetexes(dot[i].o.x, dot[i].o.y, 1, 1);
}
}
glEnd();
static void R_draw_effects (void) {
enum {NONE, TFOG, IFOG, BUBL}; // copypasted from fx.c
int i, s;
+ glPointSize(screen_scale);
for (i = 0; i < MAXFX; ++i) {
switch (fx[i].t) {
case TFOG:
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
- glBegin(GL_POINTS);
R_gl_set_color(0xC0 + fx[i].s);
- glVertex2i(fx[i].x >> 8, (fx[i].y >> 8) + 1);
- glEnd();
+ R_gl_draw_quad(fx[i].x >> 8, fx[i].y >> 8, 1, 1);
break;
}
}
ERR_failinit("Unable to set video mode\n");
}
}
- Y_get_videomode(&SCRW, &SCRH);
+ Y_get_videomode(&screen_width, &screen_height);
+ screen_full = Y_get_fullscreen();
+ screen_scale = max(1, screen_width / 320);
root = R_cache_new();
assert(root);
R_alloc();
return &video_menu;
}
+const cfg_t *R_args (void) {
+ static const cfg_t args[] = {
+ { "fullscr", &init_screen_full, Y_SW_ON },
+ { "window", &init_screen_full, Y_SW_OFF },
+ { "width", &init_screen_width, Y_DWORD },
+ { "height", &init_screen_height, Y_DWORD },
+ { NULL, NULL, 0 } // end
+ };
+ return args;
+}
+
+const cfg_t *R_conf (void) {
+ static const cfg_t conf[] = {
+ { "sky", &w_horiz, Y_SW_ON },
+ { "fullscreen", &screen_full, Y_SW_ON },
+ { "screen_width", &screen_width, Y_DWORD },
+ { "screen_height", &screen_height, Y_DWORD },
+ { NULL, NULL, 0 } // end
+ };
+ return conf;
+}
+
void R_init (void) {
logo("R_init: intialize opengl render\n");
R_init_playpal();
- R_set_videomode(SCRW, SCRH, 0);
+ init_screen_width = init_screen_width > 0 ? init_screen_width : screen_width;
+ init_screen_height = init_screen_height > 0 ? init_screen_height : screen_height;
+ init_screen_full = init_screen_full != 0xFF ? init_screen_full : screen_full;
+ R_set_videomode(init_screen_width, init_screen_height, init_screen_full);
}
void R_done (void) {